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LoversBitch Gone Wild 1.51 BB fix


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  • 1 month later...

In the book "The Book of Canines2"

Ability: similar to wolf

 

And in the book "The Book of Canines"  the wolf Ability is described.

Ability: Call of the Wild- The wolf calls on its fellow wolves to help its bitch in battle.

 

You summon 1-2 wolves

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  • 3 weeks later...

Just as a heads up to anyone who cares, I'm going to be working on compatibility patches for this mod with UL and BC6 due to some issues with buildings being stuck in rocks/obstructing roads. Bravil Underground might need a small patch for some of its NPCs with BC6, but that isn't as major as this mod's issues.

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  • 4 weeks later...

The wereeolves are not in the xivilai folder, they can not work.

You must put the Werewolf Legends of the North  werewolves meshes in the xivilai folder, ( from the werewolf folder) Not the skeleton!

In the esp you change the model  and skeleton path.

I'll send you a PM.

 

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Hello again, fejeena. I've been using this great mod for a while now but it seems like I may have flubbed something up. I can't progress at all with the bitch training. As soon as the on-all-fours animation is initiated, I get a ctd. I've tried adding the mount key manually via the console, but even if I press the assigned key, the animation never starts. It doesn't crash, just no animation. Any ideas?

 

Load order:

 

 

 

