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Arrok's SexLab Animations & Resource for Modders (Updated 11/28/2014)


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Arrok's SexLab Animations & Resource for Modders

 

Updated - 11/28/2014

 

And....finished another...

 

 

Finished another animation set: Laying LegUp,...this replaces stages 1-5 of arrok cowgirl,..for a preview of the set b4 its implemented into sexLab

 

 

Finished a set of ledge animations,...heres a replacer for my cowgirl animation in SexLab if you want to preview it before the next sexlab update.

 

 
Heres some screenshots:
 
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HDT xml I use personally for my animations

 

Switched to this one 

adds even more bounce,..removed belly

 
old xml:
 
has full collision + custom edits for vertical bounce in SexLab
 
 

                                                                                                                        

 

Future Plans:

 

 

Update 11/27/2014 - Working on bed ledge animations, and I'm optimizing the more popular older positions (ex. cowgirl, reverse cowgirl, missionary, doggystyle) for HDT as well as improving animation quality .   

 

 

 

1.) Reverse Cowgirl

 

2.) Ledge Foreplay

 

3.) Ledge Cowgirl+Reverse cowgirl combo

 

4.) Missionary

 

5.) Doggystyle

 

 

 

I can change priorities / add new animations based on popular demand. 

 

Currently - working on various new animations, and improving older animations.

 

                                                                                                                        

 

 

 
 

Everything below this point is already in SexLab,...I'm only keeping it up as a resource for non-SexLab modders.

 

 

Currently I'm planning to go back through all my older animations and update them for better alignment, and improve animation quality as well as adding butt motion for those without.

 

 

Heres a Cowgirl Replacer,...showing off some improvements that all the animation sets will eventually get.

 

 

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Modders Resources:
 
The Cowgirl update will be in the next SexLab update,...just providing here as a resource.
 
 
Here are some peeing animations I made to work with zaz animations with private needs,..you'll need to rename and replace the zaz animations to view them.
 
 
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I'm also in the process of getting SoS genital animations into all animations, so we'll see some much needed penis motion previously lacking.

 

And heres an example of how SoS will work in specific animations

 

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(To modders: Remember, all animations I've uploaded are solely my own work,...and I do not require permissions for any of it,...so take what you like, and do whatever you want with it.)

 

                                                                                                                        

 

 

Ok guys, heres the thread for all my animations. I will only link them on this thread from now on so that people will be able to easily locate and download new animations I create.

 

I'm not a professional animator, and I make all my animations using autokey in 3ds max 2011 (student version).  I use Havok Content Tools 2010-2 to export the animations. I do not have any motion capture/professional animation hardware. 

 

Feel free to request animations in this thread, or to point out problems with any uploaded animations.

 

                                                                                                                        

 

Here are a few shots of some of my older animations (but no where near all of them,...this is like 10%)

 

 

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All of my animations are available on the latest version of SexLab - Download and install SexLab to view them all!

 

 

 

Heres a quick explanation on TBBP and where to get it:

 

 

 

 

 

All BBP animations can be played on a TBBP setup. Just like all vanilla animations still work on BBP.

 

TBBP includes TBBP, BBP, and vanilla,...BBP includes just BBP and vanilla,...even TBBP and BBP animations can be played with a vanilla setup,..you just wont get the boob and butt bounce.

 

But yes, TBBP will still play the BBP part of an animation,...and you can choose a vanilla walking animation even.

 

The normal bodyslide can only make vanilla and BBP meshes,...you need a TBBP mesh for butt bounce,....there is an extended bodyslide that includes the ability to generate your own TBBP body 

 

link here:

 

http://www.loverslab.com/topic/5153-bodyslide-cb-v095-35-extra-sliders-for-cbbe-outfit-support/

 

This is bodyslide CB++, simply install via nexus mod manager,....and open the CB++ exe now in the same location as the original bodyslide,.....you'll notice a ton more options and sliders,...its a pretty big step over normal bodyslide,....just be sure to select a TBBP body when you make them.

 

 

If you don't already have it you need a TBBP skeleton (the latest version of XPMS is a fully funcitonal TBBP skeleton with no problems, bugs, ect.

