Jump to content

4 Screenshots

About This File

D- ...do you have any jet? Jet.

 

Massively expands Jet. Adding multi-dosing, comedowns, like in FO2

 

- 6 Levels of Jet High (Minor buzz -> overdose)

- 5 Levels of Jet Comedown (minor hangover -> dangerous)

- 10 Levels of Jet Addiction (Tolerance)

- 4 Levels of Jet Withdrawal (minor -> mind destroying)

 

Taking Jet boosts you jet levels, the higher it is, the better the high. High levels give big stat bonuses, and occasionally extra perks in combat (bullet time, DR, low health regeneraton). Over time it decreases, and when it gets back to zero you get the comedown, which sets it to a negative value. You can take a load more jet then to get back up, but you can't run from the comedown forever.

 

Your tolerance level (addiction) starts at 0, as you take more it increases (game days limits speed). The higher your tolerance, the lower jet boosts you, the faster it wears off, and the worse the comedowns get.

 

After developing addiction and going cold turkey, withdrawal sets in at varying speeds and increasing levels, dependent on addiction level. At severe levels, expect insomnia, hallucinations and impulsively starting conversations with NPCs asking if they have jet. If they do, you may be unable to say no. You're going to have to trade something.

 

Jet is very moreish, with addiction you may impulsively take jet if you have it.

 

After going Cold Turkey for a while, your jet addiction level decreases slowly back to 1. It can never return to 0.

 

A new chem pusher is added in Freeside, Westside and North Vegas Square.

 

---

 

This mod is great for anyone who always fantasized about being a desperate hard drug fiend!

 

Or... well, it is fun too. Maybe.

 

--------

 

Requirements

 

NVSE 4.5.7 or later

 

Optional

NX

Sexout '84 or later

 

Conflicts

 

This mod must be loaded after anything that modifies the vanilla items: Jet, Dixon's Jet, and UltraJet. (SexoutDrugging does not, so no issues there).

 

TTW

 

It will work, although it is NV focused.


What's New in Version 1.1

Released

  • December 11
  • - Rebalancing of withdrawal and cold turkey effects (made things happen a bit faster)
  • - Fixed jet high extras
  • - Some items now get renamed
  • - Honest Heart tribals have their own dialog (DLC not required)
  • - Rocket is now covered
  • - New recipes appear during withdrawal madness
  • - Messages now give some info on progress
  • September 24
  • Fixed the 'take some of my junk' payment option. (GetValue doesn't work on ingestibles)
  • - Now requires NVSE 4.5.7.
  • - The sex scenes have more of a theme to them now, but there are no new ones. (SexoutEZ UDF incorporated)
  • - Sexout is no longer a master- if not loaded or version is < '84, you get a fade to black instead of animation.
  • - Information now available to external mods via NX (if loaded, its not actually required either ;)). Only player is tracked currently. This will let me reference it in soliciting.
  • June 10
  • - Fix for jet withdrawal conversations
  • - Fix for non-vanilla timescale jet durations being reversed
  • - Minimum time between tolerance increases now partly random
  • - Tweaks to non-vanilla timescale affects on withdrawal/cold turkey durations.
  • - Now adapts if other mods cause backwards time travel.
  • May 16
  • - Fix for items not removing when trading 'stuff' for jet
  • May 14
  • - Durations modified based on Game/Real Time Scale setting
  • - Fixed bug where jet didn't wear off without traveling/waiting/etc
  • - Various rebalancing of effects
  • Older
  • - Fix to work with non English FNV localizations


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use