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  2. Hey man, just wanted to check in not really about the mod, per-say, but to see how you're doing
  3. I'm having an issue of my werewolf's breasts sinking into the floor and also having an invisible head mesh- I just see the eyes and mouth. Any way to fix this?
  4. Um, I'm not sure why you chose to do it, but you saved basically all of your PNG files without any sort of compression at all. I tried just a very quick and basic lossless compression, and it reduced the mod's size to almost 1/10th, without changing anything at all: I'll attach the resulting .pak :3 Lustlings.pak
  5. > Fair enough. I watched it, therefore I graded it.
  6. I thought you were just making a joke until I looked it up. And I'm not saying the movie is a joke. Not gonna knock a movie I have never seen.
  7. Now i find a way out bro. You need to create a new female player and a new family in the new map (horse map), and buy a new horse. The horse must be adult (too or to old will faliure) male (of course). Then you can let the female masturbate. After the animation is on, you can let the horse join the party via the gangbang function. When you fuck the horse once, you can do it again via just talk to the horse, and it will works in every family every map. WW allow you use child, DD allow you use animal, so they wont be "more moral" than each other. you can just enjoy.
  8. > Ghostbusters: Frozen Empire movie?
  9. Here is a long-shot, no idea if it will work for you though. Using free cam mode ( tfc ) look around the house for a stool that you can sit on, open the console and get the id of the stool, still in console type prid "stoolid" (this is just to have it saved in-case you click something else). Next disable tfc so the camera is back to your character, now type player.moveto "stoolid" which should teleport you either next to or on top of the chair. Close the console and try to "Use" the chair to sit on it. If it works your character should sit in the chair and break out of the cross where you can just get out of the chair normally. If that does not work then what you will have to do is load a game from before getting stuck on the cross and advance the quest using setstages to bypass that event and carry on playing afterwards.
  10. Question) I am currently using Nraas Retuner only to operate Above Reproach LTR. CityHall > Nraas > Retuner > settings > General > By Tuable XML > Sims3.Gameplay.Socializing > RomanceVisilityState > kReducedChanceOfAccusingDueToTraitAboveReproach > 0.2 > 5 With this, we confirmed that if you change the existing 20% reduction to 500%, you will not be accused of cheating. Could you please tell me how to put this into Kinky Tuning so I don't have to use Nraas Retuner?
  11. I just posted v3.6 of this mod for SE. I'll need a day or two to convert textures for LE. The main update is the marriage/spouse functionality, with five MCM-defined relationship types. I'm considering this spouse functionality (which you don't have to enable) "beta" not because it doesn't work, but because there are probably many dialogue logic bugs and because it is not complete. This will also serve as a kind of sandbox to check out the new NPC "approach" functionality - currently only used for married PCs and spouses if the marriage functions are turned on in the MCM - but which could be expanded to other parts of the mod if it works smoothly. I also fixed the two troublesome quest markers in the Markarth quest (by redoing the quest a little bit so neither is needed). And I noticed and fixed a long-overlooked bug that was allowing friendly NPCs to say unfriendly things, and at the same time was preventing friendly NPCs from saying special comments for friendly NPCs. Check out the revision list for all the updates. And check out the mod description for an explanation of how the new marriage/spouse features work. Future expansion of the marriage/spouse features will include: more player home features (e.g., PC/spouse can be visited by NPCs at home); more spouse-initiated events; and increasingly embarrassing requirements for cuckolds to receive sex from spouse. Please let me know if you see any bugs, and if you have any thoughts on the new PC/NPC approach functionality, which allows for greater variety of interaction and player choices.
  12. Thank you for your kind words. By little I mean they don't require any scripting, I just make them by using tools to modify/update other people's content. It was indeed a long time to do the TAWOBA one-by-one (Ninirim too). Compared to that I did the Shinshi patch yesterday in an hour and most of that time was just being in game and take notes of the armors (which boot has high heel and such). The actual SSEEdit work was like 10 minutes and it could have been faster, I was just made sure I didn't do any mistake.
  13. You can fix the mod for further use, but not the save afaik. And i dont think there is a mod that fixes that issue on your save. Load your mods in FO4Edit and look into every armor/clothing/backpack mod and see if one uses slot 59. Its likely a Backpacks mod or something like that. If you find it, you can change the slot in FO4Edit (Do it on the Armor and on the Armor Addon Category for that item) to something different like 54 for example. If you know you have a save before that item was equipped you can try to go back to that otherwise you definetely need a new game like Spyder Arachnid said. This thing happened to me too a while ago.
  14. So, unfortunately, setstage doesn't release the PC from the cross, it just changes the quest stage, so I'm still stuck.
  15. Of course... You can set one tag in common for those animations and then exclude them from the player scenes. Sadly that means edit the scripts of all your Sex Mods.
  16. Im cleaning up the fx01Orgasm audio files prolly be done tomorrow
  17. Hey guys! I just downloaded WW + Khlas' animations and the WW mod is working fine. But most of Khlas' animations aren't loading. If I try to select furniture like a loveseat or dining table (basically anything other than bench/bed ) an error message shows 'There isn't any animation for this furniture'. But I know there are because it's in the descriptions of the animations. Any idea what I'm doing wrong? Would appreciate it, thanks.
  18. @EroTantei @galhound @dfhwi @maxmic Check DM.
  19. remember to update it for 2.1 kafka-flowingrhymesummeroutfitmod-lost_72p (2).zip
  20. Nope. I don't own the SSE and never will because I don't have the time or desire to mod everything from scratch. And I like to test my mods thoroughly before I release them, since I don't have SSE that's not possible. And letting other people port my mods is no longer an option. But feel free to port it for yourself.
  21. Is a soft dependency. Means that can work without it but works better with the RaceMenu.
  22. Thanks for the comments! The place of the ambush has to remain near Riften as otherwise the rest of the story doesn't make sense. Note that you don't actually get to witness the ambush/attack, you come to after it and only see the aftermath. However, for roleplaying purposes you can start the quest anywhere you like. Perhaps you hired a carriage to take you to Riften and then wake up after it having been attacked? The quest teleports you to the starting location at the beginning. I didn't know this mod even existed. Thanks for the heads-up, I'll look into it. As it stands, an addon for Unbound Reborn is most likely to be done first, mainly because it's the alt-start mod which I've used for years.
  23. Same for me.. I have however a toilet encounter in Maxim's base, in the toilet next to the hall with the button to exit the base. There are 2 guys and one is doing mod typical stuff to the pc. I haven't figured out if that is the same toilet encounter just in a different place or something additional. I do remember that in my first discovery tour through the base the 2 guys weren't at the toilet..
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