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  1. Advanced Animation Framework

    What is this?

    The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs.
     
    Download Location & Instructions
     
    The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread.
     
    Further details about how to install and use AAF (for users and mod authors) are available via information and links in the AAF discord.
     
    An LL focused installation and usage guide can be found here.
     
    Donations

    If you are interested in supporting this project, you can donate through my Patreon page.

    521,057 downloads

    Updated

  2. [FO4] [AAF] Themes - VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations

    Themes allow customisation of AAF animation Packs by adding tags to installed Animation Positions. If you do not install some Themes, there will be no tags added to any relevant animations you have installed so they should not be picked by mods using the tagging system like Violate or RSE. So if you want to install an animation pack that has a mix of Human and Creature animations, this means mods can tell the difference and only pick the ones that interest you by its settings unless you manually pick them in the AAF wizard.

    There are no animations in this mod, it just adds tags for the animations.

    The minimum Theme to install is Vanilla Theme which is installed automatically in the FOMOD whether you tick any other options or not.

    https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/WhatIsAnAAFTheme

    The VanillaSex, KinkySex and CreatureSex Themes are now combined in the one FOMOD and only available on Lovers Lab, the Basic Theme is only needed if you use poses.
     
    The Basic and Vanilla Sex Themes are available on Nexus but may be a version behind this for a week or so.
     
    Basic Theme - Covers one of the Pose packs. Also includes new avatars for Humans and most creatures by Polistro.
     
    VanillaSex Theme - Covers all vanilla basic sex animations, Male/Female, Male/Male, Female/Female, GangBangs. Also includes new avatars for Humans and most creatures by Polistro.

    KinkySexTheme - Includes Vanilla sex Theme and covers Aggressive/Rough Sex, Spanking, Bondage positions and Bondage furniture animations. Also includes new avatars for Humans and most creatures by Polistro.
    CreatureSex Theme - Includes Vanilla sex Theme and covers all Creature Sex Animations including Aggressive ones. Also includes new avatars for Humans and most creatures by Polistro.

    These theme packs contain all the parts of tagData from Halstroms_TagData.XML (APT) split into each relevant theme making APT redundant. If you have APT (Halstrom_tagData.xml) also installed it will result in double tagging some animations and probably cause weirdness or bugs. Installing all the themes is the same as having the full APT.
     
    This also includes new avatars for Humans and most creatures by Polistro most have not been tested yet.

    This spoiler contains links to the supported Animation mods.
     
    Let me know if I've missed any too.
     

    This spoiler contains Tagging information.
     
    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American

    Requirements:
    AAF obviously
    MCM

    The DLC's are currently required for only the Kinky and Creature Themes until I update the FOMOD. But it can be used without them if the following files are removed.
    Theme_Animations_raceData_DLCRobot.xml
    Theme_Animations_raceData_DLCWorkShop01.xml
    Theme_Animations_raceData_DLCCoast.xml
    Theme_Animations_raceData_DLCNukaWorld.xml

    Installation:
    3 of the files are old versions just in case there's an issue with the latest version, the files are labelled by Date 181211.0 is 2018 December 11th version 0
    The VanillaSex, KinkySex and CreatureSex Themes are combined in the one FOMOD and only available on Lovers Lab.
     
    Thanks To:
    F4SE people
    Dagobaking for his help learning how this voodoo works
    CGI for general help and creating the FOMOD version
    EgoBallistic for his patience and input to mesh this into his mods
    and numerous sacrificial Test Minions
     
    PERMISSIONS:
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    Otherwise do whatever you want with this except selling it, Animators are free to use it themselves to replace their templates, less work for me when updates then

    1,295,900 downloads

    Updated

  3. Gamer Girl Getaway

    Adds a gamer girl / streamer themed player home in Cambridge.
    ('Bout right across the street from Plumbers Secret)
     
    Inside Features plenty of storage, a bed, and an overall well decorated and modern space.
    Outside features a small garden and workshop.
     
    Credits to:
    CodeRestricted for the Desk, Monitor, ring lamp and Gaming Chair on Open3d Lab.
    Caio de Oliveira on Sketchfab for the gaming PC.
    Rockstar Games for much of the furniture and a few small props.
     SM Sahil on sketchfab for the Xbox Series X.

    166 downloads

    Submitted

  4. Latex Collar Curse

    Latex Collar Curse
     
    The origin of this collar is unknown, it may be created by some mad scientist, by institute or maybe it's alien built. What is known that it may get auto equipped on a human when it's sex desires are not satisfied for too long. Once equipped it will require to start managing your desires and try to avoid having orgasms for some time.
     
    The problem is that the curse will put more and more devices on you if you are not satisfied for too long. Each new device will have its own unequipping conditions. Some may require you to have sex, having number of orgasms, walking naked or even being raped or gang-banged. Some may require you to do all this in public, or some will give you limited time to meet those conditions. Some may demand you to stop using stimpak, some nasty devices may even ask you to stop eating regular food. The way out is either to satisfy those conditions or wait till curses dispel on their own.
     
    One more thing. Collar likes cum-sluts so you can please the collar by consuming all kinds of cum to get the key!
    Can you control your desires or will you be forever trapped?
     
    P.S. Majority of devices are not preventing the wearer form walking or fighting. So, you can fight, do quests etc. You will get equipped with arm-binder if you are wearing all other devices, but arm-binder will not require a special key, and can be opened with regular DD key or once character will get raped defined number of times. If you enabled KFT gags it may become a real challenge since you cannot talk, so save some cum for tough situations.
     
