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About This File

NX Insight

 

Description:
An MCM mod that allows the user to view associated NX data of the target reference (Player if no reference under crosshair).
NX variables to be displayed are defined inside the INI files located in "Data/Config/NXInsight/SubMenuFolder/INIFile.ini".
Requires Lutana NVSE plugin to work.

 

 

 

NXInsight00.jpg

NXInsight01.jpg

NXInsight02.jpg

NXInsight03.jpg

NXInsight04.jpg

 

 

Directory Structure:
GameDirectory/Data/Config/NXInsight/SubMenuFolder/INIFile.ini
- SubMenuFolder (SubMenu, MCM has a 10 submenu limit, so 10 folders are possible)
- INI file (contains section names and NX variables to be displayed)
Folders inside directory "Data/Config/NXInsight" will act as MCM submenus.
There are no hard rules on organizing keys inside the INIs, just make sure you got the NX key of the NX variable you want to display right.
See attachments in the first post for sample INIs.

 

INI Format:

Quote

[Group01]
MyMod:MyKey=1
MyMod:MyKey2=1
MyMod:MyKey3=1
[Group02]
MyMod:MyKey4=1
MyMod:MyKey5=1
MyMod:MyKey6=1

 


SectionName = Section name
NXKey = NX key of variable to display
Enabled = Determines if this variable will be displayed in the MCM, set it to 1.

 

Requirements:
Mod Configuration Menu
NVSE
NX (NVSE Extender)
Lutana NVSE

 

Note:
Having an ini file with the name "System.ini" apparently crashes the game when initialized, probably some engine level stuff conflicting, so avoid the name "System.ini".

 

Changelog:

 


- March 3, 2016
Appended FormID beside reference name for PRIDing convenience.

 

- March 1, 2016
First release.

 

 

Attached are some INI files for BodyMorph, SOIntimacy and Spunk:

NXInsight-BodyMorph.7z

NXInsight-SOIntimacy.7z

NXInsight-Spunk.7z


What's New in Version 03032016

Released

  • - March 3, 2016
  • Appended FormID beside reference name for PRIDing convenience.


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