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Skyrim SexLab - Sex Animation Framework v1.58b - updated 07/01


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#761
Arrok

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Maybe its a stupid question,but does it have male/male animations? or 3some male animations?

 

Most of the Male-Female animations can double as male-male,....just target a male with a male, and you can go through them all.


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#762
lordofthedread

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Sorry if it was asked before but mt character is stuck with the last facial expression before cumming, it is quite ... disturbing, running or doing something else does not fix it sadly ... 

 

EDIT : It was a bug related to player headtracking sorry ....


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#763
PaybackTime

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I guess I'm missing something obvious but when I tried to run FNIS tool (GenerateFNISforUsers.exe) the tools don't pick up the mod and register the animations.

 

What I noticed so for is that in all other 'FNIS friendly mod' a file FNIS_[Mod]_List.txt is provided (eg : for Sexis ..Skyrim\Data\meshes\actors\character\animations\SexiS\FNIS_SexiS_List.txt).

 

If I understand things correctly, this file list all animations that should be register (or whatever must be done) by FNIS tools .

 

I can't find this kind of file in SexLabResources.20130428.zip. (in SexLabResources.20130428.zip\meshes\actors\character\animations\SexLab\ a lot of animations are here but no txt file.)

 

Again I guess I missing something, since a lot of people manage to install it without issue, but I can't fine what I'm doing wrong

 

Thanks in advance for the help

 

 


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#764
azmodan22

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the latest NMM has a feature to store the readme files seperately. You must disable that feature and reinstal the mod.


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#765
PaybackTime

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the latest NMM has a feature to store the readme files seperately. You must disable that feature and reinstal the mod.

 

I didn't know this option Thanks! I finally understand why I needed to install this kind a file manually.

 

Just for my information, where is the file in the SexLabResources.20130428.zip? In all other mod, I installed it manually, and generally I found it somewhere here ..Skyrim\Data\meshes\actors\character\animations\[ModName]. However it's not the case for this package.


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#766
Ashal

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the latest NMM has a feature to store the readme files seperately. You must disable that feature and reinstal the mod.

 

I didn't know this option Thanks! I finally understand why I needed to install this kind a file manually.

 

Just for my information, where is the file in the SexLabResources.20130428.zip? In all other mod, I installed it manually, and generally I found it somewhere here ..Skyrim\Data\meshes\actors\character\animations\[ModName]. However it's not the case for this package.

 

 

its meshes/actors/characters/behaviors/FNIS_(Mod)_Behavior.hkx that FNIS looks for when registering animations.


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#767
Fat Kyubey

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EDIT: Nevermind that, I missed something obvious and am an idiot.


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#768
daedrasp

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Thx for Heavenly mod! :) It's fantastic!! :D

 

Now i want "YOBAI" rape mod.
Easily say female sleep and rape she's sleeping pose hold.
Skyrim sleep pose is side lay but i like back attack pose.

Like this.

Attached File  dom001.7z   9.53MB   198 downloads

Caution. Female actor is over 20 age pro porno actor. :) No fedophilia.

She is Actor so "raped but extasy" is fantasy.

But we want fantasy in game. :D


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#769
SgtMustang

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I tried using matchmaker and Sexchat, and no animations are triggering for me, anyone got any ideas?


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#770
bjornk

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While searching for Ashal's answer to one of my questions in this thread, I've realized that keeping a FAQ which will be constantly updated with new questions is a good practice for every modder. :)

 


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#771
chukkyjr

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btw ashal, do you have mod other than sexlab in your vanilla skyrim? if so can you get the load order, so we can be sure that those mods might have the low probability of conflicting with sexlab

 

btw do unofficial patches needed at all?


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#772
bjornk

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@Ashal

What would be the best way to detect the end of a sex act? Would something like this work?
 
SexLabFramework property SexLab auto
 
RegisterForModEvent("AnimationEnd", "OnSexEnd")


Event OnSexEnd(string eventName, string argString, float argNum, form sender)
  Debug.Notification("End of Sex")
  ; Stop the sex quest here...
EndEvent

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#773
Junko

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I just looked at the MCM for Sexlab and all I can say is Damn Ashal outdid himself talk about detailed.


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#774
kevlar69

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@Ashal

What would be the best way to detect the end of a sex act? Would something like this work?
 

SexLabFramework property SexLab auto
 
RegisterForModEvent("AnimationEnd", "OnSexEnd")


Event OnSexEnd(string eventName, string argString, float argNum, form sender)
  Debug.Notification("End of Sex")
  ; Stop the sex quest here...
EndEvent

 

That's it exactly.  I just finished a queue script to queue up 'clients'.  Sounds like we are on the same trail here....


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#775
aravis7

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I've already asked but I'll try again^^ Is it possible to create a .txt translation file like estrus or cme did (for the mcm menu)? That way it could be easier to translate and we don't have to redo it for each update. Since there are plenty of non english players on this forum It could really help this mod to become more universal ; )


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#776
Mellomellomello

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I tried using matchmaker and Sexchat, and no animations are triggering for me, anyone got any ideas?

 

im not getting th animations to start too.

everything seems fine i can get the spells but after using them nothing happens :(


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#777
azmodan22

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I tried using matchmaker and Sexchat, and no animations are triggering for me, anyone got any ideas?

 

im not getting th animations to start too.

everything seems fine i can get the spells but after using them nothing happens :(

 

 

 

the latest NMM has a feature to store the readme files seperately. You must disable that feature and reinstal the mod.

did you try that?


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#778
Mellomellomello

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i installed the mod manually so i didnt put the readme files in my data folder


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#779
rawheadrex

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Downloaded and tested, it works good, thank you! I hope facial animations also will come out someday.

Animations not starting could dipend from old TESV.exe or old SKSE, I had the same problem.
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#780
kevlar69

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@Ashal

 

Is there a way to get all registered animations by a constant oid number?  The various getAnimationsBy*() methods all retrieve arrays, but I would like a way to access a constant 'id' number for animations, hopefully one that can remain stable during future update and animation additions.  A loop to get further animation information based on that 'id' would be complementary, such as Tags. 

 

This would allow me to track animations 'learned'. 

 

 


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