00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  x117race.esm
03  All Natural Base.esm  [Version 1.36]
04  Lovers with PK.esm
05  TamagoClub.esm
06  HiyokoClub.esm
07  LoversCreature.esm
08  Chanpon.esm
09  Unofficial Oblivion Patch.esp  [Version 3.5.3]
0A  DLCShiveringIsles.esp
0B  Unofficial Shivering Isles Patch.esp  [Version 1.5.7]
0C  All Natural.esp  [Version 1.36]
0D  All Natural - SI.esp  [Version 1.36]
0E  All Natural - Real Lights.esp  [Version 1.36]
0F  RAEVWD Cities.esp  [Version 1.9]
10  RAEVWD Imperial City.esp  [Version 1.9]
11  DLCHorseArmor.esp
12  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
13  DLCOrrery.esp
14  DLCOrrery - Unofficial Patch.esp  [Version 1.0.6]
15  DLCVileLair.esp
16  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
17  DLCMehrunesRazor.esp
18  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
19  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV5.esp
1A  00 shield rings.esp
1B  1SB_RavenousEleganceOutfit.esp
1C  adelina.esp
1D  Alir'sArmor.esp
1E  AncientGuardianRobe.esp
1F  AC2 Revisited HGEC.esp
20  Black Dress.esp
21  BlessedMageKnightDress.esp
22  BlackLuster.esp
23  BreakArmor.esp  [Version 1.10.f]
24  Corset Dress.esp
25  Cute Apron.esp
26  Cute Leather Dress.esp
27  Cute Summer Wears.esp
28  Dark Sweet Dress.esp
29  Dynasty.esp
2A  EY_AoD.esp
2B  EY_Vampirehunter.esp
2C  EY_BM_Armory.esp
2D  Faded Dress.esp
2E  GGBDDCW.esp
2F  Goth Minidress.esp
30  Haubergeon.esp
31  Hentai Compilation.esp
32  HentaiSummerFesta.esp
33  HepsCloth002-BasicWears.esp
34  Hiyoko_Store.esp
35  Immersive Weapons.esp
36  JKMDOF.esp
++  Mass Outfit Redesign.esp
37  PEDress.esp
38  PTArtifacts.esp
39  Princess line Dress.esp
3A  Queensarmory.esp
3B  Room Wear.esp
3C  SDHeartbreaker.esp
3D  Sexy Shirt.esp
3E  SnakeArmor.esp
3F  Sneak peek Bodysuit.esp
40  SylvanasArmorVariations.esp
41  Sweet ranger costume.esp
42  tda_ScytheModv1.2.esp
43  Tempest Battlegear.esp
44  Tepals Dress.esp
45  Underworld Armor.esp
46  Weapons Of Morrowind.esp  [Version 1.0]
47  Weapons Of Morrowind - Daedric Crescent.esp
48  Witch LongDress.esp
49  WH Armor.esp
4A  Yoke Armor.esp
4B  Blackmarsh_Witch_HGEC_Clothing.esp
4C  Bodysuit and Garter.esp
4D  CuteHalloweenCostume.esp
4E  HTBShopInABottle.esp
4F  DLCThievesDen.esp
50  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.13]
51  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.13]
52  Tona's_ModsStore.esp
53  Apachii_Goddess_Store.esp
54  Apachii_Wigs_MaleFemale.esp
55  DLCBattlehornCastle.esp
56  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.11]
57  DLCFrostcrag.esp
58  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]
59  Knights.esp
5A  Knights - Unofficial Patch.esp  [Version 1.1.6]
**  Grass Overhaul.esp
5B  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]
5C  Better Dungeons.esp
5D  HUD Status Bars.esp  [Version 6.3.1]
5E  HUDCompanions.esp
5F  RMDailyIncomeV2.esp
60  TamagoPlayerHUD.esp  [Version 2.0]
61  TamagoDischarge.esp
62  TamagoFertilityClinic.esp
63  LoversTamagoClub.esp
64  LoversHiyokoShooter.esp
65  HiyokoUtilitySpells.esp
66  HiyokoGenerator.esp
67  HiyokoGeneratorBroodMother.esp
68  TamagoSetBody.esp
69  LoversCalm.esp
6A  LoversAphrodisia.esp
6B  LoversAphrodisiaHUD.esp
6C  LoversAdultPlayPlusforSSP.esp
6D  LoversHooker.esp  [Version 2.2a]
6E  LoversAdultPlayPlusforSSP_HookerPatch.esp
6F  LoversVoiceSSPplus.esp
70  LoversRaperS.esp
71  HiyokoFutureDream.esp  [Version y]
72  LoversImmoralSisters.esp
73  Lovers with PK.esp  [Version 96v5]
74  LoversDarkLessons.esp
75  LoversBitch.esp
76  LoversCreature.esp
77  Lovers with PK Extender.esp  [Version 2.4.3]
78  LoversMagic.esp
79  LoversTrueCrimeEx.esp
7A  LoversSlaveTrader.esp
7B  LSTBravilUnderground.esp
7C  LSTaddonIn.esp
7D  Toggleable Quantity Prompt.esp  [Version 3.2.0]
7E  Active_Inventory_Spell_1.2.esp
7F  MadCompanionshipSpells.esp  [Version 2.5]
80  MCS extension.esp
81  Advanced Magecraft.esp
82  SetBody.esp
83  LoversJoystick.esp
84  MidasSpells.esp
85  HumantouchNPC.esp
++  Beautiful People 2ch-Ed Disable BandBlindMask.esp
**  Beautiful People 2ch-Ed Sheogorath Eye.esp
++  Beautiful People 2ch-Ed Vanilla Race.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++  x117 Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed CustomRace.esp
++  Beautiful People 2ch-Ed Chocolate Elves.esp
87  Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp
++  Beautiful People 2ch-Ed Cute Elves.esp
++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
88  Beautiful People 2ch-Ed MS Elves - NoSc.esp
++  Beautiful People 2ch-Ed ENG Race.esp
89  x117race.esp
++  x117Race ENG Race.esp
8A  Lop-ears Elf.esp
8B  UVIII.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.36]
8C  OblivionReloaded.esp
8D  Bashed Patch, 0.esp
8E  LoversMB2.esp
8F  LoversIdleAnimsPriority.esp
90  LoversAnimObjectsPriority.esp

 

 

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Sorry no. Never happend in my game.

 

Have you tried it without  Lovers with PK Extender.esp ?

Sure no other Mod use the same key?

Or have you installed something new? Deactivate all you have installed after the last time LBGW worked.

Do you still have the dog animations? ( normally they don't disappear, but who knows )

Meshes\creatures\dog\IdleAnims\ani2

207_Off...., 1101_Off..., ....

