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LoversIdleAnimsPriority.esp with more enabled animations

!!!! totally outdated !!!!

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Outdated 1 hour after upload  :(  see http://www.loverslab.com/topic/14619-lovers-creatures-20/?do=findComment&comment=323011

In the new LoversCreatures2 all creatures have at least one free animation for new or renamed anis.

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!!!ONLY THE ESP!!!
If you want to add more animations, like renamed LoversMotionsNT and DeadraSutra anis, without loose LoversCreatures or New_and_improved_animation_project_2.4_-_Revised animations.
I enabled more animations in the esp and add all anis to the script.
In the script are only the LoversCreatures animations enabled!!! I don't want to mess around with Donkeys work. When gregathit allows, I can upload a version with improved_animation_project animations enabled in the script.

 

 

Why I did it.
I want all animations (LoversMotionsNT, LoversCreatures and New_and_improved_animation_project), so I renamed some MotionsNT animation and changed the script, test it and it works. So I renamed all MotionsNT anis and changed the whole script because I thought Donkey enabled extra animations for all creatures. But in game a lot of anis didn't work. After checking the esp, and recognise that only few creatures have extra/free animation numbers enabled, I add extra animation for all creatures, at least one more as I need to have space for new animation that perhaps are released in future.

 

!!!YOU MUST HAVE A CONSTUCTION SET START WITH OBSE if you want to change and save the script!!!!
To start CS with OBSE
Create a shortcut to obse_loader.exe. Right-Click on the new shortcut and choose Properties. When the Properties window opens look at the Shortcut tab. Find the line that says "Target:". Change the end of the line to add  -editor . It should look something like this:
E:Bethesda Softworks\Oblivion\obse_loader.exe" -editor
Click OK and you're done. This shortcut will now load OBSE and launch the CS.
You don't need the Construction Set Extender, but it's recommended. !!Use version 5.1 NOT 6.0 !!

 

The animation numbers

 

Numbers used by LoversCreatures anis or MotionNT (NT)
Numbers used by New_and_improved_animation_project_2.4_-_Revised
New/free numbers add by Donkey, add by me

 

 

201-Baliwog(NT),501,502;503,504
202-Bear(NT),601;602,603
203-Boar(NT),701;702,703
204-Clannfear(NT);801,802
205-Daedroth(NT);901,902
206-Deer;1001
207-Dog(NT),1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111;1112,1113,1114
208-Elytra(NT);1201,1202
209-Atronach Flame;1301,1302
210-Atronach Flesh;1401
211-Atronach Frost;1501
212-Gate Keeper(NT);1601,1602
213-Gost(NT);1701,1702
214-Gnarl Dementia(NT);1801,1802
215-Gnarl(NT);1901,1902
216-Goblin(NT),2001,2002,2003,2004;2005,2006
217-Grummit(NT);2101,2102
218-Horse,2201,2202;2203,2204
219-Hunger(NT);2301,2302
220-Imp(NT);2401,2402,2403
221-Jyggylad(NT);2501,2502
222-Landdreugh(NT),2601,2602;2603,2604
223-Lich(NT),2701,2702,2703,2704;2705,2706
224-Mehrunes Dagon(NT);2801,2802
225-Minotaur(NT),2901;2902,2903,2904,2905
226-Mountain Lion(NT);3001,3002,3003,3004,3005,3006,3007
227-Mud Crap(NT);3101,3102
228-Murk Dweller(NT);3201,3202
229-Ogre(NT);3301,3302
230-Rat(NT);3401,3402
231-Scamp(NT),3501,3502;3503,3504,3505
232-Skambles;3601
233-Sheep;3701
234-Skeleton(NT),3801,3802;3803,3804
235-Slaughterfish;3901
236-SpiederDaedra(NT);4001,4002
237-Spriggan;4101
238-StormAtronach;4201
239-Troll(NT);4301,4302
240-Will to the Wisp;4401
241-Wraith;4501
242-Xivilai,4601,4602,4603,4604,4605,4606,4607,4608,4609,4610,4611;4612
243-Zombie(NT),4701,4702,4703,4704,4705,4706;4707,4708
301-Hitode;4801
302-Mushroom;4901
303-Tentacle;5001

 

 

 

The Script for LoversCreatures in my esp

 

 

