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Blackthorn - Gay Hamlet Patch 5.1 - 2016-01-27


About This File

Blackthorn - A Gay Hamlet

Note: Other than bug fixes (if any), this patch is now finished.

This is a patch for the amazing buildable town called Blackthorn. I love this mod, and have been using it as a player home pretty much since it was initially released. But over time, I thought it might be fun, and a good learning experience, to customize it to my own liking. I am releasing what I have done thus far, in case anyone else might enjoy it.

What Is Different?
So, how does this patch change the original? Many ways...

  • The entire town is now prebuilt; you don't have to build it yourself. While that is fun and "immersive", after doing it 20 times, I got tired of it. Plus changing it to being "pre built" served as a learning experience for me - and gave me a whole new respect for all the work that goes into making a structure or town buildable.
  • All NPCs are now adult males (luckily the original had no child AI, as such, just some child play markers which I removed, though they were ignored anyway, once the NPC was turned into an adult).
  • Many NPCs are are pretty much naked other than boots ... good eye candy. ;) The guards now wear orcish armor, which looks great if using the SOS revealing armor.
  • Using SexLab Aroused Redux, all NPCs are flagged as preferring males, and exhibitionist. Some have relationship rank increased, up to lover, some are related to each other (and some are both, though no mod currently does much with the incest concept).
  • The Manor was themed to the Thieves' Guild. Since I never play that, I decided to change it. I do play Stormcloak (I love Ralof's dialog!). So I stuck a statue of Talos in the town, ripped out the TG display in the manor, and replaced the TG banner with a Stormcloak one.
  • Tons of mannequins with armor lag my game to death, so I never used the mannequins. Which led me to decide to just remove most of them. Thus the large area in the basement has been converted to a rock pool, of sorts.
  • I don't do the adoption thing either. Plus this is now an adult town. So the kids room has been converted into a sauna.
  • The Edgewater Tavern is renamed to Stonewall Tavern. ;)
  • There was a problem with guards getting stuck on the idle markers inside the jail cells. The author of the original mod has mitigated this somewhat but there is no way to completely fix it. So I ripped out the markers altogether, along with the prisoner. This makes the jail basically useless, but I preferred to have the guard earn their high salaries by protecting the town, rather than hanging out in a jail. ;) (As for the prisoner NPC, I may repurpose him at some point.)
  • Added insects outdoors.
  • Replaced many of the aspen trees with pines.
  • Expanded NPCs' AI to make them more active, while still respecting their various jobs in town. This affects most, but not all. I left the 2 innkeppers alone, and miners, guards and inn guests. So, don't be surprised if, for example, you see a couple of guys idling on the dock, enjoying a romantic evening together. ;)
  • The groundskeeper now has a dog.
  • Something unexpected was discovered in a little visited part of town. It has been tidied up and made available to the townsfolk. (Special "Deco" in this area is initially disabled; it can be toggled via a switch near the entrance.)
  • Tons of exterior navmesh fixes. Hopefully, NPCs and animals won't be running into buildings or walls anymore.


Requirements


Recommended


Installation
Install all the requirements above first. then this patch. The patch must be below Blackthorn in your load order.


Removal
Remove the patch from your game. Reinstall Blackthorn - or remove that as well.

Quirks
Blackthorn has an issue with NPCs apparently not starting their routines until you enter their homes. This is, I believe, actually a Skyrim problem. I've noticed exactly the same issue in Falkreath, many times. Many NPCs seem to start out in the Dead Man's Drink, and stay there till you enter the building for the first time.

FAQ
General note: Crashes can often be due to other mods which bloat the game. There are some mods I have tried that increase my crash rate significantly, including (but not limited to) SexLab Random Sex, SexLab Aroused Creatures, Legacy of the Dragonborn. So if you're crashing, first make sure to test on a new game as opposed to a game in progress - especially if you are upgrading from an older version of the patch. Next, try disabling memory hungry mods, like those mentioned above, and see if that helps.

  • I crash when I install this patch.
    The most likely cause is that you are missing a required mod, or have them in the wrong order. Process your load order with TES5Edit and correct any problems it reports.


Credits


Update Log
5.1

  • Significant manual overhaul of the navmesh in a last attempt to deal with crashes that some have reported.
  • Released as non-floppy only; all other versions are yanked.


5.0

  • This version is much like 4.x except that I stripped out all the Zaz stuff, and all the sex acts, along with some minor "effects" like falling pine needles. The aim was to produce a version that was less "laggy". No other significant changes.


4.1a

  • Fixed missing textures in compressed files. Sorry about that.


4.1

  • Bug fix: the "toy" in the manor basement was only delivering on first use.