 

link:

 

http://skyrim.nexusmods.com/mods/26800/?

 

 

You can install this via nexus mod manager as well for a easy and clean install,.....then you're ready to see the butt bounce in-game for all animations supporting it.  As well as all the previous animations you used,..BBP,..vanilla or whatever else.

 

 

 

 

 

 

                                                                                                                        

 

 

SSL Resources OUTDATED (Already in SexLab)

 

 

TBBP Rape Animations (MLA Missionary Replacer) -NEW-6/20/2013

 

TBBP Rape Animations (MLA Missionary Replacer).rar

 

 

 

TBBP Anal Animations (MLA Boobjob Replacer) - NEW- 6/19/2013

 

TBBP Anal (MLA Boobjob replacer).rar 

 

Comming Soon:

 

Butt Bouncing

 

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Undressing Animations

 

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- Outdated Replacers - already included in SexLab framework

 

 

 

New 5/18/13

 

- Foreplay - this is just a renaming and overwriting of the 3 foreplay positions (normal, sitting, and standing) in order to allow the final animation of each position to play before the climax stage (meaning its viewable without a time limit. (Just merge data folders)).

 

Foreplay (All animations pre-climax).rar

 

- SexLab Replacers (not SexiS) 

 

 

Improved Standing Animations - Planted feet, and fixed spine bending on stage 2.

 

Improved Standing Animations.rar

 

 

 

 

Tricycle scripts.rarrecompiled scripts for my tricycle animation that greatly improved alignment for me 

 

Important: you will need to reset your animation registry in the MCM clean and rebuild section, then save and reload your game for anything to change.  (Or load a clean save with no previous SexLab loaded)

 

For a perfect alignment you need to delete skeleton.hkx, skeleton.nif, and skeletonbeast.nif in your character assests folder. Don't touch the character assets female folder though, you need them for BBP.

 

This is the section I will be uploading temporary SSL replacers,...until a time when they are implemented fully in a new revision by Ashal

 

                                                                                                                        

 

- SexLab Replacers (not SexiS) :P - Reminder: The following 3 replacers and Improved Cowgirl are to be implemented in SSL Rev 4, so you won't need to redownload them once you upgrade.

 

 

BBP Lesbian Animations: MLA Boobjob replacer

 

BBP Lesbian (MLA Boobjob Replacer).rar

 

BBP Hugfuck: MLA HuggingSex Replacer

 

BBP Hugfuck (MLA Hugfuck Replacer).rar

 

Improved BBP Cowgirl animations - NOT a normal replacer,...need to run FNIS & Reset animation registry in the SexLab MCM menu ( Its easy, I added a readme to the download just in case though)

 

Improved Cowgirl Animations.rar

 

New! 5/5/2013 

 

BBP Sitting Foreplay: MLA Doggystyle replacer

 

BBP Sitting Foreplay (MLA Doggystyle Replacer).rar

 

 

 

 

 

                                                                                                                        

 

Animations by other animators:

 

Heres a MLA reverse cowgirl replacer (Non-BBP) Kind of an anal version

 

Reverse cowgirl replacer.rar - by Masta14

 

Standing Replacer.rar - by Zynisch

 

MLAReverseCowgirl Replacer.rar - by Zynisch

 

 

                                                                                                                        

 
 

Animation Tutorials and Resources

 

 

 

Tools needed:
3ds max 2011 
Havok's 3ds max exporter http://www.havok.com/try-havok (Its free but you have to fill out some info)
Niftools 3dsmax plugin (Build created by figment) !Very important plugin! http://www.skyrimnex...ile.php?id=5622 or here: http://niftools.sour... plugin#p21708 
Fallout mod manager or a BSA extract tool to extract the files out of the BSA files: http://www.fallout3n...file.php?id=640 (The BSA browser is awesome and you can install this without having fallout installed just pick fallout 3 when you open the browser and browse to skyrim)
Hkxcmd tool for extracting animations from the game files (not for importing yet).
Skeleton Text file for havok (Included in this file)
3ds max Bone rig (included in this file) (A giant thank you goes out to SaidenStorm from the bethesda forums for helping me with the missing bone parameters in my 3dsmax file!!)
 
