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Remember the CTAddPose series of non-animated poses in Oblivion? Well, this is basically the same thing, but for Skyrim.

 

Based on the discussion in omega13's thread FNIS Hentai -repack-, without which I would have never learned about the monster rape poses available for FNIS. Mod has been uploaded with permission from the pose creator - speaking of which, Brainsperm hopes that everyone is enjoying his pose mods :)Permission has been granted to create a mod for Oden's set as well.

 

- Scope

This mod is a simple add-on to FNIS which incorporates loose static poses that were originally intended to overwrite the object animation files in the vanilla FNIS Idle Spell Add-On; the problem with that approach was that there are only 18 slots to overwrite in the vanilla spell and (as of the writing of this description) close to 70 loose poses and animations available. This mod is simply a standalone idle spell that should not conflict with other FNIS-based mods and makes all 81 animation/pose slots object animation slots.

 

I will be keeping an eye out for new loose poses/animations to incorporate into this mod, but I would appreciate any help in locating them. Just point me in the direction of where you found it and I'll go use my terrible Japanese to ask for permission.

 

- All credits and thanks go to:

fore - creator of Fores New Idles in Skyrim - FNIS

精子脳-さん - creator of the poses (http://brainsperm.blog.fc2.com/)

おでん大明神さん - creator of the poses (http://da-moment.ldblog.jp/)

diarawr - creator of Horny Dogs of Skyrim

Halofarm - creator of Pinup Poser S (http://mod.dysintropi.me/)

Bethesda - creators of Skyrim

 

- Requirements:

Fores New Idles in Skyrim - FNIS (http://skyrim.nexusmods.com/mods/11811)

SKSE (http://skse.silverlock.org/)

Horny Dogs of Skyrim (http://www.loverslab.com/topic/13014-horny-dogs-of-skyrim-husky-dog-wolf-deathhound/) (for the textures, don't need to activate the companion)

Dawnguard and Dragonborn DLCs (possibly, previous Skyrim updates already included the textures of some of the creatures into vanilla Skyrim, so you might not need the DLCs yet)

 

- Installation (If you're installing with NMM, make sure to go into its settings and uncheck "Don't extract ReadMe files" first):

1) Extract this archive into your Skyrim directory or install through a mod manager like NMM

2) Navigate to \skyrim\Data\tools\GenerateFNIS_for_Users\

3) Run "GenerateFNISforUsers.exe"

4) Click "Update FNIS Behavior"

 

- Use:

This mod is only for creating poses to take screenshots with, it basically just summons stuffed creatures to pose with and does not alter creature behavior in any way.

 

As of version 1.4 rings for selecting poses and applying poses to the PC will be automatically added to the inventory (if you lose the rings, open the console with the ~ key and type "Help [FNIS]" without the quotes for the item codes), while a spell to apply the poses to NPCs will appear in the Illusion category of the spell list. When applying poses, make sure to match the ring/spell to the corrospending select ring.

 

Two console commands to keep in mind are "tai" and "tfc"; tai will toggle AI, which prevents all NPCs from wandering away or starting combat (if they're already in combat use tcai to turn combat AI off, they'll remain in combat poses but won't continue swinging), while tfc lets you move the camera about freely. Note that NPCs who normally attack you won't accept the new idles for whatever reason, so just use them as background audience for your scenes.

 

Included with Brainsperm's collection are the "armor" props 3DMG and Ghost of Spriggan; to get these items just type into the console "player.additem xx0012C6" for the 3DMG and "player.additem xx000d66", "player.additem xx000d67", "player.additem xx000d68", and "player.additem xx000d69" for the Ghost of Spriggan tentacles (where xx is the respective mods' load order).

 

"FNIS EIS - Miscellaneous" is a "blank" mod with placeholders, it's there for you to add poses/animations that I do not have permission to upload without having to do it over and over again every time I update the other mods.

 

- Known Issues:

Skeleton: the poses were made using the default skeleton, so there are some minor alignment issues if you use a skeleton like XP32 and possibly others.

Body: the poses were made using CBBE and have room for breast sizes slightly larger than the default max weight for CBBE, but there will be clipping with customized bodies sporting large thighs/buttocks and/or breasts. Some of Oden's poses have bukkakke meant for slightly larger heads, so they will float a bit above standard heads, and his poses were made with UNP (with smaller breasts).

 

- Permissions:

Do whatever you want with this mod. 99.9% of it is the work of the fore and the pose creator(s) whose assets I've included. All I did was just the tedious stuff, so I'm not going to say what anyone can do with it. Naturally if you want to use individual assets for your own projects, you'll have to get permission from the creator(s) of said assets.

 

- Optional Files:

Nine solo erotic poses (just rename and toss into the FNISSpells_Ecchi folder): http://skup.dip.jp/up/up04179.zip

AnimObjects Ero Motion 1.7 (just rename and toss into whichever FNISSpells_Ero has free slots): http://www.loverslab.com/topic/11765-%E3%80%90poppo%E3%80%91anime-object-ero-motion-re-pack-version/


  • Submitter
  • Submitted
    02/02/2013
  • Category
  • Requires
  • Special Edition Compatible

 

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Have you added a new spell or we still have to use the FNIS spell ?

 

One more thing' date=' in your script folder there are only source scripts... is this normal ?

 

Thank you btw !

[/quote']

 

Whoops, no, that's not normal at all. Let me fix that.

 

And yes, there's a new spell under the Illusion category called "FNIS Ero".

