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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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never mind... fixed it... the draugr are havin fun with me... sigh... 

now if i could only avoid the crashes... then again... im not even gonna try...

we would need to see your papyrus logs to help with that

 

 

 

 

yeah i checked both nasty critters and schlongs mods... neither one are overwriting any files needed for the other... so i dont know why this happens... if i move either one before the other in the load order then its either me or the draugr that are schlongless -_-

I saw somebody's log from that last nite that's the way they work pretty much 1 or the other and choosing both can lock up some npc dialogs

Use LOOT for you load order.

previous post shows he did and it made it worse, requiem had issue

maybe check for a loot update first

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Ashal, I didn't have enough time to compare hotfix1 with hotfix2. But for creatures with hotfix 2 SL stop register new races.

 

 

Scriptname FSAP_CreaturesAnimationsScript extends sslAnimationFactory  

FSAP_Config property MCM auto

function Initialize()
	RegisterForModEvent("SexLabRegisterCreatureKey", "RegisterFSAPCreatures")
	RegisterForModEvent("SexLabSlotCreatureAnimations", "RegisterFSAPCreaturesAnimations")
endfunction

function RegisterFSAPCreatures()
	sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyAshhopper")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyAshhopper", "DLC2AshHopperRace")
	sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyBoar")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2BoarRace")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "_00DurzogRace")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2BoarRaceSkyrim")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2WarthogRace")
	sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyNetch")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyNetch", "DLC2NetchRace")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyNetch", "DLC2NetchCalfRace")
endfunction

function RegisterFSAPCreaturesAnimations()
	PrepareFactoryCreatures()
	if(MCM.FSAP_llabsky_hopperSLD_anal_Enabled)
		RegisterAnimation("FSAP_llabsky_hopperSLD_anal")
	endif
	if(MCM.FSAP_llabsky_boar_v_Enabled)
		RegisterAnimation("FSAP_llabsky_boar_v")
	endif
	if(MCM.FSAP_llabsky_netch_stuffed_Enabled)
		RegisterAnimation("FSAP_llabsky_netch_stuffed")
	endif
endfunction

;Llabsky
function FSAP_llabsky_boar_v(int id)
	sslBaseAnimation Base = Create(id)
	
	Base.Name = "FSAP llabsky boar v"
	
	Base.SoundFX = Squishing
	
	int a1 = Base.AddPosition(Female, Vaginal)
	Base.AddPositionStage(a1, "FSAP_llabsky_boar_v_A1_S1", up = 5)
	Base.AddPositionStage(a1, "FSAP_llabsky_boar_v_A1_S2", up = 12.5)
	Base.AddPositionStage(a1, "FSAP_llabsky_boar_v_A1_S3", up = 12)
	Base.AddPositionStage(a1, "FSAP_llabsky_boar_v_A1_S4", up = 10.5)
	
	int a2 = Base.AddCreaturePosition("FSAPLlabskyBoar", Creature)
	Base.AddPositionStage(a2, "FSAP_llabsky_boar_v_A2_S1", forward = 19.5)
	Base.AddPositionStage(a2, "FSAP_llabsky_boar_v_A2_S2")
	Base.AddPositionStage(a2, "FSAP_llabsky_boar_v_A2_S3", forward = 24.5, up = 1.5)
	Base.AddPositionStage(a2, "FSAP_llabsky_boar_v_A2_S4", forward = 3)

	Base.SetStageSoundFX(4, none)
	Base.SetStageTimer(4, 5.0)
	Base.SetTags("llabsky,Creature,Bestiality,Dirty,Boar,Durzog,Vaginal")
    
    Base.Save(id)
endfunction

function FSAP_llabsky_hopperSLD_anal(int id)
	sslBaseAnimation Base = Create(id)
	
	Base.Name = "FSAP llabsky hopperSLD anal"
	
	Base.SoundFX = Squishing
	
	int a1 = Base.AddPosition(Female, Anal)
	Base.AddPositionStage(a1, "FSAP_llabsky_hopperSLD_anal_A1_S1")
	Base.AddPositionStage(a1, "FSAP_llabsky_hopperSLD_anal_A1_S2")
	Base.AddPositionStage(a1, "FSAP_llabsky_hopperSLD_anal_A1_S3")
	Base.AddPositionStage(a1, "FSAP_llabsky_hopperSLD_anal_A1_S4")
	
	int a2 = Base.AddCreaturePosition("FSAPLlabskyAshhopper", Creature)
	Base.AddPositionStage(a2, "FSAP_llabsky_hopperSLD_anal_A2_S1", up = -62.5)
	Base.AddPositionStage(a2, "FSAP_llabsky_hopperSLD_anal_A2_S2", up = -63)
	Base.AddPositionStage(a2, "FSAP_llabsky_hopperSLD_anal_A2_S3", up = -42.5)
	Base.AddPositionStage(a2, "FSAP_llabsky_hopperSLD_anal_A2_S4", up = -20)

