Jump to content

1 Screenshot

About This File

This mod improve (since it seems to me) the existing female movement animations. The original animation for female made without a soul. And I did not see any animation replacer that would fix it at the level that I need. So I decided to do it anew.
Only for female characters.

 


Installation:


Place the contents of the archive in your Fallout4\data folder but mutch better install by using Mod Organizer 2.

 

 

 

 

 

Change log:



0.1

  • Walk cycle


0.2

  • Added run and jog, small change walk


0.3

  • Fixed jog animation


0.4

  • Increase speed for Jog animation
  • Added mcgFemaleWalk.esp. This is optional. You do not necessarily to enable it. So far I added only a vanilla move for granny, Mama Murphy would no longer move like a top model. This file may not be compatible with other replacers, see below.



0.5

  • Added WPNWalkForwardRelaxed, WPNWalkForwardLeftRelaxed, WPNWalkForwardRightRelaxed for pistols and rifles. I understand that it is necessary to make a complete animation set with weapons for all directions, but I start with what I see on the screen most often.
  • Mod resources are now packed into the mcgFemaleWalk - Main.ba2. Ðœake sure that you completely removed the previous version of the mod when updating to v0.5
  • Optional files mcgFemaleWalk-Granny-eng.esp and mcgFemaleWalk-Granny-ru.esp. I separated the option when the old women use vanilla animation. In these two files for the Russian and English localizations, the old women are added a keyword to use the old animation. Also old animation used for Depressed AnimArchetype and NPC with old female voice. Total 29 NPC.
  • Are required addons: Automatron, Far Harbor, Nuka-World.

 

 

 

 

 

In after years:


Walk and run with weapons
Idle and start/stop transitions
Something else

 

 

 

 

 

Compatibility:


Compatible with all mods, except for modifying motion such as Girly Animation or Better Female Walk.

 


From version 0.5 compatibility with Girly Animation seeks to zero.
Since are added additive animation sub-graphs for the same movements with weapons, no one knows how they will interact.

Compatibility with weapons mods:


If the weapon from another mods uses the standard weapons classes Fallout4 and for the animation 3rd person uses vanilla animations from Character\Animations\weapon then with such weapons the compatibility is fully.

 


Weapon that use custom 3rd person animations will use vanilla animation. To make it compatibility will need add animation SubGraphData for female similar to how I added them for standard weapons.

 

I do not promise that it will happen tomorrow, because I also play in F4 :)

 

https://www.youtube.com/watch?v=G9tbiQWM_MQ
https://www.youtube.com/watch?v=os9yMJlvMZo
https://www.youtube.com/watch?v=jRbaYcT0XnY


What's New in Version 0.5

Released

  • Added WPNWalkForwardRelaxed, WPNWalkForwardLeftRelaxed, WPNWalkForwardRightRelaxed for pistols and rifles. I understand that it is necessary to make a complete animation set with weapons for all directions, but I start with what I see on the screen most often.
  • Mod resources are now packed into the mcgFemaleWalk - Main.ba2. Ðœake sure that you completely removed the previous version of the mod when updating to v0.5
  • Optional files mcgFemaleWalk-Granny-eng.esp and mcgFemaleWalk-Granny-ru.esp. I separated the option when the old women use vanilla animation. In these two files for the Russian and English localizations, the old women are added a keyword to use the old animation. Also old animation used for Depressed AnimArchetype and NPC with old female voice. Total 29 NPC.
  • Are required addons: Automatron, Far Harbor, Nuka-World.


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use