Jump to content

12 Screenshots

About This File

Read this first before asking question in the thread.

 

http://www.loverslab.com/topic/48940-goodbye/

 

 

 

This mod does not appeal for violence or rape. Mod author is strongly against rape and supports freedom of individual to handle his\her own body.

 

If you have SexoutSubmit or SlaveCollection installed - Free all NPC and delete these mods from your load order before installing Unethical Deeds.

 

NEW version of NVSE is required (Updated on 21 April 2015) http://nvse.silverlock.org/

 

This mod is result of merging SexoutSubmit and Slave Collection, as well adding new features to it and fixing a couple of old bugs.

 

What does it do:

 

Player as victim

 

 

Player can submit to enemy in combat and then walk away alive.

 

Who can player submit to?
-Any NPC
-Any Creature (except robots)

 

Instruction
In Combat look at enemy and press Hotkey button (set in in MCM). Wait for enemy to approach you and submit.
After the scene you will see "You feel that it's time to escape" message. That's when reaggro timer starts. If you hit any of the enemies during that time they will become hostile immediately.

 

After scene all enemies will get Cooldown spell (last 3 real minutes and while enemies under it you can't submit to any of them - that's done to prevent abusing and to evade infinite scenes when auto surrender is enabled).

 

If you don't have Sexout installed you will see Fade-To-Black effect instead of sex.

 

Settings
You can switch on\off

 

- Will enemies have fun with companions?
- How many turns enemy will have on player and companions
- How many time passed before enemy becomes hostile again?
- What distance around player should "clam" spell work on? (Default is 6000)
- Auto surrender
- Auto surrender enemy scan distance
- Will player be robbed? (her clothes and weapons + random items + caps). Player is robbed only of non-quest items and non-scripted items. They stay in attacker's inventory although I don't know for how long.
- Will there be threesomes?
- Threesome chance
- Will text MessageBoxes will be shown?

 

Auto Surrender

 

You can enable "Auto Surrender" in MCM menu.

 

You can choose between Scanner and Event

 

Scanner:
When player health is less than Health Threshold (set in MCM menu) every 3 seconds scanner will look for enemies around (distance is set in MCM menu) to surrender. if enemy is found, scene will progress as usual.

 

Event:
When player is hit by enemy player health is scanner - when it is less that Health Threshold player will surrender to enemey who attacked her.

 

Forced companion faction
Unethical Deeds has "Forced companion faction". Right now scanner picks up companions only if they are set to be player eammate. NVSE without additional pluigns can't tell if NPC is just following player. There are some mods in which player followers are not set as Player teammate therefore they won't be counted towards companions. NPC in this new faction are automaticly added to companion list when scene starts (still valid check should be passed like with any NPC)

 

To add NPC into companion faction click on him and type:

AddToFaction xx009D46, where xx is the load order of UnethicalDeeds


To remove NPC from the faction click on him and type:

RemoveFromFaction xx009D46, where xx is the load order of UnethicalDeeds


This faction will not interfere with companion behavior and will not in any way break the savegame.

 


 

 

Player as aggressor

 

 

Player can submit any humanoid NPC

 

Instruction

 

I) Using Hotkey button
1) Set rape button in MCM menu
2) Approach any NPC
3) NPC will be restrained and will sit on the ground
4) When he is restrained push rape button once again to bring up captive menu.

 

II) Using Menu
1) Enable "Add activabe choices" in MCM
2) Enable "Activable choice to capture NPC" in MCM menu.
3) Approach any NPC from behind so you are not detected
4) Activate NPC
5) Choose [uD]Capture option
6) (Optional)Use Hotkey button or activate NPC once again to bring [uD]Capture menu (if it's enabled in MCM menu)

 

III) Using Aim mode
1) Enable "Aim mode" in MCM
2) Set "Aim mode health threshold" in MCM menu
3) Aim at enemy
Actors will stay in this position forever. To free NPC you should:

 

IV) Using Stun detonator
1) Enable "Activable choice to capture NPC" in MCM menu.
2) Receive stun detonator and stun charges in terminal in hideout
3) Place stun charges to NPC's pocket
4) Fire Stun detonator
5) Activate NPC and choose "[uD]Tie up unconscious target"

 

a ) Free NPC yourself via Capture Menu. Now you can choose between just releasing or releasing and incapacitating him for 60 second. DO IT FOR UNPERSISTENT enemies
or
b ) Leave NPC in this position and go to another place (if you have "Automatic clean up" option enabled).

 

In submit menu you will see new line

NPC persistent state is N


if N == 1 ; NPC is persistent - do what you want with him
if N == 0 ; NPC is NOT persistent - don't leave him tied UP and leave the cell.

 


Companions
If you use rape button on any companion - he\she\it will be stored to particular companion slot (Message: "<name> is set to companion #N"). Player can store up to 3 companions. When companion is stored and near player when you use rape button on any NPC you will see new rape option for each companion.