And the same kf file numbers in meshes\characters\IdleAnims\ani2  but all with Def

 

And the on all fours anis

meshes\characters\_male\specialanims

4backward.kf

4forward.kf

4idle.kf

4left.kf

4right.kf

4turnleft.kf

4turnright.kf

 

 

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Initiating the crawling anim through bitch training causes an immediate ctd and the mount key does nothing for either the PC or NPCs. If I hold shift and press the key, the menu pops up though. 

 

As for player animation replacers or blockhead overwrites, uh, I'm not entirely sure. Unnecessary Violence for sure replaces some combat animation across the board, and since a lot of animations like idle, jump, walk, run, etc., have bbb effects, they must be replaced too, but I don't have a specific mod forcing player-only animations outside of what's in my load order. I only installed blockhead as a requisite for setbody. Outside of that, I've never made use of it.

 

I wonder, is there any way to force the on all fours anim through the console?

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Initiating the crawling anim through bitch training causes an immediate ctd and the mount key does nothing for either the PC or NPCs. If I hold shift and press the key, the menu pops up though. 

 

As for player animation replacers or blockhead overwrites, uh, I'm not entirely sure. Unnecessary Violence for sure replaces some combat animation across the board, and since a lot of animations like idle, jump, walk, run, etc., have bbb effects, they must be replaced too, but I don't have a specific mod forcing player-only animations outside of what's in my load order. I only installed blockhead as a requisite for setbody. Outside of that, I've never made use of it.

 

I wonder, is there any way to force the on all fours anim through the console?

 

Lover's Bitch, traditionally, sat right near the bottom of the load order...the first version. Between LoversIdleAnimsPriority and LoversAnimObjectsPriority. I'd still keep it low on the list...if yours isn't.

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Don't think it's possible with console.

You must disable a lot of player controls and add the special animations. And add the xLoversBitchAttractionPulseToken

the script

 

 

scn xLoversBitchAttractionPulseTokenScript

ref me
ref rTmp
ref rTmp2
float fTimer
float fSpawnTimer
short iFlag
short iChangeTarget
short iRemovePhase
short iAggresionSave
short wasInMenu
short wasRunning
short wasFirstPerson

Begin MenuMode
    if ( wasInMenu == 0 && me.GetIsReference PlayerRef )
        set wasInMenu to 1
        EnableControl 4
    endif
End

Begin OnAdd
    set me to GetContainer
    if ( me.IsActor == 0 )
        return
    endif
    if ( me.GetItemCount xLoversBitchAttractionEndToken )
        return
    endif

    if ( me.GetIsReference PlayerRef )
        set xLoversBitchTraining.isOnAllFours to 1
        if ( IsThirdPerson == 0 )
            set wasFirstPerson to 1
        endif
        ToggleFirstPerson 0
        DisableControl 4
        DisableControl 6
        DisableControl 7
        DisableControl 8
        DisableControl 9
        DisableControl 10
        DisableControl 11
        DisableControl 13

        if ( me.IsRunning )
            set wasRunning to 1
        endif
    else
        set iAggresionSave to me.GetAV Aggression
        me.SetAV Aggression 0
    endif
    me.ToggleSpecialAnim 4backward.kf 1
    me.ToggleSpecialAnim 4forward.kf 1
    me.ToggleSpecialAnim 4idle.kf 1
    me.ToggleSpecialAnim 4left.kf 1
    me.ToggleSpecialAnim 4right.kf 1
    me.ToggleSpecialAnim 4turnleft.kf 1
    me.ToggleSpecialAnim 4turnright.kf 1
    me.Update3D


    set fTimer to 1 + GetRandomPercent/16        ; 1-7 sec to first pulse
    set fSpawnTimer to 30 + GetRandomPercent/3.3        ; 30-60 sec to spawn dog if not mounted
    set iRemovePhase to 0
    if ( me.GetIsReference PlayerRef == 0 )
        set iFlag to -10    ; For forcing playgroup idle
    endif
End