(this is from Cherry Hotlings description page on nexus for CHSBHC,...which is where she is refering you where the bones list is.
 
Cherry Hotlings Page:
 
Xp2's Tutorial (for learning what to check and not check when importing .nifs) (The hkxcmd stuff isnt that important,...as it only works on animations created with teh vanilla skeleton)
 
I know they say get 3ds max 2012,....but get 2011...
 
2011 is the lastest release that still supports havok content tools 2010.2 (2010.2 is the only version compatible with skyrim must be that version)
 
Xp2's tutorial is good for letting you know which setting to import with, and has links to the best videos to learn the basics of animation.
 
 
 
 
 
 
 
And here is Cherry Hotlings tutorial on getting BBP to export correctly,..you're also gonna need to download her mod on nexus for the animation rig, bone list .txt file, and her CHSBHC skeleton.
 
 
Steps: (assuming you installed all the tools above)
1) Open the fallout mod manager BSA Browser --> select fallout 3 fromt he popup --> Click the open button --> browse to Program Files\The Elder Scrolls V Skyrim\Data (Or wherever your Skyrim install is) --> click on the Animations.bsa --> click open
2) On the left pane click the + next to skyrim --> + Meshes --> + actors --> + character --> + animations --> Click on female
3) on the right pane click on the animation you want or Highlight a bunch of them and then click extract (dont click extract all) select a folder you want to extract to (I suggest you make a new one on your C: root drive if you havent already, it will make the next step easier(Steps below on what folders to make) ((Im using mt_idle.hkx as my example))) then click ok.
3a) For the steps above I recommend making a few NEW directories on your C: drive. Make the following:
C:\Skyrim , and C:\Skyrim\data . 
-Put the animation.hkx you extracted above into the C:\Skyrim\data folder.
-Put the Skeleton.hkx file that comes with my mod into the C:\Skyrim\data folder 
-Put the hkxcmd.exe tool in the C:\Skyrim folder.
4) Open a command window in windows 7 type cmd then enter in the start bar, other windows version then its: start --> run --> type in cmd then enter
5) in the command window type “cd ..” (without the quotes and keep typing “cd ..” until you get to just the C:\ prompt. 
6) Now type “cd Skyrim” (again without the quotes) you should now be in the C:\Skyrim directory that you copied the hkxcmd.exe into.
7) Now type(WITH the quotes this time): hkxcmd ExportKF "c:\Skyrim\Data\Skeleton.hkx" "c:\Skyrim\Data" "c:\Skyrim\Data-out"
7a) Ignore the warning message about bones not found, its why we did the step above, it creates the missing bones for you. Fancy huh?
8) This will create a new folder: C:\Skyrim\Data-out , You will find the animations you extracted to the C:\Skyrim\data (In step 3) now exported in the .kf format in the C:\Skyrim\Data-out directory which you can import into 3ds max.
9) Open 3Ds Max 2011 and open the 3dsmax bones file that was included with this package ("CHSBHC-Vx.x-Physics-Bone-T-Pose.max"). (Once loaded you should see a bunch of bones standing there staring at you ...... waiting)
9a) (Optional) You can import the mesh I modded that comes with this file so you can see whats going on with the animation. Click The 3ds max icon top left --> import --> Browse to the femalebody_1.nif (if you want to use that body shape) --> click ok --> UNCHECK cameras and UNCHECK import skeleton(Very important those 2 are unchecked) leave everything else thats already checked --> click import (The body should be imported and using the bones, yay!)
10) Import the new animation into 3ds max. Click the Max icon top left --> Import --> browse to the mt_idle.kf --> click import on the popup (Leave everything checked)
11) Animate! whooo hooo im animating, im animating! Dont forget the new Left Breast, Right Breast, Left Butt, and Right Butt bones! Move them around for whacky fun!
12) Now its time to export our animation with the havok plugin for 3dsmax (The save file has all the filter settings built in so no fretting!) Click the Disk icon on the Laft top of your screen (If you hover over it, it says export its left of the viewport name and near the Graphite modelling tools text or about an inch strait down from the 3ds max top left button)
13) In the Havok popup window under the Configuration set section click the dropdown and select Animations (if it isnt already selected)
14) click on the Create Skeletons text, this will populate the right pane with info. under where it says Build rigg on the right pane, make sure "from file is checked and "use file order" is checked. --> click on the ... next to the "From File" section and browse to my "CHSBHC bone Rig Breasts and Butt.txt" file that was included with this file.
15) click the Create Animations text in the Configuration section of the Havok popup --> on the right pane make sure "From File" is checked --> click the ... next to the "From File" area and select my "CHSBHC bone Rig Breasts and Butt.txt" again.
16) Click on the Write To Platform text under the Configuration section of the Havok window popup --> on the right pane under "Filename" click the ... --> Specify a new location and filename for your animation (in my case I used mt_idle.hkx !!VEry important you select a location to save in this step or you will get an error that it cannot save it!!)
17) Put your new shiney and polished animation in your "The Elder Scrolls V Skyrim\Data\meshes\actors\character\animations\female" (If it’s a female animation) folder and load the game!
 
