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Pip-boy data tab crashing game


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So I've had this happen twice now where I try to go to the data tab in the Pip-boy the game has instantly crashed. Doesn't happen every single time but enough to know something is wrong.  So I'm thinking its either a load order or mod conflict issue with something UI related and wondering if anyone else had this problem. Major things that have changed I can think of is I went to Vis-G Sorting from normal VIS Sorting. 

 

Also wondering if it could be my install order for Def_UI. I have it like this in my mod install order.

 

Def_UI (Installed exactly like ViS-G page said)

Gold kit for Pip-Boy (Conflict?)

Vis-G Sorting

 

Below is my Load Order if needed I can also show my mod install order from MO2.

 

Spoiler

  0  0     Fallout4.esm
  1  1     DLCRobot.esm
  2  2     DLCworkshop01.esm
  3  3     DLCCoast.esm
  4  4     DLCworkshop02.esm
  5  5     DLCworkshop03.esm
  6  6     DLCNukaWorld.esm
  7  7     Unofficial Fallout 4 Patch.esp
  8  8     WorkshopFramework.esm
  9  9     AAF.esm
 10  a     HUDFramework.esm
 11  b     SettlementKeywords.esm
 12  c     Homemaker.esm
 13  d     ArmorKeywords.esm
 14  e     SimSettlements.esm
 15  f     TortureDevices.esm
 16 10     Devious Devices.esm
254 FE   0 LMNSOverlays.esl
 17 11     OVT.esp
 18 12     VIS-G Item Sorting.esp
 19 13     Armorsmith Extended.esp
 20 14     MonnoBikini.esp
 21 15     Shino Clothes.esp
 22 16     rfortaleza2.esp
 23 17     rfortaleza2_AE.esp
 24 18     CROSS_Swimsuit.esp
 25 19     Shino Bikini Pack.esp
 26 1a     Shino MSG.esp
 27 1b     DX Courser X-92 Power Suit.esp
 28 1c     wasterArmor.esp
 29 1d     sarahRageArmor.esp
 30 1e     Classic Combat Armor.esp
 31 1f     Cammy Tactical Suit.esp
 32 20     K9TacticalHarness.esp
 33 21     TTOutfit.esp
 34 22     Lara's Wetsuit.esp
 35 23     ASA.esp
 36 24     rpampas.esp
 37 25     Dickys Pinup Outfit.esp
 38 26     Lacy Underwear.esp
 39 27     NezzarUltimateCollection.esp
 40 28     NightDress.esp
 41 29     HN66Fo4_EasyGirl_BS.esp
 42 2a     Sporty Underwear.esp
 43 2b     HighHeels.esp
 44 2c     ChainBikini.esp
 45 2d     NX2C.esp
 46 2e     Zenna PantyHose.esp
 47 2f     Female Tactical Armor.esp
 48 30     dogtags.esp
 49 31     vneck.esp
 50 32     HN66-SiriusArmor.esp
 51 33     ApalLeotard.esp
 52 34     VaultSuitUnzipped.esp
 53 35     JC-Shirt and Jeans.esp
254 FE   1 TheKite_Railroad_Handmaiden.esp
 54 36     Eli_Armour_Compendium.esp
 55 37     EnclaveX02.esp
 56 38     Hellfirenew.esp
 57 39     9mmPistol.esp
 58 3a     SSEX.esp
 59 3b     SettleObjExpandPack.esp
 60 3c     AlternateSettlements.esp
 61 3d     Better Vendor Stalls.esp
