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  1. Advanced Animation Framework

    What is this?

    The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.
    AAF has a similar purpose and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.
     
    Download Location & Instructions
     
    The latest version of AAF is hosted at www.moddingham.com. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread.
     
    Further details about how to install and use AAF (for users and mod authors) are on the AAF wiki.
     
    An LL focused installation and usage guide can be found here.
     
    Donations

    If you are interested in supporting this project, you can donate through my Patreon page.

    499,232 downloads

    Updated

  2. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations

    Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

    There are no animations in this mod, it just adds tags for the animations.

    The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.

    https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

    The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
     
    The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
     
    Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
     
    VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

    KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
    CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

    These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
     
    This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

    This spoiler contains links to the supported Animation mods.
     
    Let me know if I've missed any too.
     

    This spoiler contains Tagging information.
     
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    Requirements:
    AAF obviously
    MCM

    The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
    Theme_Animations_raceData_DLCRobot.xml
    Theme_Animations_raceData_DLCWorkShop01.xml
    Theme_Animations_raceData_DLCCoast.xml
    Theme_Animations_raceData_DLCNukaWorld.xml

    Installation:
    3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
    The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
     
    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    EgoBallistic for his patience and input to mesh this into his mods
    and numerous sacrificial Test Minions
     
    PERMISSIONS:
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

    1,245,344 downloads

    Updated

  3. Problems of Survivor

    Warning: Disgusting, sexist, humiliating and violent content!
     
    Fallout 4's version of my Skyrim mod Troubles of Heroine. Adds NPCs, quests and events to make life for a woman in a post-apocalypse world more cruel and degrading.
    The mod includes hard choices on a universal scale and supports zero kill walkthroughs.
    There is the hidden parameter - Your Dignity, which changes as you communicate with Brutus or Xana. To unlock its full potential - use the code: set aaayourdignity to 100. To check it - find the Wise Toilet in Diamond City, near the destroyed van. In dialogues, if you don't have a required perk or SPECIAL, you won't see the option. In the non-XDI version, some options are hidden by other options.
    Males have less content than females - some will be missed and some will be completely inaccessible. To play female content for a male, use code: set AAAiamsissy to 1.
    The AAAPOSSpecialRoom has the mod's items safe and buttons to disable/enable some content.
    POSScripts - for modders only!
    Lines of dialog: 19153.
    Put this mod at the very end of your modlist!
     
    Content:
     
    Requirements:
    Advanced Animation Framework (AAF) + animations;
    Extended Dialogue Interface (optional);
     
    Recommendations:
    F4z Ro D'oh to skip dialogues;
    Roleplayer's Expanded Dialogue (RED) to add more dialogues and skill checks to the vanilla game so that there is not such a big difference between the mod and base game dialogues;
    Idiot Savant to Idiot Slut.
     
    Voices:
    1.8.1 RUS:
    Nudella Mask:
    Perks:
     
    Troubleshooting:
     
    Basil's Desat-English dictionary:
     
    Future plans:
    More dialogs; More quests; More situations; More followers; More filth.  
    Permission:
    Do what you want with the mod.

    119,851 downloads

    Updated

  4. Main Menu Replacer Tyrande

    This is a simple mod to replace the main menu in fallout 4 with the beautiful tyrande.
    There is no requirement except fallout 4 of course.
    Work pertecly with MO2
     
     
    The artist is noname55 don't forget to visit her subscribestar.

    1,870 downloads

    Updated

  5. Semantics of Animation Scenes (alpha)

    SoAS introduces rich meta information for animations played by AAF/NAF.
     
     
     
    Semantics of Animation Scenes
     
     
    Disclaimer: Project is far from finished. Some parts may not work properly. Crashes are possible. At this stage it can be considered as announcement of upcoming features.
     
    Project is designed for defining and obtaining in the scripts bunch of information related to animations played by AAF/NAF.
     
    This tool consist of multiple parts:
    1) Data\Scenes\tools\ScenesEditor.exe - visual editor of information associated with animation scenes
    2) Data\Scenes\tools\AAFXmlScanner.exe - visual tool for detecting potential errors in AAF XML files 
    3) Data\Scenes\Default - default set of data. 
    4) Data\F4SE\plugins\SoAS.dll - F4SE plugin that holds information assiciated with animations.
    5) Data\Scripts\SoAS.pex - Papyrus script with API to get access to information held by F4SE plugin.
     
    Key features:
    1) Rich information about animation itself, about participants, about contacts between participants and environment can be defined and obtained.
    2) F4SE plugin supports dynamic custom Papyrus structs populating. At this moment boolean fields that represents some specific flags are supported. See below.
    3) Visual editor of information related to scenes/participants/contacts
     
     
    How data accessing works:
    At the game start F4SE plugin initiates background reading of information from files located in  Data\Scenes. When it is successfully finished F4SE pluigin is able to provide this information via Papyrus script API. 
    F4SE plugin is able to reload this information during game play via console by command:
    cgf "SoAS.StartDataReload" NOTE: Do not call this method from a Papyrus script.
    During data reloading all calls of Papyrus API are failing until reload done.
     
     
    How data defined:
    1) ScenesEditor is able to import animations, positions, groups, trees and tags data from AAF XML files. It is able to categorise tags and make a guess what these tags may mean. Guesses reflected as participant's and contacts attributes. Also tags falls to multiple categories. Consider it as semi-automation of participants and their contacts defining. NAF data import is not supported yet as it is not finalized. 
    2) User of ScenesEditor is able to define:
      - tags (and its category) for the scene. 
      - participant's attributes
      - contacts between participants and between participant and environment.
      - select the area of participant's contact. multiple creatures are supported
      - attributes of defined contacts
      - custom scene attributes as an object, not a plain string. 
    3) When edit finished, data can be exported as a zip package ready to upload.
     
    Notes for the initial version (0.5.0):
    Ability to add scene is not supported yet. Import only is supported. There is the problem of animation's participants validation, so this feature is postponed. 
    Not all creatures are supported yet. List of supported creatures can be found in Data\Scenes\docs
    Default data set is shipped along with binary files. Later default data set and binary files will be released separately.
    Default data set populating is barely started. It will be populated over time
    Scene's custom attributes obtaining is not implemented yet.
     
    Source code is available on github
    Default data set source is available on github
     
    Code sample how to obtain contacts information in a Papyrus script:
     
    Please note for the structure CustomActorsContact. It contains boolean fields like From_Is_Left_Hand, To_Is_Butt and so on.
    It is the part of custom structures population feature. Fields that meet following naming convention are automatically calculated and populated:
    {From|To}_Is_{AreaName}
    From or To - the keyword to define direction of the contact. Value from outcoming (or incoming) participant's contact is assigned.
    Is - the keyword to define a flag field
    AreaName - one of the allowed contact area names. Allowed contact area names can be found in the files in Data\Scenes\docs
    The value of such flag is calculated according to body parts hierarchy.
    An example for humanoid creature:
    Lets assume we have the Hand contact area selected for Left Arm body part. In this case flags will be: Is_Left_Hand=true, Is_Arm=true, Is_Left_Arm=true, but Is_Right_Hand=false.
    Another example for brahmin that have 2 heads:
    Lets assume we have Ear contact area selected for Right Head body part. In this case flags will be: Is_Right_Ear=true, Is_Right_Head=true, Is_Head=true
     
     
    More documentation and code samples will be added over time.
    Your feedback is welcome. Don't hesitate to share your thoughts in comments and on related github issues page.
    You are welcome to take a part in default data set populating. I will update ScenesEditor soon to make the work easier.
     
    Credits
     
     
    --

    36 downloads

    Updated

  6. AAF XML Scanner

    Standalone tool to verify AAF XML files content. Deprecated. Became a part of SoAS
     
     
    This tool is designed to help modders and gamers to detect potentional problems with AAF working caused by wrong XML files content.
    Provides multiple types of detected errors/warnings.
     
