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Mad Companionship Spells, MCS Extension & HumanTouchNPC!


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?? You can get any NPC pregnant, folllower or not. Use Lovers.

And with this Mod you can make any NPC your follower. And of  course you can dismiss your companion, and the NPC returns to its original behavior / AI / daily routine.

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  • 2 months later...

why's my companion just standing they never help?

 

How the heck would we know?  You don't provide your load order, situation in which this occurs or any other information that we would need to possibly help you.  We are good, but not that good.

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why's my companion just standing they never help?

 

How the heck would we know?  You don't provide your load order, situation in which this occurs or any other information that we would need to possibly help you.  We are good, but not that good.

 

 

SORRy

Settings? You can set it that he will be add to player faction. If he is not in your faction and don't like you he does not help.

 Basically what i did was recruiting a battalion army to attack imperial city. And here's my problem after i hit someone innocent or guards, all of my recruitment just standing there just watching me dead.

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You are right:

I tried it, they don't attack guards.

You can attack a village and  your companions help to kill all NPCs, even if you are the aggressor.

 

But they do not attack guards, even if the guard is the aggessor.

I used the console: startCombat player. So the guard attacked me without a reason, no bounty, no resisting arrest. But the companions just watch.

 

But I have not found anything in the MCS scrips, so maybe it is Oblivion. Then all companion Mods/Systems will have that problem. :(

Yes that's stupid.

 

So you must kill all Guards in the city and your companions will kill all other NPCs.

 

EDIT

Or you use the the barrage target spell, from HumanTouchNPC 2.3a ( have not tried it yet but should work ) Then your companions will attack the target.

And then the other gurds should attack the companions....then you have your fight.

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You are right:

I tried it, they don't attack guards.

You can attack a village and  your companions help to kill all NPCs, even if you are the aggressor.

 

But they do not attack guards, even if the guard is the aggessor.

I used the console: startCombat player. So the guard attacked me without a reason, no bounty, no resisting arrest. But the companions just watch.

 

But I have not found anything in the MCS scrips, so maybe it is Oblivion. Then all companion Mods/Systems will have that problem. :(

Yes that's stupid.

 

So you must kill all Guards in the city and your companions will kill all other NPCs.

 

EDIT

Or you use the the barrage target spell, from HumanTouchNPC 2.3a ( have not tried it yet but should work ) Then your companions will attack the target.

And then the other gurds should attack the companions....then you have your fight.

 very effective using humanoid spell, the problem is if the spell expire bunch of maggots will started attacking you. its too hilarious

 

EDIT

 

If you find a mod that will remove the time limit of spells please let me know.

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Is there a way to convert CM companions to normal N{Cs so one can use them with MCS?

 

 

I thought about maybe placing the NPC on the map and delting all the CM scripts attached to them, but I'm not sure.

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Is there a way to convert CM companions to normal N{Cs so one can use them with MCS?

 

 

I thought about maybe placing the NPC on the map and delting all the CM scripts attached to them, but I'm not sure.

 

Yes , thats what many people do if they want to use a CM companion.

Delete the CM master file entry( the esm) in the companion esp.

You can do it with TES4Edit. Load the esp, delete the CM master entry, close TES4Edit.

Load the esp again and use the "check for errors" funktion.

Delete all errors. ( missing scripts, AI packages, spells....from the CM esm )

Now you have the NPC without CM.

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 fejeena all correctly to you has told or said -

- Many companions from CM-partners after cleaning
Become excellent companions for MCS. The exception is companions with their script
System - for example GGC Valeria.The script system of Valeria is best left unchanged - it is good for this companion. Or Villa - it is not allowed to use the MCS - it starts behaving inadequately and its quests are broken.
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  • 2 months later...

So...I am truly perplexed by something. I've been using this mod for years and never figured out the source of conflict here. I don't think it's MCS, but I know it's due to the auto-regen trait that it attaches to companions conflicting with...something else. Whenever an actor (or creature) with Restore Health gets KO'd, they...just remain unconscious indefinitely. Clicking on them prompts a "X is unconscous" message. I've left the game idling for 30 minutes and came back: still unconscious. If I remove the Restore Health trait, they eventually get back up. Any ideas what the issue could be?