 62 3e     BetterJunkFences.esp
 63 3f     SettlementMenuManager.esp
 64 40     Prisoner Shackles.esp
 65 41     MYBlackWidowBed.esp
 66 42     Eli_Crafting Shiz 9000.esp
 67 43     DogBed.esp
 68 44     RealTroughs.esp
 69 45     SimSettlements_MegaPack_YearOne.esp
 70 46     LooksMenu.esp
 71 47     LooksMenu Customization Compendium.esp
 72 48     LMBTOverlays.esp
 73 49     CBBE.esp
 74 4a     DnxTattoos.esp
 75 4b     The Eyes Of Beauty.esp
 76 4c     KSHairdos.esp
 77 4d     KSHairdos_oel.esp
 78 4e     MiscHairstyle.esp
 79 4f     AzarPonytailHairstyles.esp
 80 50     PIP-Pad.esp
 81 51     PIP-Pad_LMCC.esp
 82 52     Immersive HUD.esp
 83 53     No more monochrome - Color setting for the Pipboy!.esp
 84 54     VisibleWeapons.esp
 85 55     Friffy_Holstered Weapons.esp
 86 56     VisibleCompanionAffinity.esp
 87 57     NoVanillaRadiantDLCLocations.esp
 88 58     AshGooPilesAwayV1.5.esp
 89 59     dD-Enhanced Blood Basic.esp
 90 5a     ColorfulSurvivalIcons.esp
 91 5b     HoloTime.esp
 92 5c     BobbleGirl.esp
 93 5d     MojaveImports.esp
 94 5e     BetterSettlers.esp
 95 5f     BetterSettlersCleanFacePack.esp
 96 60     BetterSettlersCCAPack2.0.esp
 97 61     BetterSettlersNoLollygagging.esp
 98 62     CompanionIvy.esp
 99 63     EveryonesBestFriend.esp
100 64     DualSurvivors.esp
101 65     Dustworth.esp
102 66     DualSurvivors_additionaldialogue.esp
103 67     llamaCompanionHeather.esp
104 68     Red Rocket Basement.esp
105 69     Eli_Faction Housing Overhaul - Prydwen.esp
106 6a     brotherhood of steel overhaul.esp
107 6b     The_Prydwen_Overhaul.esp
108 6c     W.A.T.Minutemen.esp
109 6d     AAF_Halstrom_TagData.esp
110 6e     PA-Quick Animations.esp
111 6f     DavesPoses.esp
112 70     Shino Poses.esp
113 71     FO4_AnimationsByLeito.esp
114 72     Rogg DD Items Manager.esp
115 73     Crazy_Animations_Gun.esp
116 74     VIO_Strap-On.esp
117 75     SavageCabbage_Animations.esp
118 76     Atomic Lust.esp
119 77     Mutated Lust.esp
120 78     Rufgt's Animations.esp
121 79     CumNWealth.esp
122 7a     ZaZOut4.esp
123 7b     AAF_Four-Play_Animations_Crazy6987.esp
124 7c     FP_FamilyPlanningEnhanced.esp
125 7d     CWSS Redux.esp
126 7e     AnghelosRespawn.esp
127 7f     AAF_RSE.esp
128 80     AAF_RSE_DLCPatch.esp
129 81     RSE_CWSS_patch.esp
130 82     ValdacilsItemSorting - WastelandImports TAGS.esp
131 83     llamaCompanionHeather-VIS-G - AE Patch.esp
132 84     Eli Armor Compendium AE VIS Patch.esp
133 85     AAF_RSE - Better Settlers Patch.esp
134 86     Grasslands - Healthy.esp
135 87     Vivid Waters.esp
136 88     Vivid Weathers - FO4.esp
137 89     Vivid Weathers - FO4 - Far Harbor.esp
138 8a     Vivid Weathers - Natural Bright.esp
139 8b     Vivid Weathers - Nuka World.esp
140 8c     EnhancedLightsandFX.esp
 

