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About This File

This is my first mod. Suggestions are welcome.

 

---Description---

 

Q.A.T. (pronounced "cat") is a simple utility that allows the player to designate hotkeys to enable or disable the Sexlab animation the PC is currently engaged in. It also allows for hotkeys that toggle whether the animation is aggressive and/or is a foreplay animation.

 

---Purpose---

 

Starting a brand new Skyrim character can be daunting, with the myriad of settings to configure if you run a lot of mods. This utility is meant to alleviate a small portion of that. Instead of digging through hundreds of animations to determine which ones to turn on or off and which ones to flag as aggressive or foreplay (if you can remember them), you can now just leave all animations on and play the game. Whenever you encounter an animation that you don't like or does not match the type of encounter, you can just press a hotkey to disable the animation, or reclassify it. Over a small period of time, all animations will just fall in their place.

 

If you add a new animation pack, just install the pack and reclassify the animations as they come up.

 

Sexlab loads all animations and their classifications during a scene so disabling or reclassifying the animation will not take effect until the next encounter.

 

The hotkey defaults are as follows:

 

7: Disable/enable the current animation.
8: Toggle whether the animation is flagged as Foreplay.
9: Toggle whether the animation is flagged as Aggressive.
4: Display the current animation's status and Foreplay/Aggressive flags.
1: (Bonus hotkey) Toggle visibility of the UI for screenshots and recordings. This is the same as running the "tm" command from the console.

 

All hotkeys can be configured via the MCM.

 

---Other---

 

I've been a long-time user of LL mods and always wanted to contribute though, as a new modder, my skills are limited. I decided to make something simple but useful. I find QAT very convenient to use and I hope you do as well.

 

---v1.1---

 

So I really messed up when I uploaded the first version and did not know you had to create an archive file so that custom scripts are included. This version should fix that. I recommend just removing the old ESP, creating a clean save and using this new version.

 

This new version also contains a new MCM page called Group Edits. In this page, you define an animation selection or query by filling in the parameters on the screen.

 

Actors: The number of actors involved in the animation.
Tags: a comma separated list of tags that animations in the result must contain.
Excluded Tags: a comma separated list of tags for animations to exclude from the result.

 

Clicking Execute on the query will tell you the number of registered animations that will be impacted by any edits you make.

 

On the section below called Edits, you decide how to edit the animations returned by the query. Disable will disable all animations returned by the query. You can also use the Tag text input and the Add Tag/Remove Tag options to add or remove the tag from the animations returned by the query.

 

For example, I tend to not like pillory animations and I don't use mods that need them so I like to disable them across the board. In this scenario, I leave Actors as 2, enter Pillory into the Tags input field and leave the Exclude Tags field blank. When I execute the query, I get back 3 animations. Then, on the Edit section, I click Execute next to Disable. This will cause those three animations to be disabled.


What's New in Version 1.1

Released

  • v1 - Initial release
  • v1.1
  • - Added missing .bsa file for dependent scripts.
  • - Reduced number of hard dependencies in file.
  • - Added new feature: Group Edits.

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