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Posted 09 January 2012 - 08:07 AM
Posted 10 January 2012 - 04:59 PM
I use crowded cities/crowded roads to provide a respawning source of murder victims/johns for prostitution/pickpocketing targets, will from2chlives and city life conflict with them? I assume the priory is fine.
Crowded roads is going to push things if you have all of the plugins for from2chlives installed as it is already adding 300+ npcs.
The good news is that there is a crowded cities mod (in the same post as the futa priory addon - towards the bottom) that will work flawlessly. I would not use city life AND crowded cities together as that will likely conflict.
Remember that oblivion is an old game that is CPU based so introducing too many npc's into a given area along with all the other mods is likely to cause memory buffer overruns that will lead to CTD.
Of course you can always take the try it and see what happens approach.
Posted 13 January 2012 - 11:34 PM
Posted 14 January 2012 - 12:03 AM
Does anyone where to find the dark skin miqotes in the preview picture? I installed From2ch Lives Miqote and found some normal skin miqotes, but no dark skin ones. Thank you for help!
Posted 14 January 2012 - 09:30 AM
Do anyone know if some of the NPCS are set to respawn in this? I had a purple hair girl I recruited (Named Shala I think?) who died and then reappeared a few in game days later in her original armor. I could not get her to stop following me, even if I kill her again her corpse follows me through doors.
Yep, some do.
Just fire her or tell her to wait somewhere.
Which companion mod are you using?
Posted 14 January 2012 - 02:13 PM
Posted 14 January 2012 - 08:54 PM
You can pop open the esp in the CS and untick the respawn box so this will stop happening. If you have a couple of favorites just write down their names and/or hit the console and click on them to get their in game id number. Use the name and/or id number to find them in the esp. You can also tick the essential box so they don't die as it is right adjacent to the respawn box.
Off hand I don't know which ones respawn so I couldn't tell you without doing what I stated above.
If you are uncomfortable using the CS you can try a mod (can't guarantee that it will work but it won't hurt either): http://tesnexus.com/...le.php?id=20509
You can adjust the essential and respawn status of npc's using this. Don't use it on non-unique named npc's (bandits, amazon's, necromancers and the like) or your game will get a little bonkers.
Posted 21 January 2012 - 06:26 AM
Posted 21 January 2012 - 10:08 AM
Hey, I got a problem with this mod. When I activate From2ch Lives.esp, the game refuses to start and crashes. Why does this happen?
Barde, unless you provide more info, like your load order and utilities (obse, pluggy, and the like) we can't even begin to help.
However if you prefer us to guess, mine would be you don't have MBP 1.4a and/or MBP .94a installed.
Posted 21 January 2012 - 10:40 AM
Posted 05 March 2012 - 02:31 PM
It's just rather odd how that works... unless of course I borked something real bad. That could totally be the case since I'm an idiot.
Speaking of which, oh god I'm gonna get hit for bumping something from months ago.
Posted 05 March 2012 - 03:12 PM
Most of the bosses are setup in such a manner that they have no greeting. They are for you to fight with and not chum out with
To fix this you would need to fire up the CS and adjust those bosses to have greetings and conversation settings turned on (I forget what the exact name of both are). Also you might want to check if they are set to respawn. If they are then slaving or using for a companion is a very bad idea that can lead to problems and save game bloat. While you have that character open in the CS the respawn box is right there with the greetings and persuasion box so you can deselect it if necessary.
Posted 05 March 2012 - 03:51 PM
Given how they really didn't have anything impressive on them item wise (unlike some of the frankly broken items other bosses have), I already have the sinking feeling that maybe they were set to respawn...
EDIT: Sp after having them refuse to be recruited by me despite having max disposition, I decided to run through the dungeon I found them again. Some of the monsters had respawned, but the Death Ogre that guarded their room, along with the bosses themselves, did not respawn. This of course just makes me wonder even more about why they were set to be talked to, yet pretty much every other boss added by the esp was not.
Posted 05 March 2012 - 04:29 PM
Posted 05 March 2012 - 04:59 PM
Posted 19 May 2012 - 05:29 AM
Posted 06 August 2012 - 10:38 AM
Posted 27 August 2012 - 02:03 AM
Posted 09 September 2012 - 04:57 PM
This is absolutely top notch. Lots and lots of most diverse NPCs all around, even in the last corners of Tamriel´s wilderness. Some children in the streets, many NPCs to hire as fine companions.
Highly recommendable, beats many CM Partners mods by lengths.
Posted 10 February 2013 - 12:44 PM
Quick question concerning futa priory. Do I need to install both esps to use the x117 version? Thanks.
Nevermind. It would of helped if I opened the file. Doh!
Edited by stupidgaijin, 10 February 2013 - 01:30 PM.