Jump to content
Sub Category  

These Fallout 4 mods are of an adult nature.

Select a subcategory to view available files.

Files From Subcategories

  1. Commonwealth Slavers Whore House Exterior

    A very light mod, just enlarging the whore house from Commonwealth Slavers on the outside, to roughly correspond to its size on the inside. While it is a fun joke, with that tiny house, it was just too immersion-breaking for me.
    Just added two static houses and edited the navmesh to correspond to the new shape.
    Since I had to revert to the beginning of the mod, for unrelated reasons, I couldn't test yet, whether I haven't broken anything, but I don't see a reason for any issues. In any case, if you encounter any, please let me know.

    Known Issue:
    The bloodleaf collection animation does not start. By comparing with the original mod, I have determined that the harvesting takes place automatically, rather then the player having to do it by means of the UI, so I went back and found a trigger volume where the plants used to be, and I moved it to their new location, but the animation still doesn't start. I've enlarged it,  moved a tree with a strange marker there, which was also in the vicinity, but to no avail. 
    Also, adding bloodleaves via console has no effect on the quest, so the only way to bypass this for now, is to disable this mod for the collection quest and re-enable it again. As it only adds two static models, deletes two and moves some around, this probably shouldn't break your savegame.

    183 downloads

    Updated

  2. Samus Aran main menu replacer

    It's time to upload a new character
    This is a simple mod to replace the main menu in fallout 4 with Samus aran
    There is no requirement except fallout 4 of course.
    Works great with MO2
     
     
    Artist : noname55

    117 downloads

    Submitted

  3. Commonwealth Captives

    Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
     
    Mod Features
    Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth.  You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
     
    Once freed, the settlers become followers who can be given equipment and who will fight alongside you.  You can also request sexual favors from them in return for your gallant efforts.  When you are ready, you can dismiss them or recruit them to one of your settlements.
     
    The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4.  These devices are not included in this mod, so you will want to install those mods if you don't already have them.
     
    The mod uses its own lists of unique settler NPCs.  It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc.  The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
     
    All dialogue is fully voiced, using vanilla player and settler lines. 
     
    Dynamic Placement
    Commonwealth Captives makes no edits to any vanilla records, including cell records.  This means no mod conflicts and no broken precombines.  The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants.  The chance of captives appearing is controllable via the MCM.  Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them.  The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements.  This means no save bloat and no crowds of NPCs to cause performance issues.
     
    If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
     
    Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters.  And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
     
    Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good.  If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
     
    Playing the mod
    Everything is driven by dialogue.
     
    When you first talk to a captive, the Set free and Let's go options let you free them from their bondage.  The None of my business and I'll be back options exit the conversation, much to the captive's dismay.  You can talk to them again if you decide to free them later.  Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
     
    Once the captive is free, they will follow you, sneak when you sneak, and fight enemies.  You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
     
    If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement.  If you didn't give them a new outfit, they will pick one up on their way to their new home.
     
    Configuration
    The MCM options are:
    Enable Mod - allows you to enable or disable the mod.  Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods.  
    Requirements
    AAF is a hard requirement, the mod will not work without it.
    Mod Configuration Menu is required if you  want to configure the mod.
    At least one of the following is highly recommended.  The mod is really intended to work with all of them, as this will give you the most variety of devices:
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack - Install the version at this link, not the original.  Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.

    Credits and Thanks
    RayV12 for settlers from Rez's Settler Makeover
    veter75n for settlers from The new settlers a plus Overhaul vanilla
    @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
    @Oakern for making CRX - Workshop Crosses
    @Vader666 for making TortureDevices
    mlucke for making Prisoner Shackles
    @Gothuska for multiple translations of the mod
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.

    226,543 downloads

    Updated

  4. High Heel Training

    High Heel Training
     
    Have you thought that Can't run in high heels! could use some needless complexity? Have you ever wished that only a single part of Immersive Hair Growth and Styling was ported to Fallout 4? Well have I got the mod for you! High Heel Training is a reimplementation of @emily1673's Immersive Hair Growth and Styling's high heel training to Fallout 4, and just like there, the fun starts when you start wearing high heels.
     
    At first, high heels will be an exercise in frustration; you'll move much slower than without heels, and you'll find yourself tripping over your feet. But if you keep at it, wearing heels will become second nature to you. Sure, when not wearing heels you'll find yourself having trouble, but hey, that's just the price of looking good.
    You will start with rank 0 feet ("Untrained Feet"), but with enough time your feet will become accustomed to heels, reaching rank 4 ("Arched Feet"). If you make a habit of wearing bondage boots, you will even eventually reach rank 5 ("Bondage Feet"). As you rise through the ranks, you will find yourself moving faster and tripping less while wearing high heels, but moving slower and tripping more while not wearing them.
    Worried about losing all your progress to the next level because you had to go without heels for a bit? Not to worry, when you remove your heels there's a grace period before you lose your High Heel Training progress.
    At the highest ranks of High Heel Training, your feet will become deformed, being stuck in a high heel shape even when not wearing heels, and they will be unable to fit into normal shoes.
    Decided that you're not such a big fan of high heels after all? Not to worry, simply stop wearing heels and you'll eventually reduce your High Heel Training. But be warned, it will be a long process; reducing your high heel level takes three times as long as increasing it to the next rank, there is no grace period for untraining, and if you have reached rank 4 or rank 5, there's a good chance that your feet will remember their previous shape, instantly bringing you back to the previous level the moment you put on high heels or bondage boots.
     
    New in 1.2: Can't Run In High Heels!
    That's right, the mod that started it all is back, and now it's my mod! Even more so than my mod was already a Can't run in high heels! ripoff. Now, not only can you make it so you can't run or sprint while wearing high heels, but you can also have the effects tied to your High Heel Training rank, so the better you get at heels, the better your movement options become. Not only that, but the reverse can also be true: the more you get used to high heels, the more restricted your movement becomes while not wearing them. It's also completely user configurable, so if you want to always be able to run in heels, or never sprint without them, you can. Be warned though, the movement restrictions do stack with the speed penalty already present in the mod, so I would not recommend using both the Speed Debuff and Can't Run In High Heels options at the same time.
     
    New in 1.3: Skimpy Armor Keyword Resource
    With Skimpy Armor Keyword Resources, the false positives (and negatives?) that you may have gotten from High Heel System are now a thing of the past! If you set High Heel Training to use Skimpy Armor Keyword Resources, anything tagged as High Heels or Killer Heels will advance your High Heel Training, and anything tagged as Killer Heels are treated as being Painfully High Heels. This does, however, require that your mods have the proper SAKR tags in order to be recognized. I recommend checking out Rubber Duck's SAKR repo and NGamma's SAKR patches to see if the shoes you're using are already supported.
     