    Requirements:
    Windows 7, 8.1, 10 or higher. Windows 8 is not supported
    .NET Framework 4.7.2 or higher. Download
     
     
    How to install:
    Just unpack downloaded .zip file to any folder and run AAFXmlScanner.exe
     
    How to work:
    1) Set path to Data/AAF folder if it was not detected automatically
    2) Click "Scan" button
    3) Click appropriate button to see the list of potential problems
     
    Hints:
    Select line(s) and copy error message(s) to the clipboard. Ctrl+A is working %)
    Click selected line to enter edit mode and copy part of the message to the clipboard
    Click "Export" button to save all messages to a text file
     

    3,138 downloads

    Updated

  7. Fox Island 1.3 Beta

    Watch the video to find the portal.

    Fox Island 1.3 is my first new land mod for Fallout 4. I finally learned how to make LOD for Fallout 4. This version contains LOD and an expanded Island with more detail, the mod is far from done, stay tuned for the complete version. Thanks for being patient



    All rights reserved Raynel Red 2024

    17 downloads

    Updated

  8. BVC Chapter One Underground Tales of Boston Rise To Fortune

    Stay tuned for more hot mods. In chapter II dj flip and his close friends eventually join the agency & clean up the streets leaving their past life behind & serving the government. Stay tuned for chapter II & III.


    Disclaimer
    I don't support or condone criminal activity & I don't belong to any criminal organization, I support law & order, those who break the law will be faced with justice. The red & blue bandanas already existed in the video game, so I decided to put it all together with my artistic coding skills and make a new quest for gamers to enjoy. Happy gaming.

    Credits
    Raynel Red | Coder | Artist | film maker
    All rights reserved 2024
    #vintage #retro #classic
    Edited March 13 by Raynel Red

    19 downloads

    Submitted

  9. Wearable Ears and Tails

    please read the whole post before downloading
     
    Credits and Legal stuff
    chemistt made 2 mods that i combined and slightly modified
    https://www.nexusmods.com/fallout4/mods/19108 and https://www.nexusmods.com/fallout4/mods/19107
    robotized made the tutorial i used to modify them
    https://www.nexusmods.com/fallout4/mods/56149
    original credits from chemistt mods
    Calyps for this mod and other awesome work on Skyrim
    Caliente and others - you know what for
    Nadriel for first inspiration with that bunny ears
    FingerCeaser for testing vanilla body type
    AAF - everyone who helped with AAF
    JB - for fixing it to work correctly with AAF

    original permissions say to enhance as you like but give credit and i do.
    permissions for my work is simple
    give credit
    do not require payment (keep it free) 
    that's all
     
    Requirements = base game
     
    now what the mod gives you is a total of 4 types of ears and 2 types of tails, craftable at Cham Station (1 leather each).
     
    2 versions of the mod - use only 1 version
    Combo Version - see bottom of post
    AAF Version - now works correctly with AAF (Thanks to JB)
     
    regular names uses biped slot 48 (headband) for the ears and slot 54 (unnamed) for the tails.
            i would suggest using this version if you plan to equip the ears and tails to NPCs (followers, settlers, etc)
            after crafting (or using console to get them) equip like normal (for both you and other NPCs)
    Lite names takes a little work when equipping for them to show correctly.  after getting them (whether by crafting or using console)
            equip one part then exit Pip-Boy, then equip 2nd part and both should now be visible on your character.
     
    Conflicts = none known at this time.
     
    Known Issues
     
    Limited Testing results (tested with Commonwealth Slavers and Milking Human Kindness)
     
    if you can improve (or want to) them please do so, just please give credit to the original creators.
     
    if you can fix Known Issue #2 (AAF) PLEASE (pretty please with sugar on top) do so. Fixed thanks to JB.
     
    thank you to anyone who tries them out and enjoy.
     
    WOOT i actually learned something new and it works (figured out how to have both biped slot and non biped slot types in game and have them
    work without the lag issue).
     
    NEW - Combo Version AAF Test is a ESL flagged ESP (does not use a regular plugin slot)
    this version allows you to craft both types (biped slot type and the Lite non biped slot type).
    in Chem Station the type that does not use a biped slot is labelled Animal Ears Lite/Animal Tails Lite (use this only on your character as it will not show correctly on NPCs)
    the type that does use the biped slots is usable by both NPCs and your character. labelled in Chem Station as Animal Ears/Animal Tails (without the Lite).
    if using the Lite version on your character you still have to equip one piece and exit Pip-Boy then equip second piece for it to show correctly.
    the regular named show fine on all, but the Lite named pieces may not show correctly during AAF scenes.
    leaving this version for those who want them but do not want scripts but they will not work fully with AAF.
     
    AAF Version works the same as the combo version, but will now show correctly in AAF scenes.
    this version should work the exact same as the Combo Version, but does have scripts.
     

    164 downloads

    Updated

  10. Commonwealth Moisturizer

    A brand new collection of body and facial cum applied automatically after AAF scenes.
     
    Commonwealth Moisturizer
    Two centuries after the bombs fell, it's clear what happened: humans (and other creatures) who produced larger volumes of semen were able to procreate in spite of the high background radiation. They were therefore more likely to pass along this unique, genetically adaptive trait. These days it's hardly unusual for the average human to deliver a quantity of seed that would make even a 21st century porn studio executive say “Nah, scale it back, nobody will ever believe the cumshot otherwise”.
     
    Features and Startup Instructions
    Commonwealth Moisturizer will add increasing amounts of 3-dimensional cum to characters after AAF scenes. Cum appears at three locational groups depending on the type of sex: belly/vaginal, rear/anal, and chest/face. Yes, that's right! Facials are included, and automatically applied after oral scenes.
     
    Right up front, please understand that there are two types of facials. The first, meant for the player, has far more variations. All variants can overlap, and all will conform and even move with the face as you talk, change expressions, and so forth. The second, meant for NPCs, has fewer variations. These too can overlap, but cannot move in real time. They are therefore limited to the area above the mouth. If you want to understand why, please check out the Technical Facial Discussions section down below.
     
    Body cum is the same for the player and NPCs. Each location (belly/vag and rear/anal) has several variants, one of which will be chosen at random based on animation tags. Each round of sex will show additional cum. Chest cum is part of the body suit, but is grouped with the facials in a combined oral pool.
     
    Body cum must be built in Bodyslide to fit your preferred preset (search for “semen” in Bodyslide). You do not need to build the facials at all. There are different body cum versions for male and female, of course, so be sure to build both bodies separately. The FOMOD installer includes pre-built body cum files for Atomic Muscle, as per Ulfberto's general preferences.
     
    Beyond the initial building and choosing your settings, there really isn't much you need to do! This mod is designed to operate in the background, and does not need routine input.
     
    Last, but not least, the plugin is an ESL-flagged ESP.
     
    MCM Options
    Some of the relevant MCM options are detailed below.
     
     
    Washing Off Cum
    Megururu left open permissions on Wash Out That Cum. Two patches for WotC are included in the Commonwealth Moisturizer FOMOD: one for the BYOP version and another for the CWSS version. This will allow you to wash away the body and face cum using the same methods that wash away cum overlays.
     
    Anyone is free to write and/or post a cleaning patch for any other mod they deem appropriate. The API for cleaning off cum is very simple. An example is included in the “Info For Modders” section down below.
     
    FAQ and Troubleshooting
     
    Technical Facial Discussions
     
    Info For Modders
     
    Known Issues
     
    Hard Requirements
    -Far Harbor
    -Nuka World
    -MCM
    -Working AAF installation, including animations and tags/Themes
    -Replacement male/female bodies of your choice (Fusion Girl, CBBE, Bodytalk 3, and/or Atomic Muscle)
     
    Thanks and Credits
    -kziitd, who gets full co-credit as the developer of all the body and facial cum included in this mod. I'm eternally grateful that he trusted me to bring his work to life.
    -Ulfberto, who suggested material swaps for displaying individual cum options, and who also provided a working example.
    -Nebuchadnezzer2, who worked closely with me when I was trying to piggyback on Cum Overlays' scripts instead of reinventing the wheel (spoiler alert: I subsequently reinvented the wheel).
    -Indarello, for developing the original headparts technique based on kziitd's demo facials, for answering technical questions about the method, and for permission to build on his work.
    -lee3310 for early feedback and technical discussions.
    -CRWREX for correctly diagnosing a bug that was driving me up the wall.
    -Special thanks to the AAF Help Discord for their assistance past, present, and future.
    -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.
    -Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack.
    -Waity6taity, for the glowing green cum assets.
     
