gilgacat Posted November 10, 2013 Share Posted November 10, 2013   -Try to start with a clean save.  -try with XP32 classic before. (don't forget to edit your FNIS)  -try to launch your game with "TES5Edit.exe" for to know what is your problem.  For dht extensions i use the v9-28, maybe this can help.  You can use this mod too http://skyrim.nexusmods.com/mods/46465/?    dht v9-28 ? i see sources (src) 11-9, 11-2, 10-7, 10-6 there. so you built the dll from these sources? i just downloaed the dll there. I'll try with XP32 skeleton first and save_load maybe it helps.   EDIT: Nope i got CDT again. So may i have to rebuild the dll? Link to comment
iggypop1 Posted November 10, 2013 Share Posted November 10, 2013 Hi  I tried the above instructions( i think) and got a insta crash, did somebody succeed in this?  Thank your for tutorial its prob me that did something wrong  Thanx Link to comment
rhtnwjrdla2 Posted November 10, 2013 Share Posted November 10, 2013 okay what is my problem, I did everything doesnt work.. tried so many ways, Why am i so stupid!! actually I finally made it work, but still her hands going through boobs, my mistake was that in my skeleton nif file, i had my breats float scale above 1 and I fixed it back to 1 and it worked. Link to comment
sikamikanico78 Posted November 10, 2013 Share Posted November 10, 2013 ok since shaydow didnt wanted to help me with pm i am posting my files here also....if someone can identify what i did wrong...    femalebody_0.nif  femalebody_1.nif Link to comment
xiaoshung Posted November 10, 2013 Share Posted November 10, 2013 The reason why some have ctd NIstringextradata is under ninode, so it will show like 0 ninode then 1 nistringextradata, then when you edited the ninode block list 1 and extradata to 0 will result to ""infinite recursive link construct detected 0 -> 0"" that causes ctd (naked female races, avatar, characters) Link to comment
kagami_sama Posted November 10, 2013 Share Posted November 10, 2013 Well, i for change dont crash at all... im using files form op, its jsut that physics dont work at all... i dont care at this point about this collision effect i just want HDT to work. Link to comment
sikamikanico78 Posted November 10, 2013 Share Posted November 10, 2013 The reason why some have ctd NIstringextradata is under ninode, so it will show like 0 ninode then 1 nistringextradata, then when you edited the ninode block list 1 and extradata to 0 will result to ""infinite recursive link construct detected 0 -> 0"" that causes ctd (naked female races, avatar, characters) thats exactly what happens to me... how to fix this? shall i leave it 1 insted of 0??? Link to comment
xiaoshung Posted November 10, 2013 Share Posted November 10, 2013 Â The reason why some have ctd NIstringextradata is under ninode, so it will show like 0 ninode then 1 nistringextradata, then when you edited the ninode block list 1 and extradata to 0 will result to ""infinite recursive link construct detected 0 -> 0"" that causes ctd (naked female races, avatar, characters) thats exactly what happens to me... how to fix this? shall i leave it 1 insted of 0??? Â Â try moving nistringextradata up or you make opposite values instead 1 make to 0 and vice versa. BTW sometimes the obvious is already in the instruction that's why there is screenshots from the tutorial. Link to comment
sikamikanico78 Posted November 10, 2013 Share Posted November 10, 2013   The reason why some have ctd NIstringextradata is under ninode, so it will show like 0 ninode then 1 nistringextradata, then when you edited the ninode block list 1 and extradata to 0 will result to ""infinite recursive link construct detected 0 -> 0"" that causes ctd (naked female races, avatar, characters) thats exactly what happens to me... how to fix this? shall i leave it 1 insted of 0???   try moving nistringextradata up or you make opposite values instead 1 make to 0 and vice versa. BTW sometimes the obvious is already in the instruction that's why there is screenshots from the tutorial.  i get error message with both 1 or 0 velues  with 0 i get  "link points to wrong block type" Link to comment
s666 Posted November 10, 2013 Share Posted November 10, 2013 The reason why some have ctd NIstringextradata is under ninode, so it will show like 0 ninode then 1 nistringextradata, then when you edited the ninode block list 1 and extradata to 0 will result to ""infinite recursive link construct detected 0 -> 0"" that causes ctd (naked female races, avatar, characters)  look stage 7:     "0" is for this exemple. For me it's was "1". Maybe different for others.  Just look the number in your block list -NiStringExtraData- (first red square) and tape the same. This action going to put the new list in the ninode file. Link to comment