Viola! your done!
Once you have done this the first time you only really have to do steps 10 - 17 from here on out to create your animations!
 
 
 
 
 
 
 
 
 
 
 
 
Here is my own quick tutorial on 2 actor animation (please make sure you can at least replace the game's default mt_idle using havok content tools and a BBP skeleton before attempting this)
 
 
 
 
 
 
 
I use the CHSBHC skeleton for male and female.
 
So yes exactly, just import the male meshes over it.
 
You can get her animation rig scene max file from her nexus page for max 2011.  I just start with that rig. I have one saved with male meshes called "male templet" and one saved loaded with female meshes called "female templet"
 
With those 2 separate scenes,...heres how you combine them to animate, then separate to export...
 
 
 
 
 
 
 
To edit 2 actors...
 
First just make a male t-pose at origin scene (import and freeze meshes too), save and close
 
Then make a female t-pose at origin scene (and import and freeze meshes)
 
Click the green 3dsmax logo /file menu button at the top left corner (the one to open, new scene, reset ect.)
near the bottom of the list you see the references option, click that, and select xref scene. 
 
click "add" at the top of the box. Select your male t-pose scene you created and it should pop up. Keep the Xref window open and look at the "add" button again and gaze downwards until you see the merge button. Press the merge button.
 
Now you can animate them both in the scene.
 
The males bones are on the bone list under the female's.  Its easy to tell b/c they are separated by the meshes.
 
When its time to export your animation you'll have to split the scene to make 2 animations. Its easy though.
 
Make sure your scene is saved with both actors, then highlight every bone on the bone list under the last female mesh (starting at the first male mesh) press ok and hit your delete key.
 
The male will disappear and you can export your female.
 
Open the scene with both actors again, and highlight the female bones and meshes this time and hit delete. Now you export your male.
 
Thats how I do it.
 
 
 
 
 
 
The male and female t-pose scenes I refer to here in this quote of myself is the templets I have described above.
 
Reason for the Xref, and not just straight up import another scene is b/c importing tries to rename the bones (since they have the same name)
 
But merging allows duplicate bone names for some reason. 
 
 
 
 
 
 
Now about the positioning,...just make sure you keep them around the origin. Also keep them oriented along an axis if you want to keep your rotations from becoming very complicated.
 
Once you're fully done animating, you'll need to test the animations in whatever mod you're animating for.  They are all different,..(as far as positioning goes)
 
You may boot up skyrim to find that your animation has both actors too far apart and one rotated 180 degrees in the wrong direction. So you're gonna need to get back in max and focus on one actor (I focus on female) and keep adjusting her and booting up skyrim to test the alignment.
 
If you're making SexiS replacers,...I know the values you have to move your actors once you finish animating,....I have looked at its scripts and noted the distance they displace the actors,...which is what throws off the animations.
 
 
 
 
 
 
Heres my explanation of IK Solvers (this is how you contrain bones from moving when you move their parent bones (in the bones list selecting the display option "show children" really helps here)
 
 
IK Chains: 
 
 
 
First choose the bone your chain will start on.
 
