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Beta versions:
AFF 2.07b_20170526. SexLife addon has released as separate vlkSexLife mod. Futa add-on on frozen state - will be separate too


v2 betas
With installing beta versions keep your previous save!!!

 

Always I've tried to make my gameplay as more immersive as possible. I hate SexLab mods aka Fuck-Next-Fuck. Because of this you'll find some features from anither mods are included, but in more immersive for my taste variants.
I'll TRY to support modular structure with giving to user ability for choice - use original mods or my variants.
But for core functionality will be no exceptions - or use AF with all features or NOT.
Sorry own SexLife addon usage is mandatory (at least while beta). Also while AF beta "Strip Manager II" is mandatory too. All issues/bugs related they absence maybe will be solved after beta stage. But now i have no time for it.
I HAVE TO SAY: I do and upload things that I like - it's modding in my view. If I'll start to write things by other person's wishes/demand that not goes along with my taste, my work have to be PAID - but it breaks MODDING. Sorry.

 

Sorry for lack of description, but beta means beta. And I take into account only advanced modders.

 

After installation run 'FNIS for Users'
To get SL animations work with animal followers, reset SL animations AFTER enabling AF, not just after installing.

 

There is no updates for previous versions - they must be uninstalled. Install only on clean save.

 

Requirements:

Dawnguard,

SexLab,

SKSE,

PapyrusUtil,

JContainers,

UIExtentions,

SkyUILib,

SLAR or vlkSexLife,

SexLab patches from vlkSexLife

Strip Manager II (will be moved to optional after AF beta stage)

ZazAnimationPack for Defeated functionality. ZazAnimationPack.esm may be not activated because I use only animations from it.

 


Followers can't be managed by another followers management mod at same time as they under AF control or you can get packages mess.
No one of vanilla records or scripts are affected, followers are as is. And I do not plan to add any kind of stats boosts, make them protected, essential or something else.
While recruiting a follower, his/her outfit is changed to EMPTY for eliminating possible coflicts with robbing features of AF, but all items added to inventory. With dismiss old outfits will be restored.
Up to 3 human followers, but planned only one with adding Romantic/Dominant/Submissive features progression.
Up to 5 animal followers.
Can be reanimated ANY supported by SexLab creature (even in combat), but turned to followers only: Wolves, Bears, SabreCats DeathHounds Spriggans.

 

NOTE: If human follower enters in Bleedout, you have to revive him with 'individual command->Others->Revive'

 

Defeated functionality:
Creating scenes for various interiors/exteriors are not easy task. Packages may stuck if destination point is unreachable. If this happens, turn off quest in MCM.
Player is essential (but if killmove is triggered PC will die anyway) and if enters in bleedout all Animal Followers, as they have no morality and do not assist you without commands, will flee (goes to hideout). Human followers with low relationship may flee too, if they not in Bleedout state.
You can get back all Robbed items at any time with using MCM.
I start with versioning:
Animals and Followers v2.05
About updates see version updates beneath

 

When update from beta to new beta recommended to delete updated mods and reinstall again. No new game required if not stated in version section, only clean your save.

 

Version Info:
26 May 2017
Download AFF 2.07b_20170526.7z is compatible with SLAR or vlkSexLife.
Sorry, myself I have no time for tests for working AFF with SLAR and without any Aroused mod. Sorry again.
Maybe something changed also in functionality, but if I forgot about it - changes are minor ;)
15 April 2017
AF (no version stepping increase):
- Changed. Pets leveling. Initially added creature follower can have Level higher than player, but Level stay unaffected till become equal to player's. Afterwards after sex with player Pet's Level becomes equal to player's one.
SexLife addon 2.03b
- Changed. W&T and Arousal calculations now based on Timers instead just stages.
- Added. MCM has cleaning of stored Actor's data option to reduce sizes of save files. Once launched, don't leave Menu till comletion message. Non-unique, dead and not marked as 'has no self-intimacy life' actor's data will be removed.
- Added. Orgasm "Speed up" feature with option in MCM to reset sticked speed (if happens). 'SexLab Animation Speed Control 3' is mandatory (only AnimSpeedPlugin part without AnimSpeedSexLab).
Speeding up happens when orgasm is triggered at any stage except last one in animation.
I have to say again: turn off in SexLab's MCM 'Play ending orgasm effects' and 'Use separate orgasms' for not mess
- Updated SexLab patches for correct functionality - see readme inside "Patches" folder. (I did nothing to change/break built-in functionality, ONLY bug-fixes and some improvements)
- Maybe something else I forgot ;)

 

 


05 April 2017. Again small updates without increasing stepping for AF and SexLife, but Futa - no changes.
- Relationship faction calculation is changed. Now max cap is 100 instead 200. Seems in Skyrim faction rank is interpreted as not 2-4 bytes integer but 1 byte. And rank over 127 goes to negative. So redifine in MCM relationship related settings.
- Little changes in scenes. In scenes (especially if PC is under AI control) may noticed delays in packages. Mostly if TimeScale is reduced (I use 8) and in areas on Map edges (i.e. with big x-y coordinates offsets). Just be patient - That's Skyrim.
- Slightly reworked orgasm triggering in SexLife addon. Actors can have sequenced orgasms. To test try 'Capture' human scene with choosing Follower/PC first as rapist (not both).

