Re: The "Sexiness" percentile.
I don't know how much bearing the "sexiness" percentile factors into anything used in any part(s) of the mod or its plugins at present; but, if it has any bearing on anything now or in the future, I'd like to suggest that the number shouldn't be affected by non-clothing-related modifiers provided by perks like Toughness, Masochism, and the DR implant from the clinic.
Since it is (I presume) supposed to reflect a reduction in how, "sexy," one appears compared to a nude body, it also occurred to me that becoming less, "sexy," as a result of piercings (or other jewelry/non-concealing decoration, such as berets and caps) which granted minor DR bonuses seemed a bit counterintuitive-- but, getting into that degree of complication might be left to tinkering with the Clothing Evaluator mod-- if there is/will be any interoperability between that mod and the, "sexiness," percentile.
It occurs to me that, "sexiness," is really much more a product of design than function-- burlap slave rags that cover you from neck to knee are just not as, "sexy," regardless of how little armor protection they afford, as the Lady Death armor set (IMO). Perhaps, at some point, that can all be customizeable by the player through the clothing evaluator (I really like the promise of that plugin-- can you tell?)
Again, I don't even know if or how the, "sexiness," percentile is used in any code in any associated plugin. If it's just shown as a, "fun fact," or is just there in case anyone ever decides to implement it for anything (like the sexual experience level number), all of this is moot, and I apologize for the interruption. I simply happened to notice, today, that, after my character had had all of her equipment taken at Fortification Hill, her, "sexiness," score was pegged at 48%, with and without the Slave Corset she was given. The only explanation I could imagine for her nude body having such a low score was the unremoveable, "armor," which her conditioning, the Masochism perk and the implant represented.