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  • 6 months later...

Is there a way to stop Followers from removing their clothes when you tell them to relax? I also got an issue everytime i use the HumanTouch Spell i get some weird symbols which i don't understand, this happens regardless of mod load order. Any help?

20180305193527_1.jpg

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I never noticed the companions remove clothes .... but most of my companions don't wear clothes ( only amulet slot )

 

And the " weird symbols " are not translated scripts. Messages in scripts.

Wait some time I will check the esp and try to translate it ( I never used human touch. Only MCS and MCS extension )

 

EDIT:

The esp should be english.

 

In the ini you can choose the language ( default is english )

 

;Language to use for the nouns of status display
; 0 ... English
; 1 ... Japanese (according to van and Shin)
Set aaaHumantouchNPCQuest.StatusJapanese to 0

---------------------------------------------------------------------------------------------------------

 

EDIT2:

I check the esp and all scripts.

When you use the right ini setting ( Set aaaHumantouchNPCQuest.StatusJapanese to 0 )   there are no " weird symbols "

 

Have you downloaded this version?  https://www.mediafire.com/?z5cv9vqzk9wph11

 

Have you installed the Mod  NOT with Nexus-Modmanager !!! Nexus Modmanager can not install ini folders/files.  Use Oblivion Modmanger for Oblivion !!! Or install manually.

...............................

 

Here the esp in full english. Even with wrong ini setting ( Japanese  ) all words are english.

( you still need the original file, the bsa and ini )

HumantouchNPC.7z

 

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I never used Human touch esp

 

This ini part

Spoiler

;'Hate(Hate)'
;Time interval(s) Player may cast Hate (Hate)
; HateDelayMin ... minimum (s)
; HateDelayMax ... maximum (s)
Set aaaHumantouchNPCQuest.HateDelayMin to 2.5
Set aaaHumantouchNPCQuest.HateDelayMax to 5.0
;When Player uses 'Hate', is 'Knighthood AI' used?
; 0 ... Disable
; 1 ... Enable
Set aaaHumantouchNPCQuest.HateKnightAI to 1
;Display 'Hate(Hate)' activation message?
; 0 ... Do not display
; 1 ... Display
Set aaaHumantouchNPCQuest.HateMessage to 0
;Display 'Hate(Hate)' activation effect?
; 0 ... Do not display
; 1 ... Display
Set aaaHumantouchNPCQuest.HateEffect to 1

 

The readme

Spoiler


• The players chant "hate" is
(Target) and (contact) can now be chosen by setting the ini file
Take off your shoes after the NPC in bed · 'Equip Sleep'
If there have been talking to the players now wear shoes
A · NPC "hate" and "heel" while casting a spell of
Until now it was immobile condition persists until the motion is completely finished casting
After firing the magic has changed the spec to move quickly
· 'Barrage! Has changed the magic effect' (to distinguish them hate)
When you are riding • The actor is now some function does not work
While doing so was the conversation • The actors do not do Say
· 'Nimble Movement' is now valid only for the features that fellow NPC
The default setting in the ini also is "ON" has been changed to
'Barrage in setting · ini! Of' (target) and (contact), now in reverse set number of
- "Unification attack target 'Target Leader'" and "'Barrage! Directed barrage of'" the
If carried out simultaneously, to prioritize targets which had been unknown since
"'Barrage!'> 'Target Leader'" is now a clear priority of
· 'Hate (Hate) is repeated a corrupted' effect has now disappeared earlier
· 'Hate (Hate) has been changed to expose the FireDamage effect when chanting'

 

 

 

Don't know.