;Baliwog Original 201 new animations 501 --  600 SposGroup == 100

 

 if(me.ModelPathIncludes "\Baliwog\" == 1)
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 100
  SetFunctionValue 201
       ;elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 66
  ; SetFunctionValue 501
  ;elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 502
  ;elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 503
  ;elseif ( me.ModelPathIncludes "\Baliwog\" == 1 ) && iRandom <= 100
   ;SetFunctionValue 504
 endif
 

 

;@====================================================================================================@
;Bear Original 202 new animations 601 -- 700 SposGroup == 100
 
  if(me.ModelPathIncludes "\Bear\" == 1)
   set iRandom to GetRandomPercent
  endif

 

  if( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100
   SetFunctionValue 202
  ;elseif ( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 601
  ;elseif ( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 602
  ;elseif ( me.ModelPathIncludes "\Bear\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 603
 endif
 

 

;@====================================================================================================@
;Boar Original 203 new animations 701 -- 800 SposGroup == 100

 

 if( me.ModelPathIncludes "\Boar\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Boar\" == 1 ) && iRandom <= 100
   SetFunctionValue 203
  ;elseif ( me.ModelPathIncludes "\Boar\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 701
  ;elseif ( me.ModelPathIncludes "\Boar\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 702
  ;elseif ( me.ModelPathIncludes "\Boar\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 703
 endif
 

 

;@====================================================================================================@
;Clan Fear Original 204 new 801 to 900 SposGroup == 100
 if( me.ModelPathIncludes "\Clannfear\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100
   SetFunctionValue 204
  ;elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 801
  ;elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 802
 endif
 

 

;@====================================================================================================@
;Daedroth Original 205 new 901 to 1000 SposGroup == 100

 

 if( me.ModelPathIncludes "\Daedroth\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Daedroth\" == 1 ) && iRandom <= 100
   SetFunctionValue 205
  ;elseif ( me.ModelPathIncludes "\Daedroth\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 901
  ;elseif ( me.ModelPathIncludes "\Daedroth\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 902
 endif
 

 

;@====================================================================================================@
;Deer Original 206 new 1001 to 1100 SposGroup == 100

 

 if( me.ModelPathIncludes "\Deer\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Deer\" == 1 ) && iRandom <= 100
   SetFunctionValue 206
 ;elseif( me.ModelPathIncludes "\Deer\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1001
 endif
 

 

;@====================================================================================================@
;Dog Original 207 new 1101 -- 1200 SposGroup == 100
 
 if(me.ModelPathIncludes "\Dog\" == 1)
  set iRandom to GetRandomPercent
 endif

 

 if (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100
  SetFunctionValue 207
 ;elseif(me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 17
 ; SetFunctionValue 1101
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 25
 ; SetFunctionValue 1102
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 33
 ; SetFunctionValue 1103
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 42
 ; SetFunctionValue 1104
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 50
 ; SetFunctionValue 1105
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 58
 ; SetFunctionValue 1106
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 67
 ; SetFunctionValue 1107
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 75
 ; SetFunctionValue 1108
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 83
 ; SetFunctionValue 1109
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 92
 ; SetFunctionValue 1110
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100
 ; SetFunctionValue 1111
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 93
 ; SetFunctionValue 1112
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100
 ; SetFunctionValue 1113 
 ;elseif (me.ModelPathIncludes "\Dog\" == 1) && iRandom <= 100
 ; SetFunctionValue 1114
 endif
 

 

;@====================================================================================================@
;Elytra Original 208 new 1201 to 1300 SposGroup == 100

 

 if( me.ModelPathIncludes "\Elytra\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Elytra\" == 1 ) && iRandom <= 100
   SetFunctionValue 208
  ;elseif ( me.ModelPathIncludes "\Elytra\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1201
  ;elseif ( me.ModelPathIncludes "\Elytra\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1202
 endif
 

 

;@====================================================================================================@
;FlameAtronach Original 209 new 1301 to 1400 SposGroup == 100

 

 if( me.ModelPathIncludes "\FlameAtronach\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\FlameAtronach\" == 1 ) && iRandom <= 100
   SetFunctionValue 209
  ;elseif ( me.ModelPathIncludes "\FlameAtronach\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1301
  ;elseif ( me.ModelPathIncludes "\FlameAtronach\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1302
 endif
 

 

;@====================================================================================================@
;Fleshatronach Original 210 new 1401 to 1500 SposGroup == 100

 

 if( me.ModelPathIncludes "\FleshAtronach\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\FleshAtronach\" == 1 ) && iRandom <= 100
   SetFunctionValue 210
 ;elseif( me.ModelPathIncludes "\FleshAtronach\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1401
 endif
 

