About This File
Skyrim Capacity Limited is a mod that adds some effects of eating on actors, such as slowing actors down for eating too much and visually showing the results of that last feast. It also features systems to increase one's stomach capacity and to store various items in there for later retrieval.
This is a completely new code base from the old(er) Stomach Capacity Mod, and as such the two are not compatible.
Documentation Blog: http://www.loverslab.com/blog/712-stomach-capacity-documentation/
Recommended Version: SCL 0.32
Requirements:
Installation:
- Install prerequisites with your favorite mod manager
- Install this mod the same way
- Open Skyrim
- Open the MCM and find this mod
- Click "Start SCLimited"
- Close MCM, and open it again
- Adjust options to your liking
- Play!
Compatibility:
Uninstalling:
What's New in Version 0.4
Released
Version 0.4
- Too many things to count! I'll be updating this list in the coming weeks.
- Version 0.32
- - Rewrote monitor script, fixing menu crash in addons
- - Fixed Update Script update patterns, and added fall-backs in case of irregularities with base capacities
- - Added player thoughts function and option in MCM
- - Adjusted actor release function and vomit functions
- Version 0.31:
- - Fixed dependency checker. Now runs before mod is started.
- - Implemented Versioning
- - Added support for other capacities (must be reported in "SCLTotalValues" and "SCLBellyValues" in ActorData)
- - Added license file
- - Added list of item types that's okay from vomit functions to remove
- - Removed CANS and NetImmerse from inflation options (outdated, use NiOverride or SLIF instead)
- - Gutted SCLMonitor, main update function now in SCLUpdater
- - Fixed vomit functions not returning all items
- - Added vomit item function
- - Fixed add-item menu in Actor WM
- - Moved profile creation into library, added queue
- - Merged SCLSTEffect script into SCLMonitor
- - Improved daily update function, now runs when the player sleeps, or 24 hours have passed
- - Split vomit function in Menu into 2, now the total clear function only appears when debug is enabled
- - Added more functions to SCLSystem, now all of them are global functions
- - Limited monitor is no more, not needed thanks to new updater
- - Rewrote STDamage function, overfull and heavy debuffs calculated in updater, applied in monitor
- - Also expanded apply function for damage, can now record all sorts of actorvalue changes
- - Trimmed display variables in menus, now only shows to two decimal places max
- - Added belly curving, allows for slower growth at larger values, and high weight scaling, slowing down growth at high actor weights (thanks darkconsole!)
- - Split Visual update function into several other functions.
- - Added new perk system internally: Perks will now be hidden if they can't be taken.
- - Fixed UIE menus; should be more responsive and less likely to break
- Version 0.2:
- - Added vomit timer (default is 30 minutes in-game)
- - Added 2 new perks (Heavy Burden and Overload) to MCM and UIE Perk Menu
- - Added color-changing to Actor Wheel Menu, "Add Items" turns red the closer to max fullness.
- - Added spaces in Actor Wheel Menu for add-ons (Use "Next Menu" to see more)
- - Reconfigured SCLSTEffect so that stats don't "spike" when burdened
- - Implimented total digested food counter
- - Fixed mod being registered under two names in SLIF
- - Lowered starting digest values for all actors
- - Added temp function for finding sum of all item weights in actor (right now only stomach)
- - Enabled SCLib.ST_QuickUpdate to register for updates
- - Added "Equipment" Inflation and systems (requires new meshes and injector script)
- - Fixed Trash Scripts
- - Added "Finished digesting" events for all items
- - Created convienience functions in SCLSystem script for add-ons
- - Added tracking system removal after vomiting (Spells and JMap)
- - Reordered startup sequence