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Do You Know Who I Am? February 6, 2018


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About This File

Are you the Dragonborn, slayer of Alduin, savior of the world, the most powerful mortal in existence?
And are you tired of various self-important NPCs telling you that you're worthless and weak?
Are you irritated at the simpletons who threaten you with bodily harm, when it's obvious that you can destroy them with a flick of your finger?
Do you occasionally wonder, after Unrelenting Force-ing a snarky NPC off a cliff, why nobody seems to recognize your greatness?
Well, wonder no longer, for you can now ask these sanctimonious bastards that all-important question...
Do You Know Who I Am?
Many NPCs throughout Skyrim, who previously would have tried to block your progress, totally convinced that their positions of petty power lent them some sort of protection, will respond to the question appropriately. Assuming that you are, in fact, Dragonborn.

 

NOTE: Just uploaded a conversion for SSE. As far as I can tell, everything is working just fine.

It requires the SSE versions of Fuz Ro D-oh, SkyUI, and SKSE 64.

https://www.nexusmods.com/skyrimspecialedition/mods/15109

https://www.nexusmods.com/skyrimspecialedition/mods/12604

http://skse.silverlock.org/

 

The deModCracy made a video too.

 

DESCRIPTION:

  • This mod alters several NPCs (More to come! Stay tuned!) who think they're somehow better or more important than the savior of the world.
  • It adds that six-word question to their dialogs, allowing you to bypass or complete their particular sections of those quests without violence. Other NPCs have unique dialog for noticing that you're Dragonborn.
  • This does not add, nor do I plan to add, any ability for bandits or other always-hostile beings to recognize your greatness. That's something for another mod, if at all.
  • I made this mostly because I got irritated playing the College of Winterhold quest "The Staff of Magnus" and running into Estormo, who somehow believes that he can kill you, even though you just plowed through a dungeon full of undead horrors and magical monstrosities that he couldn't have begun to scratch at. Jordisslave then suggested the radiant thieves, and this mod was born.
  • I'll add in some more NPCs as I find them, or as people suggest them.
  • Don't expect anyone to recognize your awesome power if you haven't been formally recognized as Dragonborn, and don't expect anyone to stand in awe of your combat prowess if you haven't killed Alduin.
  • While playing Oblivion, after beating the main quest, I do remember getting irritated after a while with every single person in the game praising me constantly. So as of v16, I've added an MCM option to toggle the global hello/greetings lines off.

 


REQUIREMENTS:
Fuz-Ro-D'oh for the silent dialog lines.
Dawnguard and Dragonborn official DLC, as of v15.
SkyUI as of v16 (should work fine with SkyUI version 4 or above).

 

WHO IS AFFECTED:
This mod is a work in progress. It currently affects the following NPCs:

 


--Estormo (The Staff of Magnus)
--The Caller (Hitting the Books)
--Tolfdir (Rejoining the College)
--Calcelmo (Hard Answers) [thanks to mybrainhurts]
--Farengar (Salt for Arcadia)
--Nepos the Nose (The Forsworn Conspiracy) [thanks to The Matrix Prime]
--Degaine (Begging, and The Heart of Dibella) [thanks to BIZZY BONE]
--Aela (Take Up Arms) [thanks to thermius]
--Radiant thieves (Wilderness encounter) [thanks to jordisslave and thermius]
--Brawlers (Fight! Fight!)
--Atar (Saurnuach Mine) [thanks to Jfraser]
--Harrald (Bring It)
--Delphine (the Paarthurnax Dilemma) [thanks to jordisslave]
--Summoned Dremora (Conjuration Ritual quest)
--Malborn (Diplomatic Immunity)
--Wuunfurth (Blood on the Ice part 2)
--Taarie (Fit for a Jarl)
--Haelga (Caught Red Handed) [thanks to jordisslave]
--Enthir (Onmund's Request) [thanks to jordisslave]
--Galmar (Joining the Stormcloaks) [thanks to cheeselover22]
--Rikke (Joining the Legion) [thanks to cheeselover22]
--Rhiada (The Forsworn Conspiracy) [thanks to jfraser]
--Jarls (Thane quests) [thanks to dpgillam]
--Mogrul (Dragonborn / A New Debt)
--Isran (Dawnguard / Join the Dawnguard)
--Delphine (A Blade in the Dark)
--Sergius Turrianus (general)
--Urag gro-Shub (general)
--Calcelmo (general) [thanks to mybrainhurts]
--Valtheim Towers Guard (general) [thanks to jordisslave and thermius]
--Erikur (general) [thanks to skyrimll]
--Nazeem (general) [thanks to skyrimll and thermius]
--Maul (general) [thanks to thermius]
--Hemming (general) [thanks to waxenfigure]
--Riften jail guard (general)
--Nelkir (general) [thanks to jfraser]
--Dagny (general)
--Riften gate guard (general) [thanks to jfraser]
--Odfel (general)
--Farengar (general)
--Bolgeir Bearclaw (general)
--Bendt (general)
--East Empire Company dockmaster (general)
--Taarie (general)
--Kayd (general)
--Haelga (general) [thanks to jordisslave]
--Radiant wandering adventurers (general)
--Grelka (general)
--Lots of random people (general)
--Irileth (forcegreet)
--Urzoga (forcegreet)
--Braith (general)
--Kodlak (joining the companions)
--Neloth (the Path of Knowledge)


