MBP dependent ones? Something tells me the ones I have aren't those. And I already have made a number of changes.to the scripts with editor notes. These notes are in the top of the scripts to identify the lines that either have been suitably changed and which need to be figured out. There does seem to be some sections that aren't active... Right now trying to establish whether I'm seeing pops if a 'sister' is showing up in one town or another.
Oh, and I discovered that I shouldn't just check AI Packages and AI Priorities (thank you OBSE) before screwing around with the NPCs, but a few flags that check if an NPC must complete an action (like Lucien Lachance popping in to greet the newest member of the Dark Brotherhood). Trying to affect these characters while they're running a specific task COULD crash the game. Yay for detective work.
Before I took a break from modding, I was working with several folks to remove the MBP dependencies from some of the lovers plugins so folks could use OCO (or something like it). Some plugins are no longer MBP dependent. Those that have had MBP removed have this spelled out in the requirements for the plugins.
Modding is often wandering around in the dark next to a cliff............that you fervently hope you don't find.