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SUPPORT TOPIC File Information

  • Submitted: Aug 15 2014 12:34 PM
  • Last Updated: Aug 15 2014 12:40 PM
  • File Size: 7.66MB
  • Views: 12503
  • Downloads: 137
  • Requires: all DLC

Download Blackreach Experiments 1.0(Final)

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blackreach experiment story location



Screenshots
What in the world is this?
This is many locations I used in a story I was doing. It starts (minus the prologue) here: http://www.loverslab...s-part-1-and-2/

There are many interesting locations spread throughout the world. If they are on the surface, they have map markers and should be visible as soon as you install the mod.
All the Blackreach parts are you will need to use "coc BE_SoulEngine_MapOrigin" to reach the cells. They are connected by doorways buttons etc. They are not navmeshed though.

What is actually in this?
Good question.
There is a worldspace you can reach with "coc BE_SoulEngine_MapOrigin". This space contains, the soul engine, alpha control, and the Refgormation Chamber. Pretty much all the cool dwemer stuff in the pics.
There is a Ephemeral Glade near Markarth and a Tech Shrine near Riften. Both have markers.
Inside Mistvale Keep there are some staic scrolls, journals, and notes on the alchemy table.
The animated backpack meshes are also in a folder but I could never get them to work. They just sit there in an off position,

What can I do with this?
You can take some cool screenshots, and ....well that's about it realy. If you want to make this into a set of working locations by navmeshing it and making it usable, then feel free. I actually hope someone does because I just don't have the time.

Notes for the modder/player:
All cells and items start with AAA or 000 or BE. I usually stick with one or the other but I made this over a very long period of time so I switched it up unintentionally.
It is stable. I have run this over a long period of time with no problems.
I also ran it through TESVedit.
Other than that, enjoy it and have fun.
Cell Locations:
Worldspace: BE_ManaEngineWorld (Dwemer Tech Stuff)
BE_SoulEngine_MapOrigin
BE__AlphaControl
BE_ReformChamber

Worldspace: AAA_MeetingPlace (Sovernguarde area)
BE_MeetingPlaceOrigin

AAA_Sky_Test_Cell (actually a worldspace where I was playing with sky settings.)
nothing here really

Interiors:

000ManaEngine01 (cell with a working float )
AAA_CelineBedroom01 (copy of Whiterun Jarls bedroom)
aaaBlackreachExperimentRuin (a cell with a few odd things I found in the game)
contains some bleeding vampire statues, ideal master gem, a object version of the apocrypha sky, and a static Alduin

What's New in Version 1.0(Final) (See full changelog)

  • 1.0(final) see notes for cell locations


Screenshots

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