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Pet Collar Comments

 

Note!!!
As there have been no reports of issues where the mod is not working, conflicts, or other Bethesda/Skyrim stupidity this mod is no longer in Beta. I am considering this manifestation as a 'stand alone that works as intended'. Extensions, expansions and addons to this mod will be handled on upcoming separate or individual mod pages. For those of you following the mod, sorry for the multiple updates. For whatever reason LL will not register font and color changes without redoing the whole fucking page...every time I change something.

 

What does this do?
If you have the Pet Collar equipped NPCs will comment on your being collared. The comments aren’t degrading for the most part. Mainly, NPCs simply wonder out loud why you’re wearing a collar, but depending on the voice type and Factions involved they might be a little blunt, but nothing they say will be out of character for that particular voice type.

 

What does the mod change or add?
It doesn’t ‘change’ anything and no vanilla quests or NPCs were altered to make this work. There are two new world interaction commenting quests with new globals. The mod does not rely on vanilla quests or scripts. You can install or remove the mod at leisure and it won’t break anything...in theory anyway.
Any NPC with a shared voice type or unrestricted dialogue can make a collar comment. The soldiers at the Civil War camps will also comment, with the very remote chance of your character being used. You’re wearing a slut collar and you’re standing in the middle of a military camp. What did you think would happen?

 

How does this work? (The Details)
If an NPC has a voice type or Faction that allows them to comment on your character being naked or wearing College robes they will also comment about the Pet Collar. The comments will appear as Hello statements or when you activate an NPC who has the lines available.
The commenting quests have an internal timer set to one game hour. Once an NPC comments on you being collared the quest stops and no other NPCs will be able to comment until the timer runs out. Once that happens the comments start again. Rinse/Repeat.
The collar comments to not interfere with the vanilla world interaction quests in any way. An NPC might comment about you being collared and also comment about you being naked or wearing College robes.
This mod does NOT change guard dialogues or those of enemy factions like bandits or necromancers. Both Defeat and Submit have dialogue for enemy factions and fucking with the guard dialogues is just asking for trouble. If it doesn’t need to be changed or if changing it breaks something...then don’t change it if you don’t have to.

 

Load Order
No matter where you have Pet Collar stacked, this mod needs to be after it. Otherwise it won't work or your game will crash on load.

 

Future Plans
I’m treating Pet Collar as a framework, not a stand alone mod. Pet Collar Comments is simply the ground work for me to integrate that framework into the game world the way I want it to be.
Next on the agenda is Faction specific comments and some interaction between the NPCs and the player. For instance, if you’re wearing a pet collar maybe Vex from the Thieve’s Guild will make you lick her boots. Or maybe Phinis at the College has his lecherous eye on you. We’ll see.
Eventually I will integrate Followers with additional dialogue where you can be their submissive little toy.

 

Credits
Yurik, Ashal, the DD team, etc.

 

Permissions and What-Not
Nothing I make goes to Nexus. Period.



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