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  1. UUNP-JaneBod

    ===Unified UNP + JaneBod===
     
    This BodySlide addon adds sliders conversions from Fallout 4 JaneBod mod on top of existing UUNP sliders.
    More than 380 sliders added.
    Plus 3 slider presets - just for demo purposes.

    Full list of sliders and categories:
     
    ===Installation===
     
    Default.
    Just extract the contents of the archive to the "Data" folder or use the mod manager.
    Open Bodyslide and select "Unified UNP HDT + Jande Bod" or "Unified UNP Special + Jande Bod".
    Use sliders, press "Build" button.
    For making outfits use "UUNP+JB.xml" as references.
    For using ingame morphs you should tick "Build Morphs" and then click on "Build" button.
     
    ===Bugs and limitations===
     
    Only for Skyrim Legendary Edition.
    Sliders adden only to "UUNP HDT" and "UUNP Special". CBBE is not supported due low polygons count.
    Bodyslide may work slow (or freeze for a couple of seconds) during some conditions. This happens because of total amount of sliders.
    Some sliders may have strange effect, or almost no effect at all. This is due to the difference in the number of polygons between UUNP and JaneBod (JB have much more polys).
    The names of the slider categories may look a bit strange. This was made for sorting reasons (BodySlide does not have the proper working sorting mechanics for categories).
     
    Use ingame RaceMenu morphs with caution! Due of the large number of sliders, morphs can easily fill RAM and cause a crash of the game.
     
    ===Requirements===
     
    Bodyslide and UUNP
    HDT Physics Extensions
     
    ===Thanks and Credits===
     
    Ousnius and Caliente for Bodyslide
    Nightasy  for Jane Bod
     
    Version history:
     

    6,793 downloads

    Updated

  2. Devious Cidhna (May-5-2018)

    The Quest:
     
    This mod started as a simple extension to the quest 'No One Escapes Cidhna Mine', and has since expanded to include five additional scenarios, loosely connected to that base quest.
     
    It adds some new ways to experience Cidhna Mine, particularly the early stages (getting past Borkul the Beast). The normal methods of getting past Borkul still work, but this quest adds two new ways to get necessary items (a shiv, or a bottle of skooma).
     
    If the optional mod 'Blood and Silver' is loaded, the mine will be a lot bigger and there will be about 20 additional NPCs; these extras don't all have unique dialogue, but they will participate in the mod in a variety of ways. They may even (rarely) offer aid. This is a large expansion, and the sheer number of actors can cause lag on weaker computers.
     
    If the optional mod 'Milk Mod Economy' is loaded, a character who is lactating will have some additional dialogue options; the 'Non-SexLab Animation Pack' provides a couple of breast-feeding animations that are useful here (but not strictly required). Note: offering milk to Borkul will be considered an insult.
     
    Summary:
     
     
    Follow-up Quests:
     
    Keeping up Morale:
     
     
    Confusion to the Forsworn:
     
     
    Meet the Neighbors:
     
     
    Pirate Prize:
     
     
    A Dish Served Hot:
     
     
    Playing with the Food:

    The mod adds almost 430 lines of new dialogue to Cidhna Mine and elsewhere. And lots of sex, of course.
     
    Thanks:
     
    Thanks go to the Devious mods gang, for fantastic mod resources. And of course to Ashal for SexLab itself. And to CGi for translation help.
     
    Requirements:
     
    This mod requires SexLab, of course, as well as the following additional mods:
    Devious Devices - Assets
    Devious Devices - Integration
    Zaz Animation Pack
     
    For the unvoiced dialogue, Fuz Ro Do'h is strongly recommended.
     
    Optional extras:
     
    Blood and Silver expansion: http://www.nexusmods.com/skyrim/mods/59277/?
    Milk Mod Economy: http://www.loverslab.com/topic/36908-milk-mod-economy-2014-11-11/
    Non-SexLab Animation Pack: http://www.loverslab.com/topic/38870-non-sexlab-animation-pack/
     
    For male characters, Devious Devices - Males Addon is recommended. Even with that mod, the collar and cuffs are invisible, in my testing; the blindfold works properly.
     
    Tested with SexLab 1.61b, Zaz 7, Devious Devices 4.0, and Deviously Helpless 1.15d.
    Tested with optional mods Blood and Silver 1.1, Milk Mod from 2014-11-11, Non-SexLab Animation 3.1.
    Also Devious Cursed Loot 6.3.
     