 

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That was an issue with VIS-G. When switching from your inventory to your data (or vice versa), it would crash. It has since been fixed in the latest version though, so unless you haven't updated, shouldn't be having that issue.

 

I see you're using HUDFramework as well, you're not patching the HudMenu right? VIS-G is compatible with HUDFramework by default, so install DEF_UI, HUDFramework, and then VIS-G, letting them overwrite in that order.

 

Gold Kit is rather outdated and don't think it is compatible with VIS-G, as VIS-G adds it's own libs and such that Gold Kit doesn't cover. It's best to not install that when using VIS-G. Plus I believe VIS-G already has colored icons (as long as you use the ini edit shown in the sticky post on that page), though I've never gotten it to work.

 

You also don't need No More Monochrome either, as using Gold Kit makes it redundant. Same with Colorful Survival Icons. But again, as Gold Kit has issues with VIS-G, probably best to not use other coloring mods as well (seeing as they change the same files that VIS-G uses).

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1 hour ago, SpyderArachnid said:

That was an issue with VIS-G. When switching from your inventory to your data (or vice versa), it would crash. It has since been fixed in the latest version though, so unless you haven't updated, shouldn't be having that issue.

 

I see you're using HUDFramework as well, you're not patching the HudMenu right? VIS-G is compatible with HUDFramework by default, so install DEF_UI, HUDFramework, and then VIS-G, letting them overwrite in that order.

 

Gold Kit is rather outdated and don't think it is compatible with VIS-G, as VIS-G adds it's own libs and such that Gold Kit doesn't cover. It's best to not install that when using VIS-G. Plus I believe VIS-G already has colored icons (as long as you use the ini edit shown in the sticky post on that page), though I've never gotten it to work.

 

You also don't need No More Monochrome either, as using Gold Kit makes it redundant. Same with Colorful Survival Icons. But again, as Gold Kit has issues with VIS-G, probably best to not use other coloring mods as well (seeing as they change the same files that VIS-G uses).

I have latest VIS-G Sorting version for the main file. No I removed the patch for HUDFramework when I switched over from VIS to VIS-G

 

So make it so my MO2 Left Panel looks like this:

 

DEF_UI

HUDFramework

VIS-G Sorting

 

I'll remove Gold Kit, and colorful survival icons from load order since they're redundant then.

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What I meant by redundant was that the mod No More Monochrome that you have in your load order is no longer needed if you are using Gold Kit, as it was integrated into Gold Kit. Making No More Monochrome redundant if you are using Gold Kit. But as far as I know, since Gold Kit changes the lib data and other things, it isn't compatible with VIS-G.

 

I'm not sure how MO works, as I use NMM, so sorry can't really help ya on that area. But hopefully someone more familiar with it can help. :)

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14 minutes ago, SpyderArachnid said:

What I meant by redundant was that the mod No More Monochrome that you have in your load order is no longer needed if you are using Gold Kit, as it was integrated into Gold Kit. Making No More Monochrome redundant if you are using Gold Kit. But as far as I know, since Gold Kit changes the lib data and other things, it isn't compatible with VIS-G.

 

I'm not sure how MO works, as I use NMM, so sorry can't really help ya on that area. But hopefully someone more familiar with it can help. :)

Gold Kit is the one that gave the no monocrome esp plugin. I removed it just to be safe. Don't want it causing issues if it's not compatible. 

 

MO2 just lets me choose install paths better. So if I went by how you did it in NMM then the above that I listed should be correct.

 

Edit: Checked out the VIS-G page a bit more and others are also having this CTD issue still after 2.3. With your help and knowing it was UI Related I least found the culprit.

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It's really odd that it is still crashing on ya. Haven't had that problem with the new version myself, though I got it a lot with previous versions. Just had to learn to switch to a different screen before jumping from inventory to data (or vice versa) lol.

 

Kind of stumped as to why it could be crashing still.

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15 hours ago, SpyderArachnid said:

It's really odd that it is still crashing on ya. Haven't had that problem with the new version myself, though I got it a lot with previous versions. Just had to learn to switch to a different screen before jumping from inventory to data (or vice versa) lol.

 

Kind of stumped as to why it could be crashing still.

Wonder if I should just switch back to VIS Sorting. Cause this CTD is a little annoying. Has a 100% chance of CTD if I leave the levelup menu and try to switch tabs. Can reproduce that crash every single time. I can workaround it by leaving the pip-boy then going back into it after the level up menu. Problem is it's still occasionally crashes doing that workaround when switching between the pip-boy tabs.

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Yeah I have no idea why it is still crashing for ya. I use DEF_UI with VIS-G (newest versions) and haven't ran into a single issue. Gotta be something else that is interacting badly with it that is causing it to crash. That's all I can think of. Cause if the basics of those two are not causing any issue, then it has to be something else interacting with it that is causing the issue.

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1 hour ago, SpyderArachnid said:

Yeah I have no idea why it is still crashing for ya. I use DEF_UI with VIS-G (newest versions) and haven't ran into a single issue. Gotta be something else that is interacting badly with it that is causing it to crash. That's all I can think of. Cause if the basics of those two are not causing any issue, then it has to be something else interacting with it that is causing the issue.