 

;@====================================================================================================@
;Frostatronach Original 211 new 1501 to 1600 SposGroup == 100

 

 if( me.ModelPathIncludes "\FrostAtronach\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\FrostAtronach\" == 1 ) && iRandom <= 100
   SetFunctionValue 211
 ;elseif( me.ModelPathIncludes "\FrostAtronach\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1501
 endif
 

 

;@====================================================================================================@
;GateKeeper Original 212 new 1601 to 1700 SposGroup == 100

 

  if(me.ModelPathIncludes "\GateKeeper\" == 1)
   set iRandom to GetRandomPercent
  endif

 

  if( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 100
   SetFunctionValue 212
  ;elseif ( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1601
  ;elseif ( me.ModelPathIncludes "\GateKeeper\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1602
 endif
 

 

;@====================================================================================================@
;Ghost Original 213 new 1701 to 1800 SposGroup == 100

 

 if( me.ModelPathIncludes "\Ghost\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Ghost\" == 1 ) && iRandom <= 100
   SetFunctionValue 213
  ;elseif ( me.ModelPathIncludes "\Ghost\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1701
  ;elseif ( me.ModelPathIncludes "\Ghost\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1702
 endif
 

 

;@====================================================================================================@
;Gnarl Original 214 new Dementia 1801 to 1900 SposGroup == 100

 

 if( me.ModelPathIncludes "\Gnarl Dementia\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Gnarl Dementia\" == 1 ) && iRandom <= 100
   SetFunctionValue 214
  ;elseif ( me.ModelPathIncludes "\Gnarl Dementia\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1801
  ;elseif ( me.ModelPathIncludes "\Gnarl Dementia\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1802
 endif
 

 

;@====================================================================================================@
;Gnarl Original 215 new 1901 to 2000 SposGroup == 100

 

 if( me.ModelPathIncludes "\Gnarl\" == 1 )
       set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Gnarl\" == 1 ) && iRandom <= 100
   SetFunctionValue 215
  ;elseif ( me.ModelPathIncludes "\Gnarl\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1901
  ;elseif ( me.ModelPathIncludes "\Gnarl\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 1902
 endif
 

 

;@====================================================================================================@
;Goblin Original 216 New 2001 to 2100 SposGroup == 100
 if(me.ModelPathIncludes "\Goblin\" == 1)
  set iRandom to GetRandomPercent
 endif

 

 if (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 100
  SetFunctionValue 216
 ;elseif( me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 40
 ; SetFunctionValue 2001
 ;elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 60
 ; SetFunctionValue 2002
 ;elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 80
 ; SetFunctionValue 2003
 ;elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 100
 ; SetFunctionValue 2004
 ;elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 100
 ; SetFunctionValue 2005
 ;elseif (me.ModelPathIncludes "\Goblin\" == 1 ) && iRandom <= 100
 ; SetFunctionValue 2006
 endif
 

 

;@====================================================================================================@
;Grummite Original 217 new 2101 to 2200 SposGroup == 100

 

 if( me.ModelPathIncludes "\Grummite\" == 1 )
  set iRandom to GetRandomPercent
 endif

 

 if( me.ModelPathIncludes "\Grummite\" == 1 ) && iRandom <= 100
  SetFunctionValue 217
 ;elseif (me.ModelPathIncludes "\Grummite\" == 1 ) && iRandom <= 100
 ; SetFunctionValue 2101
 ;elseif (me.ModelPathIncludes "\Grummite\" == 1 ) && iRandom <= 100
 ; SetFunctionValue 2102
 endif
 

 

;@====================================================================================================@
;Horse Original 218 New 2201 -- 2300 SposGroup == 100

 

  if(me.ModelPathIncludes "\Horse\" == 1)
   set iRandom to GetRandomPercent
  endif

 

  if( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 100
   SetFunctionValue 218
  ;elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 66
  ; SetFunctionValue 2201
  ;elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2202
  ;elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2203
  ;elseif ( me.ModelPathIncludes "\Horse\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2204
 endif
 

 

;@====================================================================================================@
;Hunger Original 219 2301 to 2400 SposGroup == 100

 

 if( me.ModelPathIncludes "\Hunger\" == 1 )
   set iRandom to GetRandomPercent
  endif

 

  if( me.ModelPathIncludes "\Hunger\" == 1 ) && iRandom <= 100
   SetFunctionValue 219
  ;elseif( me.ModelPathIncludes "\Hunger\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2301
  ;elseif( me.ModelPathIncludes "\Hunger\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2302
 endif
 