    Requirements
    Fallout 4 High Heels System or Skimpy Armor Keyword Resource
    SUP F4SE
    A high heels mod with HHS support or SAKR keywords
     
    Soft Requirements
    3rd Person Behavior Fixes - Required for speed penalties to apply to third-person sprinting
    Mod Configuration Menu - Required to change the mod's settings
    Devious Devices RC8 - Special handling for Devious Devices heels
    Fusion Girl OR True Wasteland Body OR CBBE - Required for Cinderella Feet
    HN66s TRS Outfits - Required for Cinderella Feet if using CBBE without TWB. Not required for FG or TWB
    LooksMenu - Required for Cinderella Feet
    Fallout 4 High Heels System - Required for Cinderella Feet, even if using SAKR
     
    Known Issues
    High Heel Training modifies the SpeedMult Actor Value; if you have multiple mods that modify the SpeedMult Actor Value, you may find yourself going obnoxiously slow. To deal with that possibility, you can modify or disable the speed penalties applied by High Heel Training.
     
    LEGAL STUFF
    All credit for the original idea and original implementations goes to @emily1673 and @JB.

    6,186 downloads

    Updated

  5. Combat Strip Lite - Male Moan Replacer

    Replaces the Combat Strip Lite moan sounds with Male versions.

    35 downloads

    Submitted

  6. Captive Tattoos/Slave Tattoos - Atomic Muscle Refit

    A simple mod that changed the textures to work with Atomic Muscle. Enjoy!

    42 downloads

    Submitted

  7. Modular Buttplugs

    ========================================================================

    Vibrant Butt Stuff

    ========================================================================

    Adds +3 buttplugs that can be crafted at any chemistry station.
    CBBE not required.

    Standard.
    Heart.
    Jeweled.

    Plug colours can be customised at any armour workbench.

    ========================================================================
    My NSFW Discord Server

     

    2,324 downloads

    Updated

  8. Good Vibrations

    ========================================================================

    Good Vibrations
    (It's what the advert on the bus from Speed says)

    ========================================================================

    Adds several 3 styles of vibrators
    (Nipples, Vaginal and both.)

    Vibrators must be built via bodyslide
    
    Vibrators can be crafted at any chemistry station >Utility
     
    Patch if it doesn't automatically work with bodyslide
    GV-Bodyslide Patch.rar
    ========================================================================
     

    475 downloads

    Updated

  9. Toyz And Tentacles

    Tentacle porn, adult toys, sticky suits, bodily fluids and all sorts of other degenerate nonsense.

    ========================================================================
    
    Poses can be played via SAM or Console commands.
    Items can be found via SAM or Console commands.
    Select locations can be accessed via console commands.
     
    Patch if building in Bodyslide doesn't work.
    Bodyslide fix.rar

    ========================================================================

    Credits to Kziitd for many of their pose loops!

    ========================================================================

    619 downloads

    Updated

  10. Kinky Kustom Kollars

    ========================================================================

    Kinky Custom Kollars
    Kustom would've made a troublesome acronym
    ========================================================================

    Adds +20 collars w/ lots of customisation ranging from English, Russian and Japanese.
    Kollars can be crafted at any chemistry station and modified at any armour workbench.

    ========================================================================



    ========================================================================

    377 downloads

    Updated

  11. 3D - Innie

    Ain't nothin' like a coinslot
     
    ========================================================================

    Just a tweak based off of the standard CBBE mesh that makes the innie 3d.
    Install as you would any other CBBE related content.
     
    ========================================================================

    428 downloads

    Updated

  12. FO4 DOA6 Followers Bayman Honoka Marie Rose.

    Adds Bayman Honoka and Marie Rose followers of DOA fame. Based on DOA6.

    TURN ON SUBTITLES OR I WILL PERSONALLY COME TO YOUR HOUSE AND MAKE YOU WATCH 300 hours of Dr Quinn Medicine woman. 
     
    and I will replace all your food with Kale!
     
    (ok joking)
     
    Embark on a massive quest as they join forces and hire you as a guide to take on the legendary 39 steps of Alfred Hitchcock fame (or a FO4 adaptation of them).
     
    A quest driven by music and musical themes in the vein of Michael Mann. 

    HOW TO START:
    find any one of the followers and it triggers a prequel quest to find the others. Marie Rose is a he most likely to find first she is in a central location where lots of npcs pass through (your only hint). Bayman is the next likely and Honoka is like a needle in a haystack unless you found Marie first or already played the mod.
     
    look high and low. I added new doors that’s where to look. 
    and added some new tricks.
     
    A large part of the main quest Is random. I can’t times offer advice and will publish a cheat sheet but the point of the mod and the danger of the enemies grows the longer you don’t find the next thing. 
    You are not fighting mercenaries or an army you are fighting spies they fight like spies and die as easy as spies. Ie glass canons. For me to reveal their locations is basically changing the difficulty of the mod.
     
    MOD FUNCTIONS:
    1- outfit change. Same as other doa follower mods but because the main quest demands certain missions use specific outfits you can’t forcibly select their outfits.
     
    2- cell phone use.
    mat first glance this would seem not lore friendly but because they use the same wireless company from saints row 2 it makes it lore friendly. IllWireless is an amazing service I highly recommend you use it in Real life too. 
    A - with their cellphones they can play music and use apps to help w your quest.
    B - after you complete their main quest you can use their cellphones to call each other if one is not a current follower.
     
    3- they talk A LOT of SHIT!
    they are college freshmen. They talk more to each other than to you.
     
    4- you will eventually get a customizable interior player home. Enjoy.
     
    5 - during the quest Honoka and Marie Rose receive weapons training from Bayman. Their weapons upgrade.
     
    6- if for some ridiculous reason you don’t like honokas nipple piercing (Mr Moo) you can equip her “remove nipple piercing”.  This was actually inspired by an old mod I saw for skyrim but the meshes and textures are not from that mod (because I have to be an asshole and make everything a higher poly. Count than something from probably 2015) I will credit the author once I have had a chance to look him/her up for the inspiration and idea to add the nipple piercing Mr. Moo. 

    7- you can change their hairstyles by talking to them. Each has four to choose from except Bayman who has one.
     
    8- Honoka and Marie Rose have ten personal songs between them. I will give you the filepath to change if you want to overwrite those for your personal music.I highly recommend you don’t change the story mod music. It’s not shit that’s on my playlist and 80% is probably not on anyone’s playlist cause it’s “movie music”.  Most of the story songs are there cause they inspired scenes in the mod. Not the other way around. That also resulted in an inordinate amount of Basil Palodoris. 
     
    Fusion girl version Only for now. CBBE To Follow. (Expect CBBE version to be after august 7. And all bodyslide files. I am doing those now this like all were originally shaped around the custom follower bodies I did for fusion girl. I could conceivably finish by next week but then I fly to Florida. To visit family. So …. Delay.)  I’ve been living breathing and sweating this mod since October 2022 so I wanted it released. ASAP.
     