Only thing also that is UI related really is AAF which doesn’t touch the pip-boy, and Pip-Pad which didn’t cause crashes before. Maybe Workshop framework? That’s the only other mod I added when I switched to VIS-G. But that I don’t think would cause it.

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cant be WorkshopFramework.esm it does not change anything in your pipboy, check if you have any mods that require new updates especially those one that need to be updated due to creation kit updates by bethesda. especially any mods that require new updates due f4SE etc..

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8 hours ago, D_ManXX2 said:

cant be WorkshopFramework.esm it does not change anything in your pipboy, check if you have any mods that require new updates especially those one that need to be updated due to creation kit updates by bethesda. especially any mods that require new updates due f4SE etc..

Good to know about Workshop Framework at least. All mods were up to date. As soon as i removed VIS-G and went back to standard VIS the pip-boy crashes stopped.

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  • 8 months later...

I am certain that aaf and it's dependants are causing the crashes, I've been having then also, but don't know what is conflicting, when I uninstall all aaf related mods the data tab works perfectly... right now I am using: aaf, aaf basic and VanillaKinkyCreature themes, leitos and crazys animations with the patches, aff compatibility patches, atomic lust, mutated lust, vadermania, aaf bondage animations, imersive lovers embrace remastered, aaf sex em up and aaf violate (those are the animation and script mods, I also have the creatures and humans necessary mods such as creature patches and bodytalk).

If someone can help with this information I would be very grateful.

(I am using vis-g, hud framework and def-ui)

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1 hour ago, Hanzy said:

I am certain that aaf and it's dependants are causing the crashes, I've been having then also, but don't know what is conflicting, when I uninstall all aaf related mods the data tab works perfectly... right now I am using: aaf, aaf basic and VanillaKinkyCreature themes, leitos and crazys animations with the patches, aff compatibility patches, atomic lust, mutated lust, vadermania, aaf bondage animations, imersive lovers embrace remastered, aaf sex em up and aaf violate (those are the animation and script mods, I also have the creatures and humans necessary mods such as creature patches and bodytalk).

If someone can help with this information I would be very grateful.

(I am using vis-g, hud framework and def-ui)

Just noticed if I go from map to data it dont crash, but if I go from inventory to data it crashes. Wtf

Maybe the problem is really vis-g using more resources than I can afford or vault girl mod (the updated version).

I'm gonna try tomorrow without vault girl mod to see if it runs well.

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I kept having this problem after trimming my load order down significantly until it was mostly a spread of Sim Settlements, AFF, and VIS-G related plugins. Switched VIS-G out VIS classic and was able to access the DATA table without crashing.

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  • 2 weeks later...

You know, I was just setting up a new FO4 game and having this very problem, and sure enough I do have VIS-G, and used Pra's Zedit scripts to VIS-G-ify everything.  But I've successfully used VIS-G in a previous install, so that's pretty weird. I'll have to experiemnt with removing it, and maybe with older versions, if I have any still (I think I do).

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I have been having a similar problem to OP.

When I use my pipboy to do anything other then viewing the perk tree it works find most of the time.

 but if I have been playing for a while of I move around between  the pipboy categories then open the perk tree I get a CTD.

I have tried removing most of the pipboy mods without any success, short of starting a new game with out any of the pipboy mods.

I am not using VIS-g, I am using the original VIS mod.

any help would be appreciated

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  • 4 weeks later...

OK, after a few playthroughs I am finally having this CTD.  My mod loadouts are pretty much the same every time but this playthrough I decided to really do settlement building so I installed Sim Settlements and I thought that what was doing it in combination with DEF-UI and VIS-G.  But now not so much.

 

Anyway, on the VIS-G nexus mod page Gambit77 chimes in.

"Are you using AAF?
If so, you might want to edit your DEF_INV_TAGS.xml to comment out any lines your not using on your mod build. Right now the default is what I'm using and never CTDing with, but during testing every less unique icon being used made the CTDs less frequent, so you may be able to achieve stability while using AAF just by trimming the amount of unique icons being used down some more. "

 

Haven't tried this yet.  I've just been opening my pipboy with the M key (MAP) then moving right to DATA iirc.

 

Hopefully an update to AAF or something with fix this crash.