    Permissions
    Cum assets may not be reproduced, re-used, or altered without kziitd's permission. Scripts and other written assets may be re-used with credit, as long as the result is freely available and not paywalled. Patches, translations, and bodyslide conversions for this mod may be developed and posted without further permission. 
     

    41,940 downloads

    Updated

  11. Random Overlay Framework

    The Random Overlay Framework allows you to populate the Commonwealth with a variety of different personalities.
     
    This Mod Randomly provides NPC's with a vast assorted of tattoo's and other visual effects (Body and Pubic Hair, Moles, Scars, and others)
     
    This mod uses Spell Perk Item Distributor or Robco Patcher
    New Requirement -> Lighthouse Papyrus Extender
     
     
    The Choice is up to you with the Options in the MCM
    Choose which faction's have Tattoo's (or any other form of overlay)
    Choose which Tattoo Type to better selected.
    Choose if a faction will have it own unique Tattoo (none of the current Tattoo Sets have this yet)
     
    Allows you to set a MCM Command & Hotkey to give a NPC Overlays.
    Allows you to set a MCM Command to give yourself Overlays.
    Allows you to set a MCM Command to give everyone around you to receive Overlays
     
    The Overlays are divided into several sections and different Overlays are use with each other
    (These can be tweaked using the MCM Option to give chances of appearing and not appearing)
     
    Pubic Hair
    Back
    Chest
    Left Arm
    Left Leg
    Right Arm
    Right Leg
    Full Bodied
    Unique (Don't use this with the new quest system) *WIP
    Skin Override
    Lower Back
    Pelvis

    New Additions
    Body Hair
    Hands and Feet
    Acne
    Birthmark Placeholder (I am undecided what this is going to be) *it is currently contains a single Lactation overlay from Cheri LooksMenu Overlays
    Moles
    Skin Conditions
    Scars
    Spanked Marks
    Whipped Marks
    Finger Nails
    Toe Nails
     
    Certain NPC's will be excluded because they wear another type of outfit but this mod should affect the following...
    (These NPC's can be tweaked using the MCM Option to give chances of an Overlay Manager appearing(Gives the NPC Overlays))
     
    Raiders
    Gunners
    Settlers
    Brotherhood of Steel
    Railroad
    Children of Atom
    Minutemen
    Institute
    Institute Synth's
    Vault 81
    Captives / DLC04 - Slaves
     
    Overlay Type
    (For each Faction, you can select a style of overlay given)

    Random = All or Lower Back/Pelvis or Full Bodied
    All = Back, Chest, Arms and Legs
    Lower Back & Pelvis = Oddly enough Lower Back & Pelvis
    Full Bodied = Tattoos that cover more than one section
    Skin Override = override the NPC's Skin with a new custom skin
    Everything = Back, Chest, Arms, Legs, Lower Back and Pelvis
    Nothing = No Overlay's
    Unique = An Unique Tattoo for one faction only (Don't use with the new quest system) *this might not appear for some factions
     
    Additional Options *only works on unique NPCs
    Eyes = Changes the eyes of NPC
    Hair Cuts = Changes the hair of NPC (This can be buggy)
     
    MCM Commands and Hotkeys
    While targeting a NPC, go into MCM "Custom Managers"
    1. A Hotkey to give a NPC a Custom Overlay Manager
    2. A Command to give a NPC a Custom Overlay Manager
    3. A Command to give Yourself a Custom Overlay Manager
    note on 3 - The following is Not Recommended for Certain Players However it might be interesting for a new game.
     
    Currently Supported Tattoo Mod's
    (Due to Performance issues, the Following should in a BA2 archive, Loose Files may cause decrease performance)
     
    Pubic Hair
    This adds the Body Hair Overlays from good0593's NPC Male Bodies
    https://www.nexusmods.com/fallout4/mods/38676
    This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Additional Pubic Hair Overlays
    https://www.nexusmods.com/fallout4/mods/47054
    This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Pubes Forever (Fallout 4 Edition)
    https://www.nexusmods.com/fallout4/mods/46854
    This adds the Pubic Hair Overlays from ygcxsw's CBBE Pubic Hair Overlays for LooksMenu 1.0.0
    This adds the Pubic Hair Overlays from Porcupine's PubicHairs v1b (No Armor replacer yet) *but they will work in Quest Mode
    https://www.loverslab.com/files/file/28178-porcupines-pubichairs/

    Body Hair
    This adds the Body Hair Overlays from good0593's NPC Male Bodies (No Armor replacer) *but they will work in Quest Mode
    https://www.nexusmods.com/fallout4/mods/38676

    Skin Overlays
    This adds the Skin Overlays from Porcupine's Skin Overlays 1a (No Armor replacer yet) *but they will work in Quest Mode
    https://www.loverslab.com/files/file/28232-porcupines-skin-overlays/
     
    Tattoo's
    This adds the Assorted Overlays from krisser143's LooksMenu Body Tattoos
    https://www.nexusmods.com/fallout4/mods/25000
    This adds the Assorted Overlays from DonJunk's Rutah Tattoo Pack
    https://www.nexusmods.com/fallout4/mods/43661
    This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (BLK Tribal tattoos)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (Tribal Brands)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds the Assorted Overlays from DarkTI'sASO Astins Skin Overlay Cbbe (Tribal tattoos Color)
    https://www.nexusmods.com/fallout4/mods/33122
    This adds Assorted Overlays from JBpy's Tattoos for captives
    Pelvis Overlays from JBpy's Lewd Marks
    This adds the Chest and Pelvis Overlays fromsvbernard's SVB Tattoos 1.0 for Fusion Girl
    Assorted Overlays from JSpy's Render Tattoos
    "Tattoos Collection by Dreivor 1221.1"
    https://www.nexusmods.com/fallout4/mods/49177
     
    Cheri LooksMenu Overlays
     
    and Create Your Own Overlay Kit and Mod Custom Managers
    (more info to come)
     
    Other Thanks (while I don't directly use their work, some of the addon's wouldn't exist without them)
    andy11 for Pubic Hair Alternatives for Skyrim
    Rutah for Rutah Tattoo Pack for Skyrim
    AncientKane for Pubes Forever for Skyrim
    and Others

    Screenshot Thanks (and a few overlays from above + a couple of my overlays)
    GrafPanzer's CCO Cheeky Casuals Edition
    GrafPanzer's CCO Saucy Settlers Edition
    GrafPanzer's CCO Vulgar Villains Edition
    GrafPanzer's CCO Foxy Factions Edition
    Crimsomrider's Clothing Of The Commonwealth - Mega Outfit Pack
     
    Known Issues
     
    Overlapping may/will occur when an increased amount of overlay mod is used

    there was a double or triple effect known to happened (please tell me if this happens to you)
     
    Please note, This is still in progress, please alert me if there is any issues

    More Notices
    this mod can be a resource hog if you are using loose overlay files.
    (I know that NPC Male Bodies uses loose files so caution about that mod)
    How to fix this issue-> Packing BA2's
     
    also if you have performance Issues, I would recommend the following

    all of the following requires you to open INVB_OverlayFramework_DISTR.ini

    Chances
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|10
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|25
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|50
    or
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|(or whatever you want)

    you will need to adjust the MCM settings (because the default settings assume 100% of NPCs will get the spell)

    Unique NPCs(only unique NPCs will get overlays) *I am not sure if this works
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|U

    Ghouls Only
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6

    Humans Only
    Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0x13746
     
     

    66,464 downloads

    Updated

  12. Krazyones SAKR Skimpy Armor Keyword Resources Addons

    Info...
    I have plenty of Clothing Mods on The Nexus, I also like SAKR. Skimpy Armor Keyword Resources. As it takes out the guesswork out of clothing.
    Such as mods working out what the clothing your character is wearing, as well as what it looks like. Is it a Top, Bottom, Full Outfit, Heels.
    Is it tight, or loose fitting, slutty, or damn right obscene to wear in public.
     