At the top of the MAX screen you see the animations tab,...once you click that you see a IK solver option,....mouse over that and you see the HI option,...thats all you'll be using for this.
 
Once you select the HI option the program will be waiting for you to select the bone that you want to start an IK chain with. Keep in mind you can press the H key to bring up the bones list and choose that way,...you dont have to click the actual bone with the mouse.
 
I highly recommend you only start IK chains with either thigh L or R or either upperarm L or R bones
 
Once you select one of those bones,...the program is now waiting for you to select the bone that will complete the IK chain.
 
If you started with R thigh,...then end with R foot......same for L thigh
 
If you started with R upperarm, then end with R hand, same for L
 
This will, for the most part,...will constrain your arms and legs from moving much at all when you move parent bones,...or bone connected to parent bones.
 
However, your feet and hands will still pivot oddly,....soo
 
Start an IK chain on foot and end with toe to keep feet planted   Start a chain on hand and end with animobject to plant hands.
 
You will notice that a bunch of small axis markers appear all over your actors,...these are your IK chains, and they show up in the bones list. (it would help greatly to have your bones list "show child" option enabled". Do this at the top of the list you see some tabs, one has this option.)
 
You are free to animate IK chains with autokey. Also, you are free to use the position tool to do so (cant rotate them). Using the position tool will not destroy your mesh when you're using it on a IK chain,.. b/c the chain stops the mesh from streching
 
I strongly recommend only using IK chains on the bones I list above at first,....once you get used to it (and you will fast, its not hard to see what it does) then you can experiment with your own chains.
 
In order to move your actor properly (for offseting) when you have IK chains,... you must select all of an actors chains along with the NPC com to displace the actor as-is.
 
Btw if you didnt know, and were curious IK stands for "Inverse Kinematics" which is just a physics term meaning loosely "opposite motion". And thats what its doing,...its using kinematics equations to calculate your opposite motion to keep a bone from moving too far off a positioned state.
Or "contrain" it.
 
 
 
Achieveing Realistic Breast Bounce: (Position modifier tutorial)
 
Thanks to Kha for posting the link

Have you tried this tutorial (http://www.youtube.com/embed/ozSNKHeop6Q) to do the bounce?

 

 

And thanks to Canderes' Thread for offering it:
 
 
 
My advice on where to begin is replacing the main idle with your own animation,...if you overwrite the default idle,...then your animation should play in-game when you stand still.

 

                                                                                                                        

 

 

Modders Resources (BBP Animation Pack)

 

Here is a single resource file containing all my BBP animations along with their FNIS setting + recommended scripted offsets: 

 

-they are named using the SexLab format

 

Arrok's BBP Animation Pack for Modders.rarupdated 5/5 12:50PM CDT

 

 

- if you want my scene files, then please request them via PM.  Their combined file sizes are too large to post here, and each one needs a separte explanation to understand them.

 

 

                                                                                                                        

 

 

On Credit:

 

As I've stated before, any animations I make are open to all modders for use on any mod. I won't require credit, but I do appreciate it. Feel free to rename, re-upload on another site, mix and match, and edit in any modeling program all animations I upload.

 

 

Credits:

 

Fore (FNIS creator) - for helping me learn to correctly export Skyrim animations, and creating FNIS

 

Cherry Hotling (CHSBHC creator) - for supplying a skeleton with breast bones & an animation rig.

 

Cmod (SexiS creator) - for making a great animation engine to mod for

 

WaxenFigure (Sex Addict creator) - providing scripting support and advice on animating sex mods.

 

DDproductions83 - Helping me get started scripting,...and technical support.

 

Mithos56 - for a great rape animation

 

Redneck2x - plugin to add non-replacer foreplay to SexiS.

 

Ashal (Skyrim SexLab (SSL) author) -  creating the mother of all sex frameworks

 

VectorPlexus & Smurf - authors of SoS

 

 

                                                                                                                        

 

SexiS BBP Extension Mod (no longer supported)

 

 

 

                                                                                                                                                                                                                                          

New Replacer (not in extension mod)

 

4 / 8 / 2013

 

BBP Reverse Cowgirl (On Back Replacer).rar

 

 

Check out the intro stage,...switch positions back an forth if you must to get it right

 

 

 

I'm not gonna update the .esp everytime I make a new animation set b/c its a lot of work for such a small addition, so while I'm waiting for enough to update, ill post them here as I finish them so you can try them as they are created.