    Requirements:
     
    This mod is esp flagged with esl, so it will not take space in your load order. Load order should not be important, mod does not override any forms.
    This is ALPHA release, Devious Devices are tricky on their own, and here we are throwing KFT into the mix. But most of the time everything should work You can use MCM to pause mod/ unequip devices if you must. Also this is my first published mod, I'm still learning There may be conflicts with mods that heavily use DD, and for sure there are bugs.
     
    MUST HAVE
     
    Devious Devices_2.0_RC9_Beta1. (RC8 is NOT enough. Likely will work with RC9 beta 2, but not tested) When will be prompted by your mod manager, DO overwrite devious devices (safe!), there are 3 updated meshes of corset.
    SexAttributes2.7.3. Earlier versions are likely OK.
    Torture Devices 2+
    AAF and F4SE
     
    HIGHLY RECOMMENDED
     
    Kziitd Fetish Toolset 1.0 Beta 2 or higher (with compatibility patch!). Will work without but you will miss variety of hoods and harnesses
    RealHandcuffs.0.4.14 and SexHarassment1.19.3. Everything is just sexier and challenging with these mods and collar will be treated as Shock Collar (can turn off in MCM).
    SkimpyArmorKeywordResource1.1.2. Some devices will require you to have SAKR rating 99 if installed
    ComMoisturizer_v1_03. Things may get messy when you eat cum if installed
    Better Living Through Cumistry. You can use CUM potions from BLTC to get a key!
    RobCo Patcher  if you use Deviously Cursed Wasteland or FO4 Nude Basics
    Nuka Ride 6.4.0+ if you want Bimbo walk from Nuka Ride mod while wearing the collar. Collar will NOT equip if Nuka Ride Bimbo Collars are equipped
     
    INTERGATIONS
     
    Wasteland Dairy Framework v3.025a.     Collar recognizes CUM bags from WDF
    WLEGG_WastelandEggspansion_0.423+.    Devices that demand eating cum will not treat Jelly as food, so you can trick them
    Commonwealth Slavers 2.3+.         Collar will NOT equip if Slavers Collars are equipped
    Deviously Cursed Wasteland.         Removes slot 36 from jack's belt to prevent conflicts with harnesses (RobCo Patcher required)
    https://www.loverslab.com/files/file/22644-fo4-nude-basics/FO4 Nude Basics v1.07 KP    Remove slot 41 from Milker Pasties to allow milking with latex suit (RobCo Patcher required). Disable F4B Gag Quest when wearing LCC Gag
    Boston Devious Helper 0.3.21.         Collar will NOT equip if Boston Devious Helper are equipped
    AAF_Violate_V1.60            MCM Option: Cursed Devices will be unequipped by Violate. Cursed devices will be equipped back once KFT devices are off.
     
    HOW TO UNINSTALL
     
    Unequip all devices using MCM option and DISABLE the curse in MCM. Throw away all Daytripper CUM you collected. Then should be safe to uninstall.
     
    Game Mechanics
     
     
     
    THANK YOU
     
    All creators and contributors of all mods listed above. Those are my favorite mods and they are making the game so much fun!
     
    For Modders
     
     
     
     
     
     
     

    592 downloads

    Updated

  5. Real Handcuffs

    Handcuffs and (shock/explosive) collars. For players, NPCs, and mod authors.
     
    Real Handcuffs
    Latest version: 0.4.17 (2024-04-21)
     
    Hard requirement:
    F4SE [https://f4se.silverlock.org/], Version 0.6.14 or later LL FourPlay F4SE plugin (included in installer)  
    Soft requirement but heavily recommended:
    Mod Configuration Menu [https://www.nexusmods.com/fallout4/mods/21497/], Version 1.34 or later
    Description:
    Real Handcuffs converts the handcuffs found throughout the Commonwealth to an armor item that can be equipped to bind both the player and NPCs.
    Handcuffs can be modified at the armor workbench to make them more secure, or to replace the lock with a timed lock.
    You can find handcuffs and keys wherever you find handcuffs normally: Traders who trade misc items (salvage), police stations, and sometimes as random loot. You can also create them yourself, either at the chem workbench or (with the optional AWKCR compatibility plugin) at the AWKCR armor workbench.
    Shock collars are now available, too. They and the remote trigger to activate them can be bought at traders, created, and modified at workbenches.
     
    Does this use the Devious Devices framework?
    No. There is a compatibility plugin for devious devices users, though. Real Handcuffs can serve as a replacement for Devious Devices wrist cuffs and collars. Please note that it is not a 1:1 replacement, it is much more restrictive both for players and for NPCs, and the number of available devices is much smaller.
     
    Can I use this as a mod author?
    Please do. There is a ThirdPartyApi script that is made for mod authors who want to use it as a (soft) dependency. This script will stay stable between releases, even if the internal structure changes. There are also some additional hooks and keywords if you want to set up scenes, please ask me if you need help.
    If you want to instead take meshes from this mod or get inspired by its scripts, you are free to do so, too. The license is CC0 and included in the 7z file. Script sources are included. Mesh source files and animation source files are not included because they are too large, but I will provide them on request (most meshes are just modification of Fallout 4 meshes).
    I am also happy to collaborate. The mod is now hosted on github: https://github.com/RealHandcuffs/RealHandcuffs/
     
    Mods that are supported with special compatibility plugins:
    Just Business [https://www.loverslab.com/files/file/4028-just-business-wip/] AWKCR [https://www.nexusmods.com/fallout4/mods/6091/] Devious Devices [https://www.loverslab.com/topic/73925-devious-devices/] Servitron [https://www.nexusmods.com/fallout4/mods/32801] The compatibility plugins are included in the installer, there is no separate download.
     