     
    Features...
    - TAGS for clothing types
    - Mods can tell if a piece of clothing is Top, Bottom, Full, Heels, Stockings, Sheer, Slutty, Tight, Loose
    - Knowing Armor Slots not needed, with a mod that reads the TAGS. Sexual Harassment does this
    - Mod Organizer 2 instructions in mods Notes section
    - Works with my Clothing Treasure Hunt mods, on The Nexus
     
    ================================================
    ================================================

    Required mods...
     
    Needed...
    - SAKR Skimpy Armor Keyword Resources
     
    - Armorsmith Extended
    - AWKCR Armor and Weapon Keywords Community Resource
     
    Mods that use this...
    - Sexual Harassment
     
    ================================================
    ================================================
     
    Load Order...  Mod Organizer 2
     
     
     
     
    ================================================
    ================================================
     
    Links...
    - Rubber Duck's SAKR Repo
    - NGamma's Skimpy Armor Keyword Robco Patches
     
     
    ================================================
    ================================================
     
    Files...
     
     
     
    ================================================
    ================================================

    5,867 downloads

    Updated

  13. NGamma's Fusion Girl Bodyslide and IKAROS Android Patch collection

    Ngamma's Fusion Girl Bodyslide and IKAROS Android Patch collection
     
    To avoid conflicts, in the future I will post all Fusion Girl bodyslides and Ikaros Android patches I created, whose main mod is not available on Nexus Mods, here.
     
    Don't hit the "Download this file" button, the download are in spoiler sections.
     

     
    Explanation of the IKAROS patch.
    If the patch contains the abbreviation - FG - IKAROS, then the patch consists of Fusion Girl Bodyslides and a light esp.
    If the patch only contains the abbreviation - IKAROS, then the patch only consists of a light esp. In this case, the patch can also be used with existing body models such as CBBE.
     
    If you like my work, please leave me a tip.


     
    BZW Cyber Nurse
     
    IceStorm's Blade Thigh Boots
     
    IceStorms Goth Boots
     
     IceStorm's Heelless Wedge Pumps
     
    IceStorms Horse Boots
     
    IceStorms Oxford Heels
     
     IceStorm's Platform Ankle Boots
     
    IceStorm's Platform Pumps
     
    IceStorm's Stiletto High Heel Boots
     
    IceStorm's Studded Platform Pumps
     
     RR Cyberpunk HeyGirl
     
    RR Dark Secret Outfit
     
    RR Enigma Redux
     
    RR Sexy Alet Police
     
    RR Street PE Outfits
     
    RR Tekky Cat
     
    Vtaw Activewear
     
    Vtaw Bodycon Dress
     
    Vtaw Cheeky
     
    Vtaw Club Dress
     
    Vtaw Gothic Dress
     
     Vtaw Halloween 2023
     
    Vtaw Lana
     
    Vtaw March Dress
     
     Vtaw Officer
     
    Vtaw Private Pasties
     
    Vtaw Princess Bodysuit
     
    Vtaw Raven
     
    Vtaw School Girl 2023
     
     Vtaw Sexy PJs
     
    Vtaw Sweet Rebel
     
    Vtaw Tonkinese
     
     Vtaw Traveler
     
     Vtaw Treasure Hunter
     
     Vtaw Vintage Dress
     
    Vtaw Virgin Killer
     
    Vtaw Wedding Dress
     
    Vtaw Wardrobe 10 Beta 0.05
     
    Zero Two
     
     
     

    1,321 downloads

    Updated

  14. New milking and devious costumes 1.0.2 - CBBE ver

    =======================
    Original Mod : New milking and devious costumes + WDF pasties/bottles replacer 1.0.2
    Original Author : colourtemp3000
    Link :
     
     
     
    First of all, I appreciate for making this perfect mod to colourtemp3000, the Original modder
     
     
    ==========================
     

    This is the Fixed (CBBE) version of the Original Mod
     
     
    [Description]
     
    - CBBE Patch for All Armors (No Fusion Girl, Sorry  )
    => Default : CBBE Slim

    - Hand Moving Fixed for two Armors [ Synth hands are moving now for 1st & 3rd ! ]
    => Devious robo costume / Devious milking costume

    - 1st Scene Fixed for four Armors [ I cut off their body -> 1st vision cleared ]
    => [Milk] Milk Machine / Devious robo costume / Devious milking costume / Hucow retrovirus
     
    +++
    - There's a problem with Hucow Armor's horn & nails
      In 3rd, when Player or NPC moves, the horn & nails aren't tied up to the head and move together with the body
      To fix this, we need to cut off the horn & nails and make into a standalone armor
      Or color the horn & nail's Bone weight into 1 (Red), but the Bone weight must be constant in one mesh,
      so if I color Horn's bone weight, I need to loose bone weight of other part in the mesh
      and for my experience, this process will be extremely hard
    => So if you guys don't mind, I'll make the Horn into the standalone armor later
          but fixing Nail wouldn't be easy...
     
    [Installation]

    - Unpack the 7Z file and install manually / for MO2, Just Install the .7Z file 
      (I don't know how to use other Mod Program except MO2, I'm only using MO2)

    - There are two ESPs. Just choose the "no WDF" ESP if you don't use "(WDF) Wasteland Dairy Framework" mod.
      If you use "WDF" mod, choose the another ESP file
     
     
     
     
    ==============================

    4,232 downloads

    Updated

  15. Picsel's Spicy Periodicals

    A collection of new adult magazines, dynamically placed into the game world.
     
    Picsel’s Spicy Periodicals
    In the world this mod represents, our sporadic moral discomfort with sexualized advertising would seem hilariously antiquated. Nora’s society had long since progressed the trend to its obvious conclusion. Coupled with the tacit approval of a government desperate for future soldiers, advertising and erotica became essentially synonymous. From suggestive poses, to explicit nudity, to outright intercourse, a flood of indecent marketing fueled the era’s consumer frenzy. No surprise that even publishers of ostensibly non-sexual magazines should succumb to the trend. For a culture so awash in salacious imagery, the merest whiff of prudishness might tar an otherwise upstanding corporation as communist sympathizers.
     
    Main Features
    This mod adds over 100 brand new, adult-themed magazines to the Commonwealth. These aren’t intended to be porno mags. Rather, most are everyday hobby, lifestyle, and fantasy periodicals with explicit cover art and themes. All covers were crafted exclusively for this mod by the brilliant @picsel, whose other work may be familiar to LL users already.
     
    You can find the magazines in one of two ways: in containers via script-injected leveled lists, or dynamically placed in the open world as you explore. MCM settings let you adjust the drop rates for both methods. No cells were edited in the making of this mod. No vanilla records were overwritten. Cross-mod compatibility should be nearly universal. Last but not least, the plugin is esl-flagged for ease of inclusion in mod-heavy game profiles.
     
    The Magazines
     
    Q&A
     
    Modder Notes
     
    Hard Requirements
    -Vanilla Fallout 4
    -MCM
     
    Thanks and Credits
    All thanks go to @picsel, co-author of the mod and creator of all magazine covers contained herein. If you like this style of content, I heartily recommend his array of other magazine replacers.
     
    Permissions
    Feel free to re-post, re-host, patch, translate, and/or incorporate any portion of this mod (including scripts, plugin, and visual assets) into your own mods as long as the result is freely available and not paywalled. Just give credit back to the authors and the original LL post. No support offered for sites outside of LL.
     