    Ummmm. I don’t have much more to say….. enjoy.
     
     
    oh- if the NPCs end up fighting each other (it’s a possibility. May or may not happen. It’s doa has to be a chance) Don’t interfere you can break the scene and I haven’t decided on a level of punishment for interference. Or if I shoild bother cause only an ass that wants to break the mod would do that.

    ARE THEY ARENT THEY?
    I don’t fucking know.
     You tell me.
    I took a page from every 80s sitcom here heavily leaning on Cheers. Marie and Honoka are roommates with a close bond. (As evidenced in DOA6 story mode). But like every good dynamic I intentionally danced around the issue in part because I want them to be your characters too but also because if I am capable I want to continue to use these two clowns.
     
    (once you beat the main quest…. Goto v111 w both of them).

    - (q&a) can I call them out on their shit?
    - a - yes. You can. But they might not like you. They have dialogue that wants to sit cait down for a reverse intervention if you have her get the cure.  
     
    Q - why does Bayman wear a Ukraine flag.
     
    A - in game dialogue covers that but here is some keywords (putins daughter, anal sex, drapes, kremlin). Bayman is an action hero not a prude.
     
    q- is Helena in this mod you keep talking about her.
     
    a - yes because she is mentioned and her influence is inescapable w these chars. No physically because she is too busy running DOATEC and running freaky/cool French sex clubs.
     
     
     Q - I can't find where Bayman, Honoka Or Marie Rose is in their initial locations.
     
     A - 
     
    Q - I can't find ______ Location in the Main Quest.
     
    A - I will do a cheat sheet but wait a bit. try to find It on your own for a bit. This mod isn't even a few days old.
     
    SKIP THE MAIN QUEST - 
    if you really hate the main quest you only have to beat it once. After you are given the tools and recipie to find the right items in the world to craft an item to let you bypass the main quest. You just need the purpose pill and the Im an ok code. Beat it once. But that option may still have issues. 
     
    please report anything.
     
    If it seems like a scene isn’t firing talk to any one of the followers. I’ve added failsafes. But don’t spam it cause it could just keep repeating the scene.

    OH I DONT WANT THIS TO BE CONFUSING. They are not your followers. You are their follower. Well paid in American dollars. 
     
     
    HI RES LINK:
    female bodies are 4k I can upload the fusion girl 8k version if people want.
    https://mega.nz/file/YLpkxZCS#gF3i8mnIZun1X1pq4eoNk7j-V6bauAp4X7veLoRIRj8
     
    drag and drop just overwrite the main file bsa.
     
    PLEASE NO SPOILERS IN THE COMMENTS. I don’t want to be an asshole and delete them and micro manage shit. 
     
    BASIC LOW SPOILER MOD FLOW CHART: (I will do a full cheat sheet at some point that you can download)
    Credit to SystemManager for the Mr. Moo Nipple Ring mesh. Originally it was not a nipple ring I converted the Original Cow Mesh to jewelry and added the Hoop Ring.
    Link Below
     
    (typing - still haven’t finished updating description)

    3,815 downloads

    Updated

  13. Naked Perks

    NOW ON NEXUS

    NOW WITH ESL VERSION (only use one version)

    Have you ever wanted to run naked across the commonwealth, but thought you shouldn't have to be penalized for your scandalous ways?

    Or maybe you're playing a *true* barbarian character who has sworn off all forms of clothing?

    Whatever your reasons, the lack of perks that are conducive to a nice naked frolic is abysmal...
    So I aimed to fix that.

    Introducing:
    NAKED PERKS
    There are two kinds of perks included: Paragon perks and the less powerful Balanced perks.
    Paragon perks cannot be taken alongside their more balanced counterparts, so its up to you whether you want the full payoff immediately or if you want to slowly increase your power over time.

    You can even mix and match, if you want!

    The current perk list:
    Paragon Perks: Paragon of Naked Falling: Immunity to Fall Damage Paragon of Naked Explosions: Immunity to Damage from Explosions Paragon of Naked Cold Resistance: +1000 Cryo Resistance Paragon of Naked Fire Resistance: +1000 Fire Resistance Paragon of Naked Toughness: +1000 Damage Resistance Paragon of Rad Resistance: +1000 Radiation Resistance Paragon of Naked Stability: Immune to Stagger Paragon of Naked Stealth: Nearly Undetectable while sneaking Paragon of Naked Charisma: Buy and sell prices 90% better and guaranteed charisma checks Paragon of Naked Energy Resistance: +1000 Energy Resistance Paragon of Naked Poison Resistance: +1000 Poison Resistance Paragon of Naked Carrying: +1000 Carry Weight Paragon of Naked Fisticuffs: x10 damaged with punches Paragon of Naked Experience: x5 XP Boost Paragon of Naked Ability: +10 SPECIAL Bonus "Balanced" Perks: Naked Parkour: reduces fall damage by 25%/50%/75%/100% Naked Toughness: adds 100/200/300/400/500/1000 Damage Resistance Naked Rad Resistance: adds 100/200/300/400/500/1000 Radiation Resistance Naked Explosives Expert: reduces explosion damage by 25%/50%/75%/100% Naked Conversationalist: Buy and Sell prices are 23%/46%/69%/90% better and improve speech checks by 25%/50%/75%/100% Naked Mithridatism: adds 100/200/300/400/500/1000 Poison Resistance Naked Insulation: adds 100/200/300/400/500/1000 Cryo Resistance Naked Refractor: adds 100/200/300/400/500/1000 Energy Resistance Naked Fireproofing: adds 100/200/300/400/500/1000 Fire Resistance Naked Storage: adds 250/500/1000 Carry Weight Naked Shadow: 25%/50%/75%/100% harder to detect Naked Specialty: +1/+2/+3/+4/+5 SPECIAL Bonus Naked Pugilist: 25%/50%/75%/100% more punching damage Naked Intelligence: 10%/20%/30%/40%/50% XP Boost  
    As of right now, it is absolutely more of a cheat mod, as I mess around with values and figure out WHAT I can change/add and what is possible without scripting.

    Any and all feedback, suggestions, and ideas are welcome!
     
