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Clothing templates for easy mesh testing - at TestingHall.


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About This File

(warning: lame non-native english :blush: )

 

This mod made in purpose to provide easy way to test various clothing (or armor) parts without writing your own plugin to define that clothing items and place them somewhere in game. Instead of that you just decide which body slots should be occupied and place .nif to folder data\meshes\testClothes\ under name corresponding it's biped slots (where № is 1,2 or 3):

 

hairSlot0№.nif - hair or open helmet (full helmets not provided, sorry)
amul0№.nif - amulet slot (can be any "overclothing", such as pauldrons or cloak)
tail0№.nif - same as for "amulet" (except beast races, of course)
gl0№.nif - gloves\hands
ub0№.nif - upper body
lb0№.nif - lower body
ft0№.nif - feet

 

ulbfg0№.nif - all 4 main body slots (except jewerly and tail)
gub№.nif - gloves and
ulb№.nif - upper and lower body
flb№.nif - lower body and feet
ulbf0№.nif - upper body, lower body and feet
ulbg0№.nif - upper body, lower body and hands(gloves)

 


Go to TestingHall (console "coc testinghall"), right near the place you're arrived, look up and you can find ayleid-style container sitting at the ceiling. It contains template set clothing items for various body-slot combinations. Vanila MythicDawn robe and Legion helmet model meshes were used as "dummy" substitute. Seems be wise to keep those "dummies" as backup, for the reason you wouldn't lose naming pattern and there will be no "missing mesh" occasions.

 

Also there are two "screenshot background" cylinder statics at the back(east) side of TestingHall, with two additional white lightsources. Their texturing is not ideal, because i tried to use vanila textures as possible (and failed to found more white). By the way there's third version of "background cylinder" (cylinder_inside1.nif, not placed anywhere) which uses simple white dds (textures\minimum_white.dds).

 

I'll be offline from now and possibly return here after Jan.13 (hope nothing bad happens). Happy New Year to you, ALL.



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