     
     

    738 downloads

    Updated

  16. Glossy CBBE

    Glossy CBBE textures and vanilla head textures. If you have some questions just ask me. Also, I need to say that I didn't do the facegen stuff so yeah there's going to be some neck seems for NPCS but not for your character. If somebody would like to help me with that and or teach me, I'll be grateful :). This is my first try editing textures. Compatible with bodies that support CBBE textures like TWB.
    If you want other textures with a glossy look, just tell me, I could try to do it :).
    REQUIREMENTS:
     
    INSTALLATION:
     
    DEMO VIDEO:
     
    HOW TO:
     
    HOW TO VIDEO:
    CREDITS
    Caliente Ousnius

    94 downloads

    Updated

  17. The Bridge (AAF to NAF)

    * IMPORTANT INFORMATION * IMPORTANT INFORMATION * IMPORTANT INFORMATION * IMPORTANT INFORMATION *
    As I've been informed there is can be some troubles with downloading AAF 171beta. So you can use Nexusmods AAF version 161. People who tried it called back it works fine. If you got any troubles with 161 - private me about it please!
     
    What does it do?
    In simple : You can play with mods was written for using with AAF, but it will use NAF. I'm telling about mods like Violate, RSE, Sexual Harassment, Sex Attributes etc. What is better? This is a debatable and provocative question. You must form your own opinion. The only thing I can say for sure is that NAF is tens of times faster then current AAF 171beta.
    More technical : It interrupt papyrus AAF_API commands from mods to AAF engine and redirects its to NAF, after executing it returns results to mods like AAF do. So mod thinks it using AAF, and have no ideas it was cheated.
     
    Is it beta? Is it safe for using?
    It is not full release still. But to a greater extent this refers to the fact that perhaps some rather rare things have not yet been implemented. All this has already been tested enough and has not yet caused anyone any solvable or insoluble problems. At the moment, almost the full functionality of AAF has been implemented. I only know that it is not yet possible to add a third participant to an already running scene. In fairly rare cases, mouse movement in a scene may be blocked. Sometimes movement with keys in the scene is blocked (for this case there is a solution below, see I have a trouble chapter). And perhaps, not 100% sure, someone had problems with scaling characters in scenes
     
    Does it requires AAF be installed ?
    Yes.
     
    Does it requires NAF be installed ?
    Yes.
     
    Does it AAF files inside?
    Nope, it just named same to replace AAF files. It is script for communicate your mods with NAF, and cheating your mods that AAF is using.
     
    How to install?
    1. You need F4SE.
    2. You need AAF v171.0beta installed Actually I don't know - it can be a chance it will work fine with earlier versions, but I did it for 171.0beta and I don't recommend this kind of experiments.
    3. You need actual NAF version. Today is 0.9.13
    4. You need everything you are using for your mods from lovers works fine with AAF. Use Fu...ing manual for example.
    5. You need SUP F4SE actual version. I use it for some internal string and access to AAF config files operations.
    6. This may seem a little complicated. Be careful when doing this. You should copy EVERY xml file from Data\AAF of your mods to Data\NAF . From kinky theme, from animations mods like snapdragon anims-leito etc, from other mods like violate, etc. If you can't understand what to do - try to read it here in the sticked post.
    Here is one very important detail - every race named in your xml files should be case-identical. At 0.9.13 NAF have case-sensivity for the race name. Author told he will fix it in next update, but now if in your different xmls, for example you will have two types records with different case - you will have a trouble when NAF will play animations. I mean race id="Supermutant" in one xml and race id="SuperMutant" in another. You can use for example notepad++ function Find and replace in files. I get this trouble just with supermutants, but in theory it can be DeathClaws and Deathclaws. If you get a trouble - you can use NAF.log file in Documents/My Games/Fallout4/F4SE to see what race is defines wrong.
    7. Install this mod. It doesn't contains any plugins, but it should be installed after AAF. It will replace AAF_API.pex, so if you don't using MO2 or another modmanager that prevent your mods files from permanent overwriting by another mods - you will need to carry about it manually.
     
    I have a troubles!
     
    How to fix keyboard keys blocking in some scenes?
    You should open console, type DIEL in it. You'll see list of all blocking layers. Find layer named Naf_On_Scene and integer nearby. Then type RIEL [integer].
    See this screen.
     
    If you got any troubles : wrong actors, wrong scenes anything elese. be sure - there is no this troubles. It just mean you have errors in XMLs. The first you should do - look up to My Documents\My Games\Fallout 4\F4SE\NAF.log and look for warnings. It shows warning XML file name and the place where it is. Mostly it is little syntax mistake, like a wrong character, or missed character. I'm pretty sure - you will have no trouble to fix it by yourself.
     
    How can I try to debug it by myself?
     
     
    Requirements
    F4SE (hard)
    SUP F4SE (hard)
    AAF (hard)
    NAF (hard)
    MCM (optionally for settings)
     
    Have a fun!
     
    If you want to find me or ask some questions in Discord - you can ask it in Snapdragon's Discord channel !
     
    LOG :
     

    1,441 downloads

    Updated

  18. Nuns erotic pictures of "Just Some Noob" for churches

    Pictures with nuns images placed in churches.
     
    All original artworks by artist named "Just Some Noob".
     
    Colorised (those that was black and white) and slightly modified by me exclusively for this mod.
     
    My thanks to JawnWasHorny for workshop versions.
     
     

    819 downloads

    Updated

  19. Bedroom Hymn - M/M Anim Pack

    Such selfish prayers
    and I can't get enough... 
    XXX
     
    Overview
    been working with Dagobaking to test the Animation kit for Blender that allows an easier process to make custom poses and Animations for Fallout 4 - I was in a horny mood and so I made some sex animations. 
     
    These are designed for AAF. Setup is extremely basic for now since this was more or less me testing out the process of making anims in Blender with the tools Dago worked on. This wasn't honestly gonna make it out of my personal folders. 

    They work on either floor or BASE GAME beds, DLC and Mod added beds are a no go yet
     
    What's included
    So far 3 sets of anims catered to Male/Male pairings
    - Cowboy
    - Missionary
    - Mutual Oral (Yea I know it's called 69, but whatever) 
     
    Call them with AAF. Easy! 
     
    FAQ
     
    Q: Will you do Male/Female or Female/Female anims?
    A: No.
     
    Q: Will you add XYZ animation?
    A: I dunno, If I want it maybe...
     
    Q: Will you take requests?
    A: No, but I will take suggestions for new anims. 
     

    373 downloads

    Updated

  20. AAF Nuka Ride: A Porn Studio Mod

    A mysterious eyebot travels the Commonwealth handing out fliers to every girl he meets, in his never-ending search for the next Golden Globes Studio porn star.
     
    But while there are many pretty girls in the wasteland, the real problem is finding the one who is up to the task.
     
    Nuka Ride is intended as an alternate start mod and is written with a woman as the protagonist.
     
     
     
    Content
     
     
    Quest mod. Broken english - I don't speak English. Very focused on dialogue, not gunfights. Domination content. Transformation. Bimbofication.  Pretty hardcore content too, I do not recommend it for sensitive people. Bestiality (totally optional)  
    How do I start? 
     
     
    Duke, a yellow eyebot, will interact with you. If you are near Vault 111 you will find him immediately as he is looking for you. If you're not around, you can fast travel anywhere or sit and wait, and Duke will come to you.
     
     
    Hard & Soft Requirements
     
    Workshop DLC
    Nuka World DLC
    Far Harbor DLC
     
     
    Fully functional AAF:
     

    F4z Roh Doh 
    RealHandcuffs -thanks to @naaitsab
    Torture Devices
    Fusion Girl Or CBBE
    HN66's Easy Girl - I only use textures & materials. You can disable the plugins if you want.
    HN66 TRS - same, just textures & materials.
    Captive Tattoos (soft)
    Sex Attributes (soft)
    MCM (soft)
    High Heel System (soft)
    Family Planning Enhanced (Original or Redux) (soft)
    OverQueen Armor (soft)
    HBD DressBox (soft)
    Plugs of the Commonwealth (soft, I suggest use the slot 56 one)
    Commonwealth Moisturizer (soft)
    HN66 nails (Fusion Girl Version) (soft)
    Black Male Raiders - (soft, optional. It will make all raiders in Nuka Town black and therefore comment as if your protagonist were the only white girl in the place. ) 
     
     
    NUKA RIDE 6
     
     
     
    The current version has the following quests, some of them are used to unlock new furniture in the Porn Studio, and to be able to film new scenes.
     