 

26 March 2017. Update without increasing stepping for AF and SexLife, but Futa - no changes.
- Some script names in AF are changed, so delete AF at all and reinstall. With update from betas no new game required, but clean your save.
- Added unfinished caress animation with sabrecats, so don't forget to run FNIS and re-register animations.
- Almost all scenes are fitted for only one human follower with you.
- Own SexLife addon now is mandatory requirenment - absence don't break gameplay, but arousal calculation differs from SLAR's more than before.
- SexTime fix. When selecting animations if PC or Follower is Futa was not took into account, i.e. shclongified actor was always interpreted as female. Useful if Spriggan is in followers and there are no male human followers.
- SexTime. Hopefully fix with choosing FCC/FMC animation if at least one animal follower stays without female partner (situation with two human futas, two wolves and any other critter(s))
- Sneak Rape. Added human capture and rape (almost finished).
- Defeated. For test added creatures support (no sex), excluding animals, as aggressors.
- Defeated. There is no way to create universal scene for all kind of interiors ('course not simply fucking with falling under floor or going through walls). After scene starts you get ability to choose a place for player.
Move PC to a place where in front of PC (and behind) is enough of free space without obstacles and press 'Sneak' key.
- Defeated. Added simple sex actions if defeated. Up to two aggressors and 1 follower as participants.
- Defeated. After scene ends you have to 'Revive' unconscious followers. You have 30 sec limit to flee or draw fists/spells/weapon to start fight before limited time elapses.
- SexLife. Orgasms are based on Arousal (turn off in SL 'Play ending orgasm effects' and 'Use separate orgasms' for not mess).
- SexLife. Changes in sex exposure settings. Now participating in sex has own multiplier in MCM and exposure will be calculated 'Sex exposure mutiplier'*'Sex participant multiplier'*'Default exposure mutiplier' (with debuffs taken into account) per stage of animation
- in SexLife addon added patch to SexLab 1.62 that fixes some SexLab's bugs (see readme.txt in Patches folder).
- Some fixes and updates that I forgot.
NOTE: after update if Defeated functionality is used, disable it in MCM, exit to game and enable again. Same for "Sneak Rape".

 

04 March 2017
AF 2.07b:
Fix. Revive command not work (calls Backpack instead) if AF updated from previous beta.
Changed. Naked Defence Ability: Arousal affection works only with own SL addon, and not compatible by default with SLAR due probability of heavy script load (effect fires every second in combat). Increased area to 48ft (approx 1024 units), but affects only on targets that have detected PC. Non-hostile actors (followers) get less arousal increase then enemies. At your own risk if SLAR is used and you want to use arousal feature anyway, select "SLAR compatibility" in MCM. After update disable ability and enable again.
Improved. Defeated: Backpacks robbed too. More correct combat outcome calculation.
SL 2.02b:
Changed. Calculations for gender preference now not discrete (hetero/homo/bi), but continious. For example if SexLab sexuality returns 75, Actor's arousal exposes 100% seeing NPC with opposit gender and 50% for genders are equal.

 

02 March 2017
AF v2.06
- added. Human Followers inventory now divided to inventory itself and Backpacks to prevent them to equip/use transfered items. Capacity 150. In case of Dismiss or Death all items are moved to PC inventory.
SL v2.01
- added. Prices of lubricants adjustable in MCM

 

01 March 2017
Initial posting betas in common download section


 

 

This mod takes main idea from "SexLab Animal Sex" which seems completely dead.

 

Description
Mod is aimed to allow PC to "recruit" animals as followers similar AFT and EFF functionality and use SexLab functionality too (smile).
PC can use "(AF) Reanimate Creature To Follower" lesser power to "reanimate" killed creatures (or spell with the same name) which becomes her/his followers. Nor essential nor protected, but with constant healing ability.
Your new follower will be started at the same Level as killed. After creature(s) was reanimated (up to 4 at once with lesser power) it starts sex act with PC and becomes PC's teammate and increases Level by 1.
If you have no empty slots for new follower then your PC will be simply "used" by creature that afterwards disappears.
There is limit for 5 followers (I don't think that Armies you needed).

 

You can use Commands for individual follower, by default key "2", (follow, wait, dismiss, info, 'course sex) and at distance to all your Pets (with lesser power "(AF) Main Command" or key). Pets can follow PC through doors (if set in MCM)
Support for AFT and EFF (with patch) allows you to command all human followers too without using they "telepathy" power or similar.

 

Every PC's sex act with Pet increases Pet's Level (I try to use racial-class default values): Health, Stamina ... etc.
With SexLab Aroused is used you will receive main features of this mod: sex with all your followers (human-human, human-animal).
You may initiate sex with your animal follower via three ways:

  • individual command to animal follower using key (at any time and any state of Pet's arousal)
  • command to human follower through dialogue "Would you be kind..." (follower arousal need exceed limit for reply "Ok, with which one?" after using key (default "2") you may direct at animal follower "Sex...->Tag for sex with Follower")
  • command to all human followers, "(AF) Main Command->Human Commands...->Sex Time" (animal followers with arousal levels beneath limit are directed to hideout, others are relaxing with human followers (aroused enough too). I tried to use all possible combinations: threesomes too. If amount of animals less then humans, human-human acts (or "solo") will be performed too.