    NOTE: IF UPDATING FROM 1.5.2 TO VERSION 2 YOU MUST START A NEW OR CLEAN SAVE
     
    THERE ARE NOW 4 VERSIONS OF THE MOD:
    Naked Perks: The Original mod. Both Paragon and "Balanced" Perks included. Must choose between Paragon Perk OR Balanced perk when levelling up. Naked Perks - No Paragon: Removes the Paragon perks completely. Naked Perks - paragon Only: has ONLY the paragon perks and  lowers requirements to the bare minimum (level 0, SPECIAL 1) Naked Perks - Vanilla Values: Same as the "No Paragon" version, but changes the values of buffs to reflect their vanilla counterparts where they exist.  
    You CAN TECHNICALLY use all 3 versions of the mod together, but it will just further unbalance the already broken stuff and you'll have every perk doubled. The latter two also remove the check that prevents doubling up on both paragon and balanced perks.
    NOW AVAILABLE: Optional Jetpack Perk. Fly through the skies with the power of... don't think about it too hard...
    Requires All In One version. Adds a 5th level to Naked parkour and a Paragon of Naked Jetpack perk. 
    Credits to PTMC2112 for the addition
    Requirements:
    LevelUpMenuEx - By Neanka F4SE  
    Tentative:
    possibly split "Paragon" perks and "Balanced" perks into separate plugins. LevelUpMenu might start feeling cluttered. More creative perk names? Would like to keep it obvious that these are for naked gameplay, though... hmmm
    Credits to:
    nielzz91 - charisma.swf from Sexy Charisma on Nexus thingy123 - for the mod Custom Legendary Modifications that I used as a reference for some of the effects as I learn exactly how the CK works Bethesda - Creation Kit and Fallout 4  

    2,791 downloads

    Updated

  14. Main Menu Replacer Tyrande

    This is a simple mod to replace the main menu in fallout 4 with the beautiful tyrande.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
     
    The artist is noname55 don't forget to visit her subscribestar.

    3,111 downloads

    Updated

  15. Commonwealth Slavers

    Content Warning
     
    This mod contains entirely fictional events based on fictional characters for adult entertainment purposes only. It shows no real people or events.
     
    All characters are 18 years old or older and no actuals bits were harmed in the making of this mod.
     
    Commonwealth Slavers is a quest mod where the player is enslaved by raiders and forced to do cruel quests for them. This mod is violent, cruel and ruthless. If you are sensitive with this type of content, you should not install it. If this type of content scares you, please back away slowly. Be aware that all claims will be ignored due to this warning.
     
     
     
    COMMONWEALTH SLAVERS
    A SLAVERY MOD
     

     
     
     
    The raider gang leader in Corvega had an epiphany: The Sight foretold him power, caps and joy, and to that end he will put into action his plan to unify all the gangs of the wasteland into a single powerful one.
     
    Commonwealth Slavers is a descent into hell where the character is destroyed physically and mentally. But it is your final decision to let yourself be devoured, flee, or light the fire of rebellion and destroy the chains that have taken the Commonwealth. 

    When the storm seems to overpower you, hold tight. Tough storms don't last, but strong people do. 🔥
     
     
     
    How to start?
     
    A person is injured under the security booth outside Vault 111.
     
     
    Recommendations
     
    This is a mod that offers an alternate start so you need a new game where you exit the Vault. Or at least a game where you have not cleared Corvega of enemies. The mod will not start if Corvega is cleared of enemies, and you will get a warning, before the mod shuts itself down.
     
    Through the mod you will get various vanilla perks to improve stealing, stealth, scrapping, chemistry and even to master animals of the wasteland, so it is intended for a real start with no perks. To access the mission that will give you perks for the animals you must activate the option in the MCM, bestial content is disabled by default.
     
    The mod frankly imposes a lot of restrictions once you are enslaved, but you can cheat in the MCM to bypass these restrictions. Under normal conditions, you won't be able to wear clothing, armor, equip yourself with weapons, or access workbenches without permission. And in certain missions you won't even be able to sit, sleep or even take stuffs. I did it this way because I like to have a sense of helplessness in the PC.
     
    Preston, the Mayor, Piper and other characters are not encountered during the course of the mod and only at the end, when you gain freedom, will you be able to meet them and start a vanilla adventure if you want, or start your personal vendetta against your former slavers. If you have Nuka Ride installed you will be offered to flee to Nuka World to seek protection from the Pack and Golden Globes Studio, once the mod ends.
     
    However, you also have the option to remain a slave forever, once the option arises.
     
    It is intended to be played in Survival mode, however, it is not mandatory. A new drug is implemented (Slavers Jet) that relieves hunger and the need to sleep, although it gives addiction. You can choose whether your character ends up addicted, which has consequences in both appearance and speech.
     
     
    If you have the latest version of the UAP 👽 (v2.6.64-1), make this small manual fix. Thanks to @lee3310
     
     
     
    A tip for those who play Horizon by @Evelynith
     
     
    Quests
     
     
    1 Intro quest
     
     “Lucky Day”  
    18 main quests
     
    “The Truce” “The Pet” “Pest Control” “The Fighter” “The Hooker” “The Scaver” “Pet Walk” "The Weapon" "The Runaway Slave" “The Threat” "The Pit" "The Porn Studio" "The Scientist" "The Bomb" "The VIP" "Green Market" - during Pet Walk, ask Trudy for a job.  "The Mule" - during Pet Walk, ask Wolfgang for a job.  "The Snuff" (AKA Dead Ending)  
    1 Ending quest, which is included in 4 quests. 
     
    “The Hero” "The Harvester" "The Correctional" "The Harvestress"  
    3 Optional Miniquests 
     
    You can help Dr. Duff during "The Hooker".  You can help Abbot during "The Hooker". You can recruit Snoopy, the dog, as a companion. Only available if you unlock the True Ending.   
     
    This Ending is unlocked after you have done n amount of successful repeatable quests (configurable in the MCM).  So each time you complete a quest successfully - you may fail some of them - you will receive one point.
     
    Once you have finished the basic missions, you will have an option to go out and roam the wasteland as a reward for doing your chores. However, you will have a time limit and you will also have to bring money to your gang. In this mode you can go anywhere but the locals will not ask you for help (the typical missions to unlock settlements are not activated while you are enslaved).
     
    Likewise, as well as roaming freely after finishing the basic quests, you will be able to make your own clothes.
     
     
    Hard Requirements
    Nuka World DLC Far Harbor DLC AAF Themes Savage Cabbage Leito Animations Rohzima Animations Real Handcuffs Torture Devices Absolutely Skimpy Attire (CBBE or Fusion Girl Version) Sex Attributes   
    Soft Requierements
     
     
    Fuz Roh Doh Amputator FO4 - Amputation events are optional. If you haven't installed this mod there will be no amputation events.  Kziitd Fetish Toolset Devious Devices  (Bodyslide files for Fusion Girl here)  New milking and devious costumes (CBBE or Fusion Girl)  ☝️ You need specifically the plugin "Milking And Devious Costumes NO WDF.esp" ❗ Pretty important soft.   
    Animated Tentacles - Same. Don't install it if you are not interested in this. Custom Camera (No need for Barber and Surgeon Camera Fix)  Unofficial Fallout 4 Patch  MCM BP70 Animations (Soft) Bad End Animations (Soft) - Slavers will use this mod if they find it installed. Plugs of the Commonwealth (Soft)- Slavers will use this mod if they find it installed. Lord Escobar Piercings (Soft) - The slavers will decorate you. In their own way. Captive Tattoos (Soft) Family Planning  (Soft) Slave and Model Poses (Don't download the ESL version)  
     
    Recommended Mods
     
    I played with these mods to spice up the experience.
     
