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About This File

This is a mod that is aimed at providing additional functionality and maybe challenge with frostbite spiders in Skyrim. It was originally inspired by Ms Leeches (Now Princessity, I believe) original mod Arachnophobia. The intent of the mod (from what I understand, at least) was simply to demonstrate the application of the animations and web equips in-game. However, the mod would see little to no further support.

 

Before I begin, let me make two things very clear:

 

1) This mod is not, never was and never will include any sort of sex from spiders. While we are here at LL, this isn't intended to include any sex/beastiality. There are no plans to rape the victims with oversized spider schlongs, impregnate them or anything of that sort. This is only in the "adult" section because it makes use of the ZaZ Animation Pack, which contains adult material for use in other mods. As a result, this mod also does not require or interact with SexLab in any way shape or form.

 

2) This is my first attempt at modding! It's also particularly early in development and while I have a handful of scripting knowledge in general, this mod is going to be far from stable and will have issues, hence the beta (thought it should probably be alpha) tag.

 

Oh and if you're arachnophobic, this mod might not be for you!

 

Opening Note
If you experience any issues, please post about it including the steps needed to reproduce the problem. No doubt there are still things I've missed some of which are probably major. Consider yourself a tester, should you decide to brave this download.

 

VERSION 0.32: (Current as of 19 March, 2018)

 

Introduction
Oversized spiders have been rather unintimidating to fight. The tactics you'd use to tackle the arachnid threat would hardly differ from just about any other threat, be it lesser or greater. This mod aims to change that a wee bit.

 

The Spiders
Targets hit by a spider's spit or bite attacks will become entangled and basically helpless until they struggle their way out.

 

Entangled
Upon getting entangled, a mater will appear below the compass to indicate how much web needs to be struggled out of. The meter will drain as you make progress in struggling out, but fill if more web is applied or you struggle incorrectly.
More web is applied if the victim receives attacks from any spider. If the meter fills beyond certain thresholds, more layers are applied, increasing the difficulty to escape and make progress. If the meter is emptied below those same thresholds, layers will be removed, making escape a bit easier.
If the meter fills (and it can fill beyond the maximum displayed), the victim begins to lose consciousness. If the victim somehow struggles enough to bring the filled amount below the maximum (highly unlikely), they'll be able to continue struggling without the threat of losing consciousness.

 

Escape
If entangled, the forward, left, right and back keys may be pressed in clockwise (A->W->D->S by default) or counter-clockwise (A->S->D->W by default) to struggle against the web. Again the meter displays the progress made toward escaping. If an incorrect input is received progress will be lost. Once the meter has been completely emptied, the victim successfully escapes.

 

Dragged Off
If a victim fails to escape from their webbing and loses consciousness (or they are defeated through Death Alternative), they'll be dragged to a spider's den to be saved as a meal for later. Currently there is only one den.

 

In here, the cocoon may seem highly difficult to escape from, especially at early-game levels. However, as you damage the cocoon further, escape will become easier. Once certain progress is made against the cocoon, the webbing will start to fall off, visually indicating that there is less web resisting the victim's struggle. This will make the meter progress faster with each escape attempt. Additionally, there's a chance during the escape that you'll shake yourself loose from hanging upside down. If this occurs, escape will become significantly easier but it comes with its own risks....

 

Victims aren't alone in the spider's den. Every so often, the spider will come back to check on their victim. The victim may find themselves wrapped back up if the spider thinks they aren't secure enough. The chances of the spider re-wrapping its victim increases with the more progress you have made towards escape - even more so if you're not hanging upside down anymore. With that said, there are some additional options:

 

When the spider decides to investigate its captive, the captive may:
-Continue struggling: This allows you to continue struggling, but you'll suffer an increase in the chance to be wrapped up again.
-Hold still: You'll stop struggling, giving the spider a decreased chance in deciding you're not going anywhere as you are.
-Kick spider: If you're near escaping, chances are the spider's going to wrap you back up, but you can make one last ditch effort to kick it away while you get those last few strands off of you. If the spider recovers before you can escape however, you'll be in for another silky embrace.