All arousal limits may be set in MCM.

 


Keep track of the arousal level of your Pets. Highly aroused Pet may find relief in NPC rape. Only in "habitant" locations, when PC not sneaking, not in combat and Victim non-hostile to PC. Be warned:

  1. If you don't allow to do that Pet becomes Jealous
  2. If allowed. Victim NPC will run towards you, Pet will chase Victim. Wait till rape ended. Victim must initiate dialogue (if not, initiate by self). With bad outcome Relationship with Victim goes down and violent bounty will be added if Victim has assigned Crime Faction - most of vanilla NPC has.


If PC enters in Bleedout state then Pets send to hideout to prevent Defeat or similar mods conflicts.

 


EVERY animal follower has own:

  • Relationship value. It affects at Confidence Actor Value. In other words with higher relationship values your followers assist you in combat till death. At the beginning your Pets may even flee from combat. Relationship increases when your follower is your sex partner (if pet's Arousal is not at low level). Value may decrease if you make a sex with another creature (or yours animal follower) and follower see that.
  • Happiness. By default 0. As said before if your Pet see you 'sexiing' with others it becomes Jealous and Happiness decreases. While this value below 0 your Follower will attempt to rape you (refusing decreases Happiness more down). Every 12 in-game hours Happiness will be increased by one (cool-down effect) till reaches zero. If you submit to your Pet rape attempt his Happiness becomes 1. Your human follower if you ask ("Would you be kind..." after go to your Pet and use Action (default key 2) you will see "Tag for sex with Follower" in "Sex..." option) can "cool-down" your pet.


Almost all settings are configurable in MCM.

 


Supported creatures:
Vanilla:

Bear

Draugr

Sabrecat

Spider

Troll

Wolf

Spriggan

Dawnguard:
Vale (Glow) Sabrecat

Death Hound

Draugrs has only one "default" skin and not planned to further support, because this mod related to bestiality, but for me using draugrs - necrofilia.

 


Additional Features:

  • As bestial-PC assumed to play with less armor as usual, you may compensate it with turning ON "Naked defence ability". It activates ONLY in combat state and increases PC's and hostile NPC's arousal, also absorbs some health from enemies.
  • You can set in MCM that all your Pets can follow you through doors.
  • You can use sneaky rape ANY creature (except your Pets) if enabled in MCM (off by default)
  • Some help with turn disappearing followers (caused HDT engine) to visible again - Only for AFT or EFF (with patch installed) users - see last MCM tab. 'Course I saw on Nexus "HdtInvisibilityFix" mod but for now it contains bugs that makes game unplayable. For example, CTD when with AFT follower returns to visible mode from stealth. Also if too many NPCs in area - constantly infinite load. And with this mod I can't start vanilla - travel on cart to Helgen becomes broken. When "HdtInvisibilityFix" will become stable I will remove this feature.
  • Maybe something else i forgot.


About available addons see beneath.

 


Installation:
Simpliest as may be. Just copy to Skyrim Data folder. Mod manager usage recommended. Run FNIS for users, reset SexLab animations, re-register all mods in Creature Framework. Wait a minute due CF does not register all immediately. Check in Creature Framework MCM present: "(AF) Wolf" with different skins, "(AF) Black Bear", etc. races (in my game they at last pages).

 

De-installation:
Use mod manager. Run FNIS for users, reset SexLab animations, re-register all mods in Creature Framework.
Clean save.

 

Upgrade:
If not noticed something about updates in version history, simple replacement. Before update advised to Hide your pets, after update to Summon. Run FNIS for users, recheck allowed creatures in MCM, reset SexLab animations, re-register all mods in Creature Framework. Wait a minute due CF does not register all immediately. Check in Creature Framework MCM present: "(AF) Wolf" with different skins, "(AF) Black Bear", etc. races (in my game they at last pages). Save game - Exit game - Load. All warnings about missed properties related to this mod must gone.
Due to possible code cleanup and removing some scripts or animation files I recommend to deinstall mod with mod manager and without game launching install new version.
If you do not use step-by-step updates (for example jump from 1.30 to 1.36, without 1.31, 1.32... etc.) will be better to remove mod completely, make clean save and install new version.

 

Bugs:
Even with betas seems had no major issues, first release may contain bugs. Initially in betas was used AFT integration only, this not tested by me with other followers mods. Also at that moment I start new game and can't guarantee support for housecarls and hirelings (till testing by myself).

 

Compatibility:
possible packages conflict with another 'bestiality-follower' mods (Untamed etc.)

 

Requirements:
SKSE 1.7.3+, SexLab (1.60+ for 1.59c users old version 1.01 of mod still available for download)
Skyrim LE
Optional:
SexLab Aroused (Redux) or SexLife addon for this mod.
Strip Manager - used in "Sex Time...", un/dress commands.
Recommended:
MoreNastyCritters, BDIC.