    Base.SetTags("llabsky,Creature,Bestiality,Dirty,AshHopper,Scrib,Anal")
    
    Base.Save(id)
endfunction

function FSAP_llabsky_netch_stuffed(int id)
	sslBaseAnimation Base = Create(id)
	
	Base.Name = "FSAP llabsky netch stuffed"
	
	Base.SoundFX = Squishing
	
	int a1 = Base.AddPosition(Female, Anal)
	Base.AddPositionStage(a1, "FSAP_llabsky_netch_stuffed_A1_S1")
	Base.AddPositionStage(a1, "FSAP_llabsky_netch_stuffed_A1_S2")
	Base.AddPositionStage(a1, "FSAP_llabsky_netch_stuffed_A1_S3")
	Base.AddPositionStage(a1, "FSAP_llabsky_netch_stuffed_A1_S4")
	
	int a2 = Base.AddCreaturePosition("FSAPLlabskyNetch", Creature)
	Base.AddPositionStage(a2, "FSAP_llabsky_netch_stuffed_A2_S1")
	Base.AddPositionStage(a2, "FSAP_llabsky_netch_stuffed_A2_S2")
	Base.AddPositionStage(a2, "FSAP_llabsky_netch_stuffed_A2_S3")
	Base.AddPositionStage(a2, "FSAP_llabsky_netch_stuffed_A2_S4")

    Base.SetTags("llabsky,Creature,Bestiality,Dirty,Netch,Anal")
    
    Base.Save(id)
endfunction

 

 

This with hotfix 1 works, but with hotfix 2 - not

 

Kind Regards

 

 

Added:

 

    sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyAshhopper")
    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyAshhopper", "DLC2AshHopperRace")
    sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyBoar")
    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2BoarRace")
    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "_00DurzogRace")
was registered before in hotfix1 and works in both versions, but in hotfix 2 new input:

 

    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2BoarRaceSkyrim")
    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2WarthogRace")
    sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyNetch")
    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyNetch", "DLC2NetchRace")
    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyNetch", "DLC2NetchCalfRace")

seems ignored, but works in hotfix1.

Is it on my side fault, or you change smth.?

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yeah loot doesnt work with requiem... so i did a bit more in depth look around... as it seems its not only draugr that are schlongless but other creatures fail to correspond to the proper "undress" command as well... it seems that 1.60 SL is to blame cause it changed the way the creature race and stuff works... and as i understand we all have to wait for the SL creature framework update... not sure... im really not good at search and READ... 

 

you know what i really hate guys... i have ideas after i post my posts :)

i guess y'all hate me for it too eh :D ?

please say you dont  :unsure:

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Ashal, I didn't have enough time to compare hotfix1 with hotfix2. But for creatures with hotfix 2 SL stop register new races.

 

 

Scriptname FSAP_CreaturesAnimationsScript extends sslAnimationFactory  

FSAP_Config property MCM auto

function Initialize()
	RegisterForModEvent("SexLabRegisterCreatureKey", "RegisterFSAPCreatures")
	RegisterForModEvent("SexLabSlotCreatureAnimations", "RegisterFSAPCreaturesAnimations")
endfunction

function RegisterFSAPCreatures()
	sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyAshhopper")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyAshhopper", "DLC2AshHopperRace")
	sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyBoar")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2BoarRace")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "_00DurzogRace")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2BoarRaceSkyrim")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2WarthogRace")
	sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyNetch")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyNetch", "DLC2NetchRace")
	sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyNetch", "DLC2NetchCalfRace")
endfunction

function RegisterFSAPCreaturesAnimations()
	PrepareFactoryCreatures()
	if(MCM.FSAP_llabsky_hopperSLD_anal_Enabled)
		RegisterAnimation("FSAP_llabsky_hopperSLD_anal")
	endif
	if(MCM.FSAP_llabsky_boar_v_Enabled)
		RegisterAnimation("FSAP_llabsky_boar_v")
	endif
	if(MCM.FSAP_llabsky_netch_stuffed_Enabled)
		RegisterAnimation("FSAP_llabsky_netch_stuffed")
	endif
endfunction