    The Audition
    Becoming a Porn Star (Main Quest, repeatable)
    The Motorcycle
    Apollo
    The Flagpole 
    Visiting Mason (repeatable)
     
    Next set of missions start once you win "Becoming a Porn Star" -you can talk to Shank or any Nuka World raider will let you know that Shank wants to talk to you-
     
    A New Name 
    A New Ride 
    Tattoo Shop - Repeatable
    VIP Party - Repeatable
    Rising Porn Star 
    Posters
    Golden Globes Radio
    Visiting Vadim - Repeatable
    Lucy in the Sky 
    A Date with the Boss
    Made In Heaven
    Lost in the Jungle
    Being a Mule – Repeatable
    The Dog Walker – Repeatable
    The Special Girls
    Propagandistic Porn - Repeatable
    Kill Me Softly
    The Studio - Repeatable
    The Mirelurk King - Repeatable
    Night Fever 
    Fans - When you win Night Fever, the mod will enable fans to come up to you (Diamond City and Settlements).
    The Nuka Club - Repeatable
    The Rescue - Repeatable
    Heart of Steel 
     
    ❗  The next set of missions (Nuka Ride 6) starts here. After filming at least once the movie "The Rescue", talk to Charlotte and ask her if there is anything to do.
     
    The Way You Say My Name
    Dolled Up
    Head for Business
    Night Movie
    Fly Me To The Moon
    The Student
    War Rig
    Semper Sexy
    Scooter Refill Quest - Repeatable
    Porn Movie: Golden Girls - Repeatable
    A Place called Home - Talk to the new tattoo shop pet after you get back from Far Harbor to start this.
     
     

    General recommendations
     
     
    This mod is programmed to stop and auto turn off if you enter the Nuka Train Station (since this is where the quest to kill the Overboss starts). The Overboss is a mayor character in this mod and we need him alive. If you are new to AAF, I recommend the Official Guide by Saya. This is an alternative start mod. I need many living Npc that in a late game could be dead, so I strongly recommend using it in a new game. Activate the subtitles. You can also download the synthetic voice file made by Axary and Kalistara.  This mod will take you throughout many parts of the Commonwealth and Nuka World, and so it is incompatible with many mods that change the locations and interiors of places it takes part in.  To avoid conflicts, put Nuka Ride among the last of your load order.  I do NOT recommend playing it together with other story mods. They can be very invasive. Otherwise very bizarre things are going to happen and take you out of the immersion. I recommend XDI for a better experience, but it is not required. If you have a problem with AAF loading at 68%, reinstall Savage Cabbage version 1.2.9 or superior, and check all animation boxes. Don't worry, non-human animations are completely optional in my mod. But you need to have them installed. I would advise you to use a character without tattoos, since in this mod there are characters who put tattoos on you as the story progresses and obviously I don't know if your character normally have tattoos that could overlap with mine. Nuka Ride is going to doll you up a little: NPCs put you clothes, piercings and jewelry too. To advance or start some missions, you must wear any of the clothes they give you or else they will simply ignore you.  Don't clean your Nuka Ride save with ReSaver. I did it once and never again. Everything, absolutely everything, was upside down. Packages, aliases, dialogs. Don't do it.  I suggest you disable the Bokeh Effect if you have BethIni, because it conflicts with my special cameras. Here is an example of what I am saying.  
     
     
     
     
    Why are objects and textures in Nuka Town flickering and disappearing?
     
    Pre-culling issue. To resolve it, place Nuka Ride.esp in the bottom of your load order
     

    Songs 
     
     
    Made a Playlist in Youtube with all songs.
    Nuka Ride Spotify Playlist thanks to @neeceerae ! 
     
     
    Golden Globes Radio
     
    Thanks to Katy Webb and @steelpanther24 for the publicity for Golden Globes Radio!
    Abernathy Farm commercial Voiced by Wyatt Henry
    Atom Cats voiced by TheEmpireStrikes1st
    Drumline Diner voiced by fluxmarsh
    Myrna commercial voiced by QueenJamJam
     
     
    Animations
     SQr17 (Sneaking Idle) from his New Idles mod!
    Langnao (Bimbo-like walking animation)
    @RohZima For the new poses!

    Meshes
     
    KonataInoue (The PickUp and the Scooter!)
    FlashyJoer (Poop mesh)
    Annarietta (The fancy purse and Nuka Ride boxes!)
    FeatherDer ( for the backpacks!)  
    Sebbo and Kinggath's Mod School Resources for the dancing idles.
    @Axaryfor creating a tall flagpole for me so poledance would look good in heels.
    Icestorm for the mirror mesh!
    Laptop – Pra (Laptop Terminal)
    Oil Rig World – Otellino (America Rising)
    Kali Preset – Astraea Preset by csxx520 
    Bubbles and petals - keungkeung
     
    Outfits
     
    Thank you very much for allowing free use with acknowledgment of authorship.

    You can recognize them by the prefixes in Bodyslide!
     
     
    @Axary (Overboss Piercing, Overboss Clit Piercing & Queen of Spades Choker) @hwybee4996 for the belts in Bubblegum & Primadonna outfits! Fallout Demon Hunter II Hell Kitty Outfit (shorts & top) – Delyte & Charm HN66 (Human Nature 66) GamoHolic (You will see it as GH in Bodyslide) Maibatsu Heels! (Corsican and Maxson Heels) Kharnet and En Masse Entertainment and BlueHole Studios for TERA POLICE Snakel101 (Patreon) - Belt in Adolf Outfit Icestorm Heels! (Patreon - Adolf Heels & Gage Heels-) Newermind - Nisha Outfit! Vanvid - Dancer Heels  
    Recommended Mods
     

     
     
    Brawl Bug Fix by ErshinPL - Necessary for those who have many mods in order to have a clean and bug free brawl. You can install the loose version, it has no plugins. You don't need it if you use Fallout 4 Unofficial Patch. FallSoul, with this mod you will be able to see your character make different idles when using the Nuka Ride mirror. Note that this mod does not work very well with other mods such as Devious Devices and who knows what else.  Dynamic Cinematic Face Lights by @Reginald_001 - I can't play without this mod. Natural lighting during dialogues when it's dark. Rusty Face Fix - by Seb263 - Install it and brown faces will be a thing of the past.  Nuka Ride: Pornstar Outfit Patch  by @belegost- if you use outfits from the Pornstar Outfit. Nuka Ride: FFO Patch by @poblivion - Furry patch for those who like the theme.  
     

    Uninstall
     
    This mod disables a lot of triggerboxes in Nuka World, as the ultimate goal is to replace the DLC. All unlockables will be unlocked little by little with Nuka Ride. So basically don't uninstall the mod. If you want to play the classic DLC, start a new game without Nuka Ride installed.

    Thanks to! 
     
    @EgoBallistic, @dagobaking, @Operand, @fish00, @requiredname, @Tentacus, @lee3310, @vaultbait and @Invictusblade for the invaluable help with the scripts.
      @Saya Scarlett for the AAF guide!
    @spicydoritos for random comments from NPCs!

    @Gamaramdi, @RileyAP, @cosworth, @Splithorse @osculim @MrNicoras @kaxat @orcking12 @Rangerguy @kazeha9 @caveman74 for patiently testing the mod! ?
    @ecobotstar for the posters!
    kirkieballox by White Dog Meat!
    @Snapdragon_ for the idles for photo shoots!
     
    Vexenonifi por the tattoos resources!

    Seddon4494 for his Creation Kit tutorials!
    Bethesda for CK and Fallout 4. It's an amazing tool for doing amazing things.
     
     
    Stuck on a Quest?

