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I just did some more bug testing since you seem like a nice guy :)

 

In general I didn't test BBB lower bodies because I'm not interested in them because Growlf's resize mod messes them up (as you just found out), but I think I went through everything else:

 

HGEC > Round Ass > Original Lower Body - lower body is invisible

HGEC > ? > ? > Other Upper Body > Next > RA H-Cup - upper body is invisible

HGEC > ? > ? > Other Upper Body > Next > RA K-Cup - upper body is invisible

DMRA > Tuned > Original Lower Body - Shows default body instead

DMRA > Next > Suicup2 - "Default Message Text" box, can click "OK" to exit.

Next > Growlf - Might want to swap Mega and XXL in list to go from smaller to larger

Next > THEC > Original > Original Lower Body - Uses default lower body instead

Next > THEC > A-Cup > Original Lower Body - Uses default lower body instead

Next > THEC > B-Cup > Original Lower Body - Uses default lower body instead

Next > Speedbuster > SPB11 Nise Chi Chi(HGEC) - Goes to HGEC lower and upper body selection menu

 

In General - Instead of picking between BBB and non-BBB lower body in another menu, how about select between

 

original lower body

original lower body - BBButt

fighter lower body

fighter lower body - BBButt

small lower body

small lower body - BBButt

etc

 

all on the same one or two pages? To select between only two options (BBB or not BBB) a whole new menu page doesn't seem to be needed.

 

HGEC - If you ever change your mind and use the back button, the lower body selection is ignored and the default lower body is used. I forgot to test this on the DMRA or other body types.

 

Next > Next > More Styles - Suggest just using another "Next", or maybe label nexts as "Next1", "Next2", "Next3", etc.

 

Selecting "Next" in general - Perhaps place Next, Back, Reset at top of menu so mouse doesn't have to be moved to dig through many menus.

 

I hope this helps!

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I hope this helps!

 

It does!

 

Thanks for all of the bug testing.

 

I was unable to replicate most of the mesh issues you mentioned until I used the "main" button.

 

For the moment, the back button and main button are effectively broken. It appears that my (newish) breadcrumb array is on strike and refusing to do its job. I'll need to poke around in the script and find out what it's angry about.

 

For the bb butts options, one solution might be a pair of plugins that disable that menu item and default either to bb butts or no bb butts. A major issue with the upcoming version is menu bloat. As the number of body styles and combinations has increased, so have the number of clicks required to reach your menu selection.

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Thanks' date=' I'll try to install Blender some time soon and try it out. I never use any BBB Butts mods for exactly this reason, I posted about it on a comment on Growlf's mod on Nexus even :) .

[/quote']

 

The newer versions are still pretty buggy when it comes to Nifs, so for Oblivion modding you'll want to use this version.

 

http://oblivion.nexusmods.com/mods/12248

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Thanks' date=' I'll try to install Blender some time soon and try it out. I never use any BBB Butts mods for exactly this reason, I posted about it on a comment on Growlf's mod on Nexus even :) .

[/quote']

 

The newer versions are still pretty buggy when it comes to Nifs, so for Oblivion modding you'll want to use this version.

 

http://oblivion.nexusmods.com/mods/12248

 

Those who are looking for a really easy all in one setup the portable option for 2.49 is really easy to install and get cracking with: http://oblivion.nexusmods.com/mods/40980

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Bug report for internal testing version 1.09:

 

-I like how you adapted the Mega Manga cup to the HGEC, but you forgot to change the hands (HGEC hands don't align with the Mega Manga top :-/), also the skin lighting is off, making the upperbody seem mismatched with the lowerbodies. I'm not sure if you can fix this or not but I thought I'd comment on it.

 

-The manga wide lowerbody (both in the DMRA menus and in the HGEC ones) has the same lighting issues as the Mega Manga upperbody, where they look mismatched with other lower/upper bodies. Strangely enough when you use them together they actually look good (they have the same lighting properties) which makes me think that they were made for each other. You should give the option for all DMRA upperbodies to have the manga wide lowerbody.

 

-Manga wide lowerbody has something wrong with the BB butt. PLEASE LOOK AT THIS! I'm not sure what is wrong with it but it's off, it tears somewhat during animations.

 

-DMRA natural still doesn't have a BB butt option.

 

-RA H cup, and RA K cup appear both in the HGEC menus, and in the DMRA menus. Redundant.

 

-THEC bodies: the upperbodies lighting doesn't match some of the lowerbodies, causing them to look mismatched. Again, I'm not sure if you can fix this but I thought I'd mention it.