sikamikanico78 Posted November 10, 2013 Share Posted November 10, 2013 hi, i going to try to help people who have problem for instaling this idle mod. i going just to go back the tutorial of Vioxsis: (thanks again for your help)     Let's start: Open your body/armour nif (with T/BBP weighting) in nifskope. *Path: Data\meshes\actors\character\character assets\femalebody_0.nif  1  Right click the block list and go to Block and click insert.  *Do like the picture.    2   Then go to NiS... and click NiStringExtraData.  *Here, you must take "NiStringExtraData." Be careful, dont take NiStringSExtraData! There is 2 differents Nistring. Take the first.   3   In block details right click the value for name and click edit string index. *Like the picture.   4   Type "HDT Havok Path" and click OK.   5   Right click the value for string data click edit string index, and type the path to your .xml in my case "Data\meshes\actors\character\character assets female\hdtCBBE.xml" and click OK  *Same way with "Data\meshes\actors\character\character assets female\hdtCBBE.xml".   6    Click on the NiNode in the block list and in block details change the num extra data list value to 1.   7   Double click the green refresh arrows just below and add the number the NiStringExtraData is using in the block list, It is "0" in this case. * Look at your number and write the same.  When it's finish overwrite your file.    8 Restart everything with Data\meshes\actors\character\character assets\femalebody_1.nif  Save as your file again.    9 Now download this file:http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=49441    10 rename this file: hdt.xml to -----) hdtCBBE.xml    11 Add this file here:  Data\meshes\actors\character\character assets female.    12 enjoy! i get  ""infinite recursive link construct detected 0 -> 0"" Link to comment
sikamikanico78 Posted November 10, 2013 Share Posted November 10, 2013 ok i re did it and i didnt get any errors this time with value set to 1... but the added bvlock dissapears when i set the value... and i ahve no effect in game Link to comment
sikamikanico78 Posted November 10, 2013 Share Posted November 10, 2013 did it 3rd time in  a row...everything ok.... but... after 15 ctds i manage to load a save game...still no effect in game... i am quiting :;/ Link to comment
sikamikanico78 Posted November 10, 2013 Share Posted November 10, 2013 do u have to rename the htd file?? cause i didnt do that Link to comment
gilgacat Posted November 10, 2013 Share Posted November 10, 2013 Trying to build a new dll of hdtPhysicsExtensions with visual studio 2012 seems a bit difficult for me. I got many build errors.  For me the animation is not the problem. if i remove the dll from skse plugins folder i get no CDT and see some movement (but its still not right. hands go though breasts.  ).  So, did someone try to rebuild hdtPhysicsExtension dll?  (Everything else is fine. i followed the instructions)   PS: it would be wise for those, where the animation works with hdt, to upload their files here so we can figure out what the problem is. (we need all files: body mesh, hdt dll, hdt.xml, ...) Link to comment
s666 Posted November 10, 2013 Share Posted November 10, 2013 Maybe some people can have the no bbp version. Â Â This the bbp version for idle standing: http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=48783 Link to comment
xxsleepyxx Posted November 10, 2013 Share Posted November 10, 2013 Where is CBBE manga that is in the requirements? And what is it exactly? and can i get that breast collision physics animation to work with bodyslide tbbp body? Ive added the stuff in nifscope to the body im using but its not working. Link to comment
hellonow Posted November 10, 2013 Share Posted November 10, 2013 Ok guys I will drop some pointers since I was here checking for a reply myself anyway.  The .XML needs to be in the same folder as the body \ item you are adding to. Hence the  (example:Data\meshes\actors\character\character assets\hdt.xml)  In the instructions. This is where the common female body is located. If you use a custom race, say like my Celestials, then the .xml would go in  Data\meshes\actors\character\Celestials\female\hdt.xml  You still need the hdtPhysicsExtensionsDefaultBBP.xml in the SKSE plugins folder. The one he added is for ADDING the collision to a body, your not REPLACING the default HDTphysics.  When you attach the string to your body mesh in NifSkope, make sure your attaching it to the 0 NiNode, not the body mesh ( NiTriShape ). Also make sure it is ATTACHED to the 0 NiNode, and not just sitting there. You can check this by collapsing the NiNode and if you don't see the NiStringExtraData entry then your ok, if you DO see it then it is not a child of the NiNode.  After you add your NiStringExtraData, select it, then look in BLOCK DETAILS. At the top you will see NAME, STRING TXT. Click the TXT icon, and type :  HDT Havok Path  On the bottom you will see STRING DATA, STING, TXT. Again, click the TXT icon and put the path of the hdt.xml as explained above. Again, when adding it to Celestial body, that would be  Data\meshes\actors\character\Celestials\female\hdt.xml  ( or basically the same location your opening the body from ).  