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Mad Companionship Spells, MCS Extension & HumanTouchNPC!


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251 replies to this topic

#241
Comrade Fienyx

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Use the barrage target spell. Your followers will attack the target.


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#242
Jack33270

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Hello, it seems people are still active on this thread so I'll ask a little something. When I use the "trade" command to give clothes to my followers, they put them up without a problem, but armors and weapons they don't. Sometimes they use them when a battle goes, but then there's a weird thing happening, the armor and clothes given alternate, as if the companion keeps equiping and un-equiping said armor. Is it from MCS, or should I look elsewhere?


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#243
DogOnPorch

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With MCS, armor only gets worn in the dungeon or when a fight breaks out. Otherwise they wear normal clothes.


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#244
Jack33270

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Ah didn't knew that! Thanks mate, had me worried a bit :lol:


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#245
varenne

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I have also found some armor/clothing/weapon equipping oddities with some companions like GGC_Messiah and GGC_Mila. This is I believe due to scripting conflicts between GGC and MCS. If you choose to have either of them as a mage or sorcerer and then give them heavy armor, you'll need to choose boost armor skill or they won't equip the heavy armor.

 

Keeping the GGC companion to default and then using MCS spells seems to work best or most reliably.

 

Also not advisable to use MCS extension spells on Hiyokos, especially those born as slaves. That too conflicts with either scripts and/or AI.

 

Just a note if anyone is using these.


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#246
squid889

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I have also found some armor/clothing/weapon equipping oddities with some companions like GGC_Messiah and GGC_Mila. This is I believe due to scripting conflicts between GGC and MCS. If you choose to have either of them as a mage or sorcerer and then give them heavy armor, you'll need to choose boost armor skill or they won't equip the heavy armor.

 

Keeping the GGC companion to default and then using MCS spells seems to work best or most reliably.

 

Also not advisable to use MCS extension spells on Hiyokos, especially those born as slaves. That too conflicts with either scripts and/or AI.

 

Just a note if anyone is using these.

 

Is it known to be safe to modify the .esp files to remove GGC or CM from such mods? I've done both and it hasn't caused any harm so far, but I'm not completely certain.


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#247
varenne

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I've done some modification and edits to GGC companion MODs but not CM.

 

The most I've done are to allow for having more than one GGC companion active; Mila and Messiah for example. The issues stemming from GGC MODs are they are all the same scripts based on the legacy Valeria MOD. So ther eis a limit on how many you can use at once in-game without experiencing some sort of follower issue.

 

There was a post a while back in the GGC thread where a member had removed all GGC scripts but I never tried or tested it as I prefer to have some of those scripts intact. Were they all removed it would make them good candidates for using MCS on them.


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#248
Getbend

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How on earth do i make the HUD companion bars so clear? I only get a small travesty and the ini is confusing me

 

 

Here is the picture

 

Attached File  ScreenShot12.png   1.62MB   1 downloads

 

 

And here are the .ini settings.

 

;
;
; 描画の更新周期(秒)
set zzHUDCompanionsQuest.fQuestDelayTime to 0.3
;
; followリストの読み込み周期(秒)
set zzHUDCompanionsQuest.timerChkMax to 4
;
; 最大表示数(1-6)
set zzHUDCompanionsQuest.foMax to 4
;
; 対象をfactionでフィルタする(0=無効, 1=player factionのみ, 2=pcと同じfaction)
set zzHUDCompanionsQuest.factionPC to 0
;
; 設定距離内のfollowerのみ対象にする(0=無効)
set zzHUDCompanionsQuest.dist_max to 6144
;
; バーの透明度(0-100)
set zzHUDCompanionsQuest.hud_opaS to 100
; 文字の透明度
set zzHUDCompanionsQuest.hud_opaT to 100
;
; Healthバーの長さ(1.0=1倍)
set zzHUDCompanionsQuest.scale_baseX to 0.6
; Healthバーの太さ
set zzHUDCompanionsQuest.scale_baseY to 0.5
; fatigue, magicka
set zzHUDCompanionsQuest.scale_baseX2 to zzHUDCompanionsQuest.scale_baseX * 0.48
set zzHUDCompanionsQuest.scale_baseY2 to zzHUDCompanionsQuest.scale_baseY * 0.6
;
; HUD基準位置
; screenInfoは画面サイズを返します(0=横, 1=縦)
set zzHUDCompanionsQuest.hudbase_x to screenInfo 0 * 0.012
set zzHUDCompanionsQuest.hudbase_y to screenInfo 1 * 0.85
;
; 2番目以降の描画位置補正
set zzHUDCompanionsQuest.hudadd_x to 0
set zzHUDCompanionsQuest.hudadd_y to -32
;
;
; healthバー位置補正(スケール修正有り)
set zzHUDCompanionsQuest.hudbar1_x to 0
set zzHUDCompanionsQuest.hudbar1_y to 30
; magicka(healthからの位置)
set zzHUDCompanionsQuest.hudbar2_x to 2
set zzHUDCompanionsQuest.hudbar2_y to 18
; fatigue(magickaからの位置)
set zzHUDCompanionsQuest.hudbar3_x to 93
set zzHUDCompanionsQuest.hudbar3_y to 0
; cap補正値
set zzHUDCompanionsQuest.hudcap_fillX to 175
;
;
; フォント設定
set zzHUDCompanionsQuest.font_height to 14
set zzHUDCompanionsQuest.font_width to 0
set zzHUDCompanionsQuest.font_weight to 600
set zzHUDCompanionsQuest.font_italic to 0
set zzHUDCompanionsQuest.font_r to 254
set zzHUDCompanionsQuest.font_g to 244
set zzHUDCompanionsQuest.font_b to 183
set zzHUDCompanionsQuest.font_format to 5
setString zzHUDCompanionsQuest.font "MS Pゴシック" 1
;
; 影の表示位置補正
set zzHUDCompanionsQuest.shadow_add_x to 1
set zzHUDCompanionsQuest.shadow_add_y to 1
;
;
; ステータス取得処理用上限値
set zzHUDCompanionsQuest.stCap to 30000
;
;
;
; 変更禁止
set zzHUDCompanionsQuest.readini to 1

 

 

Thank you in advance.


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#249
minaemm

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Just thinking about the "jail problem", shouldn't it be possible to see if you have a bounty and talk to a guard (as in, you are likely getting send to jail), check for active followers and set them to "wait here", so you do not have to reload then?

 

Have to look into the scripts... off i go. 


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#250
nightshad

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interested in this mod. can your companions get pregnant after you turn an NPC into a follower? can you dismiss them also


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#251
fejeena

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?? You can get any NPC pregnant, folllower or not. Use Lovers.

And with this Mod you can make any NPC your follower. And of  course you can dismiss your companion, and the NPC returns to its original behavior / AI / daily routine.


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#252
nightshad

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?? You can get any NPC pregnant, folllower or not. Use Lovers.

And with this Mod you can make any NPC your follower. And of  course you can dismiss your companion, and the NPC returns to its original behavior / AI / daily routine.

 

thank you so much again! :)


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