    Conflicts:
     
    This mod adds new dialogue in Cidhna Mine, it does not alter any existing dialogue; it should not actually conflict with other mods (such as SexLab Solutions) which do the same, but the combined changes might work at cross-purposes. This could cause a bit of confusion about which dialogue came from which mod.
     
    Version History:
     
     
     

    205,833 downloads

    Updated

  3. Ball-Jointed Doll Race [BETA]

    I once had these up as PSD downloads to apply to people's desired textures but I figured the most accessible way would be to make a custom race. I've only had two people test this so far and they gave me mixed reviews so that's why this mod is still in beta! (No one else has wanted to test it ;;) Screenshots and stuff are most welcome!

    Known Problems:
      Normal maps need to be cleaned up to remove artifacts. Glaring neck seam, for some reason. The “joints” on the feet are spiky for whatever reason. The connections between the “joints” on the arms are crooked.
    Requirements:
      RaceCompatability.esm UUNP Bodyslide*
    *Not a hard requirement, but this mod uses UUNP meshes set at Zeroed Sliders, for use with the RaceMenu body sliders.

    Credits:
      Bodyslide and Outfit Studio High Poly Hands and Feet V4 Fair Skin Complexion Creating a Playable Race - The Right Way Creating a Playable Race - Revised Creating a Playable Race - The Next Steps
    This is my first time making a custom race but report any problems to me and I will try my best to fix them!

    The PSDs will be included for people who want to apply the textures to a different skin, or anything like that ?

    1,626 downloads

    Submitted

  4. BP Chokers

    Some chokers by Blahberry_Pancake, converted from TS4 to Skyrim.   BP allows conversion to other games so I hope that includes Skyrim as well.   I have more planned, but here's what I have done for now!

    2,321 downloads

    Submitted

  5. Lollot Racemenu facepack

    Sharing racemenu face presets of some my screenshots and gif characters.
    Files go to ...SKSE\Plugins\CharGen\Presets. 7z file contains all presets.
    Go to racemenu, pick correct race and sex and load preset from presets tab.
     
    I use Leyenda skin 4.0 for females and Vitruvia for males.
     
    Required:
    -Eyes of beauty https://www.nexusmods.com/skyrim/mods/13722
    -KS hairdos https://www.nexusmods.com/skyrim/mods/68311
    -Some presets use "12femaleeyebrows" from Leyenda skin https://www.nexusmods.com/skyrim/mods/73512
    -Or SG Female Eyebrows https://www.nexusmods.com/skyrim/mods/35327
     
    Link to my body presets https://www.loverslab.com/files/file/5928-lollot-big-naturals-bodyslide-presets-for-cosio-cbbe-and-uunp-bodies/
     

    1,086 downloads

    Updated

  6. rape til death

    i take no credit for this mod
    i am just making it easier for other people to find it considering it is no longer up on its original site
    PRESERVE THE MODS !

    10,666 downloads

    Submitted

  7. Small chestedness

    It's been a while since I've been modding Skyrim but I'm back (for now). ?
     
     
    I made this for all u peeps out there who like Me aren't really into jiggly wiggly boobses & prefer women with smaller tits.
     
    These files are a body & HDT presets made for female characters with small &/or flat chests.
     
    I claim no credit for the body mesh itself, that was created by scivirus & it requires u have they're mod Clams of Skyrim project installed first.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    REQUIREMENT(S)
     
    The HDT plugins are for HDT/HDTextended. - https://www.nexusmods.com/skyrim/mods/53996
     
    The body requires HDT/HDTextended as well as the Clams of Skyrim project.
    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    CONTENTS
     
    One mesh & two physics plugins.  Also optionally there's a MSN/UV texture I made for flat chests.
     
    The body mesh is a COSIO-HDT body with a flat chest & it needs the provided HDT plugins, without them u'll end up with a bouncy flat chest.
     
    The HDT physics plugins are SKSE plugins for HDT/HDTextended which turn breast physics off so boobs don't bounce but the booty & belly still do.
     
    You can of course just use the HDT plugins alone without the body if u don't want bouncy boobs but u don't want a flat chest either.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    INSTALL
     
    Just drop the Data folder(s) into ur Skyrim folder & u should be good to go.
     
