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Refining existing lovers animations 1.3 u


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Guys, I am working towards revising the animation pack to remove all duplicates and basically bring everything up to use bbb. There are several animations that either could use a little work or just need bbb added. If any animators have time to mess with this just let me know.

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Would anyone here be willing to re-do some of the BBB on donkey's new anims?

 

The anims themselves are fine, and the BBB is okay on DMRA or smaller bodies, but it is utterly ridiculous on anything larger or anything with a BButt. Not the good kind of utterly ridiculous either, the bad kind with lots of clipping and mesh tearing/stretching.

 

I asked Grumpf to do it in a private e-mail, and he said he would but he hasn't gotten back to me in almost 3 weeks, so I think he is busy with CLS gold edition.

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Sorry, was a bit busy, true.

Shouldn't we start with a general catalogue of what will be interesting and then work from there? I'd help but first thing first, we'll need to agree on one skeleton.

 

The last animation I tried was too corrupted to worth saving, I think (and it's my opinion only) we need to make few basic ones then work on variations from there.

 

I use Max but I can export in other formats.

 

I also think we need to agree on one body type for male & female to avoid as much clipping as we can.

 

Several of my animations use differents "toys", is that something we can support or not? For G/G it's easy to admit the strapon can be bended but it could really be hurting if it's for a male :)

 

Sorry to be a pain in the ass (pun intended) but what do you think about the following plan guys?

 

 

1) We use DMRA BBB for all animations

2) We use male xxx for all animations

3) We use this nif as a SO for g/g

4) We use Coronera's skeleton

5) Our first work would be to have one good example for the following positions:

 

P1

P2

P3

P4

P5

etc.

 

We claim animations here so nobody else try to redo it and we avoid doubles.

 

6) Animations are in X phases of progression.

7) Animation length is X seconds precisely.

8) Sound is scripted, not inside the .kf

9) Facial expression is included in the .kf We use this .nif as the head.

 

 

Voilà voilà,

Grumpf.

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Is there a reason you are using Coronerra's skeleton and not Growlf's universal skeleton? Growlf's includes coronerra's plus other improvements.

 

DMRA is a logical choice as some play with smaller and some larger but I would think the majority use the HGEC H cup\DMRA.

 

Roberts muscular body or the normal one is probably the best choice as Roberts is pretty much "the" male body.

 

Are you making things for lovers or a separate sex system? If lovers then the format is already there with 4 offensive \ 4 defensive positions per sex act.

 

Again, if the animations are for lovers you are making loop animations for the most part and the lovers system allows users to custom set how long the loop runs before progression to the next position within that animation.

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Is there a reason you are using Coronerra's skeleton and not Growlf's universal skeleton? Growlf's includes coronerra's plus other improvements.

Nope' date=' no reason, it's the same to me so Growlf's it is. Mind posting it here so we're certain to use the same version?

DMRA is a logical choice as some play with smaller and some larger but I would think the majority use the HGEC H cup\DMRA.

Same thing. Can you post a zip with the .nifs you're using?

 

Roberts muscular body or the normal one is probably the best choice as Roberts is pretty much "the" male body.

I guess you know what I'm going to ask :P

 

Are you making things for lovers or a separate sex system? If lovers then the format is already there with 4 offensive \ 4 defensive positions per sex act.

Ok, I usually used 3 for mines but we can adapt that easily.

 

Again, if the animations are for lovers you are making loop animations for the most part and the lovers system allows users to custom set how long the loop runs before progression to the next position within that animation.

All right, if it doesn't matter then I'd like us to agree on a number of frames for each position (can also be the same number for everone of them). That will allow us to create combinations between them without losing sync.

 

I, unfortunately, can't test them and someone has to re-rotate them as because of a max plugin bug, I can only move Bip01 west and east... don't ask...

 

Question: how complicated will it be to use a small plugin that will rotate my anims with the Lovers' system?

 

Alternatively, does it matter? If we use a 90° rotated position for both partners, can we simply use them as is or will that create collision issue?

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As I've said before, I don't have a problem with donkey's animations, only the BBB which looks ridiculous on larger breasted bodies. I actually prefer strong BBB in the lovers animations but donkey's end up clipping through the body and flapping around, and the BButts are all screwed up because I don't think he animated the BBB with the BButs in mind.

 

Alternatively' date=' does it matter? If we use a 90° rotated position for both partners, can we simply use them as is or will that create collision issue?