;Llabsky
function FSAP_llabsky_boar_v(int id)
	sslBaseAnimation Base = Create(id)
	
	Base.Name = "FSAP llabsky boar v"
	
	Base.SoundFX = Squishing
	
	int a1 = Base.AddPosition(Female, Vaginal)
	Base.AddPositionStage(a1, "FSAP_llabsky_boar_v_A1_S1", up = 5)
	Base.AddPositionStage(a1, "FSAP_llabsky_boar_v_A1_S2", up = 12.5)
	Base.AddPositionStage(a1, "FSAP_llabsky_boar_v_A1_S3", up = 12)
	Base.AddPositionStage(a1, "FSAP_llabsky_boar_v_A1_S4", up = 10.5)
	
	int a2 = Base.AddCreaturePosition("FSAPLlabskyBoar", Creature)
	Base.AddPositionStage(a2, "FSAP_llabsky_boar_v_A2_S1", forward = 19.5)
	Base.AddPositionStage(a2, "FSAP_llabsky_boar_v_A2_S2")
	Base.AddPositionStage(a2, "FSAP_llabsky_boar_v_A2_S3", forward = 24.5, up = 1.5)
	Base.AddPositionStage(a2, "FSAP_llabsky_boar_v_A2_S4", forward = 3)

	Base.SetStageSoundFX(4, none)
	Base.SetStageTimer(4, 5.0)
	Base.SetTags("llabsky,Creature,Bestiality,Dirty,Boar,Durzog,Vaginal")
    
    Base.Save(id)
endfunction

function FSAP_llabsky_hopperSLD_anal(int id)
	sslBaseAnimation Base = Create(id)
	
	Base.Name = "FSAP llabsky hopperSLD anal"
	
	Base.SoundFX = Squishing
	
	int a1 = Base.AddPosition(Female, Anal)
	Base.AddPositionStage(a1, "FSAP_llabsky_hopperSLD_anal_A1_S1")
	Base.AddPositionStage(a1, "FSAP_llabsky_hopperSLD_anal_A1_S2")
	Base.AddPositionStage(a1, "FSAP_llabsky_hopperSLD_anal_A1_S3")
	Base.AddPositionStage(a1, "FSAP_llabsky_hopperSLD_anal_A1_S4")
	
	int a2 = Base.AddCreaturePosition("FSAPLlabskyAshhopper", Creature)
	Base.AddPositionStage(a2, "FSAP_llabsky_hopperSLD_anal_A2_S1", up = -62.5)
	Base.AddPositionStage(a2, "FSAP_llabsky_hopperSLD_anal_A2_S2", up = -63)
	Base.AddPositionStage(a2, "FSAP_llabsky_hopperSLD_anal_A2_S3", up = -42.5)
	Base.AddPositionStage(a2, "FSAP_llabsky_hopperSLD_anal_A2_S4", up = -20)

    Base.SetTags("llabsky,Creature,Bestiality,Dirty,AshHopper,Scrib,Anal")
    
    Base.Save(id)
endfunction

function FSAP_llabsky_netch_stuffed(int id)
	sslBaseAnimation Base = Create(id)
	
	Base.Name = "FSAP llabsky netch stuffed"
	
	Base.SoundFX = Squishing
	
	int a1 = Base.AddPosition(Female, Anal)
	Base.AddPositionStage(a1, "FSAP_llabsky_netch_stuffed_A1_S1")
	Base.AddPositionStage(a1, "FSAP_llabsky_netch_stuffed_A1_S2")
	Base.AddPositionStage(a1, "FSAP_llabsky_netch_stuffed_A1_S3")
	Base.AddPositionStage(a1, "FSAP_llabsky_netch_stuffed_A1_S4")
	
	int a2 = Base.AddCreaturePosition("FSAPLlabskyNetch", Creature)
	Base.AddPositionStage(a2, "FSAP_llabsky_netch_stuffed_A2_S1")
	Base.AddPositionStage(a2, "FSAP_llabsky_netch_stuffed_A2_S2")
	Base.AddPositionStage(a2, "FSAP_llabsky_netch_stuffed_A2_S3")
	Base.AddPositionStage(a2, "FSAP_llabsky_netch_stuffed_A2_S4")

    Base.SetTags("llabsky,Creature,Bestiality,Dirty,Netch,Anal")
    
