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SexoutNG - Outdated and Locked.


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#46
user29

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It's it's own actor. I do funny things with the scaling and I had to give it unique packages and factions.


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#47
astymma

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Oh heh, the new spore plant animations ONLY work for spore plants that use actorA and meshes/creatures/nvsporeplant/skeleton.nif.

 


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#48
astymma

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SexoutNG v2.6.75 Uploaded. Contains ant and nightstalker basic support. Contains new Spore Plant animations, list and creature.


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#49
ChancellorKremlin

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First time I'm updating this in a LONG time, but Astymma - maybe you should remove the Beta: New Thread link in the download page as I don't think it is still used?
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#50
user29

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Yeah, I'm going to be doing some work on breeder this weekend, so I'll update and report back then.


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#51
user29

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Spore plant doesn't reset it's animation after sex unless I talk to it.


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#52
astymma

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Spore plant doesn't reset it's animation after sex unless I talk to it.

 

Sigh, it's like I thought... the reset fix was only working for me.

 

What I tried was this:

Extracted mtidle.kf  from sporeplant folder in meshes bsa.

Put it in the idleanims folder inside the sporeplant folder.

Edited the kf so the root node stated "SpecialIdle" instead of "Idle".

Assigned it as a special idle to an Idle Animation with the conditions of having no actor A or actor C tokens in inventory.

 

Can you let me know if clicking on the NPC in the console and typing either "evp" or "pickidle" fix them like talking to them does?

 

Any other ideas?


 


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#53
astymma

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First time I'm updating this in a LONG time, but Astymma - maybe you should remove the Beta: New Thread link in the download page as I don't think it is still used?

 

updated with change...
 


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#54
user29

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That's a no on evp and pickidle.

 

However like I said originally, disabling, and then reenabling it did fix it.


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#55
astymma

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That's a no on evp and pickidle.

 

However like I said originally, disabling, and then reenabling it did fix it.

 


Yeah I noticed that talking to it, shooting it and/or disable/enable/resurrect all work. My solution worked for me (the mtidle thing) but it appears that because the spore plant is special (can't move) it kind of designed with no special anims and apparently the game engine doesn't like mod added specials. It plays its normal idles just fine (attacks and mtidle). It just seems to refuse to return to mtidle after sexout handles it.


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#56
Halstrom

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That's a no on evp and pickidle.

 

However like I said originally, disabling, and then reenabling it did fix it.

 


Yeah I noticed that talking to it, shooting it and/or disable/enable/resurrect all work. My solution worked for me (the mtidle thing) but it appears that because the spore plant is special (can't move) it kind of designed with no special anims and apparently the game engine doesn't like mod added specials. It plays its normal idles just fine (attacks and mtidle). It just seems to refuse to return to mtidle after sexout handles it.

If it helps any I noticed my offspring Spore plant that were cloned off the originals do seem to move very slowly or during wait even though I have their movement speed at 0 like their kin.


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#57
astymma

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That's a no on evp and pickidle.

 

However like I said originally, disabling, and then reenabling it did fix it.

 


Yeah I noticed that talking to it, shooting it and/or disable/enable/resurrect all work. My solution worked for me (the mtidle thing) but it appears that because the spore plant is special (can't move) it kind of designed with no special anims and apparently the game engine doesn't like mod added specials. It plays its normal idles just fine (attacks and mtidle). It just seems to refuse to return to mtidle after sexout handles it.

If it helps any I noticed my offspring Spore plant that were cloned off the originals do seem to move very slowly or during wait even though I have their movement speed at 0 like their kin.

 


Well it's not a big issue but I'll keep hammering at it when I get a moment. Maybe something like the resetai token I use in SmallerTalk?


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#58
user29

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Since you said damaging it will reset it, why not just tick a point of health off of it and then heal it?


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#59
astymma

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Since you said damaging it will reset it, why not just tick a point of health off of it and then heal it?

 


I don't think it being harmed does the reset but the act of switching to combat mode... hmm maybe setalert..

 

EDIT: aha that works, setalert 1 followed by setalert 0 resets it nicely... will add that to the next release as a fix


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#60
DoctaSax

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Hey astymma
I was wondering if any recent changes might interfere with the fSurface stuff. I have a lot of quest stage result scripts fine-tuning sex positioning on a particular bed, something I put together ages ago really, and now none of it seems to work anymore.

For example, I had:
Spoiler


Which used to end up like this: Attached File  202.jpg   69.67KB   220 downloads
But not anymore. Holding the values in a separate quest script doesn't cut it either:
Spoiler


even though I can see those values are set using sqv. They're just not copied to NG anymore apparently. Attached File  ScreenShot465_.jpg   66.6KB   191 downloads
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