 

They are also gonna be mostly "On Back" replacers because that position is easy to replace. So unless I have more than one animation waiting to be added to the mod, it will always be an "On Back" replacer.

 

                                                                                                                                                                                                                                           

 

New Non-replacer mod:

 

Just finished working on a Non-replacer animation extension mod for SexiS, the framework provided by Redneck2x, so thanks. I will now be shifting my focus over to adding animations to this plugin, and have no intentions to continue making replacers. I'll be leaving up the old ones, but all new animations will be as an update to this mod.

 

Mod Description;

 

Specifically, this mod will replace 3 of the original 20 SexiS animations those are,...

 

AP Cowgirl (with my BBP cowgirl)  

MLA Sidefuck (with my BBP Sidefuck (and yes I did align it, it was extremely hard to b/c that position doesn't obey position scripts))

Leg Up (with mithosanimation) - I did edit the SexiS behaviors to make his intro work almost everytime though. It looks nice working as intended.

 

 

EVERYthing else is now a Non-replacer,...they have their own positions, and stages numbers ect. I actually added a stage to each the Standing , and to the On back animations. Also discarded the acyclic intro on my former replacers, and now the first animation is view able indefinitely. ( Like the Boobjob )

 

I have tested and aligned many of my animations better than previously. The only animation not alinged (for me) is the Arrok_Sidepostion I think its animation 19.  Reason is I plan to replace it soon (probably gonna be one of my last replacers), since I improved and aligned the sideposition replacing the original MLA.  Theres really no need for 2 sidepositions.

 

I think Cupid has a total of 27 positions with this plugin (definitely feels bigger).

 

 

Installation;

 

Just merge data folders, but please Back up your Data. Because I am new to the CK and papyrus,...and you can bet I wont know much more than you about a problem. I will try to help, but I don't know much.

 

Generate FNIS for USERS - 100% Required  - along with SexiS and anything SexiS requires (SKSE ect.)

 

 

 

 

Download;

                                                                                                                                                                                                                                           

 

 

   

 

 

 

download.png
Arrok Sexis Extender

 

v1.1

 

 

 

                                                                                                                                                                                                                                          

 

Updates;

 

 

4/7/2013 : v1.1 - Added New BBP Doggystyle Position

 

4/5/2013 : v1.0 - Release

 

                                                                                                                                                                                                                                           

 

I've been working on this for a few days now in order to build a foundation for me to animate without limits (like replacers).  So I haven't been animating much due to the time-consuming nature of scripting and testing ect. It feels good to be done with it,...and I'd like to thank DDproductions83 for helping me get started scripting.

 

                                                                                                                                                                                                                                          

 

 

 

 

 

 

                                                                                                                        

 

 

SexiS Replacers:

 

 

 

 

 

Installation (for SexiS Replacers)

 

Simply merge the data folder from the .rar file with the data folder in your skyrim directory. 

 

​(Running FNIS is unnecessary when replacing animations) 

 

Note: Back up your SexiS folder in the skyrim/data/meshes/actors/character/animations directory in case you decide you want the original SexiS animations restored.

 

Uninstallation (for SexiS Replacers)

 

Overwrite the animations in your SexiS folder with those in your backup SexiS folder. Or simply redownload the original SexiS animation folder and overwrite the animation files.

 

 

 

SexiS Replacer Downloads: - All of these animations are in the BBP extension mod. 

 

BBP Boobjob (Boobjob replacer).rar

 

BBP Cowgirl (Cowgirl Replacer).rar

 

BBP Foreplay Animations (Missionary Replacer).rar          

 

BBP Standing Foreplay Animations (Fisting Replacer).rar  

 

BBP New Oral Animations (Improved) (Arrok Oral Replacer).rar

 

BBP Sideposition (Improved) (Sidefuck Replacer).rar

 

MithosSexAnimation.rar

 

BBP Blowjob&Handjob (Arrok Sideposition Replacer).rar

 

BBP Sideposition.rar

 

BBP Missionary (On Back Replacer).rar

 

BBP Standing Animations (Missionary Replacer).rar

 

4/7/2013 NEW! -But already included in SexiS Extension,....

