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About This File

NO PART OF THIS MOD MAY BE USED IN PAID MODS OR MODS BEGGING FOR DONATIONS

 

TL;DR
Vigilants beat the shit out of conjuration users and then do nasty things to them.

 

Make a copy of your saves beforehand
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### WARNING ###
DO NOT USE ON VALUABLE SAVEGAMES. There are scripts that attach to the player and a whole bunch of npcs, and mess with essential status. Also, your character stats will be fubar'd from all the punishments XD Some people complain about stat damage... as if they're playing Hello Kitty or something.
###############

 

v0.066

 

UPDATING from older version (the mod will start from scratch): If this isn't done, the scripts will not find new properties.
uncheck esp
load game
wait a few seconds
save
run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox)
copy/paste new .esp and .bsa
enable .esp

 

UNINSTALL:
uncheck esp
load game
wait a few seconds
save
run "Save game script cleaner"(from nexus) and load ^that^ savegame and delete all scripts that start with "znsi" (type znsi in the top-left textbox)
delete .esp and .bsa

 


Those who cast conjuration spells (detected by school of magic) become heretics.
Being a heretic makes vigilants around you really friendly and they suddenly want to gift some items to you.
The items are added based on the number of arrests
1.Nasty mask - heretics can't wear helmet and cast spells, makes them look ugly
2.Vaginal ball on a chain - adds +1 to sore vagina similar to a wooden horse and requires a lot of stamina unless the ball is held in hands
3.Oversized wrist irons - prevent wearing gloves
4.Ankle chain ball - just weighs a lot
5.Heretic's fork - Those 4 little spikes force a heretic to look up, literally.
6.Breast spreader (7base/UNP) - Heretics can't wear armor. Pain makes them take more damage in combat.
7.Ankle-thigh chain - forces sneaking, prevents talking and trading with most NPCs. If you don't have a horse nearby you're screwed with Requiem installed. Inquisitor will force greet you.
Some of the items also have minor debuffs like -speech, -sneak, -lockpicking, etc

 

Slots used:
46: heretic's fork, oathkeeper
56 : mask, wrist irons, breast spreader, chain&ball, leg chain
58: vaginal chain
60: keys and temporary stuff

 

There are 3 ways to remove restraints.
1. Submitting to interrogation by vigilants, which damages stats
2. Confession that lets heretics avoid punishment, but instead they get an anti-conjuring spiked chain made from unobtanium that's permanently welded around the neck. That's why it's NON-REMOVABLE.
3. Making keys with 25+ lockpicking at the forge.

 

Attribute restoration potions can be made at cooking pots with high alchemy.

 

NPC heretics are disabled because of visual glitches.

 

BUGS AND GLITCHES:
Conflicts with:
- EVERYTHING!!
- Male PC cuz you know... boobs

 

If you cast conjuration spells and you get 0 reaction from vigilants, people say moving the mod down the load order helps.
One time out of like 200 new games everybody (vigilants, bandits, necros) stopped attacking me. So if the vigilants aren't attacking you your savegame is probably screwed up, especially if bandits aren't attacking you either.

 

If you have mods that require complete stripping you'll get stuck.
SD+: Select limited removal in Sanguine Debauchery+ MCM.
If the body seemingly randomly looks like shit while breastspreader is on, go to MCM VoS/SI and click on Skyrim is FUCKED UP. Close the menus. Repeat.
Disappearing restraints? Turn off device hiding in Devious Devices.
You can disable vigilant arrest in MCM, then if you have Death Alternative, DA will be used for bleedout.

 

If you get a BSODA (Black Screen of Death... Alternative) go to MCM VoS/SI and click on Skyrim is FUCKED UP
Stuck in DA? Don't select ragdoll & bleedout in DA, instead select bleedout only.
MCM menu is empty: "stopquest znsiconfig" then "startquest znsiconfig"

 

OLD description, for 0.05 and older:


When someone(player or NPC) casts vanilla conjuration spells or any spell while wearing necromancer items, the vigilants will find out about it. Then they'll try to beat the heretic senseless and put 1 or more restraint on him/her. So don't do bad things like summonning daedra or raising undead and everything will be OK.

 

Restraints:
The mask will prevent heretics from casting spells and every day they'll lose hp and random stats until conjuration is reduced to 0. That happens either from starvation... just look at the tongue... or because of some sick Stendarr magic.

 

Ankle ball could make the heretics trip and fall down.

 

Some retarded-looking wrist cuffs won't let equip gloves.

 

Collars will randomly drain stamina because it might be difficult to breathe. 1 collar is so wide that it prevents wearing of body clothes/armor.

 

Restraints can be removed by the Vigilants after the heretic is no longer tainted by unholy filth aka has 0 conjuration. Usually that is done with the help of exorcism that involves holy water and whips. Exorcism is much less detrimental than wearing the mask. On a totally unrelated subject, most of the restraints appear to have orifices in them that resemble keyholes?

 


Belt with a chain drains stamina unless the ball is held with the hands - equip "hold hands behind"

 

Those who confess avoid torture, instead a collar with spikes is welded permanently around their necks. The spikes will screw in when the wearer casts a conjuration spell.

 

 

 

Necromancer robe, boots and amulet get an insane mp regen which could be an IMBALANCE, but otherwise no one would wear them.
They also transfer a bit of hp from the undead minion to the necro when the necro is hit.

 

ATM subdued npcs can only travel to the hall of VoS once there, due to technical problems, they'll "sort of say nasty things when interrogated that'll end badly for them".

 

There are also 3 patrols that go across half the map but sadly don't fight anyone unless the player is in the same area. This could be a waste of CPU calculating paths so I might get rid of them.