    Mods with special support for Real Handcuffs:
    AAF Hardship [https://www.loverslab.com/files/file/10387-aaf-hardship-beggar-whore/] AAF Violate [https://www.loverslab.com/files/file/6657-aaf-violate/] Crime And Punishment [https://www.nexusmods.com/fallout4/mods/58429] Human Resources [https://www.loverslab.com/files/file/15000-human-resources/] Raider Pet [https://www.loverslab.com/files/file/8238-raider-pet/]  
    Thanks and Acknowledgements:
    Vader666 for Torture Devices [https://www.loverslab.com/topic/68652-torturedevices/]
    This started it all, and looking at it taught me how to do a lot of things. Vader666 for the guide "Adding custom Animations to Fallout 4" [https://www.loverslab.com/topic/69722-adding-custom-animations-to-fallout-4/]
    After reading this, arm offset animations finally made sense :). Kimy for Devious Devices [https://www.loverslab.com/files/file/3796-devious-devices/]
    Used in my playthroughs, and served as an inspiration even though I disagree with some design choices. Also the comments on DD_RestraintScript:DD_Equipped brought me back on track when I struggled with missing events and greatly improved my spirits ("A kingdom for a proper programming language!"). Vugluscris for the guide "Creating armor and clothing with Blender" [https://www.nexusmods.com/fallout4/mods/17785]
    After that I was finally able to import Handcuff.nif to Blender, attach it to the skeleton, modify it, and bring it back into the game. Ousnius for BodySlide and Outfit Studio [https://www.nexusmods.com/fallout4/mods/25]
    The tool for converting between nif and fbx (and back) in the above workflow while keeping UVs and weights. ShadeAnmiator for the Fallout 4 Animation Kit [https://www.nexusmods.com/fallout4/mods/16694/]
    This got me started on doing animations for Fallout 4. I would probably not have been able to do it without this kit. The Creation Kit Wiki [https://www.creationkit.com/fallout4/index.php?title=Main_Page]
    The essential documentation (though I often wished that it was better). EgoBallistic and Stobor for their feedback about the ThirdPartyApi script.
    I was not sure if it worked. They proved to me that it did not and helped me find a way that it did. fadingsignal and Hitman47101 for the remote trigger assets (meshes, textures, animations). the alpha/beta testers who download my unfinished and non-working stuff when I post it in the support thread, try it out, and give feedback ?  
    Troubleshooting:

    Full changelog:

    376,660 downloads

    Updated

  6. AAF Autonomy Enhanced Redux

    Build from AAF Autonomy Enhanced v106 by VinFamy (& Joe Riddle)
    (Insert other information that is lost to time)
     
    AAF Autonomy Enhanced Redux
    Enjoy the sexual Wasteland
     
    There are two different redux styles (with Features)
     
    Normal = Everyone may have sex with each other
    Autonomous = Only NPC's with the Autonomous Perk can (and cannot) have sex with each other (Allows you to control the Sexual Nature of the Commonwealth)
     
    Robco Patcher
    Added a hard requirement for Robco Patcher
    Here-> https://www.nexusmods.com/fallout4/mods/69798
     
    Spell Perk Item Distributor Edition
    Added a hard requirement for Spell Perk Item Distributor
    Here-> https://www.nexusmods.com/fallout4/mods/48365
     
     
    (Autonomous unique features will be in BOLD)
     
    1. Toggle Threesomes
     
    2. Enable Safe Sex (Requires FPE Redux)
     
    3. New Messages to pop up when NPC are going to have sex
     
    4. Added MCM Commands to toggle Autonomy Enhanced (turning it on and off)
     
    5. Added a potion to toggle Autonomy Enhanced (get it via MCM Command) for me I would favorite the potion to = and press that to toggle Autonomy (it creates itself when used)
     
    6. Toggle Interactions(when NPC talk to each other) and Notifications (Messages that pop up)
     
    7. The Autonomous Perk which is designed to give more control over the mod so it will allow you to choose the chances of a faction to have (and don't have) autonomy Sex
    so for example...
    Sex Option (suitable for new games)
    Raiders can have a 100% chance of autonomy sex
    The Pack can have a 75% chance of autonomy sex
    Gunners can have a 25% chance of autonomy sex
    Settlers can have a 50% chance of autonomy sex
    BoS can have a 10% chance of autonomy sex
    Institute can have a 0% chance of autonomy sex
    (Default is 50% for all factions)
    Or
    Non-Sex Option (suitable for old games)
    Raiders can have a 0% chance of not having autonomy sex
    The Pack can have a 25% chance of not having autonomy sex
    Gunners can have a 75% chance of not having autonomy sex
    Settlers can have a 50% chance of not having autonomy sex
    BoS can have a 90% chance of not having autonomy sex
    Institute can have a 100% chance of not having autonomy sex
    (Default is 50% for all factions)
     
    8. Select Creatures to have Autonomy Sex
    so for example you can select only Dogs to have Autonomy Sex or Deathclaws
     
    9. Added two Sex Scene Duration Options (as well as added an Randomness option)
    Sex Scene Duration = Base Duration (Default: 60 seconds)
    Sex Scene Duration Randomness = a duration modifier to the base Duration (Default: 0 seconds)
    so for example...
     
    you could have a base Duration of 120 seconds and modifier of 60 seconds
    the lowest amount is 60 seconds and the highest is 180 seconds then total is a random number inbetween those two amounts
    the total sex scene duration could be between 60-180 seconds
    (the lowest possible number is 30 seconds and the highest possible number is 450 seconds)
     
    10. Locations and Settlements
    select if you don't want NPC's to autonomy have sex in Diamond City or GoodNeighbor
    also if you don't want autonomy sex occurring in Settlements
     