 

Planned:
More critters. Maybe something else

 

Credits:
All Skyrim community and Bethesda Game Studios...
mazoky (SexLab Animal Sex)
Ashal (SexLab)
fishburger67(SexLab Aroused Redux)
llabsky (animations)
MNC, SexLab Nude Creatures, BDIC, Creature Framework authors.

 

Licence note:
All sources and mod itself are free for everyone - do what you want, even not asking me. Except animaton files - ask authors (if they not positioning them as free). One restriction - do not allowed to ask money in any way (paid mods, donations,... etc.)

 

All my scripts (quests) has "vlk" prefix. If you find something related in logs, please, report for faster bug-fixes.

 

My English is not my best. Sorry for mistakes that I made.

 

Addon(s)

 

Futa addon


https://drive.google.com/file/d/0B6iyEh3IsD3veTIyTWZVSGZvSGc/view?usp=sharing
https://drive.google.com/file/d/0B6iyEh3IsD3vakpzd0lORHRWTUE/view?usp=sharing
https://drive.google.com/file/d/0B6iyEh3IsD3vSkZaQnM1cVlhRFE/view?usp=sharing
https://drive.google.com/file/d/0B6iyEh3IsD3vNWhGbndMNHloS00/view?usp=sharing
I'm very empressed with "FloppySOS" and "Bad Dog's Hoodie Schlongs" ideas but there is some lack of immersion that with flaccid-erect cycle commonly grows penis angle but size is affected very little.
Also I'm catching randomly CTD's with using "SKSE - Register Custom Animation Events" regardless FloppySOS used or not (maybe my fault).
So I took EvilReFlex's horse penis ver 0.6a (thanks to EvilReFlex for permission to use sources) as base and ...

 

Features:
1. Full HDT bounche - balls and schlong. - Done
2. Flaccid penis is really small in comparison with erect position. And as arousal grows both size and shape are changed too. - Done
3. Not relies on debug.SendAnimationEvent() with "SOSBendN" etc. Instead uses actor's arousal (scan every 60 sec). - Done
4. While animating via SexLab automatically turns to erected version (a bit - 93% - smaller shape against non-animating one for better fitting to animations) if PC in male position or female stage position is marked as use strapon and react to SexLab's SOS position adjustments. - Done, but need more tests.
5. Full SOS-addon compatibility. - Planned after testing, but there is enough such mods, maybe it will be only feature of AF.
6. If "AF SexLife" add-on is installed and Aroused module enabled Arousal will be taken from Aroused module, regardless SexLab Aroused (Redux) installation. On other hand, if "AF SexLife" add-on not installed or Aroused module disbled, SexLab Aroused (Redux) will be used.
7. Futa Settings may be adjusted for user's taste in "Animals and Followers" MCM on Futa page.
8. For player in MCM may be defined a key for switching to Futa state and back.
9. For modders. Mod listen for event "vlkCR_SwitchState" with only one Form parameter that represent Actor for which you want change Futa state. Do not use on any NPC!!! Inside handler check for valid value (not None, not Follower, etc.) WILL NOT BE performed, so you are responsible for actor validity check BEFORE!!!

 

Installation:
1. Obvious (Mod Managers recommended). Load order has no matter.
2. In SOS MCM select No Schlong for PC. Same for followers that have to be used as Futa.

 

How to get:
In "Animals and Followers" MCM go to "Futa Settings" tab.

 

Notes and known issues:
Reports about issues and bugs are very-very welcome.
I use COS-body so collisions is set in conjunction to that body. (Not really tested for fitting well)
For changing textures suited to yours (even they all avilable included in this pack), refer to original "ERF Horse Penis" and endorse author's work.
If something wierd with penis size or position was happened, just disable futa for that actor, exit menu and enable again.

 

Known Futa bugs to fix in first ToDo:
If something wierd with penis size or position was happened, just disable futa for that actor, exit menu and enable again.

 

Planned:
1. Fix current bugs.
2. After testing remade as separate from AF download with full SOS-addon compatibility (maybe).

 

Requires:
SOS
SexLab Aroused (Redux) or "AF SexLife" with Aroused module enabled
SexLab
RaceMenu
XPMSE (with SOSRaceMenu.esp installed)

 

Credits:
EvilReFlex - meshes and dds-files
jopie123 - HDT xml's taked as base
Bad Dog - Hoodie Schlongs idea
b3lisario and all SOS authors
Ashal - SexLab
Groovtama - XPMSE
Expired - RaceMenu

 

Version History:
0.09 13 October 2016
- Own MCM menu
- Reduced load at scrips with changing "Spreading Cloak" from CONSTANT ability to "fire and forget" spell with casting every 10 sec and duration 2 seconds.
- If update from old versions, Futa will be disabled, so go to MCM and enable agin. Clean your save


