About This File
Description
This mod adds a bunch of cages throughout Skyrim, it also adds some badass NPCs to various locations - configurable in the MCM.
If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using.
Requirements
Mandatory
- SkyUI .::. As of SDc 2.5.
Optional
- SD Patches and its dependencies.
- Forgotten Dungeons and its dependencies.
Install/Uninstall
For expediency it's best to use a mod manager.
Cage Locations
-
Spoiler
- Broken Tower Redoubt
- Swindler's Den
- Serpent's Bluff Ruins
- Cragslane Cavern
- Morvunskar
- Cronvangr Cave
- Lost Knife Cave
- Movarth's Lair
- Karthspire Redoubt
- Robbers Gorge
- Blackreach
- Fort Neugrad
- Gallows Rock
- Chillwind Depths
- Deepwood Redoubt
- Lost Valley Redoubt
- Brinewater Grotto
- Faldar’s Tooth
- Redoran’s Retreat
- Cracked Tusk Keep - New jail
- Cragwallow Slope - New jail
- Bilegulch Mine - New jail
- Nilheim Tower - New jail
- Valtheim Towers - New Jail and Cage
- Uttering Hills Cave - Cage
- Fort Snowhawk Prison - reversed doors
- Volkihar Keep - Changed the prison cells
- Fort Greymoor
- Halted Stream Camp - New long cage
- Redwater Spring - Fixed existing jail
- Mor Khazgur Cellar - New jail
- Driftshade Refuge - Cages
- The Katariah - Fixed jail door
- Fort Sungard Annex - Fixed jail door
- Druadach Redoubt Cave - Fixed cage
- Cronvangr Cave - Cage
- Driftshade Cellar - Jail
- Pinemoon Cave
- Embershard Mine
- Brittleshin Pass
- Fort Dunstad - Jail
- Orphan's Tear - Jail
- Darkshade
- Silent Moons Camp - Bridge cage
- Dragon Lair
- Winter War - Fixed jail door
- Shriekwind Bastion - Jail
- Traitor’s Post
- Hag Rock Redoubt
- Knifepoint Ridge
- Treva’s Watch
- Dead Crone Rock - Bridge cage
- Treva’s Watch - Jail
- Bleak Wind Bluff - Jail
- Mistwatch - Jail + cage
- Bannermist Tower
- Pride of Tel Vos.
- Bloodskal
- Strident Squall
- Bloodskal Barrow
- Dawnstar bandit camp
- Irkngthand
- Orotheim
- Moldering Ruins
- Haemar’s Cavern
- Darkfall Passage
- Yorgim Overlook
- Riften Warehouse
- Kolskeggr Mine
- Halted Stream Camp Interior
- Broken Helm Hollow
- Volskygge Interior
- Hob’s Fall Cave
- Korvanjund Exterior
- Bristleback Cave
- Broken Tusk Mine
- Castle Karstaag Ruins
- Moesring Pass
- Frossel
- Benkongerike
- Bruca’s Leap Redoubt Exterior
- Dragontooth Crater
- Druadach Redoubt Exterior
- Broken Tower Redoubt Exterior
- Faldar’s Tooth Exterior
- Mistwatch Exterior.