 

;@====================================================================================================@
;Imp Original 220 new 2401 to 2500 SposGroup == 100
 
  if(me.ModelPathIncludes "\Imp\" == 1)
   set iRandom to GetRandomPercent
  endif
 
  if( me.ModelPathIncludes "\Imp\" == 1 ) && iRandom <= 100
   SetFunctionValue 220
  ;elseif ( me.ModelPathIncludes "\Imp\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2401
  ;elseif ( me.ModelPathIncludes "\Imp\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2402
 endif

 

;@====================================================================================================@
;Jyggylag Original 221 new 2501 to 2600 SposGroup == 100

 

 if( me.ModelPathIncludes "\Jyggylag\" == 1 )
   set iRandom to GetRandomPercent
  endif

 

  if( me.ModelPathIncludes "\Jyggylag\" == 1 ) && iRandom <= 100
   SetFunctionValue 221
  ;elseif( me.ModelPathIncludes "\Jyggylag\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2501
  ;elseif( me.ModelPathIncludes "\Jyggylag\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2502
 endif
 

 

;@====================================================================================================@
;LandDreugh Original 222 new 2601 -- 2700 SposGroup == 100

 

  if(me.ModelPathIncludes "\LandDreugh\" == 1)
   set iRandom to GetRandomPercent
  endif

 

  if( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 100
  SetFunctionValue 222
  ;elseif ( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 66
  ; SetFunctionValue 2602
  ;elseif ( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2601
  ;elseif ( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2603
  ;elseif ( me.ModelPathIncludes "\LandDreugh\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2604
 endif
 

 

;@====================================================================================================@
;Lich Original 223 new 2701 - 2800 SposGroup == 100

 

  if(me.ModelPathIncludes "\Lich\" == 1)
   set iRandom to GetRandomPercent
  endif

 

  if( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 100
   SetFunctionValue 223
  ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 40
  ; SetFunctionValue 2701
  ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 60
  ; SetFunctionValue 2702
  ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 80
  ; SetFunctionValue 2703
  ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2704
  ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2705
  ;elseif( me.ModelPathIncludes "\Lich\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2706
 endif
 

 

;@====================================================================================================@
;MehrunesDagon Original 224 new 2801 to 2900 SposGroup == 100

 

 if( me.ModelPathIncludes "\MehrunesDagon\" == 1 )
   set iRandom to GetRandomPercent
  endif

 

  if( me.ModelPathIncludes "\MehrunesDagon\" == 1 ) && iRandom <= 100
  SetFunctionValue 224
  ;elseif ( me.ModelPathIncludes "\MehrunesDagon\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2801
  ;elseif ( me.ModelPathIncludes "\MehrunesDagon\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2802
 endif
 
 
;@====================================================================================================@
;Minotaur Original 225 2901- 3000 SposGroup == 100

 

  if(me.ModelPathIncludes "\Minotaur\" == 1)
   set iRandom to GetRandomPercent
  endif
 
  if( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 100
   SetFunctionValue 225
  ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2901
  ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 2902
  ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 67
  ; SetFunctionValue 2903
  ;elseif( me.ModelPathIncludes "\Minotaur\" == 1 ) && iRandom <= 67
  ; SetFunctionValue 2904
 endif
 

 

;@====================================================================================================@
;MountainLion Original 226 new 3001 to 3100 SposGroup == 100

 

  if(me.ModelPathIncludes "\MountainLion\" == 1)
   set iRandom to GetRandomPercent
  endif

 

  if ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100
   SetFunctionValue 226
  ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3001
  ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3002
  ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3003
  ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3004
  ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3005
  ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3006
  ;elseif ( me.ModelPathIncludes "\MountainLion\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3007
 endif

 

 

 

;@====================================================================================================@
;MudCrab Original 227 new 3101 to 3200 SposGroup == 100

 

 if( me.ModelPathIncludes "\MudCrab\" == 1 )
   set iRandom to GetRandomPercent
  endif
  
  if ( me.ModelPathIncludes "\MudCrab\" == 1 ) && iRandom <= 100
   SetFunctionValue 227
  ;elseif ( me.ModelPathIncludes "\MudCrab\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3101
  ;elseif ( me.ModelPathIncludes "\MudCrab\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3102
 endif
 

 

;@====================================================================================================@
;MurkDweller Original 228 new 3201 to 3300 SposGroup == 100