0.08 08 October 2016
- Fix. Added forgotten unregistering for hooking in StageStart SexLab event.
- Added. Handling event "vlkCR_SwitchState" with only one Form parameter that represent Actor for which you want change Futa state. Do not use on any NPC!!! Inside handler check for valid value (not None, not Follower, etc.) WILL NOT BE performed, so you are responsible for actor validity check BEFORE!!!
- Added. Key switching for player futanary state. In AF MCM on Futa page.
- Added. In AF MCM on Futa page pairs SchlongPosition-Arousal may be adjusted for user taste.
0.07 30 September 2016
- NOTE to update: load game, wait 20-30 sec, go to AF MCM and disable futa. Save game. With script cleaner clean your save.
- Fix. With starting animation if strapon used stage's position for penis is correct.
- Added. Background updating nodes while Futa is wearing armor, so with undressing penis size is in conjunction with current arousal.
- Fix. Flaccid penis after animation, not erected till next update.
- Fix. For followers futa with loading game penis state in conjuction with arousal, delay with 10 sec to minimize game start-up load.
- Something else i forgot.
0.06 26 September 2016
- Hope fix for correct start-up
- Support for SexLife Aroused addon. See features.
0.05 14 August 2016
- I hope that equipping SexLab's strapon over Futa-schlong issue solved.
0.04 28 July 2016
- Added. When PC or Follower is marked as Futa all Genitals scaling reset to default values. Same with disabling Futa - will prevent remaining scaling effect that may interfere with another SOS-mods afterwards.
0.03 27 July 2016
- Added. Support for followers (managed by AFT or EFF). Because my PC has one female follower that not uses slot32 armor, I didn't test on female followers that use vanilla armor - feedbacks needed. Global variable still in use and affect to all schlongified followers - will be separate scaling in next versions.
Update notes:
1. BEFORE update launch the game, go to MCM and disable "Is Futa"
2. Remove addon's previous version and install new one, because script renaming. (no clean save needed)
3. Update main mod files.
0.02 23 July 2016
- Fix. Instead half-erect meshes were attached erect ones.
- Added (temporary) global variable vlkCR_SchlongScale (default value is 1.0) to increase/decrease schlong size. For example, with using console "set vlkCR_SchlongScale to 1.1" (without quotes) command sets size to 110%.
- Reduced calling to NiOverride with not on every update handling, but only when shchlongs shape is changing.
0.01 08 July 2016
- Initial test release

 

 

 


Sex Life addon


Contains "Wear and Tear" and "Aroused" modules.

 

I know that on LL exists "Wear and Tear" mod, also well known "SexLab Aroused(Redux) but I prefer my own vision and taste.

 

Wear and Tear module
W&T Features:

  1. Separately track oral, vaginal and anal damage caused by sex actions.
  2. Aggressive animations and especially if player is victim perform more damage. Also fisting tracked as too powerfool
  3. Sex with creatures also performs more damage especially if creature has bigger size (calculated by Bounding Box) than PC.
  4. I do not reduce common values of Health, Stamina. Instead effect affects at health and stamina rate regeneration. Also on prices (for oral), attack damage modifier (vaginal) and power attack damage for anal ;)
  5. Arousal affects on taked vaginal damage. If animation starts with arousal beneath 40 then PC takes more vaginal damage.
  6. Lubricants can be bought from food or alchemy sellers. After consuming they duration is 2 game hours.
  7. With damage over 50 SexLab animation may be interrupted due pain. With more damage probability of interruption grows. Consuming Ale, Black-Briar Mead, Nord Mead, Alto Wine, Wine, Skooma will prevent sex interruption for 2 hours during sex if PC's orifices are damaged. If PC is Victim interruption can't be happened anyway.
  8. If Aroused module is enabled then Arousal will be taken from it, if not enabled, you must have SexLab Aroused(Redux) installed.


Almost all settings are configurable via MCM.

 


NOTICES about correct animations tagging.
For proper functionality Cum Sources and Tags in animations must match. For example, animation contains both oral and vaginal stages. While registering animation used: AddPosition(Female, VaginalOral), but while tagging "Oral" is omited. As result PC does not receive oral damage.
And contrary with AddPosition(Female, Vaginal) used, but with tags "Oral, Vaginal", only Vaginal damage will be applied.
For better animations tuning best solution to use SetStageCumID() function.

 

Aroused module.
NOTE: I do not want to increase list of files for downloads. So patches for mods that can use Aroused functionality will be placed in folder Patches in mod archive, see patches section.

 

Aroused module features and Major differences from SexLab Aroused Redux (SLAR afterwards):
1. Run separately from SLAR. And do not mess with it in any way. INCOMPATIBLE without patches with mods that utilize SLAR features, and this is mainly SLAR fault: common interface was not provided. Some mods hook to slaUtil, some to slaFrameworkScr... and so on.
2. As a sceleton of code had been taken SLAR v27a - I do not see a reason to invent a BISYCLE. But after changes that was made it's not original SLAR - unnecessary scripts was removed, most of code were rewrote, etc.
3. All values are interpreted as float instead int as in original. So you may with event transfer any values.
Quote from original slamainscr.psc:

;Called by external programs using a modevent like

;int eid = ModEvent.Create("eventname")

;ModEvent.PushForm(eid, actor)

;ModEvent.PushFloat(eid, 3.5)