- Treva's Watch Exterior
- Sleeping Giant Inn (Riverwood) Exterior
- Dead Man’s Drink (Falkreath) Exterior
- Vilemyr Inn (Ivarstead) Exterior
- Frost Fruit Inn (Rorikstead) Exterior
- Old Hroldan Exterior
- Four Shields Inn (Dragonbridge) Exterior
- Moorside Inn (Morthal) Exterior
- Braidwood Inn (Kynesgrove) Exterior
- Nightgate Inn Exterior
- The Frozen Hearth (Winterhold) Exterior
- Whiterun Entrance
- Windhelm Entrance
- Riften Entrance
- Markarth Entrance
- Solitude Entrance
- Rimerock Burrow
- Pinewatch Sanctuary
- Fort Amol
- Broken Oar Grotto
- Drela’s Cottage
- Blue Palace
- Stony Creek Cave
- Fellglow Keep
- Dragon Bridge Overlook
- Tolvald’s Cave
- Journeyman’s Nook
- Forgotten Hollow(FD)
- Forgotten Redoubt(FD)
- Forgotten Cave(FD)
- Forgotten Lair(FD)
- Forgotten Tower(FD)
- Necro Sanctuary(FD)
- Southfringe Sanctum
- Angi’s Camp
- Forgotten Crevice(FD)
- Secret Hideaway(FD)
- Bleak Falls Tower(DB)
- Brodir Grove(DB)
- Bandit Camp Close To Ashfollow Citadel(DB)
- Ashfollow Citadel(DB)
- Thirsk Mead Hall(DB)
- Witchmist Groove Exterior(DB)
- Thirsk Mead Hall Interior(DB)
- Abandoned Building Interior(DB)
- Abandoned Lodge Interior(DB)
- Abandoned Shack Interior
- Above The Shrine of Dibella, South From The Old Hroldan Inn
- Outside Pavos House
- Solitude Stormcloak Camp
- Pale Imperial Camp
- Pale Stormcloak Camp
- Hjaalmarch Stormcloak Camp
- Hjaalmarch Imperial Camp
- Winterhold Imperial Camp
- Winterhold Stormcloak Camp
- Eastmarch Imperial Camp
- Haafingar Stormcloak Camp
- Falkreath Imperial Camp
- Falkreath Stormcloak Camp
- Reach Imperial Camp
- Reach Stormcloak Camp
- Rift Imperial Camp
- Rift Stormcloak Camp
- Pavo’s House
- Dainty Sload
- Karthspire Redoubt Cave
- Bandit Cave(FD)
- Serpent’s Bluff Redoubt
- Ironback Hideout
- Whiterun Stormcloak Camp
More to come!
Credits
- jbezorg – for the original SD.
http://www.loverslab.com/files/file/84-sanguines-debauchery/
- skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll!
http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/
- nameless701 -- for the idea.
http://www.loverslab.com/files/file/748-more-cages-for-sd/
SDc For Skyrim Anniversary Edition (AE)
Update Log
Version No. 3.131.1
- Patched .::. Spawn script.
- Added .::. Jail to Pavo’s house.
- Added .::. Jail to Dainty Sload.
- Added .::. Mo’ badasses.
- Added .::. Cage and badass Forsworn to Karthspire Redoubt cave.
- Added .::. Cage to Whiterun Stormcloak Camp.
- Added .::. Cage and badass Forsworn to Serpent’s Bluff Redoubt.
- Added .::. Cage and badass bandits to Ironback Hideout.
- Changed .::. Reversed a jail door and added some badass bandits in the Bandit Cave(FD).
Version No. 3.122.0
- Patched .::. Nothing.
- Added .::. Cage to Solitude Stormcloak camp, cage to the Pale Imperial camp, Pale Stormcloak camp, Hjaalmarch Stormcloak camp, Hjaalmarch Imperial camp, Winterhold Imperial camp, Winterhold Stormcloak camp, Eastmarch Imperial camp, Haafingar Stormcloak camp, Falkreath Imperial camp, Falkreath Stormcloak camp, Reach Imperial camp, Reach Stormcloak camp, Rift Imperial camp, Rift Stormcloak camp.
- Changed .::. MCM saved configuration folder names. The old folder \Data\SKSE\Plugins\SD Cages\Stuff\MCM\ now becomes \Data\SKSE\Plugins\SD Cages\Player\SavedMCM\. If you want to use your old config files, you need to make the change.
Version No. 3.107.2
- Patched .::. Misc stuff in the Forgotten Lair.
- Patched .::. Pathing issues outside Riften.
- Added .::. Cage and badass Forsworn in the Forsworn camp above the Shrine of Dibella south from the Old Hroldan Inn.
- Added .::. Forsworn camp(cage and badass forsworn) outside Pavos house.
Version No. 3.104.5
- Patched .::. Labyrinthian exterior pathing.
- Patched .::. Some other pathing issues.
- Patched .::. The badass bandits in Mistwatch so they will not spawn and kill the resident bandits until their leader is dead.
- Patched .::. Some stuff in Faldars Tooth.
- Patched .::. Misc. stuff.