 

Followers
If the victim has a follower, they can then attempt to free them by sneaking next to them and waiting for the webs to come off. Eventually, they too will be helped free. If you leave a follower behind, one of two things will happen: If they are essential, they will reappear at their home location. If they are not, they will simply die.

 

Getting Back to it
Successful escape from the den will place the player back in a safe location near the area they were originally captured at. This could be the entrance to the dungeon they were in, or the edge of the area they were caught in. If Arachnophobia can't find a safe place to put the player, they'll be taken directly back to the exact location they were originally captured at. This is merely a fail-safe - the chances of this happening should be relatively infrequent.

 

Bugs
There are still probably plenty of bugs scurrying about (apart from spiders) so be sure to report on them appropriately with as many details as possible to help identify the source of the problem. If it's within my power to fix, I will do what I can.

 

IMPORTANT: To ENB Users
This mod uses vanilla image space modifiers to simulate the fading of the screen to black and back to normal. In certain ENBs (such as RealVision), image space modifiers do not function correctly, therefore, you may experience some odd functionality occurring that is supposed to occur behind a black screen. You have been warned.

 

VERSION 0.10.1 is unsupported but still available

 

Requirements
- ZaZ Animation Pack v6.11 or later and its associated requirements (like FNIS)
- SKSE 1.7.3 or later
- SkyUI if you want MCM functionality

 

Optional
- Death Alternative - Your Money or Your Life by BralorMarr
Death Alternative will also take the victim to the spider lair if they are defeated.

 

Things to be aware of:
Let me reiterate that this is my first attempt at a mod and has been a very large learning experience for me. While the features are few, and there will be plenty of bugs, this was more to see if I could simply just MAKE a mod (or edit one in this case). I'm pretty sure there are some things I have forgotten.

 

Right now there is support for only one follower when it comes to the cave. Any others might glitch around or just stand there looking at you funny waiting for you to die or escape. If the victim is taken to the cave, their one follower will end up cocooned next to them somewhere and can be freed by attacking them. I intend to expand upon this more, later.

 

With all that said, use this at your own risk and please be patient with me. I am open to constructive criticism and suggestions on how to do things better (there usually is a better way) and it's actually highly appreciated.

 

Known Issues
- If using more than one follower, expect things to possibly misbehave.
- Followers that don't follow the normal follower rules (i.e. Serana, Sofia, Vilja, etc) won't always work properly. The mod will still be playable, but their behavior might produce unexpected "immersion-breaking" results.
-It is intended for the meter to go beyond the maximum displayed amount during combat entanglement ONLY. It should not go beyond maximum in the lair capture scenario.
-The follower may sometimes not be equipped with a web mesh when taken to the spider's lair.
-Combat entanglement and Death Alternative bleedouts could possibly cause some problems (mainly when an attack that entangles also damages a player to below 0HP). I tried testing this out as extensively as circumstances would allow and for the most part, my workarounds appear to be working correctly. However, this will still need further user testing.


What's New in Version 0.32

Released

0.32
CORE CHANGES
-Controller support has been added. This EXPERIMENTAL feature uses the A, B, X, Y (and PS/other controller equivalents) buttons to struggle with instead of the M&K bindings. It must be turned on prior to use.
-The amount of progress the entangled player victim makes per successful struggle can now be directly modified.
-An escaped victim now retains the damage reduction effect bestowed on them while entangled for a short period of time.
-Adjusted some variables in the entanglement code to accommodate a less difficult experience.

 

MCM CHANGES
-Organized MCM menu a little bit
-Fixed display errors within the MCM
-The minimum allowable range of the fumble penalty has been reduced from 0.5 to 0.1
-Added progress modifier slider. See core changes above.
-Added controller mode toggle: See features section above.
-Added a debug option to automatically end combat entanglement. This will treat the victim as though they escaped. Does not work in the cave.