    Guide with all the quests and stages 
     
     

    219,167 downloads

    Updated

  21. Commonwealth Captives

    Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
     
    Mod Features
    Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth.  You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
     
    Once freed, the settlers become followers who can be given equipment and who will fight alongside you.  You can also request sexual favors from them in return for your gallant efforts.  When you are ready, you can dismiss them or recruit them to one of your settlements.
     
    The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4.  These devices are not included in this mod, so you will want to install those mods if you don't already have them.
     
    The mod uses its own lists of unique settler NPCs.  It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc.  The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
     
    All dialogue is fully voiced, using vanilla player and settler lines. 
     
    Dynamic Placement
    Commonwealth Captives makes no edits to any vanilla records, including cell records.  This means no mod conflicts and no broken precombines.  The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants.  The chance of captives appearing is controllable via the MCM.  Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them.  The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements.  This means no save bloat and no crowds of NPCs to cause performance issues.
     
    If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
     
    Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters.  And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
     
    Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good.  If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
     
    Playing the mod
    Everything is driven by dialogue.
     
    When you first talk to a captive, the Set free and Let's go options let you free them from their bondage.  The None of my business and I'll be back options exit the conversation, much to the captive's dismay.  You can talk to them again if you decide to free them later.  Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
     
    Once the captive is free, they will follow you, sneak when you sneak, and fight enemies.  You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
     
    If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement.  If you didn't give them a new outfit, they will pick one up on their way to their new home.
     
    Configuration
    The MCM options are:
    Enable Mod - allows you to enable or disable the mod.  Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods.  
    Requirements
    AAF is a hard requirement, the mod will not work without it.
    Mod Configuration Menu is required if you  want to configure the mod.
    At least one of the following is highly recommended.  The mod is really intended to work with all of them, as this will give you the most variety of devices:
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack - Install the version at this link, not the original.  Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.

    Credits and Thanks
    RayV12 for settlers from Rez's Settler Makeover
    veter75n for settlers from The new settlers a plus Overhaul vanilla
    @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
    @Oakern for making CRX - Workshop Crosses
    @Vader666 for making TortureDevices
    mlucke for making Prisoner Shackles
    @Gothuska for multiple translations of the mod
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.

    216,595 downloads

    Updated

  22. Dark Hunters Armory

    Small location under "Union`s Hope Church" on Cambridge graveyard location
    The main idea of this mod was to create some location to place Angeli powerarmor in there instead of Sanctuary basement in original mod.
    Also i decide to put some weapons and armors from other mods.
     
    It contains 3 armors from Vtaw wardrobe and 5 weapons from defferent mods,
    working bathroom from CWSS
    and replace Angeli Powerarmor from Sanctuary basement into this Armory

    Enteranse inside Union`s Hope Church.
     
    Mod also goes with modified candles, it can be disabled during installation
     
    There is 3 versions with different requirements
     
    DarkHuntersArmory
    Require:
    CWSS Redux 
    https://drive.google.com/file/d/1Ky5Oy4Pumjh4WpiRg9re3s9IussA6FYN/edit
    Angeli PowerArmor
    https://www.loverslab.com/files/file/14903-angelis-explorer-suit-and-power-armor/
    Vtaw Wardrobe 7
    https://www.nexusmods.com/fallout4/mods/51798
    Vtaw Wardrobe 8
    https://www.nexusmods.com/fallout4/mods/61541
    Ardent Blade 
    https://www.nexusmods.com/fallout4/mods/37373
    AQUILA - laser gun
    https://www.nexusmods.com/fallout4/mods/30687
    Factor - gun
    https://www.nexusmods.com/fallout4/mods/32908
    Catalyst - shotgun 
    https://www.nexusmods.com/fallout4/mods/16269
    NV Anti Material Rifle
    https://drive.google.com/file/d/1_wZl_iCeI48v_iOI0AI8GuQbwCuqSxZ-/view

    DarkHuntersArmory_NoWpn
    Require:
    CWSS Redux 
    Angeli PowerArmor
    Vtaw Wardrobe 7
    Vtaw Wardrobe 8

    DarkHuntersArmory_NoWpnArmor
    Require:
    CWSS Redux 
    Angeli PowerArmor
     

    Used Artworks:
    Just Some Noob - with some editions
    GS3D
     
     
    Please give me some feedback if everything works fine or anything wrong,
    if you like it or not.

    374 downloads

    Updated

  23. Steel Devices (Standalone) [03/15/24]

    Implemented assets from Paperebbe's topic. Textures are tweaked for greater results. F4 shaders look slightly different with skyrim.
     

    Requires: ECF (2.0 +) [ LINK ]

    ===
    This mod adds 2 different collars
    > Steel Collar (1) (No matswap)
          Thick collar with small handles on both sides

    > Collar 2 (With matswaps: Bare, dark, red [raider] )
          Slim, many handles that are separate 'armor' entries. Animates the glowing dots (intermittent)

    Craftable under STEEL DEVICES with chemlab

    ===
    Packages:
    > Steel Devices (2.0) [ Textures are tweaked by me ]
    > Textures Default [ Exported from original author ] (ba2 Replacer)

    ===
    Collars are worn as cosmetics. No any effects applied. Only done by EgoBallistic's framework as a patch with this.
    Handcuffs are not added, yet. Requires restrained animations...

    *Files end up as final updates unless there's more fixes and material swaps for both collars. From either individual's requests or my ideas in the future.

    ===
    Want to see wips and mods? Feel free to join my discord server!
    Story Action Compendium

    1,986 downloads

    Updated

  24. Environment Cubemapping Framework [01/07/24]

    QUICK NOTES
    > THIS IS A WORK IN PROGRESS, for each description need to be more explicit !
    It takes long time to edit and update everytime, with LL open, since it has no Save for later button.
    > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values...
    But now that was included, i also added something else, find out more below what's included...

    > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server.
     
    ===
    STORY ACTION COMPENDIUM [ DISCORD ]
    *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 !
    *Keep in track with my stories / mod status news, in my server, or nothing but chill like home.
    ===

    [ INTRO ]
    > This is a mod, and a framework for Users and Modders.
    > ECF is a repository. The links are not hosted here.
    > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ]
    *Permission granted by Ajhakra for custom cubemaps.

    > Follow my topic, in case any updates arrive sometimes...
    ===


    [ INSTALL ]
    ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0)
    *I recommend you installing both, then merge into one mod using MO2.
    I don't know about Vortex how you guys handle it.

    [ MODS - PATCHED UP with ECF ]

    == LOGS ==
    ===================================================================

    [ USER MODE ]
    > ECF is a 'install and play', mod index-free. It's required only for patched mods.

    *Self-troubleshooting
    > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed.
    *Solution: It's patched up by ECF. Re-read, and install ECF

    > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash...
    *DM me on Discord >.<

    ===================================================================

    ===================================================================

    [ MODDER MODE - INTRO - What contains ECF ? ]
    > CORE PLUGIN: ECF.esl
    Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot  

    > LOOSE TEXTURES
       The main things to know, before patching a mod - What's the use for certain cases?
     
     
    Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ]
    *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy.
    *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black.
     
    Case 2: Disabled_d.dds  [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ]
    *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope...
     
    Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ]
    *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass!
     
     
    ==========
     

    [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ]
    I suggest you, not to put anything from Textures folder in your mod folder!

    ---
    > Black Diffuse (.bgsm + .bgem)
    Location: ( ./ECF )

    > Disabled (.bgsm)
    Location: ( ./ECF )
    ---

    CUBEMAPS (Ajhakra) (source) [ colors and rainbow ]
    Location: ( ./ECF/Cubemaps )

    CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ]
    Location: ( ./ECF/Cubemaps )
    Location: ( ./ECF/Cubemaps_Gradient )
    Location: ( ./ECF/Cubemaps_Vanilla )
    ---

    Flat Colors (+ No Specular)
    Location: ( ./ECF/FlatColors )
    Location: ( ./ECF/FlatColors (NoSpecular) )
    > No details, unless you want your meshes look realistic...