I am taking suggestions and requests for other asshole NPCs. Leave a comment in the support thread! :classic_smile:

 

POSSIBLE CONFLICTS, NOTES, CAVEATS:
Anything that alters the dialog trees for the quests mentioned above might conflict.
Things that alter the NPCs themselves (like their physical appearance) should be fine.
Note that the entries for Nepos the Nose, Riften Gate Guards, Mogrul, and the Valtheim Towers bandit edit vanilla scripts... hopefully I didn't break anything.
There is a confirmed conflict with Sexlab Solutions and Prison Overhaul.
Current list of (possible) conflicts with Solutions (according to TES5Edit, thanks to Destynova99):

  • Sanuarach Mine quest
  • Brawlers
  • Toll payment at Valtheim Towers
  • Beggars (all beggars blocked, not just Degaine)
  • Riften gate guards
  • Riften jail guard
  • Radiant thieves (this conflict has been confirmed)


Note that these are not major conflicts, nothing game-breaking... just whichever mod is lower in the load order will take precedence... so if you're using this mod and Solutions together, I recommend putting Solutions lower in the list. Same goes for XPO.
Destynova99 has, out of the goodness of his heart, made a patch for this bug located here. It's for v10 and Solutions 3.1.4 only, and the patch probably won't work if either of those mods is updated beyond that point. When this mod is "finished" (for a given value of "finished") I'll try to do the same.
NB: Also included in that archive are patches for Prison Overhaul and LAL.
NB: I forgot to add those into v15. You'll need to download v14 for the patches, and overwrite with v15. Derp.
This mod is technically incompatible with Birds of Skyrim. That is, the mods will work together just fine, but after defeating Alduin, some birds may speak to the player from time to time. It's probably incompatible with any other mods that add in NPCs that are technically playable races.

 


Bugfix for Solutions and Prison Overhaul located here, thanks to Destynova99. The fix will still be valid until this OP says otherwise (that is, probably forever).
Note: Version 15+ now requires Dawnguard and Dragonborn. Sorry to those of you who don't have them!
Also, I forgot to add in the Solutions and Prison Overhaul patches into the archive. Use the link above for the patches.

 

UNINSTALLING:
Remove "Do You Know Who I Am.esp" from your data directory, and all scripts starting with "dyk" from your scripts folder. You'll also need to remove the following four scripts:
QF_dunValtheimKeepQST_000ADFE7.pex
QF_MS01_00018B4B.pex
QF_DialogueRiftenGateGuards_000E66FC.pex
DLC2_QF_DLC2TT1b_0201844E.pex

 

CREDITS:
--jordisslave for inspiring this mod's existence
--Estormo for being an unperceptive dick
--Everyone who made, and continues to make, suggestions for target NPCs!
--Destynova99, who located the conflicting dialogue bits and made a patch for v10 and Solutions 3.1.4 and Prison Overhaul.

 

TRANSLATIONS:
Russian translation: LINK (not current)
Japanese translation patch: LINK (for v20) and continued thanks to y_sengaku. :classic_smile:Older patches can be found in the support thread.
Link for v18 japanese translation for people who do not have Hearthfire (required in v19+)

Link for v21 translation for SSE: https://www.loverslab.com/topic/44432-do-you-know-who-i-am/?page=13&tab=comments#comment-2141191

 

FAQ
A whole two people have requested permission to translate this mod, so I figure that's "frequently," because I cannot count. So I figure I might as well put up a FAQ.