 

FIXES
-Added checks to try and help remove cocoon meshes that may remain on victims after they're no longer entangled.

 

0.31a

FIXES

-Choosing to "continue struggling" in the dialog popup now actually gives you a chance to continue struggling, instead of just auto-failing to escape entirely.

-Kicking the spider and subsequently being rewrapped due to not escaping in time (or outright failing) should now properly allow the spider to return.

-Webbed followers should no longer be able to help you escape from your own webbing.

-Fixed web meter from showing up when NPCs are webbed and stricken by spiders. This should also fix certain errors from appearing in papyrus logs.

 

0.31

CORE FEATURES

-The paralysis effect from spider bites has been removed entirely.

-The damage dealt by spider poison has been reduced significantly.

-The duration of the spider poison has been drastically reduced.

-Spider bites now entangle the victim

-ENTANGLEMENT

+When entanglement occurs, the same amount of webbing is applied as before, but the meter only fills partially, indicating that even MORE web can be applied. This will appear to fill less for smaller spiders because a new minimum maximum web strength has been put in place so that small spiders who apply little web can drag victims off without applying anywhere near as much web as should be reasonably needed.

+While entangled, the victim takes significantly less damage.

+Attacks received by spiders apply more web to the victim.

+As layers of webbing are applied to the victim, struggle becomes more difficult, and less progress is made per correct input. This is indicated by the amount of webbing visually present on the victim.

+If enough webbing is applied (the meter is filled), the victim will begin to lose consciousness.

+If the victim can struggle enough to get the meter less than maximum before consciousness is lost, the struggle can continue (but it is higlhy unlikely unless you're very lucky).

+If the victim fails to get the meter below its displayed maximum, the victim loses consciousness and is dragged off to the spider's lair, where the lair quest can begin.

+The follower can help remove webbing from the player victim if the spider is dead and they're no longer in combat.

 

MINOR CHANGES

-The entangling scene now only plays when it's enabled in the MCM AND if the victim is defeated through Death Alternative. There's no point in being unwrapped and rewrapped again. Death alternative is still optional.

 

MCM CHANGES

-The modifier to change the amount of webbing applied per strike from spiders during combat entanglement is now a configurable setting.

 

FIXES

-The strength of the cocoon can no longer go above the maximum allowed strength (only in the lair capture scenario)

-The "Strip gear" option in MCM was incorrectly removing the cocoon "equip"

-Removed some old records that are no longer being used.

-Removed old scripts that are no longer being used.

 

0.30a

FIXES

-Victims can no longer be paralyzed while entangled in combat.

-Entangled NPCs should now animate properly.

 

0.30

CORE CHANGES

-Death Alternative is no longer required (though the mod will still work with it, if you're running it).

-Reimplemented combat entanglement: Entanglement occurs instantly upon being hit by spit attacks.

-Spiders may still attack their entangled victims, beating them into unconsciousness (or death, if not applicable).

-Failure to escape in time from this entanglement can result in being dragged off to the spider's lair enabling access to the quest for non-DA users.

-Paralysis from spider bites now takes effect a few seconds after being bitten instead of instantly. Victims will move slower until the paralysis sets in.

 

MINOR CHANGES

-Slightly reduced stamina consumption while struggling

-Tweaked calculation made when spiders decide whether to rewrap their victims to be less erratic.

-The victim's hanging state now properly factors into the chances of being rewrapped.

 

MCM CHANGES

-Added MCM option to skip the wrapping scene when the victim is captured

-Added MCM option to disable death from occurring if the victim fails to escape too many times (it's only over when you give up!)

 

FIXES

-The direction of the escape rotation keys should now properly shuffle occasionally

-Starting the main quest via console should now properly fire fully (used to wait from a call from DA)


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