- Added .::. Cage to Thirsk Mead Hall and Witchmist Groove exterior.
- Added .::. Jail to Thirsk Mead Hall interior, Abandoned Building interior, Abandoned Lodge interior, Abandoned Shack interior, as suggested by @Sato1Punch.
- Added .::. More dense jail bars provided by @naaitsab. Installation optional in the FOMOD.
- Added .::. 'No Badasses' patch into the FOMOD. Remember, installing this patch will remove all the SDc badasses regardless of the MCM settings.
Version No. 3.96.0
- Added .::. Jail and badass bandits to Bleak Falls Tower(DB).
- Added .::. Cage and badass bandits to Brodir Grove(DB).
- Added .::. Cage and badass bandits to the bandit camp close to Ashfollow Citadel(DB).
- Added .::. Cage to Ashfollow Citadel(DB).
- Added .::. FOMOD.
- Changed .::. A door in Fort Frostmoth(DB) to make it compatible with SDP.
Version No. 3.90.3
- Added .::. More Falmer and fixed cage/corrals doors in Forgotten Crevice(FD).
- Added .::. Jail and badass bandits to Secret Hideaway(FD).
Version No. 3.90.0
- Added .::. Badass Bandits to Forgotten Hollow Exit Area(FD).
- Added .::. 1 Cage, 1 jail and badass bandits to Forgotten Cave(FD).
- Added .::. 1 jail and badass necros to Forgotten Lair(FD).
- Added .::. Reversed some doors and added badass bandits to Forgotten Tower(FD).
- Added .::. Jail, cage and badass necros to Necro Sanctuary(FD).
- Added .::. Cage to Southfringe Sanctum.
- Added .::. Cage to Angi’s Camp.
Version No. 3.84
- Added .::. Jail to Journeyman’s Nook.
- Added .::. 2 cages and bandits to Forgotten Hollow(FD).
- Added .::. Reversed 2 existing jail doors (to make them compatible with SD) and added some Foresworn to Forgotten Redoubt(FD).
Version No. 3.83
- Patched .::. Included the correct .esp as No. 3.82 has the wrong one, as indicated by @MikeTM.
Version No. 3.82
- Patched .::. Navmesh issue in Broken Helm Hollow.
- Added .::. MCM option to save the MCM settings to a .json, as suggested by @Seeker999. These saved settings will auto load on mod reset or update.
- Added .::. Cages near major cities can be disabled/hidden by disabling the cage door. It is a good idea to save the door in a SUM form list beforehand, in case you want the cage back.
Version No. 3.81
- Patched .::. Bug squashing.
Version No. 3.80
- Patched .::. An exploit where slaves can escape their inn cages by stepping into the inn. However, the downside to this is in order to open the door you have to look straight at the door handle (center the crosshair on it).
- Added .::. Jail and Necros to Fellglow Keep.
<> Cage and Forsworn to Dragon Bridge Overlook.
<> Falmer corrals to Tolvald’s Cave.
- Changed .::. Reversed some Falmer doors so they can be used by SDP as cages/corrals (they need to open out). Don’t forget to add bad ones* to the iSDcBadCages form list (in SUM).
* - The ones that open the wrong way, are between cells or are not connected to an enclosed area like a corral or Falmer tent.
Version No. 3.72
- Patched .::. Nothing.
- Added .::. Jail and badass necros to Rimerock Burrow.
<> Jail for Rigel Strong-Arm’s convenience. (Pinewatch Sanctuary).
<> Jail and badass necros to Fort Amol.
<> Cage to Broken Oar Grotto.
<> Jail to Drela’s Cottage.
<> Jail to the Blue Palace. (Actually it’s just a jail door (to limit conflicts with other mods) in the basement where all Imperial Jarls are ‘visiting’ after the war.)
<> Jail and badass bandits to Stony Creek Cave, as suggested by @donttouchmethere.
<> More things to Movarth’s Lair.
Version No. 3.70
- Patched .::. Nothing.
- Added .::. Jail at the exterior entrance to;
<> Sleeping Giant Inn (Riverwood).
<> Dead Man’s Drink (Falkreath).
<> Vilemyr Inn (Ivarstead).
