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About This File

Adds more friendly domestic animals to the world of Skyrim.

 

This places around 300 non-hostile creatures in cities, villages, farms, mills, etc, and also adds a few dogs to interiors like inns and Jarl halls. The primary intention is to provide more animals that will work with Aroused Creatures while not introducing anything too immersion-breaking (like pet sabre cats and house-trolls). As a result the vast majority (about 95%) of these are dogs and horses.

 

In order to provide some variety within this restriction the mod references the Judah dog model included in More Nasty Critters and the husky model from the Dawnguard DLC. This means that the complete MNC install is required, which in turn requires both DG and DB DLC. The plan was to provide separate plugins for those with and without the DLC, but a few hours into the edit it became apparent that this was just too much work to be completed in any reasonable amount of time. My apologies to those without the DLC.

 

Generally the placement is consistent with location, so you won't find a saddled horse near some random bridge in the middle of nowhere only in places that someone could conceivably leave a horse saddled. You'll find armoured husky "guard dogs" in jarl's residences and occasionally at guard posts and sleeping quarters. There are also a bunch of tame wolves in and around Jorrvaskr. There are no saber cats, bears, werewolves or anything else that would required an "excuse" outside of the story for its presence. I've avoided placing animals in locations where I know stealth is required at some time.

 

I had planned to add Death Hounds to vampire locations but I couldn't be sure how to set the factions to prevent conflict.

 

This mod has been cleaned in TESVEdit. With so many cell edits that have to be manually examined this is no small task. Updates are going to be few and far between as I really need to collect up a whole lot of edits to do at once to make it worthwhile. For anyone using this early version I'd be grateful if you could provide some bug reports. In particular we are looking for animals spawning inside walls, animals being unexpectedly aggressive, free horses (they are all supposed to be owned) and any clashes with other mods. Ideally I'd need to know the location and creature(s) involved, screenshots would really help.

 

The creatures are all weak, nonessential and respawning. Combat could thin their numbers but if you want to get them back just disable the esp in your load order, make a clean save, then re-enable it.

 

This mod has no scripting, no models or textures and should be very safe to install and uninstall at will. Load order should not really matter, but if you see any cell being overridden please report it.

 

If you find an area that you think has too many or too few animals that would also be helpful.

 

Requirements
All DLC
SexLab
More Nasty Critters (complete install)

 

Install
Use a mod manager or just drop the esp into your data folder and activate it in your load order.

 

Unistall
Simply remove the esp. No other steps required.

 

Update
Make a clean save to ensure changes are properly applied. Uninstall the mod, load your game and make a new save, then install the updated version.

 

Change Log


v0.04 (2015-06-09)

  • Fixed: Greatly reduced the number of creatures in city cells. This removes all horses and reduces the number of dogs.
  • Fixed: Reduced the number of dogs in interiors including inns and Jarl halls.


v0.03 (2015-05-15)

Fixed: Cleaned masters.

 

v0.02 (2015-05-15)

Fixed: DLC1HunterFaction causing huskies to attack vampire PCs.

 

 

License
This mod is released under a Creative Commons Attribution Share-Alike license.



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