Begin GameMode
    if ( me == 0 )
        return
    endif

    if ( wasInMenu && me.GetIsReference PlayerRef )
        set wasInMenu to 0
        DisableControl 4
    endif

    if ( me.IsActor == 0 )
        return
    endif

    if eval ( 0 == Call xLoversCmnIsReady me )
        set fSpawnTimer to 60
        return
    endif

    if ( me.GetItemCount xLoversBitchAttractionEndToken )
        if ( iRemovePhase == 0 )
            if ( me.GetIsReference PlayerRef )
                set xLoversBitchTraining.isOnAllFours to 0
                EnableControl 4
                EnableControl 6
                EnableControl 7
                EnableControl 8
                EnableControl 9
                EnableControl 10
                EnableControl 11
                EnableControl 13
                if ( wasRunning )
                    TapControl 11
                endif
            else
                me.SetAV Aggression iAggresionSave
            endif
            me.ToggleSpecialAnim 4backward.kf 0
            me.ToggleSpecialAnim 4forward.kf 0
            me.ToggleSpecialAnim 4idle.kf 0
            me.ToggleSpecialAnim 4left.kf 0
            me.ToggleSpecialAnim 4right.kf 0
            me.ToggleSpecialAnim 4turnleft.kf 0
            me.ToggleSpecialAnim 4turnright.kf 0
            me.Update3D
        endif
        if ( iRemovePhase == 10 )
            if ( me.GetIsReference PlayerRef && wasFirstPerson )
                ToggleFirstPerson 1
            endif
            set iFlag to me.GetItemCount xLoversBitchAttractionEndToken
            me.RemoveItemNS xLoversBitchAttractionEndToken iFlag
            RemoveMe
        endif
        set iRemovePhase to iRemovePhase + 1
        return
    endif

    ;Check toggles
    if ( me.GetIsReference PlayerRef )
        if ( IsThirdPerson == 0 )
            ToggleFirstPerson 0
        endif
        if ( me.IsWeaponOut )
            EnableControl 8
            TapControl 8
            DisableControl 8
        endif
        if ( me.IsRunning )
            EnableControl 11
            TapControl 11
            DisableControl 11
        endif
        if ( me.IsSneaking )
            EnableControl 9
            TapControl 9
            DisableControl 9
        endif
    else
        if ( me.IsInCombat )
            me.StopCombat
        endif
        set rTmp to me.GetEquippedObject 2
        if ( rTmp !=0 )
            if ( rTmp.IsPlayable2 )
                me.UnequipItem rTmp
            endif
        endif
        set rTmp to me.GetEquippedObject 3
        if ( rTmp !=0 )
            if ( rTmp.IsPlayable2 )
                me.UnequipItem rTmp    
            endif
        endif
    endif

    set rTmp to me.GetCurrentPackage
    if ( GetPackageAlwaysSneak rTmp )
        me.RemoveScriptPackage rTmp
    endif

    ;Initial playgroup idle check
    if ( iFlag <= -10 && iFlag >= -15)
        set iFlag to iFlag - 1
        if ( iFlag <= -15 )
            me.PlayGroup Idle 1
            set iFlag to 0
        endif
    endif

    if ( me.GetIsReference PlayerRef && xLoversBitchTraining.fPlayerLust >= 95 )
        set fSpawnTimer to fSpawnTimer - GetSecondsPassed
        if fSpawnTimer < 0
            set fSpawnTimer to 60
            set iFlag to GetRandomPercent
            if iFlag < 25
                Player.PlaceAtMe xCityMutt 1 1000
            elseif iFlag < 50
                Player.PlaceAtMe xCityCollie 1 1000
            elseif iFlag < 75
                Player.PlaceAtMe xCityDobermann 1 1000
            else
                Player.PlaceAtMe xCityGermanShepherd 1 1000
            endif
        endif
    endif