    Base.Save(id)
endfunction

 

This with hotfix 1 works, but with hotfix 2 - not

 

Kind Regards

 

 

Added:

 

    sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyAshhopper")

    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyAshhopper", "DLC2AshHopperRace")

    sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyBoar")

    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2BoarRace")

    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "_00DurzogRace")

was registered before in hotfix1 and works in both versions, but in hotfix 2 new input:

 

    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2BoarRaceSkyrim")

    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyBoar", "DLC2WarthogRace")

    sslCreatureAnimationSlots.ClearRaceKey("FSAPLlabskyNetch")

    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyNetch", "DLC2NetchRace")

    sslCreatureAnimationSlots.AddRaceID("FSAPLlabskyNetch", "DLC2NetchCalfRace")

seems ignored, but works in hotfix1.

Is it on my side fault, or you change smth.?

 

Absolutely nothing has changed in relation to creature registration in any of the hotfix patches. Creature registration only occurs when you reset the animation registry and creature animations are enabled in the options.

 

Also don't register unique race id's unless you actually need it, just use generic names like "Boar" so it'll work with any other mods that also add "Boar" animations. To that end you also shouldn't clear them either unless you have a very specific reason for doing so, if you clear them every time then any mod that adds "Boar" animations and also clears the race key first, is removing the previous mods registrations. The only instance you should either need to clear or give a racekey a unique id is if you wanted to add an animation that worked for only "DLC2NetchCalfRace" but did NOT work for "DLC2NetchRace" in that case you would want to create a unique racekey that has only the relevant race and not the other ones.

 

Scriptname FSAP_CreaturesAnimationsScript extends sslAnimationFactory  

import sslCreatureAnimationSlots

; // ...

function RegisterFSAPCreatures()
	; Ash Hoppers
	AddRaceID("AshHopper", "DLC2AshHopperRace")
	; Boars
	AddRaceID("Boar", "DLC2BoarRace")
	AddRaceID("Boar", "_00DurzogRace")
	AddRaceID("Boar", "DLC2BoarRaceSkyrim")
	AddRaceID("Boar", "DLC2WarthogRace")
	; Netches
	AddRaceID("Netch", "DLC2NetchRace")
	AddRaceID("Netch", "DLC2NetchCalfRace")
endfunction

function FSAP_llabsky_boar_v(int id)
	; // ...

	int a2 = Base.AddCreaturePosition("Boar", Creature).

	; // ...
endfunction

function FSAP_llabsky_hopperSLD_anal(int id)
	; // ...

	int a2 = Base.AddCreaturePosition("AshHopper", Creature)
	
	; // ...
endfunction

function FSAP_llabsky_netch_stuffed(int id)
	; // ...

	int a2 = Base.AddCreaturePosition("Netch", Creature)

	; // ...
endfunction
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can some one help me my game keeps shuting down.

ok your first issue shows that devious devices and everything dependant on it needs a clean install:

 

 

