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About This File

Resource for Animators and Compatibility with Devious Devices

 

The primary use for this resource is to provide an easy and quick (less than a minute per animation) way for other animators to adapt about any of their animations to be compatible with Devious Devices like Armbinders and Yokes. This resources supports any animations created with pornphile's controller rigs, but there are also versions for direct import onto the Skyrim skeleton. The Controller Rig version obviously only works with 3ds Max.
The Skeleton versions should work with any software software supporting .fbx (e.g. It should work with Blender, but I don't use it, so feedback needed).
The tutorial focuses mainly on 3ds Max, so for other software some steps might be slightly different or not needed at all.

 

If you have a problem following the steps or something doesn't work, feel free to ask.

 

 

 

Tutorial for Importing Devious Devices Poses onto your animation

 

options with (a) = vanilla skeleton
(b )= pornphile's controller rig

 

1. Open your animation scene
2. Import the desired pose .fbx file
3. Use -these- settings for the import (see Import Settings picture)
4. Might need to unhide/hide certain layers again
5(a). If using vanilla skeleton merge seperated arms layer
with layer including the rest of the bones again
5(b ). Make sure arms are set to FK controls and load the included .cps file for the recommended poses for fingers and apply them (or use your own)
6. Done. You can keep animating as usual or
if you're ready just export the finished animation

 

Information for scenes with multiple actors

 

In case you have multiple controller rigs/skeletons in your scene take note of the following:

 

For pornphile's controller rig the poses will import onto the standard controllers ending with _F
If you want to import the poses onto the male controller rig, you can use the "Rename Objects..." option under "Tools".
To do this correctly you should select all male controllers and then remove the last letter "M".
After that just do the same thing, but add "F" as suffix instead. Similarly you can rename the female controller rig to stop the imported poses to affect her.

 

For an import of poses directly on the skeleton you can use the same renaming method to change which actor will be affected by the pose. It will always affect the skeleton with the standard Skyrim Bone names. If you have two skeletons with the same names it affects the one that was loaded first in the scene.

 

Supplied Poses:

 

-Armbinder
-Elbowbinder
-Regular Yoke
-Breastbondage Yoke
-Front Cuffs (3 variations)
...

 

More poses will be added to the resource as they are added to the Devious Devices mods.

 

 

 

Hopefully this will motivate some of the great Sexlab animators to supply some of their cool animations
with versions that work with Devious Devices. :)

 

 

 

Credits to Pornphile for his controller rigs. Best way to create animations for Skyrim! ;P


What's New in Version 1.0

Released

  • -Initial Release
  • Added Resources + Tutorial for easy creation of Device Devices compatible animations

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