[/quote']

 

I'm actually not so sure on some of the more technical aspects of animation. But I've seen both "normal" anims, and anims rotated 90 degrees and they both work with the lovers system. I believe nusbie was saying something earlier about how he couldn't do anything else in 3dsmax except 90 degree rotated anims.

 

A "normal" anim would be easier to work with though because the lovers system was designed to make adjustments in 2 dimensions. Front/back and up/down... 90 degree rotated animations can only correct up/down and left/right which makes certain nessecary corrections impossible.

 

I agree, both growlf's universal skeleton and DMRA are considered the "standard" when it comes to lovers. And would be the best choice for "general" animating.

 

DMRA is here http://www.loverslab.com/showthread.php?tid=7990

(Body is the first download)

 

Universal skeleton is here http://oblivion.nexusmods.com/mods/37596

(Not sure which version :/ read documentation)

 

If you need ideas for animations I actually have quite a few...

 

When it comes to actual sex animations I prefer fewer, but higher "power" pelvic thrusts with BBB to match this, and I see so few animations that actually do this :/ instead they look like jackrabbits on cocaine humping each other at mach 4.

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@Grumpf - 3) We use this nif as a SO for g/g

 

What is "SO" and g/g? (Gags and giggles?)

 

@NoOneInParticular

 

I also would like HGEC H cup too, but LL bottoms instead of DMRA. If detailed Blender instructions can be provided (much like gerra6 provides) I would try my hand at the LL bottoms myself. (I need something new to do any ways. I want to move far far away from doing translations, MOD testing, debunking tool myths and answering the same old newbie questions over and over. It's tested even my patience and affecting my general attitude towards others.)

 

The BBB&BBButts 'formula' = Good skeleton+Good animations+Good mesh

 

Correct?

 

1. I also vote for the Growlf's universal skeleton

2. Improving the animations is what this discussion is all about.

3. So that leaves just the mesh to decide on, yes?

 

I know up front this is subjective, but I've reviewed numerous meshes in-game for quality and performance of BBB and BBButt and so far those in gerra6's SetBody perform the best, IMO. (Down side is some have texture issues. This may only be dependent on which texture is being used.)

 

My test for BBButts is a BBB enabled walkbackwards and a overhead cast spell animation, since most lovers BBB animations are not very good for BBButts. All of this has been a sort of personal quest of mine, to find the very best of everything BBB and BBButts related.

 

I've seen a lot of hard work from a lot of contributors over the past year coalescing into something even more and greater. So thanks for that everyone! :)

 

My 2 cents worth, after taxes...

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Strapon for Girl/Girl :)

I usually do my animation with G/G in mind as a male body will simply ignore BBB. Also, I prefer that :P as you "may" have noticed...

 

Ok if all agree to "my" (sure it's mine pffft...) canva, let's get going people.

First thing first: Can we edit the very first post of this thread to contains all that we need in several Zips hosted here?

 

@Varenne: shoot your "Bodies" there (in a manner of speaking).

@Legit: Upload the one skeleton and DMRA you are currently using so there's no possible confusion or changes due to an update of the original creator.

I'm actually not so sure on some of the more technical aspects of animation. But I've seen both "normal" anims, and anims rotated 90 degrees and they both work with the lovers system. I believe nusbie was saying something earlier about how he couldn't do anything else in 3dsmax except 90 degree rotated anims.

 

A "normal" anim would be easier to work with though because the lovers system was designed to make adjustments in 2 dimensions. Front/back and up/down... 90 degree rotated animations can only correct up/down and left/right which makes certain nessecary corrections impossible.

With CLS' ones if we agree on a specific body mesh you will not need correction at all, so that should work.

 

And yes, the max 90° rotation was what I meant.

 

@Greg: How complicated is it to grant permission to modify posts for our little team here? OTOH, we can always ask you to do it for us I guess :blush:

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When it comes to actual sex animations ... instead they look like jackrabbits on cocaine humping each other at mach 4.

 

Oi! Bet that's gonna leave some bruises!!! :P

 

Strapon for Girl/Girl :)

I usually do my animation with G/G in mind as a male body will simply ignore BBB. Also' date=' I prefer that :P as you "may" have noticed...

 

 

@Varenne: shoot your "Bodies" there (in a manner of speaking).