 

BBP Doggystyle (On Back Replacer).rar

 

                                                                                                                                                                                                                                          

 

 

 

 

 

 

                                                                                                                       

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     _ /)      (_\  _

 /                        \

(            Y         \  \

(      o    / \     o  )  |

|    \                  /   |

 |    )       |      (  |   |

  \ /         .       \ /   /

  (                      )/

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I'm currently working on a blowjob/handjob animation with 1000 keys.  Meaning essentially that the animation will not loop for over 30 seconds. Hopefully Skyrim allows cyclic animations this long. I'll upload the first stage once I get it done. 

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I'm currently working on a blowjob/handjob animation with 1000 keys.  Meaning essentially that the animation will not loop for over 30 seconds. Hopefully Skyrim allows cyclic animations this long. I'll upload the first stage once I get it done. 

 

 

Awesome man, didn't think you would post your own thread so quick.

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Hi Arrok! Great animations!.

 

The "mithosexanimation" is what? I haven't seen a description. Thank you.

 

A rape animation made by mithos56. It replaces the leg up position. Its very detailed and includes an intro.

 

(intro may or may not play, as the intro system in SexiS is a tiny bit buggy. However, we are replacing animations here, and these animations being played are not intended by Cmod. So some minor position pairing problems may arise. Simply cycle back and forth through the animations if you have this problem.)

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I'm currently working on a blowjob/handjob animation with 1000 keys.  Meaning essentially that the animation will not loop for over 30 seconds. Hopefully Skyrim allows cyclic animations this long. I'll upload the first stage once I get it done. 

 

 

Awesome man, didn't think you would post your own thread so quick.

Yea, I was gonna wait a bit longer as well, but as people have pointed out its difficult to find all my replacers for new users. 

 

I was going to wait until I had like 10 animations, but if you think about it, each paired stage has 2 animations. There are 3-6 stages per position. So really I've made like:

 

6 positions (with avg 4 stages each) x 2 animations per stage =  around like 48 idle animations total

 

Thinking like that 6 positions seemed plenty for a thread.

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Feel free to request animations in this thread, or to point out problems with any uploaded animations.

 

Really? Can you make this animation (from oblivion)?

attachicon.gifSans titre 6.jpg

Thank you so much for your work anyway ; )

 

Sure, upload a pic of the "as far in as it goes" and a pic of "as far out as it goes" so I can make the motion accurate.  I'll make this a stage of the missionary position.

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BBP Blowjob Stage 1 preview:

 

Heres a sample of the new position I'm working on. Its a long loop, and it seems skyrim can handle very long animation loops.

 

Please report any major positional and alignment issues. 

 

It replaces stage 1 of the Arrok Sideposition (2nd to last position when cycling positions). Since I made an improved sideposition, I didnt think anyone would miss it.

 

currently working on stage 2 and 3 of BBP blowjob 

 

BBP Blowjob (Arrok Sideposition Replacer).rar

 

Edit: full replacer finished. Link in OP.

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Guest Devianza

Well I'm glad you started this thread because I realized I was missing one of the poses, the one where the male positions the female.

Pretty wicked pose.. its right up there with your cowgirl pose.

Oh and I finally found a UNP mod on Nexus that doesn't have a horrible seam issue, so now I'm using UNP but still haven't gone BBP due to the fear of bad seams, and most of my favorite clothing mods don't use it, yet. 





 

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much appreciation i believe you're due for these uploads, Arrok. You have my thanks, and the anim requested by "Aravis7" I would also like to see and since you're already graciously volounteered your time and effort to it I look forward to seeing what'cha got for us whenever you can get it to us. I don't have the time mysefl anymore to learn these things anymore so I can no longer get to a point of making what I want for myself so I kneel to those like yourself who do generously rot out the teeth of our (the community) silver spoon fed mouths....heh. ricky schroeder like a mofo, right!? Anyway. thanks!