;ModEvent.Send(eid)

but in real actions SLAR will omit decimal part and perform actions with 3.0 only.
4. Exposures have differences when seeing Naked or Sex Action and prticipating in sex has difference too. You may disagree with me but to see naked person or sex act has difference.
5. Naked arousal performed only if NPC is seeing gender preffered person. For me if NORMAL (hetero) male is seeing naked male he does not feel something related to arousal. Same for females.
6. If NPC is having around not only one naked NPC, it catch ONLY ONE fully calculated Exposure increase, other naked persons affects three times less.
7. Internally simulated sex activity of NPCs (does not affect on PC and can be switched off on any NPC, for example on followers). In SLAR if NPCs will not participate in SexLab animations too long time they Arousal will become always 100.
8. After orgasm arousal and exposure does not reduced by N points instead they are reset to zero.
9. After performed SexLab orgasm arousal will not grow some time as usually to simulate real decay. Also if NPCs were raped they arousal will not grow at all some time - simulate anticipation to sex after being raped.
10 For Nudity scanning may be used 2 variants - for PC always performed multislot scanning in all variants:
1. Vanilla - only slot32 armor check. Fast. Armors that must be considered as "Naked" or "Erotic" may be set via MCM.

2. Slot mode only for selected NPCs (followers for example). Slower then vanilla, but work correct for multislot armors (SLAR has a bug with "EroticArmor" keyword and sla_NakedArmorList, if NPC has multislot armor and at least ONE part is in list or has EroticArmor then regardless other pieces of worn items NPC is considered as Naked). To speed-up process I had to add a cloak spell for scanning armors. But, please, do not say "BOO!!!". Attached by cloak spell script is active only for short period of time. After scan is complete it do nothing for 2 minites and dispels, also automatically dispels if PC jump to another location or enters in new cell.

11. Some differencies for default seeding stats for creatures: they by default "exposures" a little with nudity, and they arousal grows much slowly relative to humans.
But after every sex act they nudity exposure multiplier grows, so they arousal will grow afterwards quickly then before.
12. Compatible with AF Futa add-on. See plans part.
13. Exposure not constantly grows, but decays with time in proportion with OrgasmDecayRate multiplied by 3. For example, if from last exposure passed 2 hours and OrgasmDecayRate is equal 0.3 days, then resulting exposure will be multiplied by (1 - 2/(0.3 * 24)) = 0.72(2)
14. Something else I forget.

 


For modders: If you want to use SexLife addon functionality see vlkSL_Interface.psc. While beta releases it rudimental, but I will fill all possible connection abilities a bit later.

 

Planned:
1. Fix bugs. Even if I do not see them now, that does not mean that they absent ;)
2. Speed up code by removing calling of "one-line" functions and "inline" them. Instead of using one quest for scanning all and naked NPCs (even aliaces filling are fast, but process with less amount of conditions must be faster) separate to different quests.
3. Patches for other mods related to compatibility with SexLife Aroused will be in Patches folder of mod.
4. For Aroused add new stats features and use own orgasm system.

 

Current patches:
In my gameplay I use only CreatureFramework mod that utilize Aroused functionality, but with disabled option for creatures arousal. So for now only patches:
1. CreatureFramework 1.0.4 and 1.1.0_pre2 - with this patches CF can work as with SL Aroused (Redux) or Aroused module from this mod. Also fixed CF bug when CF can't initialize while SL Aroused (Redux) not installed, so you can do not install SL Aroused (Redux) at all.

 

Planned:
Something else, maybe...

 

Requires:
SexLab Aroused (Redux) optional if own arousal module disabled
SexLab
JContainers

 

Version History:
19 October 2016 0.08b
- Changed arousal affection to vaginal gamage. In calculations used Maximum arousal value (which decay 3 gamehour) that can be internally updated with every animation stage. For example, if PC had sex in first animation with reaching 50 "arousal" and after 1 hour participate in second with having only 10 "arousal" at start, actually will be taken (1 - 1/3) * 50 = 33.3
- Arousal Desire Spell does not affect at skills progress, instead it affect at incoming damage.
- Some fixes.


07 October 2016 v 0.07b
- Attention!!! New requirement: JContainers
- Fix. W&T. Repaired and increased probability of animation interruption due pain.
- Fix. Aroused. Scanning Armor for selected NPC works correct and setting for scanning does not reset with every game load.
- Added. Aroused. Exposure not constantly grows, but decays with time in proportion with OrgasmDecayRate multiplied by 3. For example, if from last exposure passed 2 hours and OrgasmDecayRate is equal 0.3 days, then resulting exposure will be multiplied by (1 - 2/(0.3 * 24)) = 0.72(2)
03 October 2016
- Reworked W&T Damage Spells to prevent attaching too much Magic Effects even if they inactive .
- Reworked Arousal Scanning Armor Spells. If extended scanning was used, after update it will be disabled, so enable again. For all NPC scanning feature have been deleted (only selected NPC will be processed by scaner), I think that nobody use multislot armor on wide range of NPCs.
02 October 2016 0.04b:
- Fix. Calculation of creatures NudityExposure after sex.
- Fix. Selecting target actor via key.
26 September 2016 0.03b
- Aroused Module. See descr.
- W&T Added consuming Ale, Black-Briar Mead, Nord Mead, Alto Wine, Wine, Skooma will prevent sex interruption for 2 hours during sex if PC's orifices are damaged.
0.02b 19 September 2016
- Added MCM.
- Due to major code changes at least clean save is required.
0.01b 17 September 2016
- Initial test release.