    11. Added Commands, Hotkeys and Aid objects for Player to NPC Sex scene and NPC Solo
     
    12. Added Addon Race Support
    Added an "other race" option in MCM (help is also located in MCM under option)
    This Option requires an addon mod(or editing this mod) to work
    1. Open an ESP Editor and load everything
    2. Find the Quest AE_Creatures in AAF_AutonomyEnhanced
    3. Right click and 'Copy as override into' a new mod
    4. add the desired Race Mod as a master to the new Mod
    5. Add the desired Race to the AE_Creatures Quest under AE_Addon and a message to AE_Addon_String
    6. Save, Enable, Enable in mod, Test, and Play
     
    13. Added String Based Messages for easier Editing and Translating (AE_Location is left to do)
     
    Please note I will be cleaning this up in the near future

    150,498 downloads

    Updated

  7. Assorted Jmenaru Fusion Girl 1.80 conversions

    Fusion Girl 1.80 conversions of:
     
    Baggy Pants
    Clothes Pack 1
    Clothes Pack 2
    Eda Skirt
    Eda Top
    SY Outfit
    Wet T-Shirt
     
    You will need the original files from their Patreon account (paywall) for this to work and Fusion Girl 1.80 of course. https://www.patreon.com/jmenaru/posts
     
    All credit to Jmenaru for the original files.

    86 downloads

    Updated

  8. BETA: Diamond City Expansion - Red Seat Slavery

    What started out as a personal caps drain mod ended up as this. I spent a week or so cleaning it  up for LL.

    I'm sure there will some things that break when others try to play through so,  Beta

    Required:
    Diamond City Expansion Advanced Animation Framework Real Handcuffs Kziitd Fetish Toolset Stripper Pole 3.2 B Includes 4 assignable Steel Poles, 1 for each of SavageCabbage's pole dancing animations. SavageCabbage's Animation Pack CWSS Redux plus DCE.esp requires CWSS. If you don't have CWSS then you don't need it.  
    Supported:
    ZaZOut4 Beta V.003 - There is an unfinished bad end if you get too far into debt with Red Seat District Boss Liemanto. [AAF] Sexual Harassment - If installed, you can pay off  Liemanto's bodyguard, Mykola, for protection. Devious Devices RC9 beta - Resolve device conflicts with Kziitd Fetish Toolset
    Recommended
    TSEX and TSEX Hardship Alpha Some mod that allows you to stash caps in containers. I use Greslin's Stash Those Caps. No longer available on Nexus but available on the GreslinGames Discord CWSS v4.0.1 is available at this post.  
    Before Installing this mod
    Make sure you have all the requirements and patches for the required mods installed Make sure they are the latest version if you already have them. This includes the optional supported mods if they are installed. Make sure they work before installing this mod. Changing the game's time scale from default ( 20 ) can mess up mods that rely on game time and this mod relies on game time  
    Fair warning.
    Diamond City Expansion is an extensive mod covering Diamond City. Most likely it will conflict with something. Flashing geography because of conflicting pre-combines, etc.. Make sure it will work w/in your load order. DO NOT UPDATE If you've completed DCE's Grinding The Seat quest and started this mod's quests. It is possible that you can lose some of your gear permanently  
    How you use to complete the Diamond City Expansion quest "Grinding The Seat"
    You just walked around the stripper pole in circles to have a chance to trigger a crowd response. After a certain amount of crowd reactions, the quest would be completed. 

    To start the "Grinding The Seat" quest. Enter the Red Seat District in Diamond City. When you enter, there's a note on the scaffolding directly to your left. Go to the strip club and ask for and accept the job.

    Now to complete the "Grinding The Seat" quest you:
    Have the Player stand very close to the stripper pole and an AAF pole animation will start. Hitting the JUMP key will now to have a chance to trigger a crowd response. You'll hear the quest complete sound when you've completed the quest. Hitting the END ( you don't have to open the AAF menu ) key will end the AAF animation.  
    Once you've completed the quest:
    When you exit the Red Seat District the Player be immediately shocked as a warning. As time progresses the Player will be shocked more frequently probably till dead. You are expected to earn a certain amount of caps a day while in The Red Seat District.  Mykola will track you down around noon, after your shift ends, to collect the caps you earned.
    Mykola has some complex dialogue options that include:
    Some speech challenges  will change when deep in debt. Some can result in a bad end. No, I'm not telling. To quote Sheogorath. "Why ruin the surprise" You can give a larger cut to stop Harassers while in the District. Actually it's more than you can earn w/in the District. This is a caps drain mod after all and the Player is dealing with a Mob Boss.  With a speech challenge you can beg for some back. Don't do it while you deep in debt or you risk consequences.  
    Overall
     
    It's a trap and a puzzle to solve. You may get the chance buy a way out after a certain amount of time. You also may get some perks.

    The player is working for a Mob Boss that runs a strip club and a whore house. They're not going to let you keep a lot of caps or easily let you go.  You have to find a way to remove the collar in the limited time you have outside of the Red Seat District. You keep most the caps earned outside The Red Seat District. Unless you are paying for protection and/or you go into debt.

    Mykola won't unlock the collar. Not for a while anyway and the dialogue options will change over time depending on how much you go into debt.

    The dialogue options  will only be available when  Mykola visits you around noon to collect caps. Fall too far into debt and the player will end up in a ( unfinished ) bad end.
     

    2,397 downloads

    Updated

  9. NGamma's Fusion Girl Bodyslide and IKAROS Android Patch collection

    Ngamma's Fusion Girl Bodyslide and IKAROS Android Patch collection
     
    To avoid conflicts, in the future I will post all Fusion Girl bodyslides and Ikaros Android patches I created, whose main mod is not available on Nexus Mods, here.
     
    Don't hit the "Download this file" button, the download are in spoiler sections.
     