    Get Dirty and AAF Dirty Sex - For aesthetic reasons. Be careful! You don't want to swim to get the dirt off. The Get Dirty mod will remove your collar and that will have deadly consequences with my mod. Use the soap instead. I personally recommend you to disable the Dirt Radiation Hazard mode of the MCM. It's just too much unnecessary difficulty.  
     
    Classic Holstered Weapons - I like that the characters have their weapons visible, it gives them a more menacing look. It reinforces the difference between the PC and the raiders.
     
    Random Overlays Framework - this mod will put various tattoos on raiders.
     
    LooksMenu Body Tattoos and Tattoo Collection - the tattoos that the Random Overlay Framework will put on the raiders.
     
    Hardcore Raiders - a mod included in the fomod. Raiders will wear their best armor and weapons.
     
    Remove Infection - Honestly this Survival mode disease is so unbalanced and just a nuisance, especially in a mod like mine. Even if you don't play this mod, if you get this disease in your first few levels you are doomed to learn chemistry perks in order to heal yourself. Use this mod to block this disease.
     
    Unlimited Survival Mode - A must-have. You will be able to save in the middle of Survival mode and every time you enter/exit a cell. 
     
    Cough - It seems pretty realistic, you cough when you eat radioactive food and when you're sick. You can modify options in your MCM to not cough so often.
     
    SKK Fast Start New Game - FastStart a new game in less than 2 minutes from Main menu. 
     
    Gender Ratios - For all raiders or gunners to be all men -or as you prefer-.
     
    Diamond City Expansion - More customers. 
     
    Up To No Good - Fantastic decoration for raider bases. 
     
     
    Looksmenu Player Rotation - Quite convenient when using the "Looksmenu Mirror" item, which you can create in the chemical workbench, section Utility.
     
     
     If you use Vortex, here's a little tip to give priority to my mod. Put it in the Dynamic Patches group: 
     
     
     
     
    Incompatibilities
     
    Any mode that spawn random enemies/random encounters is a big NO due to the nature of this mod because they will cause interruptions. I REALLY wanted to make a mod where you have to walk the wasteland, live the experience of being herded like an animal. Part of the transformation of a character requires living through those experiences in which you realize that you have no other choice, you have lost your freedom. And that has its costs: you must get rid of those mods that interfere with that experience. 
     
    I have tested with "The Forest" and "Desperados" and it goes really well, but The Forest has no navmeshes so NPCs will always get stuck against trees. I included a cheat in the MCM that can help in these situations, to transport the slavers to you in case they get stuck.
     
     
    Incompatible mods that have emerged thanks to user reports
     
    Doc Mitchell Player Home You talk too much or derivates (reducing greetings mods is a big NO) Tales From The Commonwealth   Commonwealth Settlers Children of Ug-Qualtoth Zetans - Alien Invaders in the Commonwealth Scavers Closet Knockout Framework ❗ Sexual Harrasment (Suspending all approaches in the MCM works just fine) Boston Breeder  Sentinel Control System Companion (Creation Club) Combat Drones Assimilation ( Just make sure you turn off the assimilation chances to 0% so you don't get sucked away to service another faction) Combat stalkers, More enemies, Npc travels. Hangman's Alley Modification - Modifies Diamond City's navmeshes. Recruitable Settlers Crime and Punishment - Break the scenes in the security office.  Gun for Hire  Diamond City Interiors Redone (D.C.I.R.) - nav meshes and moved walls Diamond City Outskirts - settlers outside the city will be killed by Gristle. DC Guards will just watch so it's not game breaking. Fallsouls - Due to the heavy use of timers in this mod.  Combat Strip Lite turn off destruction and check through settings in Provocative Perks to make sure they don't interfere with anything (or remove them using the MCM Debug Settings).  
     
    Not incompatible, but maybe troublesome if use together whit C. Slavers
     
    Raider Pet Troubles of Heroine  
     
     
    Guide with Quests and Stages
     
    LINK 🎉
     
     
    Special Thanks
     
    This mod has a lot of routes and it would be impossible for me to test them all without burning myself in the attempt, so thank you very much to those who participated with the testing and also for suggesting a lot of ideas that ended up being implemented! 
    This was from June 17 to July 31.  
     
     
    @osculim
    @Kalamaki22
    @Slorm
    @zjzc
    @Evelynith
    @robert.marquis
    @Jarnin
    @valcon767
    @lasko12
    @scourge2805
    @Darkwolf101
    @AAAA76
    @chooseChaos
    @ckworth
    @kazeha9
    @ezusoppp
    @vladpol
    @Toddi
    @Beerbatty
    @jc321
    @CrusaderKing222
     
    Grammar correction thanks to @xSapphire who proofread more than 7.000 lines of dialog! ✔️
     
                                                           Assets & Musics
     
    Youtube Playlist with all songs
     
     
    Why are objects and textures in Corvega flickering and disappearing?
     
    Pre-culling issue. To resolve it, place Commonwealth Slavers.esp in the bottom of your load order
     
     
    Third Party Support
     
    Frankly I barely know what I'm doing but I've created a simple script so that any other mod can start my mod if the conditions are met, without hard dependencies.
      
     
     

    62,592 downloads

    Updated

  16. Draenei Menu Replacer

    This is a simple mod to replace the main menu in fallout 4 with a draenei.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
    The artist is noname55 don't forget to visit her subscribestar.

    1,056 downloads

    Updated

  17. Nuns erotic pictures of "Just Some Noob" for churches

    Pictures with nuns images placed in churches.
     
    All original artworks by artist named "Just Some Noob".
     
    Colorised (those that was black and white) and slightly modified by me exclusively for this mod.
     
    My thanks to JawnWasHorny for workshop versions.
     
     

    1,953 downloads

    Updated

  18. FO4 Amputator

    The mod is up for adoption
     

    It has the basic script functions, meshes, textures, materials and currently works for the player. It also works for the npc but it is not a supported feature because right now the mod does not track the npcs, only the player. 
     
    I put it in adoption because my scripting knowledge is very basic. 
     
    It comes with MCM so you can use all its functions. 
     
    It works for CBBE and FG. It can also work for men but the meshes must be realigned in bodyslide (I already left the meshes for men, only that someone must align them in bodyslide).
     
    It has soft compatibility with AAF -for the doppelganger-. 
     
    To amputate npcs: 

     
     
     
    Right now you can only heal yourself using the MCM. 
     
    Hard Requirements: 
     
    F4SE
    SUP F4SE
    MCM
    Zex Skeleton with Screen Archer support! ❗
     
     
    Meshes: 

    TheKite (right arm armband)
    DoctorKeiko (left arm armband)
    Karna5 (alternative meshes) 
     
     
    For modders. 
    ;------------------------------------------------------------------------------------------------- ;----------------------- THIRD PARTY API ---------------------------------------- ;------------------------------------------------------------------------------------------------- Function Test()    Amputator:AmputatorMainScript AmputatorScript    AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript     Var[] AkArgs = new Var[1]     AkArgs[0] = PlayerREF     AmputatorScript.CallFunction("AmputateRightArm", akArgs)        ;AmputatorScript.CallFunction("AmputateRightArm",akArgs)     ;AmputatorScript.CallFunction("AmputateBothArms",akArgs)     ;AmputatorScript.CallFunction("ResetLimbs",akArgs) EndFunction  
    It has a custom event where it basically notifies that the amputation global has changed. 
     