[08/26/2015 - 02:45:06PM] error: Property zad_DeviousSuit on script zadBlockingHarnessScript attached to Item 134 in container (2C004638) cannot be bound because (0D02AFA3) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousSuit on script zadBlockingHarnessScript attached to Item 124 in container (2C004638) cannot be bound because (0D02AFA3) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousHood on script zadBlockingBlindfoldScript attached to Item 123 in container (2C004638) cannot be bound because (0D02AFA2) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousDevice on script zadSlaveBootsUnlockedScript attached to Item 118 in container (2C004638) cannot be bound because (0D027F29) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousDevice on script zadSlaveBootsScript attached to Item 117 in container (2C004638) cannot be bound because (0D027F29) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousDevice on script zadSlaveBootsScript attached to Item 113 in container (2C004638) cannot be bound because (0D027F29) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousDevice on script zadSlaveBootsScript attached to Item 110 in container (2C004638) cannot be bound because (0D027F29) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousDevice on script zadPiercingVaginalScript attached to Item 57 in container (2C004638) cannot be bound because (0D023E70) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousDevice on script CDxChastPiercingRings attached to Item 26 in container (2C004638) cannot be bound because (0D023E70) is not the right type
[08/26/2015 - 02:45:06PM] error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (25039A5D) cannot be bound because (25000DC4) is not the right type
[08/26/2015 - 02:45:06PM] error: Property PotionRackFoodList on script PotionRackContainerScript attached to (25039A5D) cannot be bound because (25000DC2) is not the right type
[08/26/2015 - 02:45:06PM] error: Property PotionRackIngredientsList on script PotionRackContainerScript attached to (250402C9) cannot be bound because (25000DC4) is not the right type
[08/26/2015 - 02:45:06PM] warning: Property AFS4KoldunInitiation on script afs4kolduninitiationsannideathscript attached to (2104669C) cannot be initialized because the script no longer contains that property
[08/26/2015 - 02:45:06PM] warning: Property AFS4KoldunWay on script afs4loregroveinttriggerscript attached to (21046120) cannot be initialized because the script no longer contains that property
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousDevice on script zadPiercingVaginalScript attached to Item 261 in container (2C004638) cannot be bound because (0D023E70) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousDevice on script zadSlaveBootsScript attached to Item 136 in container (2C004638) cannot be bound because (0D027F29) is not the right type
[08/26/2015 - 02:45:06PM] error: Property FanNC on script _smfAlenArivedLetsGo attached to (360028D9) cannot be bound because (3600FBD2) is not the right type
[08/26/2015 - 02:45:06PM] warning: Property FanHome on script _smfAlenArivedLetsGo attached to (360028D9) cannot be initialized because the script no longer contains that property
[08/26/2015 - 02:45:06PM] error: Property Didsleep on script CDxEQ02Sleep attached to (2C0F52CC) cannot be bound because (000FB981) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousHood on script zadBlockingBlindfoldScript attached to Item 393 in container (2C004638) cannot be bound because (0D02AFA2) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousDevice on script zadSlaveBootsScript attached to Item 381 in container (2C004638) cannot be bound because (0D027F29) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousDevice on script zadSlaveBootsScript attached to Item 6 in container (2C0A8E2E) cannot be bound because (0D027F29) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousBoots on script zadlibs attached to zadQuest (0E00F624) cannot be bound because (0D027F29) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousHood on script zadlibs attached to zadQuest (0E00F624) cannot be bound because (0D02AFA2) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousCorset on script zadlibs attached to zadQuest (0E00F624) cannot be bound because (0D027F28) is not the right type
[08/26/2015 - 02:45:06PM] error: Property collarPostureLeather on script zadlibs attached to zadQuest (0E00F624) cannot be bound because (0D02493A) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousSuit on script zadlibs attached to zadQuest (0E00F624) cannot be bound because (0D02AFA3) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousGloves on script zadlibs attached to zadQuest (0E00F624) cannot be bound because (0D02AFA1) is not the right type
[08/26/2015 - 02:45:06PM] error: Property collarPostureLeatherRendered on script zadlibs attached to zadQuest (0E00F624) cannot be bound because (0E047003) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousPiercingsVaginal on script zadlibs attached to zadQuest (0E00F624) cannot be bound because (0D023E70) is not the right type
[08/26/2015 - 02:45:06PM] error: Property zad_DeviousYoke on script zadlibs attached to zadQuest (0E00F624) cannot be bound because (0D02C531) is not the right type
[08/26/2015 - 02:45:06PM] warning: Property ExitIdle on script SF_pchsWolfclubScene016Custo_0500B6C9 attached to (3700B6C9) cannot be initialized because the script no longer contains that property
[08/26/2015 - 02:45:06PM] error: Property boots on script cdxframework attached to CDxFramework (2C0402BD) cannot be bound because (0D027F29) is not the right type
[08/26/2015 - 02:45:06PM] error: Property Bootscorrect on script cdxframework attached to CDxFramework (2C0402BD) cannot be bound because (0D027F29) is not the right type
[08/26/2015 - 02:45:06PM] error: Property LockingSuit on script cdxframework attached to CDxFramework (2C0402BD) cannot be bound because (0D02AFA3) is not the right type
[08/26/2015 - 02:45:06PM] error: Property LockingGloves on script cdxframework attached to CDxFramework (2C0402BD) cannot be bound because (0D02AFA1) is not the right type
[08/26/2015 - 02:45:06PM] error: Property LockingHood on script cdxframework attached to CDxFramework (2C0402BD) cannot be bound because (0D02AFA2) is not the right type
[08/26/2015 - 02:45:07PM] error: Property zad_DeviousDevice on script CDxChastPiercingRings attached to Item 193 in container (2C004638) cannot be bound because (0D023E70) is not the right type

 

 

next bug I can't identify the mod responsible for it:

 

 