<> Frost Fruit Inn (Rorikstead).
<> Old Hroldan.
<> Four Shields Inn (Dragonbridge).
<> Moorside Inn (Morthal).
<> Braidwood Inn (Kynesgrove).
<> Nightgate Inn.
<> The Frozen Hearth (Winterhold).
- Added .::. Cage/jail at the entrance to;
<> Whiterun.
<> Windhelm.
<> Riften.
<> Markarth.
<> Solitude.
Version No. 3.61
- Patched .::. Major initialization bug, as pointed out by @Lupine00.
Version No. 3.60
- Patched .::. Nothing.
- Added .::. Cage and badass Forsworn to;
<> Bruca’s Leap Redoubt exterior.
<> Dragontooth Crater.
<> Druadach Redoubt exterior.
<> Broken Tower Redoubt exterior.
- Added .::. Cage and badass bandits to;
<> Faldar’s Tooth exterior.
<> Mistwatch exterior.
<> Treva's Watch exterior.
- Changed .::. Reworked;
<> Robber’s Gorge.
<> Movarth’s Lair.
Version No. 3.50
- Patched .::. Nothing.
- Added .::. Two cages and badass necros to Hob’s Fall Cave.
- Added .::. Badass bandits to Korvanjund Exterior.
- Added .::. One jail, one cage and badass Rieklings to Bristleback Cave as suggested by @Celedhring.
- Added .::. One jail and badass Rieklings to Broken Tusk Mine.
- Added .::. One jail, one cage and badass Rieklings to Castle Karstaag Ruins.
- Added .::. One cage and badass Rieklings to Moesring Pass.
- Added .::. One jail, two cages and badass Rieklings to Frossel.
- Added .::. One jail, one cage and badass Rieklings to Benkongerike.
Version No. 3.43
- Patched .::. Nothing.
- Added .::. Cage and badass bandits to;
<> Halted Stream camp interior.
<> Broken Helm Hollow
<> Volskygge interior.
Version No. 3.33
- Patched .::. Nothing.
- Added .::. Cage and badass Forsworn to Kolskeggr Mine.
- Added .::. Cage to Swindlers’ Den.
Version No. 3.30
- Patched .::. Nothing.
- Added .::. Jail cell to Riften Warehouse as requested by @deadmetal.
- Changed .::. Yorgim Overlook - reversed existing doors.
Version No. 3.22
- Patched .::. Nothing.
- Added .::. A chaurus/slave pen in Darkfall Passage. So now when captured by the Falmer, they will lock you together with their Chaurus for more fun (if you have SDP installed). Also if you have Estrus Chaurus+ installed, you'll become their breeding slave.
- Changed .::. Nothing
Version No. 3.20
- Patched .::. Some of the NPC spawning code.
- Added .::. 2 cages and vamps to:
<> Haemar’s Cavern.
- Added .::. 2 cages to Bard’s Leap Summit.
- Added .::. 'Meat' for vamps.
- Changed .::. Nothing
Version No. 3.15
- Patched .::. Some minor bugs.
- Added .::. Cage and vamps to:
<> Moldering Ruins.
- Changed .::. Nothing
Version No. 3.14
- Added .::. Cage and badass bandits to:
<> Orotheim.
- Changed .::. Nothing
Version No. 3.12
- Added .::. Cage and badass bandits to:
<> The bandit camp close to the Guardian Stones.
<> The bandit camp between Helgen and Pinewatch.
<> Irkngthand.
- Changed .::. The event that triggers the NPCs spawning. Perhaps the new event will work more reliably for all.
Version No. 3.02
- Added .::. Cage and badass bandits to:
<> Dawnstar bandit camp.
- Added .::. A patch (WIP) that should disable the badass NPCs even in the latest versions of SDc. Do not use the patch if you like to keep the badass NPCs in your game.
- Changed .::. One of the cages at Red Eagle Redoubt.
Version No. 3.01
- Added .::. Cage to:
<> Bloodskal.
<> Strident Squall.
- Added .::. Jail to Bloodskal Barrow.
- Added .::. Badass bandits to,
<> Bloodskal inside and out.
<> Strident Squall.