    The physics plugins only option is for if u want non bouncy boobs but don't want a flat chest.
    ---------------------------------------------------------------------------------------------------------------------------
     

    Note - do to the nature of the mesh This body is not supported by BodySlide...
     
    However it is supported by Racemenu's bodyscale sliders which u can use to change the body a bit.

    5,322 downloads

    Updated

  8. (Tool) Stack Dump Checker

    Summary:
     This is a python script that checks for stack dumps in papyrus logs.
     
    Background:
    If too many papyrus scripts exist in memory (the papyrus engine stack) all at once, the engine will dump some of its stack to garbage to prevent a stack overflow. Those dumped scripts are not retrieved nor revived, some will restart from scratch with all their state reset, but some will never restart on their own. Script dependencies can break, threads can break, state is lost and thus; Mods can break.
     
    Once you get a single stack dump your save is broken. Maybe you can save clean the affected mods from your save to reset them with a save cleaner, but you have to clean every affected mod those scripts are attached to, and you lose settings/state/quests and everything saved to that mod anyway. I'm speaking theoretically, as I have never successfully fixed a save this way myself without realizing it wasn't worth it and stopping early.
     
    The claim above that stack dumps can corrupt saves has been challenged in the support thread. See their counter argument post here:
     
    Stack dumps are silent too, sometimes you get a brief pause as the game locks for maybe a full second as it dumps memory, but there is no other alert or notification to a user that a dump occurred. You just start getting really weird and specific bugs that would never happen otherwise, and are therefor impossible to find/fix for mod authors and yourself.
     
    So I built this script to detect when a dump happens after every night of playing Skyrim. I save frequently enough that I can just delete any save I make after a crash dump to keep my save intact, and then I look at the stack dump time and scripts dumped to help me figure out what caused it to avoid it in the future.
     
    I made this years ago, but didn't bother uploading it anywhere, and haven't seen another similar script or program anywhere, which is weird considering its a problem I've seen many users have. If something like this but better already exists feel free to tell me or post it in the support thread.
     
    Instructions:
    Move the script file to your skyrim logs folder, typically:
    C:/Users/*your user name*/Documents/My Games/Skyrim/Logs/Script/ <- there should be papyrus logs here
    From there, assuming you have python installed, you can just double click the script and it should search all the logs in that folder for stack dumps and print to a small text window. That's it.
     
    Explaining the details printed about each stack dump:
    The file is listed, the line count so you know how big the file at a glance.
    Each file can contain multiple dumps, counted here
    The line in the file where the dump starts, making it easier to find/search if you want to look at the actual file later
    Time is printed per dump as it was printed in the file, most likely uses the same clock as your operating system. This can help you figure out when the dump occurred if the dump contents aren't enough info.
    -----------------------------------------------------------
    Then the scripts that were dumped from the stack are listed in decending order of frequency.
    - the left number is the count of how many scripts with the following name were found, if its 10 then there were 10 scripts like it in the dump with the same name.
    - if a dash is shown instead, that means the script next to the dash is part of a mini stack with the script above it, showing you what scripts called which subscripts.
    the hex of the object the script is attached to is printed next, if its 0x0000014, that's the player, the script was attached to the player's actor, otherwise the hex will often tell you which mod a quest (the script is attached to) belongs to. The first two characters are in base 16 the load order for that mod.
    then finally the name of the script and the functions being run, on the far right are shown
     
     
    Maybe one day I'm modify this so that it reads the main papyrus script in realtime and will notify you while you play the game, but for now it works well enough for me. Once I started using it, and reverted to an early save before the first stack dump, I can just check every night and that's frequent enough to stop it being an issue.
     
    Permissions:
    Unlicensed open source, its a really basic script do what you want with its code
     
    Thanks to:
    @bicobus for pointing out some of the awful things I do when I'm in a hurry to bang out a quick script so I could fix them

    283 downloads

    Updated

  9. Left-Paw-Alight

    This mod is in early alpha.
     
    After some playing around in the CK and looking at other peoples mods posted here and on the Nexus I decided that its high time I spent some time and learned how to make a chartacter up from my Elder Scrolls Online experience. 
     