    "OnAmputationEvent"
     
            kargs[0] = 1
    0= Not amputated
    1= left arm amputated
    2= amputated right arm
    3=both arms amputated
     
            kargs[1] = none
    0= Legs Not amputated
    1= Both legs amputated
     
    Function LoadAmputator() AmputatorScript = Game.GetFormFromFile(0x00000F99, "Amputator_FO4.esp") as Amputator:AmputatorMainScript     If !AmputatorScript         Debug.Notification("Can't find Amputator")     Else        RegisterForCustomEvent(AmputatorScript, "OnAmputationEvent")     EndIf EndFunction Event Amputator:AmputatorMainScript.OnAmputationEvent(Amputator:AmputatorMainScript akSender, Var[] akArgs) Int Armstatus = akArgs[0] as Int Int Legstatus = akArgs[1] as Int     Debug.Notification("Amputation Event received") EndEvent  
     
     

    12,905 downloads

    Updated

  19. Milking Human Kindness

    Welcome to your new home, breeder! Alternate start scenario and unique location with lightweight quests, lore-friendly stories and so many super mutants...
     
    Hello beta testers. This is a prerelease of the first phase of what's planned to become a much larger mod. I have playtested it extensively and fixed all the bugs I encountered, but I'm certain there are plenty more for you to find. Please let me know in the support topic if you run into problems with the setting or new gameplay features. I can also try to answer specific questions there, within reason, but first make sure you've read everything on the file page and initial few support posts where frequently asked questions and known bugs will be tracked. No offense, but for now I'm not interested in your ideas on what else I could add, I already have a planned feature list longer than a behemoth's belly bat. What I need help with is improving what's already implemented, so if you're interested in doing that your assistance is most welcome.
     
    Please be aware that this mod includes references to non-consensual sex, human bondage, extreme violence, snuff, bestiality, drug and alcohol use, forced breeding, breastmilk, fat fetishism, degrading speech, pee play, and all sorts of similarly perverted fare. Engaging in any such activities is entirely optional, but if you're easily offended by these ideas then this mod is not for you. This mod will theoretically work with a male protagonist and even alternate race mods, but it's designed around playing as a human female (sorry guys!).
     
    So what the hell is in this?
     
    Without giving too much away, the mod consists of a central area where super mutants are fertilizing human women the old fashioned way, and using them to incubate new super mutants. You'll also find that the Commonwealth strain super mutants have learned to harness F.E.V. based fertility hormones which improve their chances of reproducing, and they may occasionally inject you with some during sex (as well as confiscating any birth control you're carrying, you won't be needing that any more). While under the lasting effects of the drug, you and any followers will be able to move freely among super mutant camps as long as you remain naked and don't equip any weapons (the included HUD indicator can help to warn you whenever you forget you're armed or clothed).
     
    Anything to know about installing?
     
    Not much... it's a FOMOD package, so use a modern mod manager that can support those. You do need all the DLCs since it takes assets from most of them for added flavor, and F4SE because the game's scripting engine is somewhat limited without it. Other mods are optional. Dialogue in this mod is currently unvoiced; silent voice files are included to handle lip movement and make it skippable, but it's strongly recommended you turn on both dialogue and general subtitles from the in-game display settings.
     
    There is no actual pregnancy mechanic included, but the scenario is meant for use with Family Planning Enhanced with its separate FPESuperMutantAddon.7z or Family Planning Enhanced Redux with Wasteland Dairy's Offspring plugin, and has some soft script integrations with either of those if present. AAF is, of course, strongly recommended (and no, I won't even attempt to explain how to install AAF) but is not strictly required to use the mod, you just won't be having any sexy-time animations without it. With AAF you'll want either Creature Resources or Ultimate AAF Patch so that greenies have appropriate sex organs and a dismemberable skeleton. Installing Mod Configuration Menu will make it possible to toggle some of the mod's features off and on, adjust settings or access debugging functions. HUDFramework is used by the optional on-screen indicator for armed and clothed states.
     
    There's also soft integration with or support for additional mods which may enhance your experience: Unhealthy Craving, Skimpy Armor Keywords Resource, LooksMenu, Better Living Through Cumistry, Provocative Perks, TSEX, Sex Attributes, Sexual Harassment, Animated Tentacles, Commonwealth Captives, Kziitd Fetish Toolset, Real Handcuffs, Devious Devices, DD Armorbench Unlocker, Bound in Public, Advanced Needs 76, Light 'Em Up, Myopia Simulator, Get Dirty, More Ways of Washing, BYOP, CWSS, Immersive Animation Framework, Immersive Nail Polish. Many of these integrations rely on RobCo Patcher configuration, so will activate transparently if it's installed.
     
    Additional mods you might want to consider using with this: Chem Visuals, Alias Settlers, Alias Mutants, Behemoth Weapon Variety, Super Mutant Behemoth 4k, LC's UHD Super Mutant Hound 4k, Suicider Replacement, Super Mutant Workshop, Autonomy Enhanced Redux, and Splashzone's NSFW Texture Mashup.
     
    Conflicts with other mods?
     
    The perks in this mod were inspired by, and are therefore mostly redundant with, Beneficial Nudity Redone (thehurtbear) and Passive Radiation loss while Nude (Modfreak). If you plan to acquire the perk books from the Colostrum Cave Adventure quest, you should probably uninstall those mods.
     
    There are also some vanilla Fallout 4 locations where this mod adds items or characters and, while it's kept to a necessary minimum, anything altering these locations could lead to accessibility issues: Vault111Ext, WestEverettEstates01, WestEverettEstatesExt02. In particular, load plugins which include "previs" for those locations like PRP or UWBF after MilkingHumanKindness.esp if you use them, or else you'll get missing landscape in affected cells (PRP) and the bathroom in the Backyard Bunker won't be full-featured (UWBF).
     
    For custom random events, a new stacked event branch is inserted in the story manager. This necessitated setting the child field of the vanilla game's REBranchNormalTriggers from REBranchSpecialTriggers to the new MHK_Encounters (which in turn has REBranchSpecialTriggers as its child). Any mods which add or alter random encounters will conflict if they similarly adjust the relationship between those two REBranch nodes, in which case a patch plugin may be required.
     
    Armorsmith Extended and Equipment Crafting Overhaul remove underarmor coverage from many vanilla outfits, which causes this mod's internal nudity tracking implementation to think you're unclothed when wearing them, but optional SAKR based nudity tracking is strongly recommended (used automatically if SAKR is installed) and won't be affected by underarmor slot patching by mods like AE and ECO.
     