     
    Explanation of the IKAROS patch.
    If the patch contains the abbreviation - FG - IKAROS, then the patch consists of Fusion Girl Bodyslides and a light esp.
    If the patch only contains the abbreviation - IKAROS, then the patch only consists of a light esp. In this case, the patch can also be used with existing body models such as CBBE.
     
    If you like my work, please leave me a tip.


     
    BZW Cyber Nurse
     
    Cyborg Ninja
     
    IceStorm's Blade Thigh Boots
     
    IceStorms Goth Boots
     
     IceStorm's Heelless Wedge Pumps
     
    IceStorms Horse Boots
     
    IceStorms Oxford Heels
     
     IceStorm's Platform Ankle Boots
     
    IceStorm's Platform Pumps
     
    IceStorm's Stiletto High Heel Boots
     
    IceStorm's Studded Platform Pumps
     
     RR Cyberpunk HeyGirl
     
    RR Dark Secret Outfit
     
    RR Enigma Redux
     
    RR Sexy Alet Police
     
    RR Street PE Outfits
     
    RR Tekky Cat
     
    Vtaw Activewear
     
    Vtaw Bodycon Dress
     
    Vtaw Cheeky
     
    Vtaw Club Dress
     
    Vtaw Gothic Dress
     
     Vtaw Halloween 2023
     
    Vtaw Lana
     
    Vtaw March Dress
     
     Vtaw Officer
     
    Vtaw Private Pasties
     
    Vtaw Princess Bodysuit
     
    Vtaw Raven
     
    Vtaw School Girl 2023
     
     Vtaw Sexy PJs
     
    Vtaw Sweet Rebel
     
    Vtaw Tonkinese
     
     Vtaw Traveler
     
     Vtaw Treasure Hunter
     
     Vtaw Vintage Dress
     
    Vtaw Virgin Killer
     
    Vtaw Wedding Dress
     
    Vtaw Wardrobe 10 Beta 0.05
     
    Zero Two
     
     
     

    1,358 downloads

    Updated

  10. Porcupine's Tattoos

    Hello everyone!
     That's my next attempt to make some realistic overlays for fem bodies (I worked on  Fusion Girl). So here's Tattos. I plan to add more later, but now I'd like to see how much you like them. I've tried to make them look natural, so I did some blurness and skin reaction. 
     
       One more little feature  - Letters and Numbers. They all are on chest part, but you can move 'em due to wonderful ability of LooksMenu to move ("transform") overlays around a body. So now you can make your own text tatoo on any place. 
     

    322 downloads

    Submitted

  11. Body Talk Penis for Trans/Shemale/Futanari characters.

    Body Talk Penis for Trans/Shemale/Futanari characters.
    Finally you can use the BodyTalkv3 Penis for your Trans, Shemale, or Futanari characters!
     
    -FULLY RIGGED
    -WORKS THE SAME AS BT3
     
    THIS MOD REQUIRES:
     
    Update 4/19/2024!
    NEW FIX BY LeRajah:
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    BodyTalk Penis For Females.rar
     
    BodyTalkv3 (Now back on NexusMods!)
    https://www.nexusmods.com/fallout4/mods/72310
     
    AND
    VVVVVVVVVVV
     
    Installation:
    1. Install the two mods above
    2. Install this mod afterwards
    3. Add one of the Viodoe in the console and voila BT3 shemale penis.
    3. Search for and add "Shemale Penis" in the console to whichever character you want to be endowed, and make sure to click on them and type equipitem xxxxxxxx 1
     (Females automatically equip this DURING SEX as of 1.0.3 but it ONLY WORKS ON FF SCENES UNLESS you equip it via the method above)
     
    Submitter Origamiboy Submitted 06/27/2021 Category Body Replacers Requires bodytalkv3, strap on viodoe dick for female servitron  

    9,417 downloads

    Updated

  12. Commonwealth Slavers Whore House Exterior

    A very light mod, just enlarging the whore house from Commonwealth Slavers on the outside, to roughly correspond to its size on the inside. While it is a fun joke, with that tiny house, it was just too immersion-breaking for me.
    Just added two static houses and edited the navmesh to correspond to the new shape.
    Since I had to revert to the beginning of the mod, for unrelated reasons, I couldn't test yet, whether I haven't broken anything, but I don't see a reason for any issues. In any case, if you encounter any, please let me know.

    Known Issue:
    The bloodleaf collection animation does not start. By comparing with the original mod, I have determined that the harvesting takes place automatically, rather then the player having to do it by means of the UI, so I went back and found a trigger volume where the plants used to be, and I moved it to their new location, but the animation still doesn't start. I've enlarged it,  moved a tree with a strange marker there, which was also in the vicinity, but to no avail. 
    Also, adding bloodleaves via console has no effect on the quest, so the only way to bypass this for now, is to disable this mod for the collection quest and re-enable it again. As it only adds two static models, deletes two and moves some around, this probably shouldn't break your savegame.

    332 downloads

    Updated

  13. Various FO4 mods RU

    Только переводы, сами моды по ссылкам ниже
     
    Nuka Ride  6.6.1h
    Commonwealth Slavers  2.5.4
    Sex Attributes  2.7.4
    Sexual Harassment 1.19.4
    Bound In Public 1.3.3
    Violate  V1.60
    Sex Em Up 1.19
    Better Living Through Cumistry 1.09
    Provocative Perks 1.08
    Triggerwoman 1.0

    6,505 downloads

    Updated

  14. Samus Aran main menu replacer

    It's time to upload a new character
    This is a simple mod to replace the main menu in fallout 4 with Samus aran
    There is no requirement except fallout 4 of course.
    Works great with MO2
     
     
    Artist : noname55

    365 downloads

    Submitted

  15. Commonwealth Captives

    Adds bound captives to Raider and Super Mutant lairs that you can rescue and recruit for your settlements.
     