But there are scripts

aaaHumantouchNPCHateTargetSearch  ( seems the "Hater" is looking for any NPC )

aaaHumantouchNPCHateTargetSearchKnight  ( seems the "Hater" is looking for  NPC in Player faction or the player )

 

So if Set aaaHumantouchNPCQuest.HateKnightAI to 1

The NPC will try to find the player or NPCs in player faction (companions)

But wtf is hate ? Does the NPC attack or insult or spit on the player or companion ? I don't know.

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OMG thanks for a second time fejeena! i must had a partially translated version of the esp file. So there is no way to stop my followers from going naked when telling them to relax? weird things is that first time i used it, i had just arrived at a inn and i told them to relax right in the lobby... embarasing as hell as they  removed all their clothes except their underwear in front of the other guests... lol

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Good point, maybe that's why I never saw stripping companions.  When my companion are not nude they have only clothes.

Yes the MCS AI packages all have "Armor unequipped"  and  "Weapons unequipped". The relaxe package (wander near the place) and also the eat, sleep and read package.

And in the Relax Script is a unequip and ResetEquipment funtion.

 

So your companion need clothes.

Not sure if the companion also strip the clothes when he/she use the sleep AI package.

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  • 4 weeks later...
3 hours ago, Dolphinhat said:

Is there any downside to using Human Touch if it's only to check NPC stats? I don't think I've tried it's other functions.

Downside? no.

I don't need any of the functions.

All spells and dialogues I need are in MCS and extension.

 

EDIT: Ha, some posts above I wrote " Never use Human touch esp "

But I meant " I never used Human touch esp "  ( And that's a lie, I used it about 5 minutes, and then I uninstalled it. )

I changed it in the post above.

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  • 2 months later...

This mod breaks AI of companions like Fergus, Vilja, KOTN,Arven,RTT etc in direction that makes makes them useless in fighting with enemies,for me at least. Never encountered this with CSR.

It is OK if you have your kids as followers but high scripted companions just stand in front of different enemies doing nothing.

 

Load order:

 