    Early game quest mods like Commonwealth Slavers, Deviously Cursed Wasteland or DLYH Light Alternate Start can be problematic if you start the captive scenario for this mod without first completing any similar sorts of slavery and bondage quests that are already in progress, since you might otherwise end up stuck without the resources or freedom you need to survive. You can use them together, just be careful to plan out what order you'll play them in and don't start the scenarios for more than one at a time.
     
    Mods which perform extensive setup routines when first installed can cause severe script lag, resulting in noticeable delays for actions in this mod. For best results when beginning a new playthrough, wait for any startup notifications to scroll off the screen, and maybe even explore the area around the vault for a minute or two before you interact with the safe. You might consider using Baka MaxPapyrusOps to reduce script contention and startup times, but if you're still experiencing issues with script-driven features then test with SKK Script Lag latency detector to help pinpoint the cause.
     
    How do I start?
     
    Find an innocuous looking safe just outside Vault 111, and you should be able to figure out the rest for yourself.
     
    This is intended for entry-level characters fresh out of the vault so is best used in a new playthrough, ideally loading an unmodded save like Ms. Vault 111 (you'll be given options to reset your name, special stats and appearance anyway). It should also work with more seasoned characters, but probably won't be nearly as much fun. If you're carrying a lot of things in your inventory, or in companion/follower inventories, you should store it all somewhere like a settlement first; the scripted inventory transfer could take a long time to complete and make it seem like your game has frozen.
     
    Of course, keep a save from before you installed this, and don't uninstall  it mid-play either since it does have scripts. Removing it probably won't break anything as long as you use the shutdown opion in its debugging page in MCM, but I'm not responsible when your game catches on fire. If you get stuck, check out the FAPs (Fucking Amazing Pointers) post for some possibly fun-spoiling details.
     
    Quests
     
    Credits and Permissions
     
    All assets in Milking Human Kindness are reused from Fallout 4 or are the creation of the author, and are supplied free of charge to anyone who wishes to play. An exception is the perk images, which are modified mash-ups of artwork by Shadman, distributed under open permissions.
     
    You're welcome to reuse any of the assets or scripts in your own creations, but don't repost this mod itself anywhere, and please let others know if you use any of its contents in creating any of your own published mods.
     
    Thanks!
     
    I could never hope to assemble a complete list of all the people whose work has inspired me either in concept or through example, nor those who have provided invaluable assistance on this journey. Nevertheless, I wholeheartedly thank the LoversLab community, all the modders who answered my endless stream of questions, and the countless mod authors whose creations titillated while showing me what's possible. Your generosity (and perversity) knows no bounds. If in doubt, fuck it; if not in doubt, get in doubt!

    21,596 downloads

    Updated

  20. Vault girl - Female

    Description
    Ok. Previous statue was only a little test but this one is a finished product XD Vault girl statue based on my Peach character for Skyrim. It looks like vault meat character for FO4. Vault suit, Pipboy, 10 mm pistol ans some funky elements XD I hope you like it.As you can see on little Video demo this statue not affecting FPS on mid end and hi end computers.
     
    Video demo
     
    1. Hi poly model with 4k and 2k textures
    2. Collisions
    3. Craftable
    4. You can find it in worshop menu: Decoration - Statues. Has preview icon
     
    So this mod is demonstration of how it can looks in FO4. If you want more of this content: statues, bobbleheads, sos addons  for Fallout 4  - i can do that but im counting on your support on that. Im really need it now.

    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    441 downloads

    Submitted

  21. Vault girl - Futa

    Description
    Ok. Previous statue was only a little test but this one is a finished product XD Vault girl statue based on my Peach character for Skyrim. It looks like vault meat character for FO4. Vault suit, Pipboy, 10 mm pistol ans some funky elements XD I hope you like it.As you can see on little Video demo this statue not affecting FPS on mid end and hi end computers.
     
    Video demo
     
    1. Hi poly model with 4k and 2k textures
    2. Collisions
    3. Craftable
    4. You can find it in worshop menu: Decoration - Statues. Has preview icon
     
    So this mod is demonstration of how it can looks in FO4. If you want more of this content: statues, bobbleheads, sos addons  for Fallout 4  - i can do that but im counting on your support on that. Im really need it now.

    If you like my works you always can support me on Patreon or with PayPal donation (gunstb@gmail.com) its higly important for me now.

    378 downloads

    Submitted

  22. Hananahs Adult Advertisements

    Hi all!! this is my take on making NSFW billboards for Fallout 4. 
     
     
    DESCRIPTION:
    A lewd advertisements retexture of all the billboard, signs and, posters in the Fallout 4 base game.
    Lore friendly(ish) branding with pre-war companies, generic fake businesses, and propaganda.
    New images are all unique to help cut down on the repetition of seeing a Nuka-cola sign everywhere, so they wont always match up to the normal ones.
     
     
    TODO:
    - There were a few of the same poster that I couldn't find in game, and will replace them if they can be found ?!
     

    CREDITS:
    Billboards and signs credit the artists with a tag line like "supported by X".
    Thanks & love to all the artists, Bethesda, and the community, for their incredible work! 
    No copyright infringement intended, all characters shown are over 18. 
     
    Any issues let me know ?.
     

    21,790 downloads

    Updated

  23. Hananahs Workshop Items

    Hi all!! this is my go at making a Workshop mod for Fallout 4. 
     
     
    DESCRIPTION:
    A workshop mod to add in all the posters and billboards to the game from FO4 and Expansions.
    This includes over 200 unique Lewd images from the previous Advertisement Mod, with an additional 100 new Advertisements from upcoming projects. 
    All Advertisements are available in Default and Pre-war conditions. 
    Advertisements are located in the main list of the workshop under Hananahs Workshop. 
     
     
    TODO:
    - Add in the Urban and Safety posters. 
    - There was a lot of different version and files, some might be missing, have wrong spelling, or just might fail to load.
    Please let me know about any issues, and ill work to get them updated. 
     
     
    REQUIREMENTS:
    - Workshop menus are loaded in with the "SettlementMenuManager" and is required.
     

    CREDITS:
    Magazines credit the artists with a tag line like "Edited by X". 
    AI art will be noted in the credits tag with ".ai", like "Hananahs.ai".
    Thanks & love to all the artists, Bethesda, and the community, for their incredible work! 
    No copyright infringement intended, all characters shown are over 18. 
     
    Any issues please let me know !!

    1,609 downloads

    Updated

  24. Expanded Gag Dialogue for KFT

    Expanded Gag Dialogue
     
    With the recent release of the Kziitd Fetish Toolset Beta I was very eager to start including it in my future playthroughs, but it will take a while before all my favourite mods are updated to supported/new mods are created for it. So I decided to make this quick mod in an attempt to tie the restraints into the gameplay a little but more.
    I hope at some point soon a more experienced modder will come along and make this mod I threw together in a couple days obsolete, but until then here it is
     
    What does it do?
    I really like the gag talk Ego added to KFT, so I wanted to give the player some more incentive to talk to NPCs while gagged, letting the world around them listen to their helpless moans. There are several new dialogue options while the player is gagged now.
    All added gagged dialogue goes through a simple speech check, the success probability is influenced by the player's Charisma score. On a failure the NPC does not understand the player and they have to try again.
     
