About This File
This mod improve (since it seems to me) the existing female movement animations. The original animation for female made without a soul. And I did not see any animation replacer that would fix it at the level that I need. So I decided to do it anew.
Only for female characters.
Â
Installation:
Place the contents of the archive in your Fallout4\data folder but mutch better install by using Mod Organizer 2.
Â
Â
Â
Â
Â
Change log:
0.1
- Walk cycle
0.2
- Added run and jog, small change walk
0.3
- Fixed jog animation
0.4
- Increase speed for Jog animation
- Added mcgFemaleWalk.esp. This is optional. You do not necessarily to enable it. So far I added only a vanilla move for granny, Mama Murphy would no longer move like a top model. This file may not be compatible with other replacers, see below.
0.5
- Added WPNWalkForwardRelaxed, WPNWalkForwardLeftRelaxed, WPNWalkForwardRightRelaxed for pistols and rifles. I understand that it is necessary to make a complete animation set with weapons for all directions, but I start with what I see on the screen most often.
- Mod resources are now packed into the mcgFemaleWalk - Main.ba2. Ðœake sure that you completely removed the previous version of the mod when updating to v0.5
- Optional files mcgFemaleWalk-Granny-eng.esp and mcgFemaleWalk-Granny-ru.esp. I separated the option when the old women use vanilla animation. In these two files for the Russian and English localizations, the old women are added a keyword to use the old animation. Also old animation used for Depressed AnimArchetype and NPC with old female voice. Total 29 NPC.
- Are required addons: Automatron, Far Harbor, Nuka-World.
Â
Â
Â
Â
Â
In after years:
Walk and run with weapons
Idle and start/stop transitions
Something else
Â
Â
Â
Â
Â
Compatibility:
Compatible with all mods, except for modifying motion such as Girly Animation or Better Female Walk.
Â
From version 0.5 compatibility with Girly Animation seeks to zero.
Since are added additive animation sub-graphs for the same movements with weapons, no one knows how they will interact.
Compatibility with weapons mods:
If the weapon from another mods uses the standard weapons classes Fallout4 and for the animation 3rd person uses vanilla animations from Character\Animations\weapon then with such weapons the compatibility is fully.
Â
Weapon that use custom 3rd person animations will use vanilla animation. To make it compatibility will need add animation SubGraphData for female similar to how I added them for standard weapons.
Â
I do not promise that it will happen tomorrow, because I also play in F4
Â
https://www.youtube.com/watch?v=G9tbiQWM_MQ
https://www.youtube.com/watch?v=os9yMJlvMZo
https://www.youtube.com/watch?v=jRbaYcT0XnY
What's New in Version 0.5
Released
- Added WPNWalkForwardRelaxed, WPNWalkForwardLeftRelaxed, WPNWalkForwardRightRelaxed for pistols and rifles. I understand that it is necessary to make a complete animation set with weapons for all directions, but I start with what I see on the screen most often.
- Mod resources are now packed into the mcgFemaleWalk - Main.ba2. Ðœake sure that you completely removed the previous version of the mod when updating to v0.5
- Optional files mcgFemaleWalk-Granny-eng.esp and mcgFemaleWalk-Granny-ru.esp. I separated the option when the old women use vanilla animation. In these two files for the Russian and English localizations, the old women are added a keyword to use the old animation. Also old animation used for Depressed AnimArchetype and NPC with old female voice. Total 29 NPC.
- Are required addons: Automatron, Far Harbor, Nuka-World.