 

 

Kind Regards.

 

Version History:
01 March 2017:
- beta versions in main download page

 

19 Oct 2016
- SexLife 0.08b
1.44 19 Oct 2016
- Removed debug animation picking requests in "Sex Time". I fogot about it in v1.43. If you want to use it, set global variable vlkAF_TestMode to not zero. Syntax is similar SexLab's GetAnimationsByTag: first request is for tags that must present in animation, second for those that must absent etc. Tags must be separated with comma.
- In "Sex Time" can be triggered female-male-creature animation with Futa in male position.

 

 


1.43 12 Oct 2016
- Fix. Proper MCM initialization and startup without addons. Sorry, but kind of CF initialization troubles. (Наступил на те же грабли, что и автор CreatureFramework) LOL. Clean save.

 

8 Oct 2016
- Futa 0.08
- SexLife 0.07b. ATTENTION!!! Now SexLife addon requres JContainers
- AF 1.42
- Adopted for Futa 0.08

 

1.41 3 Oct 2016
- Added delay after scenes for compatibylity with Futa module if "Strip Manager" is used (redress issue when actors after "Sex Time" stay naked, even before were clothed)
03 October 2016 (SL 0.05b)
- Reworked W&T Damage Spells to prevent attaching too much Magic Effects even if they inactive .
- Reworked Arousal Scanning Armor Spells. If extended scanning was used, after update it will be disabled, so enable again. For all NPC scanning feature have been deleted (only selected NPC will be processed by scaner), I think that nobody use multislot armor on wide range of NPCs.
02 October 2016
SexLife 0.04b:
- Fix. Calculation of creatures NudityExposure after sex.
- Fix. Selecting target actor via key.
1 October 2016
- Sorry for such stupid bug with selecting target via key in Aroused module :blush: . To fix, download "SexLife 0.031b Patch.7z"
30 September 2016
- Futa 0.07
1.40 26 September 2016
- support for SexLife Aroused module (AF SexLife 0.03b). Works as with original SL Aroused (Redux) as with own SexLife module. See SexLife addon description.
19 September 2016
- SexLife 0.02b. See above. TO UPDATE: delete 0.01b, launch game, save, use save cleaner, install 0.02b. Or start new game. Sorry. :blush:
17 September 2016
- new SexLife addon 0.01b. See description above.
- I like "Maria Eden" mod and sometimes play with it. So I created patches for Enchanted Follower will be available for "Sex Time" command, for Futa addon and for "Help with HDT".

 

1.39 beta3 14 August 2016
1. Attempt to use appropriate animations for Futa-schlongified actor(s) in FF-combinations (used tags "Futa, Gay") and F-masturbation.
2. FCC animations allows to mix DeathHounds and Wolves.
3. I didn't add "Clear Dead Pets Aliaces" (see post) option in MCM as planned. Instead I rewrote code for sending event in any case. If someone will catch this issue even after changes, please, report about it.
4. Minor optimizations and bug-fixes.
5. Futa addon updated to 0.05

 

1.39 beta2 07 August 2016 - see post.
1.39 beta 06 August 2016 - see post.
1.38 28 July 2016.
- Added Spriggan (for now only obvious, not Matron etc.), suitable for usage with Futa addon (updated to 0.04 too). Do not forget to reset SexLab animations.

 