00  Oblivion.esm


01  Enhanced Genetics Overhaul.esm  [Version 1]
02  Mart's Monster Mod.esm  [Version 3.8b1]
03  TamrielTravellers.esm  [Version 1.39c]
04  Marriage.esm
05  Lovers with PK.esm
06  TamagoClub.esm
07  HiyokoClub.esm
08  LoversCreature.esm
09  RealisticLeveling.esm
0A  Knights - Revelation.esm
0B  Unofficial Oblivion Patch.esp  [Version 3.5.5]
0C  DLCShiveringIsles.esp
0D  Unofficial Shivering Isles Patch.esp  [Version 1.5.9]
0E  ChaseCameraMod.esp
0F  Marriage Patch.esp  [Version 1.2]
10  Marriage Store Profit.esp
11  Add marriage token.esp
12  T3al Marriage Patch.esp
++  NoGuildmasterKick.esp
13  Reznod_Mannequin.esp
14  Living Economy - SI.esp
15  Living Economy - Items.esp
16  DarNifiedUI Config Addon.esp
17  LootMenu.esp
18  Spell Delete And Item Remove.esp
19  Vacuity.esp  [Version 0.2]
1A  DLCHorseArmor.esp
1B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.9]
1C  DLCOrrery.esp
1D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.7]
1E  DLCVileLair.esp
1F  DLCVileLair - Unofficial Patch.esp  [Version 1.0.11]
20  DLCMehrunesRazor.esp
21  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.7]
22  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
23  EVE_StockEquipmentReplacer.esp
++  MaleBodyReplacerV5.esp
24  LevelerCheat.esp
25  SkimpyHGECArmor.esp
26  DLCThievesDen.esp
27  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.15]
28  Mart's Monster Mod.esp  [Version 3.8b1]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]
29  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.8b1]
2A  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b7]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.8b1]
2B  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b7]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.8b1]
++  Mart's Monster Mod - Less Rats.esp  [Version 3.8b1]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Swarms.esp  [Version 3.8b1]
2C  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Spiders.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Slimes.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Lanterns.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Pests.esp  [Version 3.8b1]
++  Mart's Monster Mod - No Skeep.esp  [Version 3.8b1]
++  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.8b1]
2D  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.8b1]
2E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.8b1]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.8b1]
2F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.8b1]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.8b1]
++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.8b1]
++  TamrielTravellerAdvscript.esp  [Version 1.39c]
30  TamrielTravellers4MMM.esp  [Version 1.39c]
31  ShiveringIsleTravellers.esp  [Version 1.39c]
++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
++  Mart's Monster Mod - RadiantAITweaks.esp
32  EVE_StockEquipmentReplacer4MMM.esp
33  QOTW Season Four.esp
34  DLCBattlehornCastle.esp
35  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.12]
36  DLCFrostcrag.esp
37  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.10]
38  Knights.esp
39  Knights - Unofficial Patch.esp  [Version 1.1.8]
3A  Knights - Revelation.esp
3B  EVE_KnightsoftheNine.esp
++  Mart's Monster Mod - Knights.esp  [Version 3.8b1]
3C  MannimarcoComplete.esp
3D  MannimarcoRevisited.esp
3E  DarkBrotherhoodChronicles.esp  [Version 1.2.6]
3F  Auto Update Leveled Items And Spells.esp  [Version 1.2.5]
40  Bag of Holding.esp  [Version 1.5.0]
41  HUD Status Bars.esp  [Version 5.3.2]
42  EVE_ShiveringIslesEasterEggs.esp
43  GMArcheryRebalance.esp  [Version 1.0]
44  Class Advantages.esp  [Version 1.01]
45  TamagoNews.esp
46  TamagoTopic.esp
47  LoversTamagoClub.esp
++  hggf_hiyokoclub_fix.esp
48  HiyokoGenerator.esp
49  HiyokoGeneratorGeneForge.esp
4A  TamagoFertilityClinic.esp
4B  LoversAdultPlayPlusforSSP.esp
4C  LoversVoiceSSPplus.esp
4D  LoversRaperS.esp
4E  LoversBed.esp
4F  HiyokoFutureDream.esp  [Version y]
50  Lovers with PK.esp  [Version 96v5]
51  LoversCreature.esp
52  LoversBackup2.esp
53  LoversRapeSlave.esp
54  LoversMB2.esp
++  Mass Outfit Redesign.esp
55  Alternative Beginnings.esp  [Version 1.4.5]
56  MadCompanionshipSpells.esp  [Version 2.5]
57  MCS extension.esp
58  SetEssentialActors.esp
59  SetBody.esp
5A  demonocus-assassingear.esp
5B  demonocus-spellmerchant.esp
5C  demonocus-chestofgoditems.esp
5D  Cheating.esp
5E  InfamyReduction.esp
5F  SM Combat Hide.esp  [Version 1.2]
60  StealthOverhaul.esp
61  HumantouchNPC.esp
62  CompanionFergus.esp  [Version 2.0]
++  EVE_KhajiitFix.esp
63  Enhanced Genetics Overhaul - AllInOne.esp  [Version 1]
64  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
65  bgMagicBonus.esp  [Version 1.7EV]
++  Initial Glow Redux.esp
++  Initial Glow Redux - Creatures.esp
66  MiniMap.esp
67  Bashed Patch, 0.esp
68  LoversIdleAnimsPriority.esp
69  LoversAnimObjectsPriority.esp


 

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11 hours ago, psyseed said:

This mod breaks AI of companions like Fergus, Vilja, KOTN,Arven,RTT etc in direction that makes makes them useless in fighting with enemies,for me at least. Never encountered this with CSR.

It is OK if you have your kids as followers but high scripted companions just stand in front of different enemies doing nothing.

 

It ONLY breaks the AI of dedicated scripted companions if you use it on them......AND IT IS SUPPOSED TO!  This is a tool to control non-scripted NPC's that only have a vanilla AI (or none at all).  That is what it is for.  NEVER, NEVER, NEVER use a companion system on a dedicated AI scripted companion like Vilja.  Of course it will conflict, one AI is overwriting the other. 

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