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  2. "Thanks for agreeing to help" that dialogue fits there perfectly, it made me laugh so hard!🤣🤣🤣 "Got a dangerous look about you, hope you ain't here for me" Well what did he/she expected from an angry faced Nora? She's obviously pissed right now. Love these Pics/stories you make, hot and funny!
  3. I'm having fun playing the mode. However the motorcycle scene with Kells, the group sex at the Diamond City Guard barracks, the scene with tessa at Gunners Plaza, the scene after the movie starts after serving food to OverBoss at the Nuka Theater, etc. Just before the scene starts in the scenes listed above. CTD occurs. I've made it this far with the help of the [quests and stages guide], but I have no idea what the problem is, so I'm asking for advice. currently using aaf 166ver. and playing nukaride 6.2ver. savagecabbage, bp70, leito and all the other animation packs are up to date.
  4. I started using WACCF because I saw the patch on loverslab that promised to "reign in" the power values of TAWOBA. In my previous playthroughs I always found that it was too easy to become very powerful using TAWOBA, so using something that fixed this is very appealing Never used CACO or CCOR. Back to the topic at hand! What happens? The bandits keep their original outfits. SPID conflicts? No. I tried removing all other DISTR.ini files in my setup. So only yours was present. Using an older SPID version? Maybe I shall try that. Afterall I did upgrade from 6.x to 7.x as part of this. SSE Outfit edits? I did check that the bandits kept the same outfits. But I did not check if the outfits themselves were changed. I will try that. I did notice when I checked before that some bandits have edits to weapons. I am not using the leveled lists that comes with TAWOBA. I did this before I started using your SPID mod the first time, but I was annoyed with how males would also drop bikini armors.
  5. Thanks to @Vivi for giving me permission to port the cockcages to Fallout! At the moment they are only aesthetic assets for certain quests, but I may introduce some mechanics in the future. Like the protagonist having VIP clients who will be locked up by her. Today I start to rewrite "Lucy in the Sky" and probably version 6.7 will be up to here. I will leave the next ones for version 6.8. I'm looking forward to seeing if Elevenlabs will ban me. I've heard a lot of bans in these days and weeks. They seem to be doing bad word filters and well, it's a shame, but I'll see what happens.
  6. Found this recent addition to Nexus. Very detailed tutorial on getting started with Skyrim including how to downgrade and get things set up for modding. Most detailed I have seen. https://www.nexusmods.com/skyrimspecialedition/articles/6528
  7. Oh shit, playable Makoto is a thing now too? Nice.
  8. That's another thing worth investigating. Didn't even thought about it. I'll turn off every unnecessary mod and check it out.
  9. How do you make your character blink like that? And how do you make it look like that? being still haha
  10. I haven't played that massif in a long time but I remember it being very narrow and full of traps. Anyway I am testing a new mansion for the future. This is not mine, but as they are all assets of the game, I have injected it to NR. I will probably use it as the "mansion" of Casius, OB's friend that we don't know yet.
  11. I'm a bit busy these days with work, but I'll consider making it sooner or later.
  12. Love this mod! Two questions however - 1. Do you plan to make addons for events involving defeat by Falmer/Undead/Vampires, etc? 2. I like the original Sexlab Defeat's kidnap/"put-in-sack" system where you could prostitute captured enemies to other NPCs. Are there any plans to add this functionality or something similar/compatibility with this mod?
  13. Nope, confirmed most of what I was seeing is from Deviously Accessible (at a glance I thought I didn't have it, but I do). There is no MCM, but commands can be run in the console for adjusting various settings. This is from the DA page: Introspection: (frequency can be changed as a percentage of baseline with "set dwp_global_thoughtsfreq_base to X" Player will have occasional notifications giving "in character" notifications about their various sexlab aroused stats, eg. "There's nothing wrong with trying new partners, is there?" for a timerate 6+ times the current timeratemult. Superseded by a new system while on the good-girl quest that reflects current behaviour instead. And a quick snip from inside the source code provided in DA I have my answers now, thanks everyone for the responses. I finally got there in the end, best of fortune to you all
  14. Don't get me wrong - I like Starfield a lot. But everyone wanders around covered up from head to toe like they're expecting to have Queen Victoria over for afternoon tea, and they're afraid she'll b3e offended by a glimpse of naked ankle. Sadly, you're not wrong. Reviews are worthless, steam gets review bombed, social media gets trolled and brigaded. The only unambiguous signal we can send is not to buy.
  15. I don't know that mansion would make a great party house.😁
  16. Could you provide more details on what game, mod and Acheron version you are using? The mod works fine when I test it myself on two different systems and load orders.
  17. hello, so i installed this mod and when i load up slavetats in the mcm they the overlays installed (makeup) are not show in the menu (seen in images) skse64 1.6.659 gog and game version is skyrim ae 1.6.659 gog. skse is installed correctly as other mods work just tattoos dont show and i receive jcontainers error in slavetats. i have latest gog release of racemenu se and jcontainers gog including all requirements for those mods the exe are run by admin and not removed by antivirus.\ bellow are some screens illustrate the issue
  18. hello, i have the animobject.esp on my folder but object like magic dildos are missing ? someone can drop an animobject.rar folder plz? i can't find it on this topic
  19. It will be easier if someone posts already packaged mods here.
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