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Since the problem seems to be some bizarre interaction between the PipBoys inv display, VIS_G, AAF, and (maybe) an XBOX controller, I thought I would try just turning off the icons in the pip-boy inventory display : in the DEF_UI Mod, edit the file

 

interface/DEF_CONF/DEF_INV.xml

 

and change the setting to false :

 

<pipboy>
...

   <itemlist>
      <icons>false</icons>
      <dps>false</dps>
    </itemlist>
...

</pipboy>

 

It's just a work-around, but it got rid of the INV->DATA crashes for me without losing either VIS-G sorting or AAF.

 

(You have to give Bethesda credit for their commitment to the Lore. Of course a clunky style-over-substance device like the PipBoy runs Flash!)

 

 

 

 

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12 hours ago, volcanogod said:

Since the problem seems to be some bizarre interaction between the PipBoys inv display, VIS_G, AAF, and (maybe) an XBOX controller, I thought I would try just turning off the icons in the pip-boy inventory display : in the DEF_UI Mod, edit the file

 

interface/DEF_CONF/DEF_INV.xml

 

and change the setting to false :

 

<pipboy>
...

   <itemlist>
      <icons>false</icons>
      <dps>false</dps>
    </itemlist>
...

</pipboy>

 

It's just a work-around, but it got rid of the INV->DATA crashes for me without losing either VIS-G sorting or AAF.

 

(You have to give Bethesda credit for their commitment to the Lore. Of course a clunky style-over-substance device like the PipBoy runs Flash!)

 

 

 

 

Your workaround is better than my workaround.  LOL

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  • 3 weeks later...
On 8/14/2019 at 1:07 PM, volcanogod said:

Since the problem seems to be some bizarre interaction between the PipBoys inv display, VIS_G, AAF, and (maybe) an XBOX controller, I thought I would try just turning off the icons in the pip-boy inventory display : in the DEF_UI Mod, edit the file

 

interface/DEF_CONF/DEF_INV.xml

 

and change the setting to false :

 

<pipboy>
...

   <itemlist>
      <icons>false</icons>
      <dps>false</dps>
    </itemlist>
...

</pipboy>

 

It's just a work-around, but it got rid of the INV->DATA crashes for me without losing either VIS-G sorting or AAF.

 

(You have to give Bethesda credit for their commitment to the Lore. Of course a clunky style-over-substance device like the PipBoy runs Flash!)

 

 

 

 

I've got Def_UI, Vis_G, and AAF, have been crashing on the data tab, and my god... this worked like a charm.  Can't express my appreciation enough right now.

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On 8/14/2019 at 6:44 PM, darkon74slayer said:

I might be running to many mods for it to make a difference, I dropped VIS and VIS-G using gold kit for color pipboy and did what they recommend for item sorting and the pipboy has never been more stable while using vault girl (I don't use the data and inv page fro vault girl).

Hey man i'm running the same problem as yours and for me the CTD happen after the game already running around 1 hour

So your solutions was to just drop the VIS-G all together?

 

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2 hours ago, fallenealgez said:

Hey man i'm running the same problem as yours and for me the CTD happen after the game already running around 1 hour

So your solutions was to just drop the VIS-G all together?

 

yes, I totally removed both VIS and VIS-G.

I am using the gold kit for color pipboy and its recommended settings.

I am also using Vault girl minus the data and inv pages.

I have not had a CTD from the pipboy since.

I had to modify ARWCSM which is recommended by Gold Kit.

The reason I had to modify it was that the creator removed the caffinated tags from Nuka Cola and the hydrated tags from the soups.

I found it was also removed on the full weight version.

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  • 1 month later...

According to an author of VIS-G their system used so much Flash resources that it caused the crash. Then, they dialed it back just far enough that it no longer crashed.

 

However, this means that if any other mod uses Flash resources, it risks causing the total load (VIS-G + Other mods) to cause a crash.

 

AAF also uses Flash resources, apparently causing crashes when coupled with VIS-G. However, AAF has been tested with multiple instances of it running at the same time, without crashing. So, it seems pretty well optimized to allow room for other mods.

 

I don't think there is anything more I can do about it on my end. It seems like there could be room for optimization in VIS-G as I don't see what it's doing that should require such a large resource draw. But, I don't know enough about how it works. I would pitch in to help optimize it as I enjoy optimization puzzles. But, I would need a walk-through from its author(s) to understand how it is set up.

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