Jump to content

Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


Recommended Posts

I'm getting the same thing using 7zip and Winzip.  Resources and Matchmaker.    Framework opens fine.

 

 

Edit:   Matchmaker downloaded properly now.....  just Resources is boned now.... for me anyhoo.   showing up as 55meg.   It's probably just everyone rushing the gates.  :D

Link to comment

Better check that Resources file, Ashal.

 

After 5 times downloading, it only shows 50.2mb, and 7z is calling it corrupt.

 

Strange, it's around 60 megs for me and it opens perfectly in winrar (and I downloaded before this post). Maybe a lot of people are downloading it at the same time or something?

Link to comment

downloaded framework just fine, but then ran into issues with matchmaker and resources.

Finally managed to get matchmaker and now only waiting for resources to be re-uploaded

 

(was only getting a 54.5 sized version myself)

 

edit: trying again, and this one looks like the correct size, thnx Ashal

Link to comment

 

Sounds more like you didn't run FNIS.

 

 

I did run FNIS , I know better than that , every vanilla animation worked fine but when I initiated anims form sexlab they just stood there , then they fell down , when I unistalled AP and started the animations they worked fine .

Link to comment

Please, someone could tell me what happens?

 

Resource file download:

 

1st attempt:  5,0 Mb on 59,3 ---> blocked.

 

2nd attempt:  9,5 Mb on 59,3 ----> blocked.

 

3rd attempt:  15,2 Mb on 59,3 ----> blocked.

 

4th attempt, 5th attempt, 6th attempt, 7th attempt  ----> 30,5 Mb on 59,3 ---->  BLOCKED.

 

 

IMPORTANT NOTE (meanwhile):  The latest version 3 of Animated Prostitution is HEAVILY BUGGY and it totally breaks player's Shouts.

Some other conflicts are probables.

Link to comment
SexLab.StartSex(sexActors, animations, hook="MatchMaker")
Can I control animation length (in case if its cyclic anim) and the time when ""AnimationEnd_xxx" event will be received?

 

AnimationEnd is sent the moment the animation finishes.

 

Currently there is no build in method to set your own timers for an animation. You should however sort of cheat it.

 

int tid = SexLab.StartSex(sexActors, animations)

float endTime = Utility.GetCurrentRealTime() + 20.0
float currentTime = 0.0

while currentTime < endTime
  currentTime = Utility.GetCurrentRealTime()
  Utility.Wait(0.2)
endWhile

SexLab.thread[tid].EndAnimation(quick=true)

Alternatively you could transition the cyclic animation into a reset, and hook your event on StageStart and StageEnd, doing stuff then.

 

 

But I'll look into a more elegant solution for custom timers next release.

 
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use