 

 if( me.ModelPathIncludes "\MurkDweller\" == 1 )
   set iRandom to GetRandomPercent
  endif
  
  if ( me.ModelPathIncludes "\MurkDweller\" == 1 ) && iRandom <= 100
   SetFunctionValue 228
  ;elseif ( me.ModelPathIncludes "\MurkDweller\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3201
  ;elseif ( me.ModelPathIncludes "\MurkDweller\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3202
 endif
 

 

;@====================================================================================================@
;Ogre Original 229 new 3301 to 3400 SposGroup == 100

 

 if( me.ModelPathIncludes "\Ogre\" == 1 )
   set iRandom to GetRandomPercent
  endif
  
  if ( me.ModelPathIncludes "\Ogre\" == 1 ) && iRandom <= 100
   SetFunctionValue 229
  ;elseif ( me.ModelPathIncludes "\Ogre\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3301
  ;elseif ( me.ModelPathIncludes "\Ogre\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3302
 endif
 

 

;@====================================================================================================@
;Rat Original 230 new 3401 to 3500 SposGroup == 100

 

 if( me.ModelPathIncludes "\Rat\" == 1 )
   set iRandom to GetRandomPercent
  endif
  
  if ( me.ModelPathIncludes "\Rat\" == 1 ) && iRandom <= 100
   SetFunctionValue 230
  ;elseif ( me.ModelPathIncludes "\Rat\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3401
  ;elseif ( me.ModelPathIncludes "\Rat\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3402
 endif
 

 

;@====================================================================================================@
;Scamp Original 231 new 3501 to 3600 SposGroup == 100

 

  if(me.ModelPathIncludes "\Scamp\" == 1)
   set iRandom to GetRandomPercent
  endif
 
  if( me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 100
   SetFunctionValue 231
  ;elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 66
  ; SetFunctionValue 2501
  ;elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3502
  ;elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 80
  ; SetFunctionValue 3503
  ;elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3504
  ;elseif (me.ModelPathIncludes "\Scamp\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3505
 endif
 

 

;@====================================================================================================@
;Shambles Original 232 new 3601 to 3700 SposGroup == 100

 

 if( me.ModelPathIncludes "\Shambles\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Shambles\" == 1 ) && iRandom <= 100
   SetFunctionValue 232
 ;elseif( me.ModelPathIncludes "\Shambles\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3601
 endif
 

 

;@====================================================================================================@
;Sheep Original 233 new 3701 to 3800 SposGroup == 100

 

 if( me.ModelPathIncludes "\Sheep\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Sheep\" == 1 ) && iRandom <= 100
   SetFunctionValue 233
 ;elseif( me.ModelPathIncludes "\Sheep\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3701
 endif
 

 

;@====================================================================================================@
;Skeleton Original 234 new 3801 to 3900 SposGroup == 100

 

  if(me.ModelPathIncludes "\Skeleton\" == 1)
   set iRandom to GetRandomPercent
  endif
 
  if( me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 100
   SetFunctionValue 234
  ;elseif (me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 66
  ; SetFunctionValue 3801
  ;elseif (me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3802
  ;elseif (me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3803
  ;elseif (me.ModelPathIncludes "\Skeleton\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3804
 endif
 

 

;@====================================================================================================@
;Slaughterfish Original 235 new 3901 to 4000 SposGroup == 100

 

 if( me.ModelPathIncludes "\Slaughterfish\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Slaughterfish\" == 1 ) && iRandom <= 100
   SetFunctionValue 235
 ;elseif( me.ModelPathIncludes "\Slaughterfish\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 3901
 endif
 

 

;@====================================================================================================@
;SpiderDaedra Original 236 new 4001 to 4100 SposGroup == 100

 

 if( me.ModelPathIncludes "\SpiderDaedra\" == 1 )
   set iRandom to GetRandomPercent
  endif
  
  if ( me.ModelPathIncludes "\SpiderDaedra\" == 1 ) && iRandom <= 100
   SetFunctionValue 236
  ;elseif ( me.ModelPathIncludes "\SpiderDaedra\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4001
  ;elseif ( me.ModelPathIncludes "\SpiderDaedra\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4002
 endif
 

 

;@====================================================================================================@
;Spriggan Original 237 new 4101 to 4200 SposGroup == 100

 

 if( me.ModelPathIncludes "\Spriggan\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Spriggan\" == 1 ) && iRandom <= 100
   SetFunctionValue 237
 ;elseif( me.ModelPathIncludes "\Spriggan\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4101
 endif
 

 

