Jump to content

1 Screenshot

About This File

Because I was playing around with dragon meshes recently, I had a random idea and decided to try out some NifSkope sorcery (with the help of mesh editing in 3ds Max for proper placement) on Alduin and using reference from Shadowmere... and this is the result!

 

Wanted to make Alduin look more evil? Why not add some glowing red eyes to get that across! This mod makes that possible.

 

Description:

This is a pick-and-choose mod that allows you to add glowing red eyes to Alduin (similar to Shadowmere, but more extreme, depending on the angle it is viewed at). You can choose any of the sizes of glow available, but you can only use one at a time.

 

There is also an optional retexture for Alduin to make him a lot darker than the gray default, with deep red eyes to make him appear more sinister. This affects both his LOD model and his character model.

 

Install:

Unzip/Drag-and-drop the contents of the "data" folder into your own Skyrim's data folder. If you are promted to overwrite, make sure it's a file you want to overwrite before approving it. You can also use a mod manager to install.

 

Uninstall:

Remove these files:

 

 

For Glow Eyes:

data\meshes\actors\dragon\character assets\alduin.nif

For Retexture:

data\textures\actors\alduin\alduin.dds

data\textures\actors\alduin\alduin_lod.dds

data\textures\actors\alduin\alduineyes.dds

 

 

 

Incompatibilities:

Of course, this is a replacer mod, so it is incompatible with any mod that alters Alduin's mesh (if you are using the eye-glow) or texture (if you are using the pitch black retexture). Also note that the glow's shape is dependent on the "textures\effects\CandleGlow01.dds" source texture, so any mod that alters that file will change the glow's appearance as well.

 

Notes:

Do note that the Creation Kit, brings up a reference error concerning the connections I made (or forgot to make) in the .nif file. This isn't a game-breaking issue, but it might have been something I overlooked during the reference. The meshes should work in-game and the texture appearance may vary depending on your graphics setup. If you take screenshots, feel free to let me know and I can post or link them here!

 

---

 

Thanks for looking and enjoy!


What's New in Version 1.0

Released

  • 1.0 - Initial Release

Other Files from jacques00


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use