    Mod Features
    Commonwealth Captives randomly spawns captive settlers in various states of distress throughout enemy lairs in the Commonwealth.  You can find them crucified, strapped to metal frames, lashed to torture devices, or bound on their knees.
     
    Once freed, the settlers become followers who can be given equipment and who will fight alongside you.  You can also request sexual favors from them in return for your gallant efforts.  When you are ready, you can dismiss them or recruit them to one of your settlements.
     
    The mod works with devices from Torture Devices, Prisoner Shackles, CRX - Workshop Crosses, and ZaZOut4.  These devices are not included in this mod, so you will want to install those mods if you don't already have them.
     
    The mod uses its own lists of unique settler NPCs.  It does not modify vanilla NPCs or settler leveled lists, so it is compatible with mods that add new settlers like Better Settlers, Lots More Settlers and Enemies, etc.  The settlers do not include their own meshes or textures, so they will use whatever body mesh and skin textures you have installed.
     
    All dialogue is fully voiced, using vanilla player and settler lines. 
     
    Dynamic Placement
    Commonwealth Captives makes no edits to any vanilla records, including cell records.  This means no mod conflicts and no broken precombines.  The mod detects when you approach Raider camps and Super Mutant lairs and dynamically places captives near the inhabitants.  The chance of captives appearing is controllable via the MCM.  Captives you do not set free, or ones that you set free and then dismiss, will be de-spawned when you travel far enough away from them.  The only captives who persist in the game world are those who are traveling with you, and ones that you have recruited to settlements.  This means no save bloat and no crowds of NPCs to cause performance issues.
     
    If there isn't enough room in a particular spot for large contraptions, prisoners will simply be found tied up and kneeling.
     
    Not every enemy lair will have captives, and captives won't appear in the same place or with the same restraints, adding variety and unpredictability to the encounters.  And because it is dynamic and based on factions, the mods also works with new Raider and Super Mutant camps added by mods.
     
    Commonwealth Captives can optionally place Captives on devices placed in the world by other mods, such as Up To No Good.  If this option is enabled, the mod will look for existing devices and will place Captives on those devices instead of on new devices. Once all the existing devices have been used, Commonwealth Captives will place Captives on its own devices.
     
    Playing the mod
    Everything is driven by dialogue.
     
    When you first talk to a captive, the Set free and Let's go options let you free them from their bondage.  The None of my business and I'll be back options exit the conversation, much to the captive's dismay.  You can talk to them again if you decide to free them later.  Note that if you are bound with Real Handcuffs or Devious Devices, you won't be able to free the settlers until you free yourself from your restraints.
     
    Once the captive is free, they will follow you, sneak when you sneak, and fight enemies.  You can talk to them; the Trade option lets you change their equipment, Get out of here dismisses them permanently, Work for me lets you pick a settlement to send them to, and Return the favor lets you have sex with them.
     
    If you give your captives new armor or clothing, they will continue to wear it if you send them to a settlement.  If you didn't give them a new outfit, they will pick one up on their way to their new home.
     
    Configuration
    The MCM options are:
    Enable Mod - allows you to enable or disable the mod.  Disabling the mod will only prevent new captives from spawning, it will not affect existing freed captives or ones who have been turned into settlers. Chance of first captive - determines the chance that there is at least one captive in a location Chance of additional captives - the mod scans the location for additional enemies, and this setting controls the chance that a captive will spawn near each enemy Chance captive is male - just like it sounds Animation duration - sets the duration of animations when you ask a captive you have freed to return the favor Protection Level - determines whether Captives are Protected, Essential, or have no protection and can be killed by anyone You can also enable or disable the use of any of the supported restraint mods that are installed, as well as devices placed by other mods.  
    Requirements
    AAF is a hard requirement, the mod will not work without it.
    Mod Configuration Menu is required if you  want to configure the mod.
    At least one of the following is highly recommended.  The mod is really intended to work with all of them, as this will give you the most variety of devices:
    Torture Devices
    CRX - Workshop Crosses
    Prisoner Shackles
    ZaZOut 4 Repack - Install the version at this link, not the original.  Version ZaZOut4 [REPACK] V0.0.3.3 or later is required.

    Credits and Thanks
    RayV12 for settlers from Rez's Settler Makeover
    veter75n for settlers from The new settlers a plus Overhaul vanilla
    @ZaZ for ZAP bondage ropes I converted from Skyrim, and for making ZaZOut4
    @Oakern for making CRX - Workshop Crosses
    @Vader666 for making TortureDevices
    mlucke for making Prisoner Shackles
    @Gothuska for multiple translations of the mod
     
    Permissions
    This mod is only to be hosted on LoversLab and only under my account. You may not publish a fork or port of this mod, or a mod that uses this mod's code to reproduce substantial portions of its features or functionality, without my explicit permission. You may not publish patches for this mod that include any of this mod's code or modify its plugin without my explicit permission. You may not use any code from this mod in a closed-source project, a paywalled project, or a project offered for sale. You may publish translations of this mod, provided the translation is a patch that only replaces or modifies the portions of the mod required to make the translation. Your translation patch must indicate the version(s) of the mod that it applies to, and it must be hosted exclusively on LoversLab. You may use code from this mod in your own projects as long as you publish the source of your project, you allow others to use your code in a similar fashion, and you give credit where it is due. Any patches, forks, translations, etc, of this mod that were published before August 21, 2023 are assumed to be in compliance with these permissions.