    He is an argonian shaman called Left-Paw-Alight who was a hero of the 3 banner war roughly 3000 years ago. I will be making a back story about him and how he has managed to appear in Skyrim along with a quest, but for now this is just a simple test piece. 
     
    As a shaman he should heal himself, cast flesh spells for protection, summon a flame atronach (for now) and turn undead. He also has the flame bolt spell. His starting equipment are mage robes for restoration. He will level up with the player with I hope balanced stats. 
     
    I will be uploading this to the Nexus as well so Lovers Lab. Please leave comments in the thread or any problems you find with him. 
     
    Location:- Falkreath mill pond. I used this as its less busy with other follower mods and easy to get to in early game. 
     
     
    Future Features:- I hope to have some voice overs done for him at some point, a quest to find him and free him. Along with a story driven quest as he gets to know the player. I will also be taking apart other peoples scripts to see how they do special AI for their followers and see if I can make something special for Paws as in a special lesser power and the use of illusions. 
     
    So please use him, abuse him and give him a good seeing to and let me know of any problems you find. 
     
    As usual you will need the following mods installed.
    Skyrim
    Dawnguard
    Hearthfire
    Dragonborn
    Update
    USLEP
     

    102 downloads

    Updated

  10. SexLab - Hide Crosshair Reference

    Introduction:
     
    Tired of activate/talk prompts on screen during SexLab animations?
    This SKSE plugin will automatically hide the crosshair reference on screen whenever the player is in a SexLab animation.
    Source code is included as a separate download.
     
    Installation:
     
    This is just a single SKSE plugin, drop "Sexlab - Hide Crosshair Reference.dll" into "Data\SKSE\Plugins".
     
    Configuration (optional):
     
    The plugin will load just fine without the configuration file, but if you want to tweak it, create a text file at the same location as the DLL, name it "Sexlab - Hide Crosshair Reference.cfg" and then open it with a text editor.
    StartAt: AnimationStarting/AnimationStart Default: AnimationStarting The event at which the plugin will assume the player entered a SexLab animation.
    EndAt: AnimationEnding/AnimationEnd Default: AnimationEnd The event at which the plugin will assume the player finished a SexLab animation.
    DisablePlayerControls: yes/no Default: yes If set to "no", the plugin will no longer disable "activate" player controls when a player driven SexLab animation starts.
     
    Uninstallation:
     
    Remove "Sexlab - Hide Crosshair Reference.dll" from "Data\SKSE\Plugins".
     
    Known Issues:
     
    None. If it's not working for you, please check "My Documents\My Games\Skyrim\SKSE\Sexlab - Hide Crosshair Reference.log".

    3,364 downloads

    Updated

  11. Amorous Adventures Extended Traduccion al Español

    Traduccion para el mod Amorous Adventures Extended
     
     

    542 downloads

    Updated

  12. Mirabella

    My custom bodyslide slider preset CBBE HDT

    2,762 downloads

    Updated

  13. Mirabella UNP

    My custom bodyslide preset UNP HDT ....

    4,118 downloads

    Updated

  14. Treasure Hunter Whore (A Devious Quest)

    Summary:
    This Mod allows for a chance to get kidnapped by a Vampire while sleeping outdoors. The Vampire wants a powerful lost artifact to be retrieved, he will equip the Player with powerful and potentially deadly nipple shockers for motivation and to help her find her way. The Vampire's item can end up in hundreds of different radiant locations and may involve breaking and entering or worse to acquire it. The Player is also equipped with special vibes that will go off more and more intensely as she gets closer to the Item's location. 
     
    There's also an alternate Quest possible where the Item may be in the possession of the Vampire's Sex Slave and the Player will need to hunt her down and wrestle it from her or suffer the punishment for failure.
     