Don't forget to do this for both the femalebody_0 and femalebody_1. Save your work and your good to go.  Good luck.  To anyone who is having problems getting this to work - try this:  Follow the above instructions, however when actually adding the NiStringExtraData do not use Block -> Insert etc. Instead, right click on your 0 NiNode and select Node -> Add Extra Data and then add the NiStringExtraData.  From here do the naming stuff as outlined in Shaydow's instructions.  It works for me - but as someone else remarked it cancels out the default HDT effects - so is only good for watching the collision effects with this one idle.  If i'm wrong with any of this - or if someone can point me to a better install(none of the previously posted tutorials have worked for me) then please do and I will be forever in your debt! Link to comment
xxsleepyxx Posted November 10, 2013 Share Posted November 10, 2013 Sorry, i made a mistake with the path the first time,leaving out the characters folder, and also i was using hdtcbbe.xml that i got from somewhere else that didnt work and that was the problem. and it works with my bodyslide body  thanks for all the help Link to comment
iggypop1 Posted November 10, 2013 Share Posted November 10, 2013 Sorry, i made a mistake with the path the first time,leaving out the characters folder, and also i was using hdtcbbe.xml that i got from somewhere else that didnt work and that was the problem. and it works with my bodyslide body  thanks for all the help  Hi but do it cancel the HDT default? Do it only work on the idle?  Thanx  Link to comment
dTd Posted November 10, 2013 Share Posted November 10, 2013 Well it works on dream girl but the right breast, left when facing, is weird and pointing inwards a bit, seems like other hdt physics is working alright. Link to comment
iggypop1 Posted November 10, 2013 Share Posted November 10, 2013 Maybe some people can have the no bbp version.   This the bbp version for idle standing: http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=48783  Hi  Thank you for uploading  There is 3 HKX idles ,different size ,are they all the same animation, but with increasing bbp effect?  Sorry for maybe stupid question but do i have to rename them ? erasing the numbers?  Edit: tried and got insta crash or T-pose (ran fnis)  So for a dummy like me: how to use these?  Thanx Link to comment
Shaydow Posted November 10, 2013 Share Posted November 10, 2013  Maybe some people can have the no bbp version.   This the bbp version for idle standing: http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=48783  Hi  Thank you for uploading  There is 3 HKX idles ,different size ,are they all the same animation, but with increasing bbp effect?  Sorry for maybe stupid question but do i have to rename them ? erasing the numbers?  Edit: tried and got insta crash or T-pose (ran fnis)  So for a dummy like me: how to use these?  Thanx   They are 3 different animations. mt_idle3 is the one you want for the same animation as shown in the .gif on the main post. Rename it to mt_idle and drop it in your data\meshes\actors\characters\animations\female folder. Remember that you NEED to have a compatible skeleton to use the animation, or it will result in T-Pose / CTD regardless of FNIS. Link to comment
xiaoshung Posted November 11, 2013 Share Posted November 11, 2013 I would like to thank for the extra bounce now I'm experiencing, manage to fix my problem for constant jittering I hope there will be more animation in the future or point me out if any. Link to comment
Guest Posted November 11, 2013 Share Posted November 11, 2013 I managed to attach the xml file to the female_0 and female_1 nifs through nifscope with succes and i am able to see the effect ingame with use of the idle replacer and posing,dancing mods (Selene Kate mod from Nexus).I use a custom CB++ TBBP body and though the effect is visible and nice,it doesn't look as good as the gif in the opening post.What i mean is that in the gif, there is no clipping at all while the hands fondle the breasts.In my case, there is always a small amount of clipping for the right hand/breast pair and signifficant clipping for the left pair of hand/breast.Also, when the left hand fondles the left breast,despite the clipping issues, the breast stays lifted beacause of the fondling (it doesn't return to it's original place after it has been fondled by the hand and the hand stays above it.This, also happens for the right breast but rarely.The problem doens'go away even if i choose the min body size in racemenu.Does this have to do with the fact that i use a cb++ TBBP body?Also, the gif in the op post, what body mod is it?CBBE Manga,ADEC manga?I would use the default provided but saddly the female_1 nif's of the manga body is too big for my tasting Link to comment
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