    set fTimer to fTimer - GetSecondsPassed
    if fTimer < 0
        set fTimer to 4
        set rTmp to GetFirstRef 69 0
        set iFlag to 1
        if ( GetRandomPercent < 10 )
            set iChangeTarget to 1
        else
            set iChangeTarget to 0
        endif
        while rTmp
            if eval ((rTmp.ModelPathIncludes "\Dog\" == 1 || rTmp.ModelPathIncludes "xBitchWWWerewolf" == 1) && rTmp.GetItemCount xLoversBitchNoMountingToken == 0 && rTmp.GetDisabled == 0 && Call xLoversCmnIsReady rTmp )
                if ( rTmp.GetDistance me > 250 )
                    if ( rTmp.IsInCombat )
                        rTmp.StopCombat me
                    endif
                    if ( rTmp.GetIsCurrentPackage xFindCanineSlut )
                        set rTmp2 to rTmp.GetPackageTarget
                        if (( rTmp2 != rTmp && rTmp.GetDistance me < rTmp.GetDistance rTmp2 && iChangeTarget ) || rTmp2.IsSpellTarget xLoversMain )
                            SetPackageTarget xFindCanineSlut me
                        endif
                    else
                        SetPackageTarget xFindCanineSlut me
                        rTmp.AddScriptPackage xFindCanineSlut
                        Call xLoversCmnSetItemCount rTmp xLoversBitchCanineSlutAttractorManager 1
                    endif
                else
                    Call xLoversBitchDoMount rTmp me
                    set iFlag to 0
                    set fTimer to 8
                    set fSpawnTimer to 60
                endif
            endif
            if iFlag
                set rTmp to GetNextRef
            else
                set rTmp to 0
            endif
        Loop
    endif
End

 

And if you want to get up again you must set all the controls and remove the special idles

 

List of the control numbers:

 

 

Input Control IDs
  •   0: Forward
  •   1: Back
  •   2: Slide Left
  •   3: Slide Right
  •   4: Use
  •   5: Activate
  •   6: Block
  •   7: Cast
  •   8: Ready Item
  •   9: Crouch/Sneak
  • 10: Run
  • 11: Always Run
  • 12: Auto Move
  • 13: Jump
  • 14: Toggle POV
  • 15: Menu Mode
  • 16: Rest
  • 17: Quick Menu
  • 18: Quick1
  • 19: Quick2
  • 20: Quick3
  • 21: Quick4
  • 22: Quick5
  • 23: Quick6
  • 24: Quick7
  • 25: Quick8
  • 26: QuickSave
  • 27: QuickLoad
  • 28: Grab

 

 

 

 

--------------------

the script is bound to the token : xLoversBitchAttractionPulseToken "Attraction Pulse Token" [CLOT:0305CCC5]

Perhaps the "add" token does not work right in your game.

You can try to add it with console

Player.additem xx05CCC5 1

xx = load order ID of LoversBitch.esp

or

player.additem xLoversBitchAttractionPulseToken 1

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  • 3 weeks later...

So I spent my evening trying to replicate a truly frustrating bug with only middling success.  The long and short of it is my "get down on all fours" hotkey stops working after a random number of uses.  Once the hotkey is broken, it seems to be forever broken on that save file.  I tried messing with the quest stages, adding and removing tokens, removing other mods I suspected of interfering...  the only thing that worked was uninstalling LBGW, creating a clean save, and reinstalling.  I did find a workaround to the bug:  1. create a save before pressing the hotkey  2. create a save after using the hotkey 3. press the hotkey one more time and then load save 1 or 2 depending on if it works.  As you can imagine, that quickly becomes exhausting (especially with how often modded oblivion crashes on loading) so I'd love you if you can find a better fix.

 

Not sure how to create a spoiler so I put my load order in a pastebin: https://pastebin.com/C62dRd16

 

Process to replicate:

 

* I load a save file with a known working hotkey directly from the main menu

 

* I can always go down at least once, and mounting works correctly

 

* Coming back up may or may not work correctly.  If it does not work, it can break in two different ways:

    A: with no obvious signs.  Everything appears fine, but the hotkey will never work again.