    Flat Colors_Reflections (+ No Specular)
    Location: ( ./ECF/FlatColors_Reflection )
    Location: ( ./ECF/FlatColors_Reflection (NoSpecular) )
    > Pale, Unsaturated colors, with or without specular, that doesn't look bright
    (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup)
    ---

    Alpha, Transparent, Translucent, Opague Overlays [ WIP ]
    Location: ( ./ECF/Alpha_Maps )
    > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc.
    > Only works for BGEM-integrated meshes
    ---

    Stickers / Patches [ WIP ]
    Location: ( ./ECF/STICKERS )
    > Logo and text stickers for fun, memes.
    > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text.
     
     
    EMISSIVE / GLOWING [ BGSM + BGEM ]
     
    Emissive
    Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black)
     
    Emissive (Protected)
    Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely.
    > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover.

    > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off.
    > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black.
     
    Emissive (Vertex)
    Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this!
    > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section.
     
     
    ===
     

    [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ]
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies )

    *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game!

    *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it.
    *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game!

    *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have
    ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm )

    > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black
    ( ./ECF/Emissive/EmissiveOFF.bgsm )
    ( ./ECF/Emissive/EmissiveOFF.bgem )

    > Default-ready Emissive (Vertex)
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem )

    > Default-ready Emissive (Protected)
    [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ]
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm )
    ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem )

    > Default-ready Flat Colors (+Reflection and NoSpecular)
    ( ./ECF/FlatColors/_Default.bgsm )

    > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP]
    ( ./ECF/STICKERES/StickerPatch_1.bgsm )
    ( ./ECF/STICKERES/StickerPatch_2.bgsm )
    ( ./ECF/STICKERES/StickerPatch_3.bgsm )
    ==========
     
    ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]===
    Manual Injection ( Simple integrations for no-plugin mods )

    > If you don't plan to use ECF.esl, it's still required because of the textures!
    > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)!

    > Inject any BGSM / BGEM material from ECF for your meshes!
    (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change)

    > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps!
    ==========
     
    ===[ FO4EDIT ]=======
    ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ]

    1. LINK YOUR MOD - SETUP
     
    2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY
     
    2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES
     
    *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench.
    ==========

    ===================================================================
     
     
     
     

    ===================================================================

    [ MODDER MODE - Common problems ]
     
     
     


    ===================================================================

    1,690 downloads

    Updated

  25. IceStorm's Clothes

    IceStorm's Clothes - Version 5.11
     
    See my Patreon for more mods, screenshots or if you want to support me.
     
    Requirements
    Fallout 4 (obviously) DLC: Nuka World DLC: Far Harbor DLC: Contraptions Workshop CBBE BodySlide (Optionally but highly recommended) Fallout 4 High Heels System (FO4HHS) and it's depenencies IceStorm's Socks and Pantyhose https://storage.icestormng-mods.de/s/Lj2dWqjAdFkk3TB IceStorm's Shoe Sounds https://storage.icestormng-mods.de/s/sSY5P6q77odgk9K  Commonwealth Cuts (KSHairdos) and KSHairdos with Physics. ESPs of both don't need to be active, but both mods need to be installed as I have no permission to include files of them into my mod. At least 20GiB of disk space for installing the main package. 4K textures need additional 60GiB (The 4K pack "only" takes up additional 32GiB, but the archive needs to be extracted so you need the size of the archive + the size of the unpacked BA2)
    Incompatibilities
    This mod is incompatible with every mod that touches Fallon's Basement. If you use Ultra Interrior lighting, you may face severe performance degradation inside Fallon's. Remove Fallon's basement edits from Ultra Interror Lighting with FO4Edit. You can delete alle edits to Cell -> Block 3 -> Sub-Block 6.
     

    Notes
    Perfume can be crafted at the chemlab under 'Autumn Perfume'. You need the recipes for each type of perfume. They can be bought from Nicole. Not all of them are available at a time. After buying one, the same one shouldn't be available for sale afterwards. Like most merchants in Diamond City, all merchants in Fallon's give you a discount when having Piper as a companion. Fallons is now opened 24/7. The locked room on the upper floor is not meant to be opened by the player right now. Diamond City (and the turrets inside Fallons) will turn hostile if the player unlocks the door. You can only have one perfume effect active at a time. Consuming another one will dispell the currently active effect. This is intended. The water inside Fallon's is purifed and does not cause radiation damage (although... who drinks the decorative water inside a shopping mall?)  
     
    Known Issues
    The Cardigan has some major distortion under the arm pits. The reason is that the outfit is to "thick" and the game screws up on parts of the weighting. Animations with objects (trying perfume, checking the shoes) won't let you change camera zoom/perspective after starting the animation. This is a vanilla behavior. You have to change to 3rd person and zoom out before entering the furniture object and starting the animation. Due to the lack of voice actors, dialogues are text-only for now. Dialogues without voice can't be skipped and are displayed way longer than you would need to read the text. This is a vanilla game behavior and cannot be overridden by a mod. The large table and large shelf are invisible in the workshop menu, but can be placed without problems. One of the beach chairs can't be used right now. The player can get stuck under the umbrella in Fallon's.  

    How to acquire the outfits?
    You have several options:
    Buy them from Rebecca in Fallon's basement (she's at the checkout, you might not recognize her first... hehe) Craft them at the chem station (you have to enabled crafting in the settings holotape) Craft them with the manufacturing machines. You have to build them in Workshop mode.  
     
    Download Files:
     
    The two download links provided are the two download mirrors. They contain the same files. If you have download issues with one of them, try the other one.
     
    Main File Contains: ESP, Main Data, BodySlide Shape Data, 2k Textures (Uncompressed: 16.6 GiB) Size: 12.3 GiB Download: 8.61 GiB SHA256: 044f1c6ef165ac9ac22659185ecd7d32b72a058b3a4a7a4a460c207cf769f5b5  
    4K Textures Contains: 4K Textures (Uncompressed: 64.1 GiB) Size: 39.1 GiB Download: 34.2 GiB SHA256: 1383e3bc9d1223a3c87e1a9f48e41265b8759109e77cad89beda922cbff4d861 **WARNING: May need more than 30 GiB of system memory when visiting Fallon's Basement!** **!!! DO NOT EVEN TRY TO UNPACK AND INSTALL AS LOOSE FILES. !!!**  
     
     
    FAQ
     
    How to acquire the blueprints
    You have do complete a little quest. Look for a note near Moe Cronin where you usually find bounty hunts. The note is called "Shipment in Libertalia". You will have to pick up the note to start the quest. Just reading it will not start it.
     
    What does the X+ on some mods mean?
    That's a base-game "feature". It simply means that the modification was either bought or lootetd. Therefore it can be used an unlimited amount of times.
     
    High Heels are clipping into the ground!
    Install HHS and make sure it is working correctly.
     
    I can see parts of the old Fallon's clipping through the floor.
    See 'Incompatibilities'. You have another mod that edits Fallon's Basement. Try to place my mod below that one.
     
    Do I need the 4K textures?
    Well, if you have to ask this question: No.
    4K textures are designed for very powerfull rigs. You need a lot of memory (both RAM and VRAM).  8GiB of VRAM and 32GiB of RAM should be sufficient.
    You can only see the difference compared to the 2k textures when playing on very high resolutions (UHD or higher) or when making close-up screenshots.
     
    Outfits clip with my body
    Please build the outfits in BodySlide for your body preset.
     
    Why do all outfits look like Lorenzo's Suit?
    Sorry dude. They're only for the ladies
     
    Can I port these items to other body types and upload it?
    Yes. Just link to this mod (either here, or Patreon) so people can download this as master.
    Your mod should only contain the ported meshes and not the whole mod.
     
     
    Can I use parts of this mod in my own mod and publish it?
    Yes. Under the following conditions you can use parts of this mod (some outfits, meshes, textures) in your own mod:
    No paywall. The mod must be free to download. Credit me for the parts used. The high heels and flats footstep sounds are excluded as they're assets from other authors I have permission to use. But I cannot grant that permission to others.  
     
    Credits
    Empty voice files to support dialog skipping provided by JB.

    13,864 downloads

    Updated

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