 

-THEC pregnant (all bodies): The feet have texture problems, causing them to turn weird colors like brown.

 

-Pregnant 3rd trimester: Has skeleton hands... looks creepy as fuck. No seriously go look at it.

 

-No bouncing butt for cloven hoof/horse hoof lowerbodies.

 

-Don't forget to include the hoof/cloven hoof textures in final release, it wasn't in the version you gave me.

 

----------------------------------

 

That's it for now. Good job man, you've done a ton of work.

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Bug report for internal testing version 1.09:

 

That's it for now. Good job man' date=' you've done a ton of work.

[/quote']

 

Thanks for the bug report.

 

I think it's time for me to give the DMRA body style the same compatibility treatment that I've been giving HGEC.

 

So far I've found five distinct lower body styles with seams close enough to the original base that, with some minor tweaking, they and their upper bodies can be interchangeable.

 

Looks like I've got some vertex editing to do. (Thank the blender Gods for Magnet Snap)

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Those who are looking for a really easy all in one setup the portable option for 2.49 is really easy to install and get cracking with: http://oblivion.nexusmods.com/mods/40980

 

Here's what I tried...

 

Downloaded the version linked above, extracted to E:\Blender-40980

Copied weightpaint_kludge.py to E:\Blender-40980\Bin\Blender\.blender\scripts

Started Blender by double clicking E:\Blender-40980\X-Blender.exe

File > Import > Netimmerse/Gamebryo > selected E:\Blender-40980\femaleupperbody_UMK.nif (which I previously copied to that location)

Click Import Nif then click "Ok" without changing any settings

Right click on the model, then Ctrl-Tab

Click "Paint" then "Kludge"

File > Export > Netimmerse/Gamebryo > defaults to E:\Blender-40980\export.nif

Click "Export Nif/Kf" then click "Ok" without changing any settings

Exit Blender (it shows a "Blender has stopped working" error).

Rename export.nif to femaleupperbody.nif

Copy femaleupperbody.nif to my _Male folder, overwriting current file

Start Oblivion, take off clothes

 

The upper body is invisible. So it isn't working. I'm guessing I either need to change some of the default options or I need to install Blender the hard way. Any advice?

 

Thanks!

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Here's what I tried...

 

Downloaded the version linked above' date=' extracted to E:\Blender-40980

Copied weightpaint_kludge.py to E:\Blender-40980\Bin\Blender\.blender\scripts

Started Blender by double clicking E:\Blender-40980\X-Blender.exe

File > Import > Netimmerse/Gamebryo > selected E:\Blender-40980\femaleupperbody_UMK.nif (which I previously copied to that location)

Click Import Nif then click "Ok" without changing any settings

Right click on the model, then Ctrl-Tab

Click "Paint" then "Kludge"

[/quote']

 

Everything looks good until here

 

At this point, hit control tab again. This should take you back to object mode.

 

There should be two distinct objects. One is the mesh (the female upper torso). The other is the skeleton. (A jumble of dots and lines)

 

Notice which objects are outlined in pink (or entirely pink) and which are not. Pink means that the object is selected. Chances are that only the mesh is selected at this point.

 

Hit the 'A' key. That will probably deselect everything

Hit the 'A' key again. Now everything should be selected.

 

Go ahead and continue the export again.

 

Here are the Import and Export settings I use for most purposes:

 

 

 

 

YTW7i.png

 

Dh7Np.png

 

 

 

 

Blender stores preferences, view settings, etc in the save files. So I have attached a blank save file that contains my most commonly used settings for importing and exporting. Just double click on clean.blend to open blender with those settings.

 

I've also tweaked the kludge script a bit to make it more Growlf Resizing Mod friendly.

 

It now sets the OP 2 bone to a single, user selected, weight and then feathers the edges. It defaults to .1, which is pretty good for large breasts. For smaller busts, I recommend decreasing it to .05, or even .02.

 

Experiment, have fun. Heck, set it to 1 and see what happens.

 

*edit* Whoops. I accidentally attached the version that kept the OP3 bones intact. Grab this one instead.

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OK.

 

Release Candidate 1.10 is now live.

 

The new version is awesome... you fixed a lot of things.

 

Only problems I can find so far:

 

-Mega Manga cup hands still don't align properly.

 

-Weighting on the bouncing butt Manga wide lowerbody is still screwy (mesh tearing).

 

-Both Mega Manga upperbody, and the manga wide lowerbodies still have the skin lighting issue... can you fix this? Or am I just going to have to live with it?