;@====================================================================================================@
;StormAtronach Original 238 new 4201 to 4300 SposGroup == 100

 

 if( me.ModelPathIncludes "\StormAtronach\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\StormAtronach\" == 1 ) && iRandom <= 100
   SetFunctionValue 238
 ;elseif( me.ModelPathIncludes "\StormAtronach\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4201
 endif
 

 

;@====================================================================================================@
;Troll Original 239 new 4301 to 4400 SposGroup == 100

 

 if( me.ModelPathIncludes "\Troll\" == 1 )
   set iRandom to GetRandomPercent
  endif
  
  if ( me.ModelPathIncludes "\Troll\" == 1 ) && iRandom <= 100
   SetFunctionValue 239
  ;elseif ( me.ModelPathIncludes "\Troll\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4301
  ;elseif ( me.ModelPathIncludes "\Troll\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4302
 endif
 

 

;@====================================================================================================@
;WillotheWisp Original 240 new 4401 to 4500 SposGroup == 100

 

 if( me.ModelPathIncludes "\WillOTheWisp\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\WillOTheWisp\" == 1 ) && iRandom <= 100
   SetFunctionValue 240
 ;elseif( me.ModelPathIncludes "\WillOTheWisp\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4401
 endif
 

 

;@====================================================================================================@
;Wraith Original 241 new 4501 to 4600 SposGroup == 100

 

 if( me.ModelPathIncludes "\Wraith\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Wraith\" == 1 ) && iRandom <= 100
   SetFunctionValue 241
 ;elseif( me.ModelPathIncludes "\Wraith\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4501
 endif
 

 

;@====================================================================================================@
;Xivilai Original 242 new 4601 to 4700 SposGroup == 100

 

  if(me.ModelPathIncludes "\Xivilai\" == 1)
   set iRandom to GetRandomPercent
  endif

 

  if( me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 100
   SetFunctionValue 242
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 17
  ; SetFunctionValue 4601
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 25
  ; SetFunctionValue 4602
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 33
  ; SetFunctionValue 4603
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 42
  ; SetFunctionValue 4604
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 50
  ; SetFunctionValue 4605
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 58
  ; SetFunctionValue 4606
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 67
  ; SetFunctionValue 4607
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 75
  ; SetFunctionValue 4608
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 83
  ; SetFunctionValue 4609
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 92
  ; SetFunctionValue 4610
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4611
  ;elseif (me.ModelPathIncludes "\Xivilai\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4612
 endif
 

 

;@====================================================================================================@
;Zombie Original 243 new 4701 to 4800 SposGroup == 100

 

  if(me.ModelPathIncludes "\Zombie\" == 1)
   set iRandom to GetRandomPercent
  endif

 

  if( me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 100
   SetFunctionValue 243
  ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 29
  ; SetFunctionValue 4701
  ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 43
  ; SetFunctionValue 4702
  ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 57
  ; SetFunctionValue 4703
  ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 71
  ; SetFunctionValue 4704
  ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 86
  ; SetFunctionValue 4705
  ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4706
  ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4707
  ;elseif (me.ModelPathIncludes "\Zombie\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4708
 endif
 

 

;@====================================================================================================@
;Hitode Original 301 new 4801 to 4900 SposGroup == 100

 

 if( me.ModelPathIncludes "\zzzLoversHitode\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\zzzLoversHitode\" == 1 ) && iRandom <= 100
   SetFunctionValue 301
 ;elseif( me.ModelPathIncludes "\zzzLoversHitode\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4801
 endif
 

 

;@====================================================================================================@
;Mushroom Original 302 new 4901 to 5000 SposGroup == 100

 

 if( me.ModelPathIncludes "\zzzLoversMushroom\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\zzzLoversMushroom\" == 1 ) && iRandom <= 100
   SetFunctionValue 302
 ;elseif( me.ModelPathIncludes "\zzzLoversMushroom\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 4901
 endif
 

 

;@====================================================================================================@
; Tentacle Original 303 new monster 5001 to 5100 SposGroup == 100
 
  if(me.ModelPathIncludes "\zzzLoversTentacle\" == 1)
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 100
   SetFunctionValue 303
 
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 100
 ; SetFunctionValue 1 
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 10
 ; SetFunctionValue 2
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 15
 ; SetFunctionValue 3
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 20
 ; SetFunctionValue 4
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 25
 ; SetFunctionValue 5
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 30
 ; SetFunctionValue 6
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 35
 ; SetFunctionValue 7
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 40
 ; SetFunctionValue 8
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 45
 ; SetFunctionValue 9
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 50
 ; SetFunctionValue 10
 ;elseif ( me.ModelPathIncludes "\zzzLoversTentacle\" == 1 ) && iRandom <= 100
 ; SetFunctionValue 5001
  endif
 