 

Q: I'm having a problem with this mod.
A: That's not only possible, it's likely. I'm a newb to modding. Leave a comment in the support thread and I'll get back to you. I can't guarantee I can fix a problem, but I'll do my best. :classic_smile:

 

Q: I have a question about this or any other mod. Should I PM you?
A: No, please. Use the support thread. That's what it's there for.

 

Q: Your mod conflicts with <other mod>.
A: That's also highly likely. There's a good chance one of the NPC dialogue nodes I've edited is being referenced by any other dialogue-style mod. In general, for stuff like this, put whichever one you want more lower on the list.

 

Q: Can I suggest <feature> or <NPC>?
A: Yes please! I can't guarantee the request will get into the mod, because as I've said I'm not very good at modding, but I'll certainly consider it!

 

Q: Can I translate your mod?
A: Certainly! I didn't write it with any sort of translation in mind, though, and I do tend to use American English idioms and phrasing, so... good luck! Go ahead and post your translation in the support thread and I will link to it in the OP.

 

Q: Can I or you upload this to another site?
A: Nope. If I want it uploaded elsewhere, I'll do so. For that matter, I already did put it up on Nexus.

 

Changelog:
v1 - Estormo, The Caller, and Tolfdir
v2 - Added Calcelmo, Nazeem, Farengar
v3 - Added Valtheim towers guard, Calcelmo, Nepos the Nose
v4 - Added Aela, Degaine, Erikur
v5 - fixes a bug with v4, and adds radiant thieves
v6 - Added Sergius Turrianus, Urag gro-Shub, and generic dialog for brawlers
v7 - Added Harrald and Atar, and changed Urag's lines (thanks to Jfraser)
v8 - Added Maul, Hemming, Haelga, Nelkir, Dagny, Delphine, and the Riften jail guard
v9 - Added Summoned Dremora (master spell quest), Malborn, Wuunfurth, Riften gate guards, Odfel, Farengar (again)
v10 - Added Bolgeir Bearclaw, Bendt, East Empire Company dockmaster, Taarie, Kayd
v11 - Added some stuff to previous NPCs, and fixed a Malborn bug
v12 - Added wandering adventurers, Enthir, Galmar, Rikke
v12a - Fixed a missing script, added Rhiada
v13 - Added the Jarls in the Thane quests (except Riften)
v14 - Added Grelka
v15 - Added Mogrul, Isran, Delphine, and a bunch of hello/greetings dialogues.
v15a - Fixed a bug that made a hello/greetings comment visible for pets and horses.
v15b - Hopefully squashed that bug that made hello/greetings visible for pets and horses. Also, added in Silver Hand to hello/greetings.
v15b - Yep, same version number. I think I was an idiot and uploaded the wrong version last time. Here's hoping this one actually works...
v16 - Nothing much, just added an MCM option to toggle the global hello thanks for killing Alduin. Otherwise, identical to 15b.
v17 - Added Irileth and Urzoga.
v18 - Braith vs Ustengrav. Also modified the hello/greetings dialogues, hopefully fixing the Birds of Skyrim bug. Neloth and Kodlak will have some new dialogue too.
v18b - Fixed a bug where Galmar would have the Harbinger dialogue when joining the Stormcloaks if you had not become Harbinger yet.
v19 - Included tnu's condition fixes for Realistic Dialogue Overhaul compatibility, hopefully fixed Delphine/Esbern's Paarthurnax issue
v20 - Fixed a bug with Braith's line about fighting people (hopefully fixed anyway), and updated the MCM version (hasn't been done for a while).
v21 - Fixed Braith's bug (hopefully for real now), added some dialogue during Trinity Restored.

 

 

 

 

 


Things I have learned:

  1. I got my first troll! I feel like a real modder now!
  2. How to use global variables properly
  3. How to use if/elseif/endif properly
  4. Not one single developer made their quests the same as any other developer. NOT ONE.
  5. getquestcompleted is better than getstage.
  6. A lot of vanilla quest dialog trees are just fucked up.
  7. Even when it looks like there's no chance of a mod conflict, there is still a chance of conflict.
  8. To reiterate point 6: SERIOUSLY OMGWTF!

 



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