 

   GermLoc

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This is great! Never saw a thread about making animations for sexis that replace or improve

the existing animations!

 

By the way, The rape animation ends when the guy is about to "enter" the girl or is there more

that just that? I ask since you said that especific animation might be a bit troublesome.

 

Cheers and good luck!

 

EDIT:

Sorry! Forgot that SexiS had hotkeys for advancing the animation in stages lol!

The animation Is working perfectly!

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hmm... I don't get it much and I'm not a modder but this basically replaces those sexis animation right?

 

Yes, this is exactly right. Just merge the data folders. The new animations I make are named the same as the ones I intend to replace. So when you merge folders, the original animations are overwritten. 

What mod exactly do these animations replace?

It doesn't replace a mod, it just replaces the animations from the SexiS mod with animations possessing BBP support, and more varied stages.

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BBP Blowjob Animations (Arrok Sideposition Replacer)

 

Ok, finished stages 2 and 3 

 

Its kinda like blowjob and handjob in one.  I think I'll count this as both, unless I get a lot of requests for a handjob only position.

 

Stage 1-3 : standing blowjob/handjob

 

Stage 4 : laying blowjob/handjob

 

Stage 5 : laying climax

 

 

Uploaded on OP.

 

Gonna be unavailable after this weekend until 1st week in April. I'll be back in 2 weeks.  I'd like to get the missionary, on back, and hugfuck animations done in April. 

 

I'll be here to respond for the next day or so. Enjoy!

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I had an animation suggestion/request, if you feel it is something you could do...it is similar body positioning at Mithos's, but not the same type of animation.

 

This also could be done in a aggressive (rape) style, if you wanted.

 

So the female is on her back, with a slightly elavated bum and the male is on his knees.

 

Stage 1/2 - Females right leg is over the males left shoulder, other leg is on the ground so female body is at a slight angle for this to work for stage 1 and 2. Male could be grabbing/holding the females leg with both hands while slowly thrusting.

 

Stage 3 - Females other leg is now over the males other shoulder (female no longer needed to be at an slight angle now) and the pace of thrusting increases with the male perhaps holding the hips or each leg of the female now.

 

Stage 4 - Male is now leaning forward slightly (no longer straight up and down), legs over both shoulders still, pace of the thrusting is faster/deeper as he gets close to climax.

 

Stage 5 - Same as Stage 5, except the standard slower, deep thrusts as he climaxes

 

 

Again this just just an idea, but I like the animations you have done so I wanted to come up with an idea to help,as I have 0 animation skill, lol

 

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I had an animation suggestion/request, if you feel it is something you could do...it is similar body positioning at Mithos's, but not the same type of animation.

 

This also could be done in a aggressive (rape) style, if you wanted.

 

So the female is on her back, with a slightly elavated bum and the male is on his knees.

 

Stage 1/2 - Females right leg is over the males left shoulder, other leg is on the ground so female body is at a slight angle for this to work for stage 1 and 2. Male could be grabbing/holding the females leg with both hands while slowly thrusting.

 

Stage 3 - Females other leg is now over the males other shoulder (female no longer needed to be at an slight angle now) and the pace of thrusting increases with the male perhaps holding the hips or each leg of the female now.

 

Stage 4 - Male is now leaning forward slightly (no longer straight up and down), legs over both shoulders still, pace of the thrusting is faster/deeper as he gets close to climax.

 

Stage 5 - Same as Stage 5, except the standard slower, deep thrusts as he climaxes

 

 

Again this just just an idea, but I like the animations you have done so I wanted to come up with an idea to help,as I have 0 animation skill, lol

I have a lot of the same ideas for the new "on back" animation I'm gonna do. Elevated female pelvis with male kneeling will definitely make it into one of the next few animations I make.

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I have downloaded this file BBP Cowgirl (Cowgirl Replacer).rar installed it correctly and run FNIS to update the new anims.. but somehow this animation makes the two of them slide trough the floor , any idea of what can be wrong or it is just me ...I have SIS and SCupid installed and SAdditcs also...

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