    Changes in 1.1.0:
    Changed the Slave Girl's outfit to remove HDT items to prevent her from sometimes going invisible due to some DD glitch with HDT items on NPCs. Added a Simple Slavery outcome possibility and new scene. *Edit: Simple Slavery has been updated to include this Mod as a possible outcome! Big thx to Lozeak for helping to make this happen! Added a soft compatibility option with SexLab Pheromones. Gargoyle Pheromones will be added on Quest start if you have SP installed and enable the toggle in the MCM to use it. Added soft compatibility option with SexLab Skooma Whore. Random drugs will periodically get injected directly into the PC's Clitoris via a special vag piercing if Skooma Whore is installed and the MCM option is toggled on. If you want to receive nipple shocks while in combat, it's possible to toggle that on in MCM. There is a toggle in MCM to have a steady stream of soft vibrations while on the return journey after acquiring the Trinket.  
    Requirements:
    Dawnguard DLC
    Dragonborn DLC
    SexLab
    SexLab Aroused
    Devious Devices - Assets 3.0
    Devious Devices - Integration 4.1+
    Devious Devices - Expansion 4.1+
    Fuz Ro Doh
     
    Credits:
    Thanks to Ashal for LL and SexLab
    Fishburger for SL Aroused
    DD Team for all tight stuff
    LL Community for supporting Mods
     
    02/12/19 Desription update to clarify that people should have Fuz Ro D-oh installed with this Mod.
     

    40,586 downloads

    Updated

  15. Ihlenda Reconstructed

    Now with SSE Support!
     
    ----------------------------------------
    Description
    ----------------------------------------
    Some time ago, a group of modders came together to create a creature pack with all sorts of unique and interesting things inside. Some time after that a modder by the name of nofear88 took it upon himself to make a companion from one of those models. This is not his story, he disappeared. The resulting companion, Ihlenda, was plagued with all sorts of issues ranging from graphical errors to extra data that didn't belong. She needed a tune-up. I had a wrench!
     
    Ihlenda Reconstructed is a much more refined, carefully adjusted version of the original mod. She sports greatly improved features, better visual cues, and is overall more reliable!
     
    ----------------------------------------
    Installation Instructions
    ----------------------------------------
    Manual, No Toys
    - Download archive.
    - Extract contents of archive to your Skyrim/Data folder.
    - Activate IhlendaReconstructed.esp using the Skyrim Launcher.
     
    ----------------------------------------
    Upgrade Instructions
    ----------------------------------------
    When upgrading from a previous version some abilities may not function properly. There are two quick methods, besides an uninstall/clean save/reinstall, to fix this:
     
    Safest, or Mid-Dungeon
    Find an open empty space.
    Open your console (usually the tilde ~ button on US keyboards).
    Click Ihlenda.
    Type "disable" without quotes, hit enter.
    Type "enable" without quotes, hit enter.
    Close your console.
    Enjoy the new features!
     
    Less Reliable
    Find an area transition, such as a door that causes a loading screen.
    Use door, changing areas.
    New features should be enabled.
     
    ----------------------------------------
    Where To Find Her
    ----------------------------------------
    She's trapped in the Dwemer Storeroom just outside Mzulft, you can't miss her. Don't trip over the skeleton, he's been her only company.
     
    ----------------------------------------
    Features
    ----------------------------------------
    Original
    - Female Dunmer voice. Mostly friendly.
    - Essential, so no accidental offing her mid-combat.
    - Caster. Prefers to stay on the edge of the fight whenever possible.
    - Custom spells. Likes to scald people with blazing hot steam blasts dealing fire damage.
    - Does not equip weapons (to my knowledge), but will equip armor.
    - Uses vanilla follower system, should be compatible with any follower mod.
    - Marriageable! You know, if you're into them hot metal curves.
    - No, seriously, hot metal. Careful with that.
    - If you're really into that, read below for warnings.
     
