About This File
Sharkmer v1.2
IMPORTANT:
---For the Vanilla, UNP, and CBBE .zips, use ONLY one
---The 'Followers' plugin adds two followers to the Bannered Mare
---The 'Default Skeletons' plugin reverts all racial features to use Skyrim's default skeletons (or whatever you have installed). Don't use this unless you REALLY need it.
Mirror:
http://www.nexusmods.com/skyrim/mods/73071
Description:
This mod adds a custom race with fully animated headparts. A follower plugin is included. You'll find two of them in the Bannered Mare.
An optional 'Default Skeletons' plugin is included for compatibility purposes. Please keep in mind that using it will disable hair/helmet fitting and ear lagbones.
Vampirism is supported, though becoming a vampire will turn your character's skin grey. A default skintone has to be selected for Skyrim's vampirism morphs to work, so I picked grey.
Recommended:
SKSE: http://skse.silverlock.org/
---Needed for a jump height fix included in this mod
Unofficial Skyrim Patch: http://www.nexusmods.com/skyrim/mods/19
---Fixes a Dark Brotherhood Quest for custom races
Unofficial Dawnguard Patch: http://www.nexusmods.com/skyrim/mods/23491
---Fixes Vampire Lord Transformation
Mfg Console: http://www.nexusmods.com/skyrim/mods/44596
---Fixes player blinking
Notes for Character creation:
---Face tint sliders available: lips, cheeks, nose, eyeliner, and eyelids
---Brow type slider will add and remove earrings
---Eye Shape slider will switch between round and vertical slit pupils
---Chin sliders will control the ears
Animation Swap:
Inside your spell/powers menu you will find two lesser powers: Animation Swap (RGA) and (PCEA). RGA stands for 'Reversed Gender Animations', which will swap your animations between male and female. PCEA stands for 'Player Character Exclusive Animations' which are animations exclusive to the player. Proper use of PCEA involves installing both the actual PCEA mod and FNIS (links below). If you don't have PCEA and FNIS installed, this mod will swtich you to a set of vanilla animations included in this mod's BSA (this is to prevent crashes). To swap back to your default set of animations, simply use the Animation Swap power again.
FNIS: http://www.nexusmods.com/skyrim/mods/11811
PCEA: http://www.nexusmods.com/skyrim/mods/14871
Load Order:
Shark Race.esp (Required)
Shark Race - Followers.esp (Optional)
Shark Race - Default Skeletons.esp (Optional, should only be used if needed)
Credits:
Head and tail meshes have been modified from originals created/provided by thesholintiger and Force2013
Feet mesh is modified from Phygit's FemFeet
Other meshes/textures - Bethesda
What's New in Version 1.2
Released
- -Renamed Shark race to Sharkmer
- -Added earrings to CharGen menu