    231,406 downloads

    Updated

  16. High Heel Training

    High Heel Training
     
    Have you thought that Can't run in high heels! could use some needless complexity? Have you ever wished that only a single part of Immersive Hair Growth and Styling was ported to Fallout 4? Well have I got the mod for you! High Heel Training is a reimplementation of @emily1673's Immersive Hair Growth and Styling's high heel training to Fallout 4, and just like there, the fun starts when you start wearing high heels.
     
    At first, high heels will be an exercise in frustration; you'll move much slower than without heels, and you'll find yourself tripping over your feet. But if you keep at it, wearing heels will become second nature to you. Sure, when not wearing heels you'll find yourself having trouble, but hey, that's just the price of looking good.
    You will start with rank 0 feet ("Untrained Feet"), but with enough time your feet will become accustomed to heels, reaching rank 4 ("Arched Feet"). If you make a habit of wearing bondage boots, you will even eventually reach rank 5 ("Bondage Feet"). As you rise through the ranks, you will find yourself moving faster and tripping less while wearing high heels, but moving slower and tripping more while not wearing them.
    Worried about losing all your progress to the next level because you had to go without heels for a bit? Not to worry, when you remove your heels there's a grace period before you lose your High Heel Training progress.
    At the highest ranks of High Heel Training, your feet will become deformed, being stuck in a high heel shape even when not wearing heels, and they will be unable to fit into normal shoes.
    Decided that you're not such a big fan of high heels after all? Not to worry, simply stop wearing heels and you'll eventually reduce your High Heel Training. But be warned, it will be a long process; reducing your high heel level takes three times as long as increasing it to the next rank, there is no grace period for untraining, and if you have reached rank 4 or rank 5, there's a good chance that your feet will remember their previous shape, instantly bringing you back to the previous level the moment you put on high heels or bondage boots.
     
    New in 1.2: Can't Run In High Heels!
    That's right, the mod that started it all is back, and now it's my mod! Even more so than my mod was already a Can't run in high heels! ripoff. Now, not only can you make it so you can't run or sprint while wearing high heels, but you can also have the effects tied to your High Heel Training rank, so the better you get at heels, the better your movement options become. Not only that, but the reverse can also be true: the more you get used to high heels, the more restricted your movement becomes while not wearing them. It's also completely user configurable, so if you want to always be able to run in heels, or never sprint without them, you can. Be warned though, the movement restrictions do stack with the speed penalty already present in the mod, so I would not recommend using both the Speed Debuff and Can't Run In High Heels options at the same time.
     
    New in 1.3: Skimpy Armor Keyword Resource
    With Skimpy Armor Keyword Resources, the false positives (and negatives?) that you may have gotten from High Heel System are now a thing of the past! If you set High Heel Training to use Skimpy Armor Keyword Resources, anything tagged as High Heels or Killer Heels will advance your High Heel Training, and anything tagged as Killer Heels are treated as being Painfully High Heels. This does, however, require that your mods have the proper SAKR tags in order to be recognized. I recommend checking out Rubber Duck's SAKR repo and NGamma's SAKR patches to see if the shoes you're using are already supported.
     
    Requirements
    Fallout 4 High Heels System or Skimpy Armor Keyword Resource
    SUP F4SE
    A high heels mod with HHS support or SAKR keywords
     
    Soft Requirements
    3rd Person Behavior Fixes - Required for speed penalties to apply to third-person sprinting
    Mod Configuration Menu - Required to change the mod's settings
    Devious Devices RC8 - Special handling for Devious Devices heels
    Fusion Girl OR True Wasteland Body OR CBBE - Required for Cinderella Feet
    HN66s TRS Outfits - Required for Cinderella Feet if using CBBE without TWB. Not required for FG or TWB
    LooksMenu - Required for Cinderella Feet
    Fallout 4 High Heels System - Required for Cinderella Feet, even if using SAKR
     
    Known Issues
    High Heel Training modifies the SpeedMult Actor Value; if you have multiple mods that modify the SpeedMult Actor Value, you may find yourself going obnoxiously slow. To deal with that possibility, you can modify or disable the speed penalties applied by High Heel Training.
     
    LEGAL STUFF
    All credit for the original idea and original implementations goes to @emily1673 and @JB.

    6,369 downloads

    Updated

  17. Combat Strip Lite - Male Moan Replacer

    Replaces the Combat Strip Lite moan sounds with Male versions.

    55 downloads

    Submitted

  18. Captive Tattoos/Slave Tattoos - Atomic Muscle Refit

    A simple mod that changed the textures to work with Atomic Muscle. Enjoy!

    70 downloads

    Submitted

  19. Furry Fallout 4

    Furry Fallout
     
    This mod makes the whole Commonwealth furry. 
     
    What's New
     
    LATEST VERSION UP ON NEXUS I'm not sure if I'll be updating this mod here. Managing multiple locations is a PITA.  
    Details
     