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OK.

 

Release Candidate 1.10 is now live.

 

The new version is awesome... you fixed a lot of things.

 

Only problems I can find so far:

 

-Mega Manga cup hands still don't align properly.

 

-Weighting on the bouncing butt Manga wide lowerbody is still screwy (mesh tearing).

 

-Both Mega Manga upperbody' date=' and the manga wide lowerbodies still have the skin lighting issue... can you fix this? Or am I just going to have to live with it?

[/quote']

 

Crap. I thought I had fixed all of those problems.

 

I'll see what I can do.

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For this newest update' date=' when I'm activating BB Butts, do I just add the SetBody_BB.esp or do I use it instead of SetBody.esp? The readme is no help since it still says to replace the ini.

[/quote']

 

Sorry, I forgot to update the readme. My mistake.

 

The autosetbody.ini file replacement enables bb butts for the autosetbody.esp. By default, autosetbody selects only non-bb butts meshes when it assigns them to NPC's.

 

SetBody_BB.esp and SetbodyNoBB.esp are optional overrides that remove the bb options sub-menus on the set body spell.

 

SetBody_BB.esp defaults to bb butts when available.

 

SetbodynoBB.esp defaults to no bb butts.

 

Just drop one or the other into your data folder and activate it. Note, they must be loaded after setbody.esp.

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Absolutely brilliant.

I was getting so tired of manually setting bodies in-game.

My vote for Mod of the Year.

 

I'm glad you are enjoying it, although I can't claim credit for the concept of Autosetbody (r_basilico created the original version). This version has been extensively rewritten and expanded, and is far more customizable, but at the end of the day it all began with his original work.

 

Please let me know if you encounter any bugs. I've found a number of ... oddities since I posted R.C. 1.10, and I am certain there are far more in need of stomping that I have yet to encounter.

 

One question. Do you have any requests for autosetbody customization options? I've been thinking about adding additional size, race, and/or class based categories. Adding new categories is trivial. Populating them with bodies that make sense is a bit more tedious.

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One question. Do you have any requests for autosetbody customization options? I've been thinking about adding additional size' date=' race, and/or class based categories. Adding new categories is trivial. Populating them with bodies that make sense is a bit more tedious.

[/quote']

 

I think you have the right idea.

Basically set up parameters and have people check off what they like/dislike.

 

Personally, I like the version you have now.

Every woman in the Imperial City is a walking surprise package.

Even if you had a mod like CHSBHC clothing I probably wouldn't install it.

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The next logical step would be to create an auto-voice assigner.

Then every girl would look different and sound different as well.

 

But I'm only saying that since you seemed interested in improving and expanding this mod.

I'm not trying to be Mr. Hey-guys-this-mod-would-be-neat-now-get-to-work-on-it. :P

I'd even be willing to help.

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I'm finally ready to make my report :)

 

But first here's Ravensaw's "Huge" upper body, which is in-between "Rockets" and "Mega" in size, it wasn't in your 1.10 release. http://minus.com/lbf7BTZlMqkM67

 

So your "kludge" tool works for me, yay! But it works on some body types much better than others. From what I can tell, all the body types with huge breasts to start with work better than those that are smaller, or it might be coincidence based on how the original modders or you decided to weight paint, I'm not sure. For example, the over-sized Mega Oppai, Ravensaw's Rocket and Mega work really well, and no longer get the nipples of doom. But smaller ones like any of the DM variants I tested, or HFBH, result in a texture glitch and sharp edges.

 

While doing my testing of 1.06, I noticed that there was a glitch with Ravensaw's Rocket upper body. When used with Growlf's mod, the right boob got a lot bigger than the left. There must have been some glitch in how it was weight painted. You might be able to use this to better figure out how Growlf's mod works.

 

So with that in mind, here's Ravensaw's "Rocket" upper body from your 1.06 release with Growlf's mod set to Giant Double Melons:

http://minus.com/lbpyZcE9rFjkHF

 

Here's the same body from 1.06 after being put through your "kludge" tool (set to 0.100):

http://minus.com/l7yTKZyGdYJbS

 

The nipples of doom are gone on both sides! But the left side isn't affected by Growlf's mod at all. I set your "kludge" tool to 0.500 and here's the result at varying sizes, from smaller than default, to largest size:

 

Small Slender: http://minus.com/lVGw8GA8FP9WX http://minus.com/lswREIzlCNBGl

Small Firm: http://minus.com/lbi87kBBByiqR6 http://minus.com/lRy2WEtohPt0I

Normal Firm: http://minus.com/lbaTc84EXeDECE http://minus.com/lJGd6oamYB8dE

Large Firm: http://minus.com/lG62eA7TW2yuT http://minus.com/lb1V7OrZnploEv

Giant Firm: http://minus.com/lPgxwTVdLSGfl http://minus.com/lbe7020YboqaG9

Giant DMs: http://minus.com/lbqO6iBmt7RGoH http://minus.com/lbx3raYny2tQfL

 

As you can see it maintains good shape even when your kludge tool is set to an extreme value (0.500).