    Updates from Original
    - COMPLETELY rebuilt plugin file from the ground up, no copy/pasting, for maximum cleanliness and organization.
    - No longer has a flame trail, and now properly rides on a cloud of steam and smoke.
    - Stats have been readjusted (way down).
    - Now starts at level 5 and no longer has a maximum level, growing indefinitely with you.
    - Custom spells have been updated significantly.
    -- Her main spell, steam blast, has had its damage cut back quite a bit. Starts off decent and applies a Damage-Over-Time effect which tapers off over 10 seconds when she stops casting. I'd be interested in feedback, and see spell damage scaling below.
    -- Her backup spell is now a lightning bolt rather than fire bolt, has a 0.5 second charge time, and costs almost nothing.
    - Spell damage now scales with her destruction skill as well as her level. At 100 Destruction her spells do 50% additional damage, and she also gains an additional 1% Destruction spell damage per level.
    - Being based off of flame atronachs her magicka regen is fairly high. However, flame atronachs cast a spell with a low mana cost. Sure in theory it could eventually drain their magicka but they rarely live that long either due to combat or to summon duration. Ihlenda's primary spell costs quite a bit of mana and is channeled. Now, have you ever seen a flame atronach actually melee someone? I haven't. To help make up for this her magicka recovery has actually been tripled from the usual amount, to bring her in-combat recovery up to par with the standard out-of-combat recovery of a flame atronach. She's still likely to run dry in a medium or longer length fight but that's why she has that backup spell. I'm also interested in feedback with this.
    - Used to have a fire aura similar to flame atronachs, now has an electrical aura imitating storm atronachs.
    - Now also more closely imitates other dwemer machines in terms of resistances and passive abilities.
    - Self-repairs! Has a 3/second health regeneration rate. She needs it, nobody likes being scalded with blazing steam.
    - Now starts with damage resistance equal to a full set of dwarven armor, on top of dwemer machine resistances. This may make it a bit difficult to replace her gear, but she puts a heavy preference on magical enchantments which may help.
    - Rewrote small story that she originally came with. No more historical lore logic holes!
    - Increased carry weight.
    - Additional special effects. When downed and in recovery her battery ruptures, causing her to spew smoke and be covered in electricity. Don't worry, she can self-repair!
     
    Extra Changes
    - Forwarded a simple change included in the USKP/USLEEP patch: changed the FollowerHuntingBow to be playable and droppable. This is to allow you to remove the bow should she decide she wants to try and use it, because to my knowledge she can't. Going for the simplest approach this change is unobtrusive and rarely seen, and leaves compatibility open for other follower mods that may edit the offending script that spawns the weapon in the first place. Plus the thing sucks anyway, so it's not unbalancing to get it.
     
    ----------------------------------------
    Potential To-Do
    ----------------------------------------
    - Stat, skill, and spell balancing.
    - Possibly add more spells and abilities.
    - Still looking into texture options. Permission granted from langley02 to use Dwemer Meter Retexture, need to get matching boot/gauntlets.
     
    ----------------------------------------
    Known Issues
    ----------------------------------------
    - Doesn't handle ranged attackers (primarily archers) very well. May set avoidance tactic higher in the future. Kites melee for days though!
    ~~ (Changes have been implemented, hoping to see a noticeable change)
    - Level-to-damage scaling script only works on the ORIGINAL Ihlenda. Spawning a clone through the console means you get a lesser version. Actually go rescue her from her cage, it doesn't take that long!
     
    ----------------------------------------
    Compatibility/Conflicts
    Safe -> Unlikely -> Possibly -> Definitely
    ----------------------------------------
    - Has keyword JobHireling, enabling compatibility with some more obscure follower mods.
    - Minimal additional script cost, single script checks level and updates own Variable09 accordingly once per 30 seconds, scaling Destruction damage.
    - Uses vanilla follower packages/scripts, does not make changes. Mods changing these will affect her, but shouldn't cause problems.
    - Modifies actor value Variable09 on self. Generally used for innkeeper room dialogue functions, which followers don't need.
    - Should be compatible with major follower overhauls due to usage of vanilla scripts. (Untested)
    - Uses installed textures. May end up looking strange depending on mod install. (See Recommended Mods)
    - Contains custom combat AI, perks, spells, and more. May not be affected by overhauls to these features. (Spells use Destruction school)
    - NOT currently compatible with AFT or ImAFT, as these follower mods are looking for vanilla spells specifically. Trying to find a solution.
     
    ----------------------------------------
    Recommended Mods
    ----------------------------------------
    Most Useful
    - Unofficial Skyrim Legendary Edition Patch - by Arthmoor & Team (Everyone should have this!)
     
    Screenshot Appearance (Not included with Ihlenda)
    - aMidianBorn Book of Silence - by CaBaL120 (Dwarven boots and gauntlets)
    - Dwemer Metal Retexture - by langley02 (Remaining metal textures)
     
    Other Misc
    - Markarth - The White City - by FrankFamily (Dwemer Metal Retexture comes with a compatibility pack to match!)
    - NobleSkyrimMod HD-2K - by Shutt3r (Be sure to grab that SSE version if necessary! Install before "Markarth - The White City", "Dwemer Metal Retexture", and "aMidianBorn Book of Silence".)
    - Enhanced Landscapes - by AceeQ
    - Verdant - A Skyrim Grass Plugin - by Preeum
    - Purity - by Laast (This guy needs more love, beautiful mod)
     
    ----------------------------------------
    Credits
    ----------------------------------------
    nofear88, for the original mod found here.
    Vicn, for the creature pack containing the original model.
     