Version No. 3.00
- Added .::. Jail and badass bandits at Pride of Tel Vos.
- Added .::. Necros to Fort Kastav. Available only before fort liberation.
Version No. 2.93
- Added .::. MCM toggle for the teleportation FX used when a Badass NPC dies, as requested by @atreyatan.
- Added .::. A separate .esp that is Badass-less :classic_happy:, as requested by @Ursur1major.
Version No. 2.92
- Added .::. Badass bandits to the following locations,
<> Fort Neugrad and Dunstad. Available only before choosing a side.
Version No. 2.90
- Added .::. Cage to Mistwatch.
- Added .::. Jail to the following locations,
<> Mistwatch.
<> Bannermist Tower (reversed existing doors).
- Added .::. Badass bandits to the following locations,
<> Mistwatch, available only after vanilla quest is completed.
<> Bannermist Tower.
- Added .::. Badass necros to Brittleshin Pass.
Version No. 2.80
- Added .::. Cage to the following locations,
<> Traitor’s Post.
<> Hag Rock Redoubt.
<> Knifepoint Ridge.
<> Treva’s Watch.
- Added .::. Long cage to Dead Crone Rock.
- Added .::. Jail to the following locations,
<> Treva’s Watch.
<> The bandit camp just north of Whiterun. Yes, the one with the horse.
<> Bleak Wind Bluff.
- Added .::. Badass bandits to the following locations,
<> Traitor’s Post.
<> Wreck of the Winter War.
<> Knifepoint Ridge.
<> Treva’s Watch, inside and outside.
- Added .::. Badass Foresworns to Bleak Wind Bluff.
- Changed .::. Reversed doors in Cradle Stone Tower, to convert it to a jail.
Version No. 2.77
- Patched .::. Removed staffs from the dead Forsworn, as suggested by @RJLbwb.
- Patched .::. NPCs spawning not limited properly by the settings in the MCM, as pointed out by @bicobus.
- Added .::. More variety in spawned NPCs.
- Changed .::. Forsworn 'Use SDc Armor' check in the MCM will now add only weapons to the spawned Forsworn, no armor and it is now checked by default.
Version No. 2.76
- Warning .::. Stay away from Dragonscale armored NPCs. Their weapons are quite potent.
- Patched .::. Cracked Tusk Keep jail rendering problem.
- Added .::. Jail and vamps to Shriekwind Bastion.
- Added .::. Badass bandits to the following locations,
<> Pinewatch
<> Driftshade Sanctuary
- Changed .::. NPCs stats. Might be weaker/powerful now, not sure.
Version No. 2.73
- Patched .::. NPC counter not counting correctly when a large number of NPCs are loaded at the same time.
- Patched .::. Not all available vamps showing up in the Redwater Den.
- Patched .::. A deleted navmesh showing up in TES5, as pointed out by @Otaku2013.
- Added .::. New MCM option to enable NPC load for each cell.
- Added .::. New MCM option to limit how many arrows the NPCs get.
- Changed .::. Nothing.
Version No. 2.70
- Patched .::. Reversed the way jail doors open in Fellglow Keep, to make them compatible with SD.
- Patched .::. The badass forsworn not respecting the MCM limit.
- Added .::. Badass bandits to the following locations,
<> Bilegulch Mine
<> Embershard Mine
<> Uttering Hills Cave
<> Fort Snowhauk
<> White River Watch
- Added .::. Badass necromancers to the following locations,
<> Cragwallow Slope
<> Morvunskar
<> Fellglow Keep
- Added .::. Badass vampires to the following locations,
<> Bloodlet Throne
<> Redwater Den
<> Mara’s Eye Pond
<> Movarth’s Lair
<> Pinemoon Cave
<> Broken Fang Cave
<> Cronvangr Cave
- Changed .::. Nothing.
Version No. 2.60
- Added .::. Badass forsworn to the following locations.