 

Another Hall of the Vigilant is located south from Solitude and west from Morthal, I hope nobody is going to burn down that area again.
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To try this real fast, start a new game as a breton, then type

 

coc hallofthevigilant02

 

summon a familiar...
then go to the basement and talk to a vigilant over there, you might need to save and load your game

 

then you can spawn some npcs like a necromancer near some vigilants
player.placeleveledactoratme 551b0
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ISSUES/BUGS:
- no dialogue option when talking to Komficce in the Stendarr basement - save the game and load it

 

-Sometimes you die instead of passing out when fighting vigilants. If you get 1-shotted or run away with very low health for a while and get hit you'd probably die too.

 

- Vigilant npc is standing for like 5 seconds doing nothing - it's either still speaking or the ai package didn't finish/start yet. The punishment is done, but npc's still whipping - don't worry stats won't get damaged when that happens lolz

 

- bug when pressing escape in conversation with vigilant?

 

- npc animations can be randomly fubar'd and are totally fubar'd when loading saves, necros keep spawning removed necro items on cell enter/load

 

- if you have Sanguine's Debauchery some of the items will be duped and soon you won't be able to run. Rarely you might die instead of getting enslaved, I had that happen once.
Uncheck unequip 50+ slots in the menus and select limited item removal
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=============================================================
Some outfits
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Download: znsiO2a.7z
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Pendulum's Calm "Armor"
WARNING: lots of triangles, crap textures.
This "armor" is for UNP, but any body that's skinnier will probably work as well. There's no body in it, it uses slot 46 and will remove torso and head clothes/armor.
If you use a body with big boobs you might be able to up-scale and move the clipping parts in nifskope and hit apply transform (stripify it just in case afterwards so you don't waste fps).

 

You can craft it with steel smithing perk in the MISC section. But before that you need to craft ~3000 tiny little rings for the chainmail.
Actually you don't; you just need a bunch of different ingots. As you can see there's a lot of gaps and holes that's why the armor rating is worse than that of iron armor. OTOH it's balanced by the enchantment which is not available in vanilla.
You'll also need some voluminous hair like Apachii. The head part will hover if you're bald or have thin hair, but you can move it down in nifskope.
post-127324-0-81669700-1385172509_thumb.jpg
post-127324-0-53703100-1385172518_thumb.jpg
post-127324-0-71175500-1385172528_thumb.jpg
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Prisoner Restraints
It's based on UNP so you'll likely need to have it, or you could change texture paths in the body to where UNP textures are...
You get reduced stats to almost all skills that require concentration, but it also makes you mad and you get a bonus to some combat skills. You can't sneak with this thing on. To remove it, go to any blacksmith that is able to trade. Running and sprinting causes bleeding and chain clanking sounds.
post-127324-0-83570200-1390900375_thumb.jpg
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The script starts working ~3-4 minutes into the game in case you're using Alternative Start so you don't end up with restraints for no reason.

 

 


Requires
Zaz animation pack 6.0
SKSE

 

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>>>>> Zaz animation pack credits:

 

GSBModders - As Always, His Meshes/Textures give the Start of My Mods.( I Welcome Him Back For His Short Stay)
Fore - For Creating A Way Get New Animations Into Skyrim , without His Hard Work and his Excellent Mod FNIS This Wouldn't Be possible at all.
Figment - hkxcmd ( Without this tool ........ lol )
ZaZ Animations - Chris ( I Dont want the Tag Master , Honestly it was just a Chat Name )
XAZ - For His excellent Poses and animations And Now Merging For ZaZ and XaZ
Jbezorg - He Made Spells , Just For Me On Request to Test 2 Person Animations - Cheers And Kudos
Labrat - He Translated the Blender Animation Readme For Skyrim ( I never Mentioned His Name Before , Its because of His Translated Readme , I Attempted to Animate Skyrim)
Mr Dave Texture Resources - Kudos to Him and Love his Work
Kalarr - For Helping Me Find Out the animation Numbering and Creating an Animation Pictorial Set , I will Add More and Update his Set.
The Usual Suspects Mayatola My PR ,Equidical - ZaZ Resources , And Many More.
XAZ Credits - SullenMan, Jammer - Gags, collar and shackles

 

 

 

Credits: Luis Royo - THE painting
Dimon99 - UNP
Sevennity - 7base


What's New in Version 0.066

Released

  • 0.066
  • + BSoDA (BLACK SCREEN OF DEATH...ALTERNATIVE!!) workaround
  • + Vigilants should not enslave you anymore with Sanguine Debauchery
  • + Stendarr aura hurts your summoned minions
  • -------
  • 0.064
  • +attribute restoration potions
  • ----------
  • 0.063
  • +Death Alternative support
  • +Breastspreader
  • +freed up 3 slots
  • --------------
  • 0.061
  • +better heretic spell cast detection
  • +fixed bugs
  • +updated to ZAP 6.0
  • -disabled npcs
  • ----------
  • 0.05:
  • less bugs? lol
  • ----------------
  • 0.04:
  • * Sanguine's Debauchery:
  • - Bandit and thug ENSLAVEMENT seems to be fine
  • You get a freebie when you get enslaved since bandits don't like rusty shackles and ankle chainballs.
  • * Added some random punishments:
  • - Submersion into holy water that removes a conjuration spell. You might drown due to randomness and that's totally unintentional.
  • - Some hammering that'll make skyrim annoying for the next 2 in-game weeks
  • To avoid these gruesome punishments all you have to do is confess lol
  • ------------
  • 0.03:
  • More new bugs for you!!!
  • ------------
  • 0.02:
  • Added another hall of the Vigilant south of Solitude and west of Morthal. It's somewhere in the woods near the swamp.


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