4.0
This version now adds ZAZ as a requirement.

  • Expanded deco in the new area.
  • Added deco to the manor, inn and jail, and a couple (!) outdoors; these also all default to being disabled.
  • Added a "toy" in the manor basement (this is always enabled).
  • Deco activators are now in the manor, in the closet to the left of the master bed.


3.1

  • Tweaked position of one of the "deco items".
  • Extended range of NPCs in the new area.
  • Added paintings on walls there.
  • Fixed connection to new area (misalighned objects)
  • Added more idle markers.


3.0

  • Moved followers from Guest House to Followers Barracks. So the Guest House remains empty ... possible future uses, or ... remove it? Comments on that?
  • Added COC markers to some spots, including the manor exterior.
  • It is possible to fast travel from inside the manor (actually, I did this a few versions back, just forgot to document it).
  • Removed cheat chest from the manor and placed it .... elsewhere. You'll have to find it if you want what's in it. ;)
  • NPCs now strip when going into the Manor sauna.
  • Something unexpected was discovered in a little visited part of town. It has been tidied up and made available to the townsfolk. (Special "Deco" in this area is initially disabled; it can be toggled via a switch near the entrance.)
  • More navmesh edits (I know I've said it before but I hate navmesh!)


2.2

  • Fixed a few mis-matched factions.
  • Removed all edited navmeshes outside of the town walls.
  • Cleaned up sex trigger script.
  • Fixed the end of the wall walkway near the farm: another wall bounding box was blocking it.
  • FloppySOS: Removed piercings from cheat chest (saves me time when making the nonSOS version).
  • More NPC AI tweaks.


2.1

  • Fix to the "trysts" between two pairs of guards. I got them muddled when I set it up.
  • Hopefully fixed the crash problem some have been having near town gates (crossing fingers'n'toes!) by removing special effects triggers that were near the town gates, and covering most of the town itself.


2.0

  • Enabled a few more odds'n'ends that I had forgotten to enable.
  • Tested with latest KS Hairdos (13 Sept 0215); no issues.
  • Removed most of the insect spawners; let's see if that helps those who are crashing.
  • Implemented my "secret project": NPCs will now have sex when they meet up. This is done in a targeted way: sex will trigger between specific NPCs at specific times and places. So there is nothing constantly polling for nearby NPCs, bogging down the game.
  • Moved the fast travel arrival spot from in front of the manor, to near the inn. Might reduce some of the heavy initial load. I also renamed the map marker to "Blackthorn Gay Hamlet".


1.4

  • Reworked followers' schedules
  • Enabled chickens, finally
  • More exterior navmesh fixes, around town walls (I think I mentioned that I hate navmesh, right?)
  • Fixed a lopsided canis root, removed buried vegetables, and unburied a forest prey.
  • Horse no longer gets involved in combat.
  • The groundskeeper has a pet dog, called Dog, a husky. He will follow the groundskeeper around sometimes, or just do his own thing. He's friendly to all, and will engage in combat, but is essential. Oh, he cannot become a follower... he belongs to the groundskeeper, after all. ;)


1.3a

  • Hotfix release; fixes crash bug... hopefully


1.3

  • Forgot, from the very beginning, to enable the street lights [facepalm]
  • Removed the manor key from one of the followers (not sure why he ever had a key, as it is never used)
  • Cleaned up a ton of crap underground...


1.2

  • Made Anthony Tucker a redguard (A'tor)
  • Removed a few bits of "standard" grass.
  • Removed unused activator.
  • Expanded NPCs' AI to make them more active, while still respecting their various jobs in town. This affects most, but not all. I left the 2 innkeppers alone, and miners (so far). Oh and the inn guests, as they already tended to wander a lot. So, don't be surprised if, for example, you see a couple of guys idling on the dock, enjoying a romantic evening together. ;)
  • ColonolNutty no longer included


1.1

  • Removed Ring of Excitement from cheat chest
  • New version with FloppySOS


1.0

  • Tons of navmesh tweaks.... (I hate navmesh)
  • Fixed inverted painting


0.3 Beta

  • Fixed wall with gap in manor basement
  • Fixed name of bookstore
  • Nuked some left over bedrools
  • Changed bard's voice to MaleYoungEager
  • Added a "no bounce" version to downloads; this has the ColonolNutty Rings removed. Need feedback on whether it works or crashes or...


0.2 Beta

  • External navmesh fixes
  • Rock garden in basement pool
  • Minor navmesh tweaks in sauna.
  • Added insects of various kinds outdoors.
  • Player can lie down in some spots, like the sauna, and others.
  • Fixed a nest that was half under a wall.
  • Replaced many aspen trees with pines.


0.1 Beta - Initial release

 


 

88x31.png NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.

 

 

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What's New in Version 5.1 - 2016-01-27

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