    All probabilities are configurable in MCM
     
    Active Companion Dialogue
    The player can ask their active companion for help with their restraints, choosing between gag, arm or leg restraints (although arm and leg are often the same device).
    Companions will attempt to help the player struggle out of their bonds, their chance of success being a bit higher than the player's. 
     
    Generic NPC Dialogue
    The player can also ask any other friendly NPC for help with their restraints, but this comes with a risk.
    Possible outcomes:
    The NPC helps the player with one random device The NPC gives the player a fetish key The NPC helps the player with one random device or gives them a key, but demands caps as payment The NPC ignores the player The NPC locks even more restraints on the player (if possible) and takes their fetish key if they have one.  
    Trader Dialogue
    If you succeed the gag speech check you can now trade with vendor NPCs while gagged.
     
    Requirements
    KFT and all of its requirements: 
     
    Credits
    EgoBallistic and Kziitd on their fantastic work on the new framework
    Kimy for all her work on DD and DCL which was an obvious inspiration for this mod
     
    Notes/Bugs
    There's a couple issues with the mod but I don't have time to fix them right now - nothing gamebreaking that I'm aware of, just small things
    The mod doesn't properly detect if it's actually possible to equip more restraints, so you may get get the 'NPC locks you in more restraints' dialogue without any more devices being added. I didn't know how to do a generic 'vendor' check for the barter dialogue, so I just manually added the obvious factions (Diamond City, Brotherhood, Railroad, Caravan and Workshop vendors). This means you won't be able to trade with all vendors in the game without escaping your gag. I wanted to do an actual built-in speech check but I couldn't find a way to make it re-trigger every time so for the time being it's just a % chance influenced by your Charisma. 5 is the baseline , so anything below that gives you a negative modifier and anything above it gives you a positive modifier. It's been a long time since I published a Bethesda mod and my first time making one for F4, so please let me know if things don't work

    1,268 downloads

    Updated

  25. KFT - Kziitd Fetish Toolset

    Bondage and fetish device framework for restraining players and NPCs
     

     
    Mod Features
    KFT includes over 500 devices designed to restrain and torment.  Hand, arm and leg restraints, pet suits, corsets, stockings, harnesses, gags, masks, hoods, and yokes, consisting of tape, rope, leather, cloth, or metal.  Characters can be bound standing, in a "frogtie" position, on their hands and knees, with a yoke, or a combination of these.  Characters who are bound cannot fight; if their legs are bound they will either hop (when running) or hobble (when walking), or crawl around on their knees if the restraints only permit that.  Characters who are gagged can only mumble helplessly, and NPCs will react appropriately when spoken to by a gagged player.  KFT devices that block the eyes, such as hoods and masks, will strongly blur your vision.  You can see yourself very well but objects at any distance are blurred.
     
    The restraints are designed to be difficult to escape.  They can be unlocked if you have the right key, or removed with appropriate tools such as cutting implements you might find in the wasteland.  You can also try to struggle out of them by attempting to open your Pip-Boy.
     
    KFT's MCM lets you configure difficulty options as well as the types and categories of devices that are available in the pre-made leveled lists.  The MCM also includes functions for debugging and testing the many devices included in the mod.
     
    KFT is designed to be called by other mods.  The API script provides functions to equip and unequip devices individually as well as by formlists, leveled lists, and keywords.  Devices can be locked and unlocked via script, and mod authors can create devices that will only open using their own keys.  Mods can apply random selections of devices using KFT's ready-made, MCM-configurable, leveled item hierarchy, or apply specific restraints or custom leveled lists with the KFT's API functions.  See this post for details on available API calls.
     
    KFT is also a framework.  New devices can easily be created by putting the proper keywords and scripts on custom equipment, and then controlled with the same API functions that work on the mod's own devices.
     
    Compatibility
    The body meshes are based on Fusion Girl and the Bodyslide files only work with Fusion Girl presets.  Two Fusion Girl presets (kziitd_9 and kziitd_10) are included with the Bodyslide files, in case you want to build other Fusion Girl items or bodies with the same preset as these devices were built with.
     
    The mod does work fine if you use a CBBE body, as long as you are using the ZeX skeleton with it.  CBBE textures are compatible with Fusion Girl so there are no major UV issues.  You might get some clipping if you mix CBBE items with KFT ones, for example CBBE boots with KFT arm restraints, depending on the presets the respective items are built with.
     
    The mod is not currently very compatible with Real Handcuffs or Devious Devices; mixing devices from the two mods is not recommended.  This will be addressed in future releases.
     
    The mod is female only; there are currently no male versions of the devices.
     
    Requirements
    Advanced Animation Framework (AAF) Mod Configuration Menu (MCM) Fallout 4 Script Extender (F4SE) ZeX - ZaZ Extended Skeleton Installation
    The mod consists of the following files:
    Kziitd Fetish Toolset 1.0 Beta 2.1 - this is the main file containing the meshes, animations, and scripts.  This is required. Kziitd Fetish Toolset - Bodyslide 1.0 Beta 1 - these are the bodyslide files that will allow you to rebuild the meshes for your Fusion Girl preset.  This is optional.  Note that due to its size (almost 900MB) this file is hosted on Mediafire.  It shows up as simply "file" in the "Download this file" dialog. Kziitd Fetish Toolset - Clean Leather Textures Addon - this replaces the leather textures in the mod with nice clean ones for a more fetish look.  This is ptional.  Install after the main mod and let it overwrite the textures. Kziitd Fetish Toolset - Compatibility Patches 1.0 Beta 2.1 - this provides a plugin that adds Devious Devices keywords to the KFT devices.  This allows them to be recognized by other mods that look for Devious Devices keywords to determine if a character is tied up.  Optional, and requires Devious Devices and compatible mods. Credits and Thanks
    @kziitd for making these incredible devices and animations, and for being patient with me as I took forever to finish this mod.
    @Kimy for making Devious Devices.  The framework that started it all, and which inspired us to make KFT.
    @Vader666 for making Torture Devices and for his Custom Animations tutorial without which none of this could have been made.
    @Kharos for making Real Handcuffs.  I shamelessly copied the look and feel of Real Handcuffs' struggle system for KFT, and his code provided the solutions to a number of difficult issues with the Fallout engine's behavior.
    Incredibly helpful folks who tested the mod and provided suggestions including @izzyknows, @vaultbait, @JB., @Saya Scarlett, @spicydoritos, @lee3310, @WandererZero, @EngineGaming, and CRWREX

    20,624 downloads

    Updated

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use