[08/26/2015 - 02:45:07PM] error: Cannot call Enable() on a None object, aborting function call
stack:
[alias EnemyFieldCO on quest CWMission05 (2701CCC0)].cwmission05enemyfieldcoscript.OnInit() - "CWMission05EnemyFieldCOScript.psc" Line 5
[08/26/2015 - 02:45:07PM] error: Cannot call GetLeveledActorBase() on a None object, aborting function call
stack:
[alias EnemyFieldCO on quest CWMission05 (2701CCC0)].cwmission05enemyfieldcoscript.OnInit() - "CWMission05EnemyFieldCOScript.psc" Line 6
[08/26/2015 - 02:45:07PM] error: Cannot call SetEssential() on a None object, aborting function call
stack:
[alias EnemyFieldCO on quest CWMission05 (2701CCC0)].cwmission05enemyfieldcoscript.OnInit() - "CWMission05EnemyFieldCOScript.psc" Line 6
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000002 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000002 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000002 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000002 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000002 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001000000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001000000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001000000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001000000001001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001000000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001001 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001000000001001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001000000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001000000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000001001000000001000000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000001001000000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000001000000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000001001000000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000001000000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000001001000000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[alias Soldier1000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 17
[08/26/2015 - 02:45:07PM] error: Cannot call IsInFaction() on a None object, aborting function call
stack:
[alias Soldier1000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[alias Soldier1000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 27
[08/26/2015 - 02:45:07PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[alias Soldier1000000 on quest CWOBAQuest (2703B24F)].CWOBAScript2.OnInit() - "CWOBAScript2.psc" Line 39

 

 

next, looks like zaz needs to be reinstalled as well, could be that fixing this will have a chain reaction for the others:

 

 

error: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[08/26/2015 - 02:45:50PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[08/26/2015 - 02:45:50PM] error: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[08/26/2015 - 02:45:50PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[08/26/2015 - 02:45:50PM] error: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[08/26/2015 - 02:45:50PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[08/26/2015 - 02:45:50PM] error: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[08/26/2015 - 02:45:50PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[08/26/2015 - 02:45:50PM] error: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[08/26/2015 - 02:45:50PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 893
[08/26/2015 - 02:45:50PM] error: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[08/26/2015 - 02:45:50PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 894
[08/26/2015 - 02:45:50PM] error: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[08/26/2015 - 02:45:50PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 895
[08/26/2015 - 02:45:50PM] error: Cannot call iDebugLevel() on a None object, aborting function call
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[08/26/2015 - 02:45:50PM] warning: Assigning None to a non-object variable named "::temp179"
stack:
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.Log() - "zbfSlot.psc" Line 1204
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.IsSameBaseItem() - "zbfSlot.psc" Line 811
[alias PlayerRef on quest zbf (0A0137E6)].zbfslot.OnItemRemoved() - "zbfSlot.psc" Line 896
[08/26/2015 - 02:45:52PM]

 

 

 

...down below looks like this is a log of game start initializing the mods for clean save or new game:

never play from game start with dd installed, always save and reload or it won't initialize the mod, some other mods like that as well, but that 1 for certain of your mods

if you till have ctd issues after that post the new log of the ctd

 

Link to comment

So, after what's been said by CliftonJd, Sephiroth247 and Adalgar, I still have no solution. That mouth opens only a little bit.

I did follow CliftonJD suggestion, so I used version 1.59c first and then full 1.60 just to see if there was some missing file. Nothing.

Log here. It's on a very fresh game, just for testing.

Thank you.

nude creatures pretty spay in the log, maybe as a troubleshooting idea you might could try disabling nasty critters and nude creatures, not sure if it'll help with such a short log there, that's pretty decent, but any further help we'll need your mod list in the hopes somebody might recognize a conflicting mod

maybe try posting the same load order and papyrus log on the dd integration page as well

Link to comment

 

 

 

 

Sadly there's still no open gagged mouth for my char. How can it be? I enabled the logs but there's practically nothing inside.

double check you meet all the requirements then install sl 1.59 (don't run it yet), reinstall sl 1.6 with hotfix2 over top of it without deleting files this time

if you want creature options check you have those pre-requisites and install the creature addon

fun fnis and should work this time

if that doesn't work, post a log

 

 

Sorry, that doesn't quite make sense to me (installing 1.59 first, then 1.60.2). Correct me if I'm wrong, but I feel fairly certain that 1.60.2 is the Full version and doesn't require any files to remain from 1.59. With what you are saying, if I were new to SL, I would need to first find and install 1.59, in order to overwrite with 1.60.2. I just don't think that is correct. However, I tried it anyways... still no expressions. But glad to see it is fixed for others with Hotfix 2. That verifies it is something on my end. Thinking it just has to be those extra voice packs inhibiting SL expressions functioning somehow. Although it has never been reported on those threads. Disabling them, I got the lip sync to work with vanilla SL voices, but still not the expressions. Will clean the scripts, reinstall, see how it goes.