<> Lost Valley Redoubt
<> Serpent’s Bluff
<> Broken Tower Redoubt
<> Karthspire Redoubt
<> Bleakwind Bluff
<> Red Eagle Redoubt
<> Dragon Lair
<> Druadach Redoubt
<> Bruca’s Leap
<> Harmugstahl Exterior
<> Hag Rock Redoubt Exterior/Interior
<> Hags End
<> Lost Valley
<> Dead Crone Rock
<> Wilderness
- Added .::. Since there is really only one kind of forsworn armor, I added a MCM option to have the badass forsworn use SDc armor, i.e. Ebony, Dragonscale. Lore fans can turn this option off to get the default forsworn armor.
- Added .::. Bedrolls to most cages.
- Changed .::. Broken Tower Redoubt cage to a cozy jail cell.
Version No. 2.5
I have added an MCM menu to help control those bad ass bandits added by this mod as requested by @Punga and in not so many words by @nightwolf, and others.
- Added .::. MCM option to disable/enable bandits on cell load. Will not disable bandits already loaded - to protect your Master.
- Added .::. MCM option to limit the number of bandits spawned per cell.
It has some limitations, i.e. if you set the limit to 3 bandits and leave the area (by fast travel or going in an interior and out again) without killing them, when you come
back 3 more bandits will spawn. This will continue up to the number of bandits set for that area, usually around 10. Also, if you set it to say 4 bandits and fast travel to
Silent Moons Camp and all 4 bandits were loaded (you can see this in the MCM 'Debug' page) and then walk to Halted Stream Camp (basically next door) no more
bandits will be loaded for that camp. You would have to fast travel there for those bandits to load or reset bandit count from MCM 'Debug' page.
- Added .::. MCM option for the bandits to use high level armor/weapons i.e. Ebony, or vanilla i.e. leather.
- Added .::. MCM option to reset the mod.
- Added .::. MCM option for logging.
- Added .::. MCM option for screen messages.
- Added .::. MCM option to show SDc version installed.
- Added .::. MCM option to track and reset the No. of bandits that have been loaded in a cell. SDc bandits only.
- Added .::. MCM options for future expansion for vampires, forsworn, necromancers etc.
- Added .::. MCM option that will fetch you a Mars chocolate bar.
Version No. 2.1
- Added .::. PC leveled badass bandits (to ensure your enslavement :classic_tongue:), to the following locations,
Swindler's Den
Halted Stream Camp
Orphan's Tear
Silent Moons Camp
Valtheim Towers
Version No. 2.0
- Fort Snowhawk Prison - reversed doors.
- Volkihar Keep - Changed the prison cells.
- Fort Greymoor.
- Halted Stream Camp - New long cage.
- Redwater Spring - Fixed existing jail.
- Mor Khazgur Cellar - New jail.
- Driftshade Refuge - Cages.
- The Katariah - Fixed jail door.
- Fort Sungard Annex - Fixed jail door.
- Druadach Redoubt Cave - Fixed cage.
- Cronvangr Cave - Cage.
- Driftshade Cellar - Jail.
- Pinemoon Cave.
- Embershard Mine.
- Brittleshin Pass.
- Fort Dunstad - Jail.
- Orphan's Tear - Jail.
- Darkshade.
- Silent Moons Camp - Bridge cage.
- Dragon Lair.
- Winter War - Fixed jail door.
Older Updates
1.0
Release
1.1
Um....?
1.2
Added a cage to Fort Neugrad
Cleaned some of the NavMesh.
1.3
Gallows Rock
Chillwind Depths
Deepwood Redoubt
Lost Valley Redoubt
1.4
Fixed two cage doors swinging the wrong way.
1.5
Brinewater Grotto
Cleaned more of the navmesh.
Added a heat source in the bridge cage, for all those Slaves left out in the cold.
1.6
You guessed it, more cages.
Faldar’s Tooth
Redoran’s Retreat
1.6a
Added the SD patch described above.
This patch will be maintained at the location bellow.
1.7
Got some jails.
Cracked Tusk Keep - Jail
Cragwallow Slope - Jail
Bilegulch Mine - Jail
1.7a
Minor adjustments to 1.7
1.7b
Reversed swing on two jail doors.
1.8
New jail in Nilheim tower.
1.9
New jail in Valtheim Towers also, new cage.
New cage in Uttering Hills Cave.
Edited by Inte
What's New in Version 3.131.1 [December 6, 2023]
Released
See update log.