1.37 27 July 2016.
- Redone MCM menu for Futa v0.03 addon. If Futa used, see Futa related update notes and update AF after updating Futa. If not - just overwrite over 1.36.
23 July 2016 Futa addon updated to 0.02 (see under spoiler related to addon)
1.36 16 July 2016.
- Some code cleanup. Deprecated SexLab functions usage are removed for eliminating possible problems with futher SexLab updates. No clean save is needed, after save-load all warnings in log must disappear. Hope that i didn't add new bugs...
1.35b 08 July 2016.
- Futa test. Added. See OP bottom. This feature is not dependancy so if do not like - don't download "Futa", 1.35b works without it, but nothing changed to 1.34b for EFF users and 1.33 to AFT users (or not using at all Follower Management Mods).
1.34b 01 July 2016.
- Quick update. Added. Support for EFF. Now EFF users too can forget about "telepathy" power and manage human and animal followers with one key. Also resetting of "invisible" by HDT followers available. Just install new 1.34b main archive, and overwrite with patch.
AFT users may not download 1.34b update and wait next release - for you nothing new in functionality.
1.33 01 July 2016.
- Fixed. Bug in "Sex Time" command when scene stucks with FCC (Wolves and Dogs) animations if Strip "Manager" not used.
1.32 27 June 2016. Mainly quick assembly of some tricks from my other mods into this. After LL site upgrade (1-3 July) will be upgrade aimed to eliminate depricated SexLab functions usage to prevent futher possible incompabilities with next SL versions.
- Fixed. Bug with "Sex Time" command. Now can be used unlimited times in game session instead old behavior - only once and was ignored until reloading game.
- Added. With using Defeat i can't sneaky rape a creature. Even this mod is aimed as follower mod, but related to bestiality. So if you want, check in MCM "Use Sneak Rape" on Main Settings tab - in sneak mode while not in combat PC can rape creature by using Skyrim "Activate" key. After rape creature's health will be damaged to 10 HP.
- Added. Only as help for AFT users that uses HDT. I'm constantly catch "invisible" followers issue while changing locations in "naked" gameplay caused by HDT engine. If that happens, go to this mod's MCM on Misc tab, click "Reset Followers", wait a pair of seconds (approx. 1 sec per follower), return to game.
1.31 14 April 2016
- Added. If player enters in Bleedout state all animal followers directed to hideout. Done for not interfere with using Defeat (or similar) mod.
1.30 11 March 2016
- Fix. "Sex Time" command. If palyer have 2 or more female followers and more then 2 creatures too and used "Strip Manager" then two scenes (Female-Creature) play as planned, but other stuck.
1.29 07 March 2016
- Fix. Removed spam in Papyrus log if amount of creatures bigger then females.
- Fix. Female-Creature-Creature animations not played for DeathHounds.
1.28 27 Feb 2016
- Fix. Removed spam in Papyrus log while searching nearby NPCs.
- Added DeathHound. FCC and FMC animations must work with same conditions as for wolves, but i didn't test it.
- Added fomod installer.
1.27 12 Feb 2016
- Added checks for Victin in same location as player when scene started. Added violent bounty with bad outcome after rape if Victim has assigned Crime Faction - most of vanilla NPC has.
1.26b 07 Feb 2016
- Added feature to rape NPC. Testing and feedback needed. Bug reports are welcome. See post.
1.25 05 Feb 2016
- Added Vale (Glow) SabreCat from Dawnguard. From v1.25 Skyrim LE assumed as requirement. With next release planned DLC1 Armored trolls and DeathHound. Do not forget to reset SL Animarion Registry and Re-register all mods in CF.
1.24 04 Feb 2016
- Support for all vanilla Skyrim Trolls
1.23 02 Feb 2016
- Fix with udress/dress command
- Fix for Large and Big spiders walk through doors. If you use this feature - option in MCM must be reset and set again.
1.22 (30 Jan 2016)
- Spiders now with dividing to Normal, Large, Giant with correct skins (I hope). Also with their Snow variants. Do not forget to reset SL Animarion Registry and Re-register all mods in CF
1.21 (27 Jan 2016)
- Option for pay salary or not
- Support for FCC with wolves animation ('course if Anubs wolfthreesome anims registered in SexLab or any in the future) - called if you have at least 2 wolves and number of creatures bigger than females in your group.
1.20 (11 Jan 2016)
- Changed: Not enough aroused pets do not directing to hideout while "Sex Time".
- Undress/dress commands available if "Strip Manager" installed (before this update dress your followers). Small note: strip effect dispels if you change location, but I do not care about this: entering towns assumes some public moral, entering dungeons - combat.
- Fixed pet death after sex.
1.19 (04 December 2015)
- Fixed "reanimation" not worked
- AFT "Tweak Command" integration in "(AF) Main Command"->"Human Commands..."
1.18 (21 November 2015)
- added support for all vanilla bears: Black, Brown, Snow. With their vanilla races abilities.
1.17 (19 November 2015)
- Fixed salary payment calculation
- Sabrecats skins for "common" sabrecats and Snow (they have as vanilla SabrecatSnowyRace "Frost Resistance" ability and increased unarmed damage).
1.16 (14 November 2015)
- SexLab 1.60+ mandatory.
- Added support for all wolves skins. Default Skyrim, but in future may be extended to Skyrim Immersive Creatures and SkyTEST. So reanimated wolves have the same skin as killed (Ice, Red, etc). Same about another critters may be implemented.
- Added "Rape anyway" option in MCM. Pet happiness will not return from negative value to 0 without success rape attempt.
- Fixed possible bug with new follower not in Happines faction indicated in INFO as -2.
- MCM option to show message with rape attempt. Rape attemp does not occur and be delayed: if weapon drawn; player in combat state; creature does not follow player.
- Great thanks to llabsky for non-sex critters animations. Added individual command "Caress" (warning: caress for your Pets equal sex act). Also they used as foreplay animations.
- Fixed error with animations from MNC for wolves ("Wolfpanic") will not be available.
- Added translation files.
- Added support for Leito's Male-Female-Creature animations with command "Sex Time" if in your command at least present 1 male, 1 female and 1 wolf.
- Added ability to set "Walk through doors" for Pet-follower.
- Added Creature Framework entries for custom races and your pets MUST have sex-parts.
- Added some immersion in "Sex Time" scenes. At that moment only for pairs Female-Creature. Undressing, approach, aroused poses. "Strip Manager" required.
- Stop package for pets now not just "do nothing", they can move a little, defend self if agression.
- Some code clean-up and rebuilding.
- Something else I forgot.
1.10-1.14 - beta builds.
1.01 - Added "Naked defence ability".
1.0 - Initial release.

 


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