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About This File

--->WARNING!!!<---

 

--- This mod was in an early stage of development when it was abandoned ---

 

Modders: If you want to adopt and remix Slave Town, I highly recommend using the other slave town core file as a starting point. This version has other weirdness injected into it, My first steps were adding new names and sexlab tags to the NPCs and such... So it is probably even more messed up than the original files.

 

Players: Don't, just don't play this version. It's better off left here as a modders resource or as an educational visual aid to monkey around inside the code.

 

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(remixed) Slave Town (Revived)

 

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---> What will you find in this mod?

 

Slave Town is a player slavery mod for Skyrim inspired by mods such as Slave Town 1 & 2 for Fallout NV, and Bravil Underground for Oblivion. In this mod you will be given many tasks for your masters that earn you more privileges, as you gain their trust. Murder! Intrigue! Sex! Drugs! Slavery! and Slave Leia... Yeah Slave Leia! Unlike most slavery mods, it's not just slap on a collar and start being submissive! No no no! After all the Dragonborn isn't gunna just give up the goods... Right? Well for the headstrong adventurer, your masters will want their new prize to be obedient and pliable... Just sleep in the right bed to meet these wonderful people. And indulge your inner submissive...

 

---> How will you find it?

 

Easy, just travel to the Bannered Mare in Whiterun and look for the off-duty guardsman: Gideon Scarrow. He's harmless I assure you....

 

----> What's there to do in Slave Town?

 

Slave Town features ample space for resting your weary head. Free attire provided by the generous master of the town! And should you desire to be a busybody, well there's a uuuh err, mandatory exercise and fitness test... yeah, test. Plus There's an arena to keep your swordplay skills sharpened. A mine to help dig up should you desire to stay physically fit... And of course plenty of like minded people to chit-chat with!

 

----> Current State.

 

As of the moment I adopted this mod... It's a slow motion train wreck... Like a train filled with meat pudding running down a legion of dairy cows! Some people correctly stated it is indeed a buggy mess. But It isn't entirely unsalvagable... I'm constantly finding orphaned things inside the mod some of which are a few clicks from a tune up. Some are mad crazy cat lady awful, and then there's some stuff that was in work but dropped.

 

Inside are three quests currently that the masters will demand of you. Fighting in the arena (which can be by choice or not). A short murder mystery - Internal affairs job. And using your pickaxe in a most creative manner in the mines. As of now there are three separate job quests that you can do for your masters: The Arena, Internal Affairs and The Mine.

 

 

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Technical stuff

 

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"I have finished most of the building in the cells and working area." - original author.

 

True, there are a few places that could use a wee bit of a facelift. But for the most part it looks and feels nearly done.

 

 

"The docks area is in very early development so it is not is a good state just now." - original author.

 

True, The docks actually look damn snazzy. There's a lot of room for expanding and upgrading.

 

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---> INSTALLATION!
You can A: unzip the 7zip folder and drop the files in your Data folder...
Or you can B: Use NMM to automatically extract and install the files.

 

 

---> This mod is considered unstable at this juncture. <---

 

It is highly recommended to use a sacrificial fluff character when interacting with the current incarnation of this mod,

 

however if you insist on using your main Dovakiin, don't blame me if your game starts crapping out magical flaming kittens of death!

 


---> Q&A...

 

Q: Where are the shivs?
Oh, they are there. Gotta hunt around for em. One is easy peasy, the other two... you might have walked right past em.

 

Q: The arena is too hard...
More of a statement, but yes it's leaning toward brutal... especially for low level characters.

 

Q: I wake up and can't move! What's wrong?!?
Solution A: Click on the bedroll your laying on. Solution B: Masterbate... seriously, you can also get up by forcing an animation to play.

 

Q: (Insert Quest) is too difficult. Can you make it easier?
Suck it up buttercup. Other that trying to stabilize and fix mod up, Quest steps and difficulty will remain as originally written, unless absolutely needing altered.

 

---> Known bugs (confirmed yuckiness!)

 

---> The mine quest doesn't start!
Current workaround: In the console input, add the line: setstage SGMineQuest 0

 

---> Help I can't find Mhod!
You'll find him in the mines with a little exploring right up on the scaffolding next to the forge.

 

---> The sex scene following the arena quest doesn't trigger!
On my to do list already. Tested and confirmed to be missing.

 

---> You can still select the dialogue with Ashtor from previous versions.
I don't have previous versions of the mod. But his dialogue does need a bit of fixing I have already found...

 

---> The Slave Trainer has some odd dialogue.
Yup. very much aware of that. Also on my to do list.

 

---> The adult picture book has no pictures!
Uh-huh, yeah. Maybe I'll stuff it full of geriatric pr0n later... that fetish has been neglected on L.L.

 

---> V2-X Changelog

 

Version 2.1
Added AI packages to all NPCs inside the prison.
Added SEQ file to 7Zip folder.
Added zbfslaver / zbfslaver faction to all NPCs as appropriate.
Added minor fixes to small details.
Still fighting CK / NP++ to compile stuff and not be jackass programs.


2.0(Started with the fluff stuff to begin familiarizing myself with whats inside the Slave Town box.)
Edited dialogue of NPCS: (may retcon to be more gender ambigious toward the player.)
Edited / Fixed Quest Dialogue: Typical grammar nazi stuff.
Lorefied the NPC names: No more "Master John" or "Eddie"... Nearly every NPC renamed to fit into lore standards.
Messed around with, might be fixed: NPC spectators freaking out when they should be watching arena fights.
Lorefied the note in the basement: No longer a Bear Grylls poem... Just sayin. SUPER SAYIN!

 

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The mystical magical to do list!


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#1: Bugfixing - derp derp derp.
#2: NPC overhaul.
#3: Enhancement (Come on say it in that Dragon Age Sandal voice!) Enhancement! Of the play space. (Such as touching up the environment.)
#4: Slave breaking the Dovakiin... Like a boss. (I would like to expand the scene a bit more.)
#5: Escape! There's no way out after doing the quests right now without CoC. I need to put a band-aid on that.
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Requirements

  • SKSE - Latest Version recommended
  • SexlabFramework V1.59
  • Zaz Animation Pack V6.07
  • Fuz Ro Doh
  • Skyrim + Update... Yeah really.

 

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Because I can... Shout outs!

 

Iamtheonewhoknocks: for stepping up to build this mod in the first place.

 

mybrainhurts: for sage advice and pointing me to yet another project - Darkwind Island

 

Kendo2: for taking the time to get the ball rolling and taking the effort on my behalf to talk to the L.L. gods.

 

BruceWayne: For not stabbing me in the face while he gave me the definative thumbs up to go forward.

 

Delzaron: For allowing me to dink around in one of his mods, which gave me the moxy to step up my modding game.

 

And: Jxm / 43deadwood / GlitcheGumee / Skush / randomtguy / CPU / aqqh / idonotlikeusernames / Tepi / Anatriax / GSBmodders, for all the encouragement!

 

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Original Version 0.1.2 by Iamtheonewhoknocks...

 


What's New in Version 2.0

Released

  • Changed NPC names.
  • Edited an cleaned (most) of the text.
  • Altered Dialogue.


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