 

 

1.59c should be first uninstalled. It contains 45 scripts for instance, whereas 1.60.2 contains 41 script files. Installing over top of 1.59c without deleting files would result in 4 scripts that should not be there.

 

 

Kind of what I thought, thanks for verifying.

 

Also, can verify that missing expressions in my case was indeed caused by extra voice packs. I uninstalled Nusbie's Voices and SL Extra Voices, cleaned entirely from system (including orphaned scripts), then reinstalled SL 1.60.2 and they work!

 

Thank you Ashal for all your hard work. 1.60.2 is Gold

 

 

 

For the first time since I-don't-know-when I forgot about this simple and obvious thing... I removed the scripts from SL 1.59, not only from the folder but also cleaned the save file with SaveTool. Although SexLab worked for me, mostly, now it got better. I have the expressions back...

The files that I removed were:

sslAnimationLibrary.pex

sslExpressionLibrary.pex

sslVoiceLibrary.pex

sslConfigDeprecated.pex

 

plus related scripts (in SaveTool beginning with #). I can't be 100% sure, but this maybe a solution to some problems with new SL. Thank you very much, Adalgar!

Sephiroth247:

I have the extra voices that you removed and expressions work in my game nevertheless. But only after I followed Adalgar's advice.

Strangely enough, I had been using blueballbob's Tweaked SexLab Expressions (http://www.loverslab.com/topic/47376-tweaked-sexlab-expressions-for-160-see-mcm-ui-note/?p=1186775) and they worked just fine.

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I don't know if this is a bug or not, but during a sexcapade I kept hearing what sounded like someone throwing up?! I don't have any voice mods or what have you. It was quite... disconcerting, especially since I was trying my best to please them :-\

 

Anyone have an idea what causes that sound? Or heard it themselves maybe?

Link to comment

Probably a really stupid question with a simple answer, but how do you align characters? I've tried all the buttons mentioned in the MCM, but the characters don't seem to move at all, apart from sometimes spinning on the spot! Is there an idiots guide?

 

Are you talking about sex between NPCs or an NPC and your character? If the latter maybe make sure that your "alignment keys" are not bound to some other actions as well.

 

If you are trying to align NPCs, you have to select them first, so get close to them and with the crosshair on one of the actors press "N" key. If you want to switch to another actor press a "select an actor" key (I think it's "K"). Then use the keys for aligning.

Link to comment

 

Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions.

Do I need to keep mfgConsole installed or uninstall it? Sorry I'm a bit of noob if you don't mind. :D

 

Keep it installed if you like the extended information it provides inside the console when you have a NPC selected. That way when teh SKSE team fixes their issues with expressions and Sexlab reverts to them again you won't lose that.

 

If you never really use that then it's ok to uninstall it.

Link to comment

 

So, after what's been said by CliftonJd, Sephiroth247 and Adalgar, I still have no solution. That mouth opens only a little bit.

I did follow CliftonJD suggestion, so I used version 1.59c first and then full 1.60 just to see if there was some missing file. Nothing.

Log here. It's on a very fresh game, just for testing.

Thank you.

nude creatures pretty spay in the log, maybe as a troubleshooting idea you might could try disabling nasty critters and nude creatures, not sure if it'll help with such a short log there, that's pretty decent, but any further help we'll need your mod list in the hopes somebody might recognize a conflicting mod

maybe try posting the same load order and papyrus log on the dd integration page as well

 

Ok I want to warn you: I BREAK STUFF A LOT!!  That being said, I had lots of the same errors for slnc like that.  I did something no one else did (that I saw).  I installed MNC then SLNC over top of it.  I then put MNC.esp right under SLNC.esp then the other 2 DG and DB...in that order.  I then unchecked Hentai creatures, went back into game and reinstalled mods in creature framework.  Finally reset animation registry in SL.  It honestly looks like what you have with that log is loading order issues.  I know people say use LOOT or Boss...I use Tes5edit.  I don't clean anything and I don't wryebash.  I'm running on a pc that I got 8 years ago stock.  NMM 110 mods almost no ctds and 60fps.  I do this by using Tes5edit to see what mods win and lose and change my loading order accordingly.  Your logs really do look like mine did months ago...maybe experiment...take a day and learn how.  It's an asset!

