About This File
An OPTIONAL file for Deedes' wondrous "The Skeleton".
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It's a very small script that can be used INSTEAD of the TheSkeleton-CorpseFix.ESM
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Differencies:
- It doesn't modify any vanilla ID
- It solves the "raising dead" glitch on corpses from mods too
- It works at runtime, so it's slower to start: it requires about 1-2 seconds to poke every corpse everytime you change cell.
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I did a small video that shows the difference in game:
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Requirements:
- MCM
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Install:
Unpack the content inside Data, or use a mod manager. It's a single file, so to uninstall it you simply delete the esp.
The first time you go in game, it must be ACTIVATED in MCM, because it is DEACTIVATED BY DEFAULT.
Remember: use this one OR Deedes' Skeleton-Corpses Fix, not both. While it won't cause troubles, it will create an additional work for your system that could be avoided.
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Technical:
It's a simple scanner, whose frequency can be configured on the MCM. Everytime there's a cell change, it scans with depth 1 for corpses and fills an array. Later, it will walk the array in gamemode (frequency configurable via MCM, under the voice "smoothness") and will poke every raised corpse, so that it will bounce back on the ground. The impact should be very minimal on your system, however I would love feedbacks.
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Incompatibilities:
I can't think to any possible incompatibility right now.
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Credits:
What's New in Version v.1
Released
- v.1 - Release