 

With CLS' ones if we agree on a specific body mesh you will not need correction at all, so that should work.

[/quote']

 

@Grumpf

Yeah, I prefer g/g too! ;)

 

Well I think gerra6 is busy with his/her next release of Clothing Bodytype Converter, but here is the link for that OP, Release AutoSetbody & Setbody Reloaded 1.20 (Release 10-4-2012)

Current download is: Setbody Reloaded Release 1.20 Full Package

 

Meshes

Those would be the HGEC H cup (both A&B styles) and LL Bottoms "Bodies", and if I'm not mistaken as a plus it also includes the CLS' ones too.

 

Other

I have some notes/feedback I'll review on the texture issue that gerra6 sent me. Not sure if it contained fix information or not. It also may be due to me using the very hirez texture for Cute Elves too. Which brings up a question, do we need to be concerned with (conscious of) which texture packs/resolution users go with?

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Why do we need extra *things* for G/G animation?

 

The actors have hands, fingers, feet, should animate them, and use facial animation.

In an extreme case, you can add a tongue, it's all possible.

And do not do what the girls do not do to each other in sex.

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Erm, girls use strap-ons you know... not all of them like it but it is not used only in porn and not only for lesbians (not my thing to be a bottom though).

 

The reason is that every animations can be used this way. As opposed to restrict them to B/G only.

 

Ok so, I'm getting tired now but let me check if I can package everything tomorrow so we can all agree on a basic material.

 

Hyperlinks are not good enough as the referred mod is subject to update.

 

PS: I have a tongue object I use in CLS if none exists in Lovers.

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Hyperlinks are not good enough as the referred mod is subject to update.

 

PS: I have a tongue object I use in CLS if none exists in Lovers.

 

Yup, knew that. Just pointing to it for now so others can review and agree/disagree; I think we need to reach some sort of consensus before starting, yes?

 

There is a 'tongue' of sorts in some current cunnilingus Lovers animations, but I think it may be a kludge as it looks a bit stretched and distorted.

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Well, in principle, someone could use it.

But I do not know, do not know ... A matter of taste of course.

 

The thing about the fact, that in a lot of animation, movement of hands and fingers are primitive.

Or not used at all, a lot of linear movements, this is what we should pay attention.

 

There is a 'tongue' of sorts in some current cunnilingus Lovers animations, but I think it may be a kludge as it looks a bit stretched and distorted.

Depending on how you make.

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I saved several presets in max to speed up hands/finger positions in most animations. It's true I didn't used them a lot, well a hand has 16 bones so that 32 things to positions for a result that totally does not worth it, especially considering the body mods and the clipping that will hide the hands most of the time...

 

But with some presets, it's not so bad...

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What exact animations are you referring to' date=' TDA?

[/quote']

 

In what sense?

Maximum animated or not? (It's only about G/G animations.)

 

I saved several presets in max to speed up hands/finger positions in most animations. It's true I didn't used them a lot' date=' well a hand has 16 bones so that 32 things to positions for a result that totally does not worth it, especially considering the body mods and the clipping that will hide the hands most of the time...

 

But with some presets, it's not so bad...

[/quote']

I did not play your mod, only saw the video.

Therefore I can not to judge especially since criticism.

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Here is the skeleton and the DMRA body I use (I use robert's feet instead of the one that comes in the package).

 

Also, I agree with varenne that a lot of people are using gerra's setbody mod. So at least make the animations compatible with most of the bodies in it (which probably means no breast grabbing). I don't mind a little clipping, but if it is obvious it sort of pisses me off, which is why I don't like donkey's anims on anything with big boobs.

 

 

 

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Guys, I think we should start a new thread for this rather than take over Nusbie's. I do realize that this started as a discussion about animations but with it being in the download section and Nusbie having a release in the OP......it just sort of adds a kludge factor to it.

 

Link to new thread to discuss and work on animations: http://www.loverslab.com/showthread.php?tid=13728

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Guys' date=' I think we should start a new thread for this rather than take over Nusbie's. I do realize that this started as a discussion about animations but with it being in the download section and Nusbie having a release in the OP......it just sort of adds a kludge factor to it.

 

Link to new thread to discuss and work on animations: http://www.loverslab.com/showthread.php?tid=13728

[/quote']

 

Okey, im moving from this thread, you guys and gals can find new anims at that link. Check the new stuff there.

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  • 1 year later...

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