Link to comment

hi, great mod everything works 99.999% of the time. i just have this one occasional problem im wondering if it comes from here or a mod using framework.

i loose my zoom ability. its stuck , cant zoom in or out, or hit F for fullscreen. ive tried release anim , stop anim from within diff mod including framework. is there a console command for this?

the zoom is about halfway stuck, right between back most and foremost.  (free cam works fine. scratch head) any ideas?

 

ON ANOTHER THREAD, SOMEONE BRIGHT SAID: USE A CRAFTING STATION! AND BOOM, ALL FIXED :))) ty masked stranger.

posting this answer here in case it comes up for someone.

 

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I mentioned in an earlier post about an issue in which the sex animations got stuck at the last stage even after its way past the timer and when I press Spacebar to end the animation i get a CTD as soon as it ends with multiple orgasm sounds instead of one (i think the post was on page 455). Well, I've got an update on that. It seems this happens when automatic stage progression is "ON" in Sexlab MCM. When I turn it "OFF", and advance the stages manually via Spacebar, then there is no CTD. Hope this helps. I'll turn on papyrus logging and try to recreate the issue and upload a papyrus log.

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Hello to Ashal and hello to all your SexLab-Lovers.

I have a simple, maybe stupid question. :(

After a complete new istallation, I wanne use the latest SeXLabframework, the latest NSLA by Rydin, MoreNasyCritters plus  some toys. With those I will have a lot of animations. :D

Did I also need  "Animated Prostition" and "Adult Show ASX XXX", both from the Nexusside? :unsure:

I mean, are there a lot, ore some more animations which are not in SexLabFramework and in NSLA? :wacko:

Before, I had those also, some animationen was really good, but if they incl. the "LovLab-Mods" they are redudant. -_-

If anybody have some experience and knowledge, please help me with short answer.  :)

THANK YOU :heart:

Link to comment

Did I also need  "Animated Prostition" and "Adult Show ASX XXX", both from the Nexusside? :unsure:

I mean, are there a lot, ore some more animations which are not in SexLabFramework and in NSLA? :wacko:

 

No, you certainly didn't need Adult show mod. :)

Sl. 1.60+ doesn't contain all NSAP animations so you might want to install NSAP too. Once you install NSAP, pick animations you like and then go into SL MCM menu and press "Reset animation registry."

Link to comment

 

 

So, after what's been said by CliftonJd, Sephiroth247 and Adalgar, I still have no solution. That mouth opens only a little bit.

I did follow CliftonJD suggestion, so I used version 1.59c first and then full 1.60 just to see if there was some missing file. Nothing.

Log here. It's on a very fresh game, just for testing.

Thank you.

nude creatures pretty spay in the log, maybe as a troubleshooting idea you might could try disabling nasty critters and nude creatures, not sure if it'll help with such a short log there, that's pretty decent, but any further help we'll need your mod list in the hopes somebody might recognize a conflicting mod

maybe try posting the same load order and papyrus log on the dd integration page as well

 

Ok I want to warn you: I BREAK STUFF A LOT!!  That being said, I had lots of the same errors for slnc like that.  I did something no one else did (that I saw).  I installed MNC then SLNC over top of it.  I then put MNC.esp right under SLNC.esp then the other 2 DG and DB...in that order.  I then unchecked Hentai creatures, went back into game and reinstalled mods in creature framework.  Finally reset animation registry in SL.  It honestly looks like what you have with that log is loading order issues.  I know people say use LOOT or Boss...I use Tes5edit.  I don't clean anything and I don't wryebash.  I'm running on a pc that I got 8 years ago stock.  NMM 110 mods almost no ctds and 60fps.  I do this by using Tes5edit to see what mods win and lose and change my loading order accordingly.  Your logs really do look like mine did months ago...maybe experiment...take a day and learn how.  It's an asset!

 

 

Mh, it's worth a try. Thanks!

 

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Great Mod.

Just wanted to let you know that instead of just installing the patch I uninstalled 160 and the first Hotfix and installed  SexLabFramework_v160_hotfix2_FULL.7z

Each time I tried to load the game it CTD after loading any saved game.  I had to reinstall 160, the first hotfix and the second and now it will at least load.  It did however CTD when I tried to save again.

 

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