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DD-HC-ArmorBlock v1.0

This mod is intended to make playing with DD more difficult and fun.

 

This mod alters some devious devices as well as all vanilla armor to implicitly conflict. The effect is that certain armor items cannot be worn while certain devious devices are equipped. Generally speaking, if you're wearing arm cuffs then you'll be unable to wear all gauntlets and many armors. If you're wearing leg cuffs then you'll be unable to wear all "boots" and many armors. If you're wearing a chastity device of any kind (including harness), you'll be unable to wear any armor, but gauntlets and boots shouldn't be a problem. Wearing all three means that you're in a lot of trouble.

 

Keep in mind that "many" is not the same as "all". For example, wearing arm cuffs will still allow you to equip sleeveless armor. Just think about the variations of fur (bandit) armor out there.

 

Take note also that one thing I did was prevent the Chastity Bra and the Harness from being worn at the same time. This is more based on personal preference than logic (I simply don't like the chastity bra and the concept of it irritates me; I'd prefer to be able to completely remove it if I could).

 

Along similar lines, the harness blocks all clothes/armor. This is, again, personal preference with the intention of making the game more difficult.

 

Head/neck and armbinder integrations are not yet done.

 

 

"Doesn't Integration Already Do This?"

Since this was the first question asked, and probably would be asked over and over again, let me answer it here.

 

No. Not exactly in the same way. Integration, as far as I can tell, is not configurable enough to know that a specific armor is sleeveless, or has no leggings, or whatever, and therefore shouldn't be blocked, while a different piece of armor should. Same goes for boots vs low-cut shoes, long gloves vs short gloves, vs gauntlets, etc.

 

At least, I couldn't figure out how to get it to work that way. If you can do that with integration (please let me know if I'm missing a feature), than yeah, most certainly this is a pointless mod (but a learning experience for me regardless :D).

 

Conflicts

This mod will undoubtedly conflict with a variety of custom wearable item mods. Any mod that uses slots 46, 49, 53, 54, 58 or 59 will conflict now with vanilla armor (and devious devices). See the "DLCs" section for information on how to create your own patch for any given mod.

 

If anyone knows of a better way to do this please let me know. This is my very first mod and I'm just now figuring out how the skyrim system works. I know there's also the "Custom Slave Harness" that, I believe, uses scripting to prevent armor from being worn but, not only do I not know how that's actually accomplished, the slave harness mechanism felt a bit buggy when playing around with it as well (quick equips->unequips, wierd permanant equip states that weren't valid, I'm not sure if Frostfall was properly detecting the situation which would me that you could basically cheat Frostfall).

 

 

Requirements

  • Devious Devices including Assets, Integration, and Expansion (tested with Devious Devices v2.8.0, Assets v2.8.1, and Expansion v1.1.1, will likely work with future versions and may still work with older versions).
  • All the requirements for DD.

 

Installation/Upgrading/Uninstallation

Super simple mod. No scripts/animations/etc. No dirtying up your saves. Just install/uninstall as you see fit.

 

 

Bugs

If you find vanilla armor that conflicts in weird ways (like Elvan armor preventing whatever gauntles from being worn), let me know the exact combination and I'll fix it. I basically had to go through the entire armor list and systematically tick slots, so there's bound to be the occasional mis-click or armor item that was missed completely.

 

 

DLCs

I don't own any of the DLCs and am not planning to buy them anytime soon (they definately don't provide $20 worth of gameplay in my opinion).

 

If you'd like to make DLC extensions for this plugin it's really quite simple:

  • Find a DLC stock armor item (boots, cuirass, "clothes", or gauntlets).
  • Edit it. Given what it is...
  • Footwear:
    • If it would be blocked by the leg cuffs, add slot 53

    [*]Body:

    • Always add slots 46 and 49 (blocked by chastity devices)
    • If it would be blocked by the arm cuffs, add slot 58
    • If it would be blocked by the leg cuffs, add slot 54

    [*]Hands/Gauntlets:

    • If it would be blocked by the arm cuffs, add slot 59

You can also use these rules to patch any other equippable item mods as you see fit (remove conflicts, support custom items, etc).

 

If you make a patch, please let me know.

 

 

Recommendations for Use

Mix and match as you see fit:

  • Start a new character at Master or Legendary difficulty.
  • Start out already equipped with devious devices (either via console or a mod like ImmerSlave [untested]).
  • Use DD For the Masses II [seems to work as expected though friendly NPCs might re-equip clothes for some reason; needs more testing].
  • Use Defeat+Devious Captures [works] or Submit+Devious Devices [untested].
  • Use SexLab Aroused (possibly with the Immersive Patch) [works].
  • Use Frostfall [not tested but I don't see why it souldn't work].
  • Use any other mods that make your life a living hell when you're "naked" or wearing devious devices (suggestions? conflicts? please let me know).

 

TODOs

  • Armbinder support (I haven't touched it).
  • Support "neck" and "head" conflicts (gags might block helms, etc).
  • Create a harder version that follows a strict "no clip when running" rule (eg. leg cuffs block all cloth--robes, dresses, etc).
  • Support items provided by ZaZ's Animation Pack.

 

Contact

Contact me here. I'd love to hear any suggestions, bug reports, etc.

 

 

Terms of Use/Redistribution

Use this as you see fit. If you redistribute it, please give me credit of course.


What's New in Version 1.0

Released

  • v1.0:
  • * Initial release.

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