 

 

 

A Sample:

 

If you want to add the MotionsNT  Clannfear 204 ani. Rename the 4 Off anis in the meshes\creatures\Clannfear\IdleAnims\ani2 folder to 801 (e.g. 801_OffMotionx0.kf ), and rename the 4 Def anis in the meshes\characters\_male\IdleAnims\ani2 (e,g. 801_DefMotionx2.kf ), and rename the ini in the ini folder to 801_Motion.ini
Then put all in the right folders of your installed Oblivion.
Open the LoversIdleAnimsPriority.esp with the CS(OBSE) and change the script

;Clan Fear Original 204 new 801 to 900 SposGroup == 100
 if( me.ModelPathIncludes "\Clannfear\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 50
   SetFunctionValue 204
  elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100
   SetFunctionValue 801
  ;elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 802
 endif

 

 

If you have a third animation the script must look like this

 

;Clan Fear Original 204 new 801 to 900 SposGroup == 100
 if( me.ModelPathIncludes "\Clannfear\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 33
   SetFunctionValue 204
  elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 66
   SetFunctionValue 801
  elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100
   SetFunctionValue 802
 endif

 

If you like a animation more than the others and want to see this animation more often in game (e.g. play ani 801 to 50%) change the percent number.

 

;Clan Fear Original 204 new 801 to 900 SposGroup == 100
 if( me.ModelPathIncludes "\Clannfear\" == 1 )
  set iRandom to GetRandomPercent
 endif
 
 if( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 25
   SetFunctionValue 204
  elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 75
   SetFunctionValue 801
  ;elseif ( me.ModelPathIncludes "\Clannfear\" == 1 ) && iRandom <= 100
  ; SetFunctionValue 802
 endif

 

 

 

 

Save the esp (This may take 4 to 8 minutes!)

DOWNLOAD      don't use it with LoversCreatures2

LoversCreatures LoversIdleAnimsPriority.esp.7z

 

 

Credits:Unknown Japanese modders,Donkey,gregathit

Link to comment

Lovers stuff    

_____________________________________________________________________________________________________________

 

Lovers Futa replacers:   NOT LAPF !

Futa files: meshes\clothes\Lovers\

 

LightGUTS

http://www.loverslab.com/index.php?app=core&module=attach&section=attach&attach_id=16713

-------------------------------------------------------------------------------------------------------------------------------------------

 

Lovers Futa replacer: no bouncing butt: DM, DMRA, GUTS, HGEC-(S, M, L, LL, Manga, Fighter),

                                     with bouncing butt: FLL Body, manga thicker thighs narrower waist

Lovers Futa.7z   NOT LAPF !

-----------------------------------------------------------------------------------------------------------------------

 

Strapon

post-3205-0-54689200-1361853697_thumb.jpg

lovers black StaponV1.1.7z  NOT LAPF !

------------------------------------------------------------------------------------------------

 

Dildo

Not my stuff I found it in my folders

post-3205-0-91489100-1361853729_thumb.jpg

Stapon Set ups31570.7z  NOT LAPF !

-------------------------------------------------------------------------------------------------------------------------------------------

 

 NEW

LAPF black Strapon

 

default HGEC LAPF lowerbody (HGEC LL )

dildo patch default HGEC.7z

 

_________________________________________________________________________________________________-

 

Creatures replacers:  Horse, Zombie and full Vanilla creatures replacer.

 

 

moved to the Download section !   http://www.loverslab.com/files/file/276-creatures-replacers-with-dicks/

 

 

_______________________________________________________________________________________________________

 

LoversBitch Kennel Irons replacer:DMRA ( 2 versions Glossiness 10 and Glossiness 300)

 

now on the LoversBitch Gone Wild side  http://www.loverslab.com/files/file/128-loversbitch-gone-wild-131/
 

_______________________________________________________________________________________________________

 

Lovers CrowningIsle BBB replacer

 

 

Moved to download section. http://www.loverslab.com/topic/20041-lovers-crowningisle-bbb-replacer/?do=findComment&comment=468683

 

New Version ! more variations.