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Ok i'll wait for your scripts...

 

I think this is why i can't find ero spells...

 

Alright, have separate download links for v0.2 and the missing scripts. I should update the FAQ to mention that, I arbitrarily decided to make FNIS spells Illusion spells because it seems more "lore friendly".

 

I mean, really, Illusion is about bending the wills of others, what's more will-bendy than being forced to dance (or have sex with a troll)?

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Some anims work, some anims crash the game for some reason. For example "page 1" anims one(Dog) and two(Dog) works, but anim three(Dog again) crashes the game.

I was trying those anims for player.

 

edit: but everything seems to be ok with NPC's. I think another PCEA conflict or something.

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Some anims work' date=' some anims crash the game for some reason. For example "page 1" anims one(Dog) and two(Dog) works, but anim three(Dog again) crashes the game.

I was trying those anims for player.

 

edit: but everything seems to be ok with NPC's. I think another PCEA conflict or something.

[/quote']

 

Hm, that is possible. I haven't tried using the PC exclusive animations option so I have no idea if that works at all, only tested it for conflicts with FNIS Spells, Zaz Animation Pack, and Pinup Poser. Have you already updated to the new version 3.4?

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Yep, but:

1) i'm using XP32's animation pack, not sure if it was updated to use PCEA 3.4(i remember i have seen something suspicious when installing the anim pack).

2) i'm still on FNIS 3.4beta

Going to try FNIS release version, usual PCEA not the anim pack, and follow this guide. It's for SexiS, but i hope it will help with other FNIS animation mods too.

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Yep' date=' but:

1) i'm using XP32's animation pack, not sure if it was updated to use PCEA 3.4(i remember i have seen something suspicious when installing the anim pack).

2) i'm still on FNIS 3.4beta

Going to try FNIS release version, usual PCEA not the anim pack, and follow this guide. It's for SexiS, but i hope it will help with other FNIS animation mods too.

 

Good luck with that, wish I knew enough about modding to do something on my end. Idly, does the base FNIS Idle Spell 3.3.2 work normally for you? I just followed fore's gui... hm. Hmm.

 

Edit: wait, no, nevermind, I thought there was a patch for the spell add-on that I forgot to apply, but realized that was for the behavior files, which I did apply. As I was going to say, I just followed fore's guide, so only difference between the scripts should be class names. If vanilla spells work and mine don't, the problem would likely be a misstep on my end.

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im so confused with this mod, i mean i got it to install ( i think ) but when i select a monster and then go select an NPC, both players just strike a pose and stands there... obviously i did something wrong, the animations doesn't work

i have the latest SKSE and i think i installed FNIS correctly since it gave no errors when updating that progamm thingy, please help!!

Link to comment

im so confused with this mod' date=' i mean i got it to install ( i think ) but when i select a monster and then go select an NPC, both players just strike a pose and stands there... obviously i did something wrong, the animations doesn't work

i have the latest SKSE and i think i installed FNIS correctly since it gave no errors when updating that progamm thingy, please help!!

[/quote']

 

By striking a pose do you mean the monster shows up normally and the NPC assumes the position, but no animation occurs? That would be normal behavior, since (I neglected to mention) they're all static poses so far. They're basically only for screenshot purposes (well, except for the last troll pose, which happens to be the same troll animation in AnimObjects Ero Motion v1.7).

 

Or do you mean it's just a completely unrelated pose to anything? Not sure why that would be happening in that case, assuming the FNIS tool updated behaviors properly.

Link to comment

im so confused with this mod' date=' i mean i got it to install ( i think ) but when i select a monster and then go select an NPC, both players just strike a pose and stands there... obviously i did something wrong, the animations doesn't work

i have the latest SKSE and i think i installed FNIS correctly since it gave no errors when updating that progamm thingy, please help!!

[/quote']

 

By striking a pose do you mean the monster shows up normally and the NPC assumes the position, but no animation occurs? That would be normal behavior, since (I neglected to mention) they're all static poses so far. They're basically only for screenshot purposes (well, except for the last troll pose, which happens to be the same troll animation in AnimObjects Ero Motion v1.7).

 

Or do you mean it's just a completely unrelated pose to anything? Not sure why that would be happening in that case, assuming the FNIS tool updated behaviors properly.

 

oh snap so their only screenshot purposes? oh darn i thought it was an actual animation mod... sorry

 

btw if i do a pose with the player i cant seem to see myself , only the top, i cant rotate or anything, how can you see the angles like in the pictures shown?

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oh snap so their only screenshot purposes? oh darn i thought it was an actual animation mod... sorry

 

btw if i do a pose with the player i cant seem to see myself ' date=' only the top, i cant rotate or anything, how can you see the angles like in the pictures shown?

[/quote']

 

Yeah, that's my fault. I should have written a clearer description from the start to avoid any confusion.

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Nice work' date=' this makes it so much easier :)

 

Btw, do you know when the mud crab is coming out? Been a long time already :/

[/quote']

 

Brainsperm just updated a new mudcrab pose just last night, but he has slowed down making poses for a while because of health issues (nothing serious, but very uncomfortable).

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They'll eventually be animations though right?

 

Hopefully, I know Brainsperm does mention it would be nice to do animations like Lovers, but that might be a bit much for him at the moment. It's possible there will be other modders who make loose animation files because they don't know or have the time to make standalone FNIS spells, in those cases I'll try to get permission to include them in this mod, but beyond that I can't really say.

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