    Vicn Creature Pack - Dwarven Gynoid
    Enhanced Character Edit by ECE Team
    DIMONIZED UNP female body by dimon99
    Hair packs of TES IV Oblivion for Female Only by Radioragae
    REN, Peggy, NewSea, SKS
     
    ----------------------------------------
    Special Thanks
    ----------------------------------------
    tonicmole, for being the one to somehow convince me (purposely or otherwise) to do more modding stuff.
    vpoteryaev, for without their help I'd probably still be pulling my hair out over leveled skill weights!
     
    ----------------------------------------
    Content Warnings
    ----------------------------------------
    - Included story journal contains naughty vulgar words not suitable for children. The man wasn't a nice guy. Really.
    - Technically Ihlenda is naked, all the time. I mean, if you're into that sort of thing.
     
    ----------------------------------------
    Changelog
    ----------------------------------------
     
    ----------------------------------------
    Also On The Nexus
    ----------------------------------------
    Ihlenda Reconstructed for Skyrim Classic
    Ihlenda Reconstructed SSE for Skyrim Special Edition
     
    ----------------------------------------
    Videos
    ----------------------------------------
    Mod Review - New Blades and the Metal Maiden (by Porterhause)
    https://youtu.be/IebNt2IKCAs
     
     
     
     
     
     
     
    ----------------------------------------
    To All You Robosexuals
    ----------------------------------------
    https://youtu.be/IrrADTN-dvg