__________________________________________________________________________________________________________

 

 

The NO MBP Versions moved to the download section

Immoral Sisters   NEW

http://www.loverslab.com/topic/19847-no-mbp-lovers-immoral-sisters-103/

BravilUnderground

http://www.loverslab.com/topic/19842-no-mbp-bravil-underground-v096-final-edition/

ImmoralGuards

http://www.loverslab.com/topic/19844-no-mbp-lovers-immoral-guards-101g-1/

 

 

 

 

Link to comment

Modder resources

(OK it's not really Lovers stuff but I don't want to make a extra topic in "Downloads - Oblivion Adult & Sex Mods ". I want all my stuff at one place.)

__________________________________________________________________________________________________

MolagBal Statue (2 versions)

 

moved to download section  http://www.loverslab.com/files/file/279-fejeenas-different-resources/

 

********************************************************************************************************************************************

Other stuff

_________________________________________________________________________________________________

 

Bitch Tattoo V4 and V5

 

moved to download section http://www.loverslab.com/files/file/280-wearable-tattoos-and-body-writings/

 

 

________________________________________________________________________________________________________________

 

Wearable Whore Tattoos   Body Writing Mod

 

moved to download section  http://www.loverslab.com/files/file/280-wearable-tattoos-and-body-writings/

___________________________________________________________________________________________________________________

 

Whore Tattoo dds file with  no Background/Body texture.

 

moved to download section http://www.loverslab.com/files/file/279-fejeenas-different-resources/

Link to comment
  • 2 months later...

New:

Lovers Futa replacer: no bouncing butt: DM, DMRA, GUTS, HGEC-(S, M, L, LL, Manga, Fighter),

                                     with bouncing butt: FLL Body, manga thicker thighs narrower waist

Link to comment
  • 3 weeks later...
  • 4 weeks later...

Having some problems with the No MBP Underground.  CTD after loading a saved (initial starting area) game.
 
I did a complete clean install of Oblivion. Slave trader works fine until I add Bravl Underground.  I am getting no conflicts in the list from OBMM.

This is my load order:

 

 

Oblivion.esm
Beautiful People 2ch-Ed.esm
Lovers with PK.esm
LoversCreature.esm
DLCShiveringIsles.esp
Cazy Hairs.esp
Colourwheels Sexy Oblivion OverHaul.esp
VipCxj_HighHeels.esp
VipCxjHHTest.esp
Nephs Stock Shoes Real High Heels.esp
Alternative Start by Robert Evrae.esp
RedguardFemale.esp
SetBody.esp
Lovers with PK.esp
LoversCreature.esp
LoversSlaveTrader.esp
LSTaddonoutH.esp
LSTBravilUnderground.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp

 

 

I got the folders for the LBitch but not the .esp installed. Installed all the req's for everything.. Double checked that! :-)

 

Could you advise? Please!

Link to comment

Slave Trader and BravilUnderground need no meshes and textures except of LoversBitch. (and all Lovers Stuff)

The Add on need the sound,meshes and texture Folders (Version 1.3 = 3 Downloads "esp sound readme V1.3" , meshes v1.3 and textures v1.3) And in the "esp sound readme V1.3" file is the "my horse" Folder! inside are a meshes and texture Folder you must copy in your Data Folder. Because  you use the LSTaddonoutH.esp  H = my horse. The esp without H use vanlla horses.

Link to comment

If your game works without BravilUnderground, and the Lovers Sex work then you have all you need.

BravilUnderground need Lovers with PK (v96v2 is Ok) with Base Pack, LoversCreature2, LoversBitch meshes/textures, OBSE, Pluggy, OBlivion SI Version and of course SlaveTrader. That is all , no other Lovers Mods required.

 

Don't know why your game doesn't like BravilUnderground. I check the esp with Tes4Edit and sort in game test.

Link to comment

mem4ob4, Thank you for this message. I was already desperate, whether there is something wrong in the mod. "I changed only races, eyes and hair to vanilla, what could I have done wrong? It's the same as the original."

Yea! it works. I must not kill me out of Frustration. :) 

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Well, it HAS happened before.  Sometimes I need to pull my head FULLY out of my own ass and look around.

 

I am currently doing a complete re-install, and starting from scratch. Again.

 

Newest LST... check. I had that.

 

EDIT:

 

After several attempt with a complete re-install of Oblivion, I figured out why Bravil Underground was crashing.

 

 

Failure to update to latest patch after installing Shiver Isle. <3rd degree facepalm>

 

Your mod works just dandy. And I thank you for your work, and for your patience in dealing with this old dude!

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  • 3 weeks later...

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