 

To unset companion from his slot:
- Use rape button on him again (Message: "<name> is unset to companion #N")
- Click on special option in MCM menu (clears all slots)

 

 

Enslavement

Player can enslave any humanoid NPC

 

I) Simple enslavement
1) Enable "Add activabe choices" in MCM
2) Enable "Activable menu to instantly enslave NPC" in MCM menu.
3) Receive empthy bag from hideout located in Goodsprings
4) Approach any NPC from behind so you are not detected
5) Activate NPC
6) Choose [uD]Enslave option
7) Go to hideout and put slave out of backpack via terminal

 

II) Instant enslavement
1) After submitting NPC choose "[Enslave options]" from capture menu
a) Push "Instant enslave" - NPC will be enslaved and moved to hideout
or
B) Push "Put in backpack" and go to hideout and put slave out of backpack via terminal
or
c) Push "Put the collar on and give order to follow" - NPC will follow you. If you get her to hideout you can tell her to spent her time there

 

Remember that if NPC is unpersistent - it's not safe to enslave her too.

 

III) Stun enslavement
1) Enable "Activable menu to instantly enslave NPC" in MCM menu.
2) Receive stun detonator and stun charges in terminal in hideout
3) Receive empthy bag from hideout located in Goodsprings
4) Place stun charges to NPC's pocket
5) Fire Stun detonator
6) Activate NPC and choose "[uD]Put unconscious target in backpack"

 

Slave interaction
You can:

 

1) Make player dance
2) Tell her to follow you or wait somewhere
3) Have sex with her (Oral, Vaginal, Anal)
4) Do threesome with 2 slaves (Sexout_Amra plugin is recommended)
5) Change her name (wont' persist in savegame if you delete mod or free slave)
6) Manage her inventory
7) Tease her (available only for some story characters)

 

When you first enslave NPC she will hate you. You need to break her through sex.

 

Hideout is located near Goodspring just beside Doc. Mitchell house (see screenshots)
Be very aware when enslaving plot related charaters!
You can have up to 15 slaves.

 

 

Companion sex

 

 

Makes companions you choosed using Rape Hotkey button approach player after battle and ask for sex. Avaiable only if Sexout is loaded.

 

You can specify:

 

- What is the chance of approach?
- How often does this chance gets calculated?
- Male(PC)-Male(Companion) approach permission
- Female(PC)-Female(Companion) approach permission

 

Player can have threesome sec with companions if had sex with each of two partners earlier

 

When companion is unset - her relation with player is cleared and next time you start again with 0 relation

 

 

Forced talk


Does the same as SmallTalk or SmallerTalk but is more configurable.
No scripts from orignal mod are used, made from scratch.

 

You can shoose between vanilla or custom greeting.
You can specify whether it works in creatures or NPC separately.
You can switch off Forced talk if NPC initiated dialogue with you (dialogue menu with choices and all).
You can choose between times and when NPC finished talking with you (so NPC initiate conversation only after they said their line or just after dialogue ends).
You can shoose if ForcedTalk works from sneaking mode.

 

 

 

 

FAQ


-Why create this mod?
-Makes things easier and for script optimization

 

-What a lame name for the mod!
- GRRRRRR

 

-I choose enemy but I see message "Character is not valid for Unethical Deeds"
-To successfully hook a enemy he should be :
1)In combat
2)Not dead
3)Not player teammate
4)Not in SexoutListRestrictedActor and SexoutListBannedActor form lists
5)Not under influence of Cooldown spell
6)Not unconscious
7)Not in ghost state
8)Not in Unethical Deeds' ban list

 

-I'm stuck in the middle of the scene!!
-Export debug log in MCM menu and upload it in mod thread. Debug log button is located in "Option" submenu

 

Warnings:
-Don't save\load during submit scene (it may cause glitches)
-Don't use similar feature from SexoutLust during the scene.
-I change actor values (Aggression, Assistance) during the scene and then restore them. Submit should work fine with vanilla generic enemies. use it on your own risk with enemies made by custom mods who are scripted.
For example
- Generic people from mods like "Populated wasteland" are safe to use
- Non-generic enemy from any quest mod can be dangerous to use - mod author can change NPC's values during the fight for his own purposes.

 

 

For modders


Unethical Deeds containt functions for modders which you can BuildRef in order to improve compability between your mod and mine.

 

All features of this mod (Submit to enemy, Submit NPC, Enslave NPC) change values of NPC and then restore them after they are freed.
Right now I have 2 function for you to buildred and I intent to keep amount of them to minimum.
To build external reference use BuildRef function (http://geck.bethsoft.com/index.php?title=BuildRef)

 

Functions are:

 

MainFunction - allows you to get version and version update of the mod. If you want to receive another info via this function - let me know and I will add it.

 

Hex value - xx01A504
Dec value - xx0107780

 

How to use:
You shoul call function and specify info you want in string.