 

By the way, you fixed the right-side-only bug in your 1.10 release. :D

 

 

The smaller breasts didn't work this well. They had two problems, a texture glitch, and severe blockiness of the mesh.

 

Here's Speedbuster's 28a Double Melons before the kludge tool:

http://minus.com/lGdPQbvAmBgE0

 

And after the kludge tool:

http://minus.com/l6eAVk9UWUFTp

 

Notice the weird ring texture around the nipple / areola area. This happened on nearly all of the "small" boob upper bodies, but not the large ones.

 

Then when used with Growlf's tool (the above examples are default size)(your kludge tool was set to 0.100 for this) here's the result:

http://minus.com/lmJvVv0qM9wPj

 

Notice the blockiness under the right boob, its actually the same on the other side but the angle of the screenshot isn't correct to see it, and its blocky in other places as well. This also happens on the other DM or smaller upper bodies I tried.

 

Here's the nipple chain armor, size DM, from Apachii's Goddess Store, for comparison, set to the same Growlf size:

http://minus.com/lCF6UKB0sEpc8

 

 

Now for some 1.10 bugs that I found!

 

Ravensaw's Mega DM's have a glitch near the waist-seam, there's a hole in the mesh:

http://minus.com/lirRyYHikvPSq

 

Also when that same mesh is put through the kludge tool, it gets another hole/tear on the left side of the right boob:

http://minus.com/lbvJqCJlvKq4iG

http://minus.com/ll42CYuyEqbPA

 

There's also a number of cases where the BBB lower body is used when the non-BBB version of the mod for the lower body is specified, but I have to go back and actually write down which ones still.

 

 

And now for something funny (your kludge tool set to 1.000 and Growlf's mod set to Giant DMs with Ravensaw's largest):

 

http://minus.com/ljsXoIulfmPTq

 

:D:rolleyes:

 

 

Thanks for your mods and kludges!

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Thanks for your mods and kludges!

 

Thanks for the feedback and bug report.

 

I'm readying a fresh update' date=' but I haven't had much time to work on it.

 

On the mesh weighting side, I've spent quite a bit of time attempting different weighting strategies to find an approach that combines the animation quality I prefer with Growlf compatibility. I am sad to say that I have not yet found a solution that I am entirely happy with.

 

I just can't bring myself to give up the OP3 bone. Sorry.

 

Nevertheless, the 1.15 weighting should noticeably improve on the animation quality for both BBB and BB Butts. It is also much more compatible with Growlf's re-sizing mod than my prior efforts.

 

I've re-weighted and re-skinned all of the meshes, fixed a few bad seams, tweaked a few other meshes and am now engaged in a bug hunt. A long, nasty bug hunt. About one in ten of the meshes has been refusing to behave ever since I re-skinned them. Ah well, live and learn. On the plus side, most of the weird lighting issues are now resolved.

 

There's also a number of cases where the BBB lower body is used when the non-BBB version of the mod for the lower body is specified, but I have to go back and actually write down which ones still.

 

All lower body types will have both a BB and non-BB version in the next release.

 

So, look for a release in the next couple of days. Hopefully I'll have squashed the remaining bugs by then.

 

I'll also have a couple of variants of the kludge tool, if you or anyone else is interested.

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The next logical step would be to create an auto-voice assigner.

Then every girl would look different and sound different as well.

 

But I'm only saying that since you seemed interested in improving and expanding this mod.

I'm not trying to be Mr. Hey-guys-this-mod-would-be-neat-now-get-to-work-on-it. :P

I'd even be willing to help.

 

An auto-voice assigner is an interesting idea, but would really need to be a stand-alone mod.

 

Creating a lovers plug-in that randomized the voice used in sex acts should be fairly straightforward to create, but would require someone who knows their way around the lovers with PK system.

 

Outside of translations, I've not actually done any lovers modding, so it might take me a fair amount of time to track down the relevant scripts, understand their function, and then create an override to modify them.

 

I'll give it some thought once this beast of a mod is released.

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