    You can play as lykaios (wolves), fox, hyena, cheetah, lion, tiger, horse, deer, snekdogs (nightstalkers), or otters. With the "world" addons, objects in the world (statues, posters, etc.) are furry. With the NPC addon, all NPCs are transformed into one of the above furry races These are independent of each other, so go wild. Furry in a human world, human in a furry world, all furry, whatever floats your boat. Otters can be found in Far Harbor mainly. Ghouls are snekdogs. Races have a range of fur colors and race-appropriate face patterns.  The face morph system can be used to customize head shape. FO4's UI SUCKS but if you know how to do it for people you can do it for the furries. Some face morphs use the "Type" section and others use the "Sculpt" section, so check both. Deer have a full set of horn options. Choose the preset with the horns you want and customize from there. Most races have a full set of face pattern options, which you can find in the "Extras" section. Tigers and cheetah are already over-decorated so they don't.  You'll see some options in the UI that don't seem to do anything. That's because they don't. I suck and didn't remove all the options I'm not using from the races. Bodies are based on BodyTalk for males and CBBE for females. They are anatomically complete (with the NSFW plugin) and fully functional if you install AAF.  All bodies have animal feet and peens All bodies ship with BT or CBBE tri files, containing all the original morphs customized to work with the furry body parts Hair and headgear have been converted to fit, vanilla and DLC. Face scarves use the faceBones system to fit different-length muzzles, but it's only moderately successful. Kids are furry too and have their own child races.  Some artwork has been made furry in the "world" plugins. There's some new magazines in here too. By default it's guys but there is a patch that makes them female for your viewing pleasure. Races generally reflect family relationships. (Kids follow the mother.) The furrifier is packed into a zip and available at github. Instructions in the associated wiki. There's a kit with Bodyslide files for customizing male and female bodies.  
    Sex
    AAF is not required unless you want sex animations. Best way to get started is go to the AAF Fucking Manual and do everything it says.  
    -Note that some of the pictures use clothes and gear from other mods, and they're not mine so I don't know where they came from-
     
    Installation
     
    Warning: These are gigantor files. Get a coffee. Also if you get a "quota exceeded" error wait a day or so and try again.
    Note the FFO files may have different version numbers. That's okay--the latest will always be at the top-level directory at the link.
     
    CBBE is a prerequisite.
     
    Get detailed installation instructions here.
     
    Compatibility
     
    Any other mods that add NPCs will need a patch if you want them to be furry. (They should work correctly without a patch, but the NPCs they add will stay human.) Use the furrifier.
     
    Any mods that add headgear will need a patch to accommodate muzzles and the slightly altered head position. 
     
    Known Bugs
    When you select one of the face regions to edit in character setup, the head disappears. I have no idea why. It comes back as soon as you're actually editing the face, so it doesn't get in your way but it's a bit startling.  
    Credits
    TheFuckingQueen, LordFlawn, PenBoozerX, and Leono Hisashi for the fabulous furry art KrittaKitty for the Lykaios, which will never die Blaze69 and ASlySpyDuo for instigating this; extra credit to Blaze for help all along the way. Valehyena for the cool supermutant models Shadowliger, Blaze69, darklynxxx, Petruz3D, Dipanjanc33, ASlySpyDuo for the AMELIA and JAVELIN assets Blaze69 and Sandworm Wrangler for the fancy pics GreenTheGhost for work on furrifier customizations

    44,201 downloads

    Updated

  20. Commonwealth Customs V+100

    Konata's Customs / Commonwealth Customs v2.0

     
    This has been a pure passion project of mine that has taken a considerable amount of time for me to curate.
     
    This pack features over 100 unique base vehicle models (not counting variants or colours) ranging from Classic Muscle, JDM legends, Hyper cars, Offroaders, Bikes, service vehicles, barnfinds and many decorations.
     


    Included vehicle props are the following:
     

     
     
    Known bugs:
    Some models are not appropriately scaled.
    A few models have messed up normals.
    Some models might be named incorrectly.
     

     
    If you have the previous version installed, please delete the BA2's from it and manually install Ajhakra's Cubemaps.
    To get paint and metal materials to work properly, put the maps in this path: Fallout 4\Data\Textures\Shared\Cubemaps
     
    Be sure to download the attached script fix as well!

     
    Rockstar Games / Take Two for many of the wheels and vehicles.
    Permissions
     
    Daniel Zhabotinsky
    For some of their vehicles from Sketchfab
     
    CDPR For the Kusanagi and Alvarado
     
    Countless other sources from DeviantArt's porting communities, XnaLara's Community, and many more.
     

     
     

    153 downloads

    Updated

  21. Modular Buttplugs

    ========================================================================

    Vibrant Butt Stuff

    ========================================================================

    Adds +3 buttplugs that can be crafted at any chemistry station.
    CBBE not required.

    Standard.
    Heart.
    Jeweled.

    Plug colours can be customised at any armour workbench.

    ========================================================================
    My NSFW Discord Server

     

    2,658 downloads

    Updated

  22. Good Vibrations

    ========================================================================

    Good Vibrations
    (It's what the advert on the bus from Speed says)

    ========================================================================

    Adds several 3 styles of vibrators
    (Nipples, Vaginal and both.)

    Vibrators must be built via bodyslide
    
    Vibrators can be crafted at any chemistry station >Utility
     
    Patch if it doesn't automatically work with bodyslide
    GV-Bodyslide Patch.rar
    ========================================================================
     

    798 downloads

    Updated

  23. Toyz And Tentacles

    Tentacle porn, adult toys, sticky suits, bodily fluids and all sorts of other degenerate nonsense.

    ========================================================================
    
    Poses can be played via SAM or Console commands.
    Items can be found via SAM or Console commands.
    Select locations can be accessed via console commands.
     
    Patch if building in Bodyslide doesn't work.
    Bodyslide fix.rar

    ========================================================================

    Credits to Kziitd for many of their pose loops!

    ========================================================================

    982 downloads

    Updated

  24. Kinky Kustom Kollars

    ========================================================================

    Kinky Custom Kollars
    Kustom would've made a troublesome acronym
    ========================================================================

    Adds +20 collars w/ lots of customisation ranging from English, Russian and Japanese.
    Kollars can be crafted at any chemistry station and modified at any armour workbench.

    ========================================================================



    ========================================================================

    602 downloads

    Updated

  25. 3D - Innie

    Ain't nothin' like a coinslot
     
    ========================================================================

    Just a tweak based off of the standard CBBE mesh that makes the innie 3d.
    Install as you would any other CBBE related content.
     
    ========================================================================

    693 downloads

    Updated

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