    B: my character stands up, but the camera is still locked in 3rd person.  I am also still in the mounting state and will be approached by dogs.  Pressing the hotkey one more time will cancel the mounting state and unlock the camera(but doesn't change it automatically), but my character will be locked at walking speed until I reload the game.

 

* Once the button is broken, pressing it causes nothing obvious to happen.  I can use shift+button to see my stats and change the hotkey as normal, although that still doesn't fix it.

 

*Weirdest of all, if I don't fully quit the game after the button breaks, loading a known-good save isn't guaranteed to have a functioning button. Whatever's causing it to break persists through loads AND resides in the save file.

 

Can you think of anything that could cause this?  If not, maybe some way to reset my button state without the whole multiple-save workaround I've been doing?  I'll take anything you can offer <3

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Really don't know.

So many years nobody had problems with the key, and suddenly Placeholder1 have the CTD problem and you a not working key.

It must be Mod conflict.

Have you tried to us a different key after you installed LB again?  Default is the V key, but it is used by LoversMB2.

H, G, ; , /  are also MB2 keys.  N is Lovers Rapers. I don't know the Enhanced Hotkeys.esp keys.  Choose a key no other Mod use.

 

----------------

Have you tried to choose a new key with the console?  (see spoiler page 1 )

 

Or you can check if you still have xLoversBitchAttractionEndToken in you inventory.

console

click on the player.

GetItemCount xLoversBitchAttractionEndToken

 

If you 1 or more token , remove the token
RemoveItem xLoversBitchAttractionEndToken xx

xx the number of token you have

 

And then

set xLoversBitchTraining.isOnAllFours to 0

 

Don't know if that works, I never did  it ( key works)

 

 

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Really don't know.

So many years nobody had problems with the key, and suddenly Placeholder1 have the CTD problem and you a not working key.

It must be Mod conflict.

Have you tried to us a different key after you installed LB again?  Default is the V key, but it is used by LoversMB2.

H, G, ; , /  are also MB2 keys.  N is Lovers Rapers. I don't know the Enhanced Hotkeys.esp keys.  Choose a key no other Mod use.

 

----------------

Have you tried to choose a new key with the console?  (see spoiler page 1 )

 

Yeah I tried a bunch of different keys, and I tried disabling Enhanced Hotkeys.  Even when the key breaks, I can still change it with the normal shift+key menu.

 

I can't find the spoiler you're referring to, but I have tried this:

 

>Now you must set your mount key with console:

>If you ever lose your mount key, maybe a other Mod use the same key, so you can not choose a new key ( normally you can press shift and Mount key and the Bitch menu opens with your statistics " mounted by >Dogs and times knotted and the buttom to choose/change the Mount key" )

>You can use the console

>Player.additem xx022C03 1

>xx = the LoversBitch.esp load order ID

>Then the choose-key-menu pops up and you can select your key and the slave key.

>Now you can use and test if the animation works

 

That console command works and allows me to select a different key, but the new key doesn't work either.

 

Or you can check if you still have xLoversBitchAttractionEndToken in you inventory.

console

click on the player.

GetItemCount xLoversBitchAttractionEndToken

 

If you 1 or more token , remove the token

RemoveItem xLoversBitchAttractionEndToken xx

xx the number of token you have

 

And then

set xLoversBitchTraining.isOnAllFours to 0

 

Don't know if that works, I never did  it ( key works)

 

Trying this I get an error message: Item "xLoversBitchAttractionEndToken" not found for parameter ObjectID.

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Yes that console command.  OK, shit it does not work.

 

..................

 

 

And the other command you must use the ID number, sorry.

xx05CCC4

 

console

click on the player.

GetItemCount xx05CCC4

 

If you 1 or more token , remove the token
RemoveItem xx05CCC4 yy

yy the number of token you have

 

And then

set xLoversBitchTraining.isOnAllFours to 0

 

XX is your Load order ID of the LoversBitch esp.  If you have not changed your Load order it is 7C (LoversBitch.esp)  = 7C05CCC4

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