 

List of strings:

 

"GetVersion"
"GetVersionUpdate"

int iUDModIndexref FunctionRefint UDVersionint UDVersionUpdate    if IsModLoaded "UnethicalDeeds.esm"   	 set iUDModIndex to GetModIndex "UnethicalDeeds.esm"   	 set FunctionRef to BuildRef iUDModIndex 0107780                    let UDVersion := call FunctionRef "GetVersion"        Print "Version is " + $UDVersion        let UDVersionUpdate := call FunctionRef "GetVersionUpdate"        Print "Version update is " + $UDVersionUpdate    endif


Check Actor function - allows you to know if specified actor is affected by Unethical deeds

 


Hex value - xx01a7E3
Dec value - xx0108515

 

How to use:
You shoul call function and specify NPC you want to check as a parameter

int iUDModIndexint iVarref FunctionRefref ActorRef    if IsModLoaded "UnethicalDeeds.esm"   	 set iUDModIndex to GetModIndex "UnethicalDeeds.esm"   	 set FunctionRef to BuildRef iUDModIndex 0108515   	 let iVar := call FunctionRef ActorRef ; ActorRef = NPC you want to check        Print "NPC state is " + $iVar    endif


Function will return these values:

 


0 if actor is NOT affected by UD
1 if actor is affected by UD and enslaved
2 if actor is affected by UD and submitted
3 if actor is affected by UD and player submitted to him (Mod affects ALL NPC in cell when player submits to any of the enemy)

 

You can also use this code

   if eval ( 0 == call FunctionRef ActorRef)	 ;Good to go   endif


I store Aggression, Assistance, Confidence, IgnoreCrime (only for slaves and capture features) values. When NPC is affected by UD these values are eval to 0 (IgnoreCrime is eval to 1). Then these values are restored.

 


Ban list
You can block actors from your mod from being influence by Unethical Deeds. Player won't be able to submit to them, capture them or enslave them

 

Hex value - xx01AAC2
Dec value - xx0109250

int iUDModIndexref UDFormListref ActorBaseForm    if IsModLoaded "UnethicalDeeds.esm"   	 set iUDModIndex to GetModIndex "UnethicalDeeds.esm"   	 set UDFormList to BuildRef iUDModIndex 0109250	    ListAddForm UDFormList ActorBaseForm ; Actor ref is your actor. Do this on every game load. UD checks for BASE FORMS, not references.endif


 


Thanks NepoznatiNN for participating in betatesting!
Double thanks to LouiseH for making new dialoges and participating in betatesting!
Thanks dkatryl and Goubo for their mods for Skyrim!
Thanks ChancellorKremlin for making new dialogs and text for MessageBoxes!
Thanks 7KeysCurtain for suggestion of Forced companion faction and for making new dialogs for slaves! :heart:
Thanks OneWayVector for making new dialogs for slaves!

 

If you plan to make translation for this mod - please notify me first. 99% I'll say yes but still you need my written permission to translate this mod or host it on other sites.
This mod or any part of this mod are not to be used in any way to earn money, even via donations, patreon and so on.


What's New in Version 4

Released

  • 1.00
  • -Initial release
  • 1.01
  • Enslavement:
  • - Added option for slaves to follow you or stay at the spot
  • - Added new relationship system with slaves - they will hate player from the start
  • - You can do threesomes with slave
  • - Fixed bug when vanilla greeting overrided slave greeting. Now UD is incompatible with other slave mods.
  • - Now if you set name for slave it won't be persistent in the save. That means is when you free slave or delete the mod NPC will have their original names. Applies only to NPC whose name you DIDN'T changed in previous version
  • Player as aggressor:
  • - Added new way of submitting and enslaving enemies - Stun detonator (see FAQ)
  • - Added text in submit menu which says whether NPC is persistent or not.
  • - Added new option to incapacitate NPC for 60 seconds so you can leave Unpersistent NPC in peace.
  • - Fixed bug when Submit token stayed in player's inventory
  • 1.02
  • Enslavement:
  • - Slaves will react when you first talk to them after enslaving them
  • - Added MCM option which brings slaves GREETING topic and TOP LEVEL topics for better compability
  • 1.03
  • -Added companion sex after battle
  • - Improved MCM menu.
  • Player as victim:
  • - Added new optiont to autosubmit - Event
  • 4 beta
  • - Added "Forced talk' (see description)
  • - Added option to switch off Sexout detection for this mod (you will get FadeToBlack scenes even if Sexout is loaded) - switched off by default
  • - Added special option for female character to have sex with submitted male NPC.
  • - If you enslave Unpersistent NPC you get warning. (enslave is not blocked)
  • - Companion sex will work even if you don't have sexout loaded
  • - Fixed threesome for slaves (you could ask the same slave for threesome twice earlier)
  • - Added new dialogue options for slaves
  • - Added Aim minimum distance for submitting
  • - Added console spam in check for actors.
  • - Needs testing for stability. If you updated and mod works okay - please report in the thread.


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use