    814 downloads

    Updated

  16. ASX - Adult Show XXX - Nexus Backup - EOL

    DISCLAIMER - READ FIRST
    This is an adult 18+ xxx mod, just for the fun of it. If you dont like it, don't download it or even visit this page, but if you do, we hope you enjoy.
    ASX - Spells required mods
    Fores New Idles in Skyrim - FNIS
    SkyUI
    Make sure that you GenerateFNISforUsers.exe (comes with the FNIS mod) after an ASX installation / Skyrim Update / DLC Install (Like Dawnguard).
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ASX - Spells
    About
    This mod will add 4 spells to the game:
    - Animate Selector - Select the animation to cast.
    - Animate Player - Let's the player perform a single animation.
    - Animate Person - Let's the target NPC perform a single animation (Can be cast on 10 different NPC's at once) or when a dual animation is selected it will perform the animation with the player.
    - Animate Pair - Select a target NPC and another target NPC to perform a dual animation.
    How to use:
    - Select a single or dual animation with the 'Animate Selector' Spell, then use one of the other spells to activate the animation.
    Known Issues
    - Positioning of sex animations can be wrong, when not on a flat surface.
    - Sex animations will not work on certain NPC's.
    - Sometimes when the player is involved in an animation it will rotate with the camera rotation.
    Quickfix:
    1. Press and hold the 'f' key to freeze the players position.
    2. Use the console command tfc. (If you use the tfc command, make sure that you have disabled it before the animation ends, otherwise you can't use spells / weapons anymore. For the dual animation with the player you will get a warning that 5 seconds is left.)
    Required mods
    FNIS Latest Behaviour Files (For the animations)
    SkyUI (For the mod configuration menu)
    Supported DLC's
    The voice sounds should work with the DLC's Dawnguard and Dragonborn.
    Installation
    Recommended:
    - Install the required mods.
    - Use the Nexus Mod Manager for installing this mod.
    Manual:
    - Install the required mods.
    - Copy all the included files (Except for the file 'ASX_Spells_Readme.txt') into your 'Skyrim/Data' folder.
    - Activate the 'ASX_Spells.esp' file.
    - Run GenerateFNISforUsers.exe (See FNIS mod for instructions)
    Uninstalling
    Recommended:
    - Use the Nexus Mod Manager
    Manual:
    Delete from your 'Data' folder:
    - The folder '\Meshes\actors\character\animations\ASX'.
    - The file 'ASX_Spells.esp'.
    - The file 'ASX_Spells.bsa'.
    - The file '\Meshes\actors\character\behaviors\FNIS_ASX_Behavior.hkx'
    - The file '\Scripts'\ASX_AF_Idles.pex'
    - The file '\Scripts'\ASX_Animation_FrameworkQuest.pex'
    - The file '\Scripts'\ASX_S_Effect1_Script.pex'
    - The file '\Scripts'\ASX_S_Effect2_Script.pex'
    - The file '\Scripts'\ASX_S_EffectPair_Script.pex'
    - The file '\Scripts'\ASX_S_EffectPlayer_Script.pex'
    - The file '\Scripts'\ASX_S_MCMQuest.pex'
    - The file '\Scripts'\ASX_S_Quest_Script.pex'
    - The file '\Scripts'\ASX_S_Spell_Script.pex'
    If you installed custom voices then delete this folder to:
    - The folder '\Sound\Voice\ASX_Spells.esp'.
    SkyUI Mod configuration settings
    For this mod you can configure multiple things with the MCM of SkyUI. It is available on game start when the mod is enabled.
    Auto remove
    - Clothes player: Enable to automatically remove player clothes with Animate Player
    - Clothes NPC: Enable to automatically remove NPC clothes with Animate Person or Animate Pair (Pair target 1)
    - Clothes NPC2: Enable to automatically remove NPC clothes with Animate Pair (Pair target 2)
    Times
    - Player single time: Set an animation time for Animate Player
    - Player dual time: Set an animation time for Animate Person dual animation with player
    - NPC single time: Set an animation time for Animate Person single animation
    - NPC dual time: Set an animation time for Animate Pair
    Voices
    - Male player voice: Set the voice type of the player with gender male used with Animate Player or Animate Person
    - Female player voice: Set the voice type of the player with gender female used with Animate Player or Animate Person
    - NPC dual male voice: Set the voice type of the NPC with gender male used with Animate Person with player
    - NPC dual female voice: Set the voice type of the player with gender female used with Animate Person with player
    - NPC male voice: Set the voice type of the NPC with gender male used with Animate Person.
    - NPC female voice: Set the voice type of the NPC with gender male used with Animate Person.
    - Pair target 1 male voice: Set the voice type of target NPC 1 with gender male used with Animate Pair.
    - Pair target 1 female voice: Set the voice type of target NPC 1 with gender female used with Animate Pair.
    - Pair target 2 male voice: Set the voice type of target NPC 2 with gender male used with Animate Pair.
    - Pair target 2 female voice: Set the voice type of target NPC 2 with gender female used with Animate Pair.
    Misc
    - Auto scaling: Scales the characters that are doing the animations to te same height.
    - Switch sex positions: Turn the characters around in a sex animation. So the giver becomes the receiver and the receiver becomes the giver.
    Custom voice types
    If you have a mod that uses a custom voice type, and you want the NPC(s) in that mod to make the erotic sounds of this mod.
    Then you can do that pretty easily. To explain how to do this, is by using an example.
    Example mod: Sofia - The Funny Fully Voiced Follower by John Jarvis and Christine Slagman
    Note: This mod has it's own nude body skins in which the follower has a bikini on. To remove that, use this mod: Sofia Customizer by Adrianus92
    From now on if I talk about 'this mod', I'm talking about the Sofia mod.
    1. Get a hold on the folder name for the voice type that's being used.
    - In this mod everything is packed in a BSA file in the 'Skyrim\Data' folder. So grab a BSA unpacker or browser (just search on nexus).
    - Open the BSA file 'SofiaFollower.bsa'
    - Look for a filepath that starts with: 'sound\voice\*mod esp name*\' so in this example search for 'sound\voice\sofiafollower.esp\'
    - Now you have found the filepath: 'sound\voice\sofiafollower.esp\jjsofiavoicetype\' (There's also some others, but that's not the voice you need)
    - The part behind the 'mod esp name' folder tells you the voicetype. So for this example the voicetype is: 'jjsofiavoicetype'.
    2. Create a folder for the voice files.
    - You only have to create this folder the first time. For every additional voicetype you can add a folder in it.
    - Create the folder 'ASX_Spells.esp' into the 'Skyrim\Data\Sound\Voice\' folder. (Only first time)
    - Create the voice type folder with the exact voicetype name in it, so create the folder 'jjsofiavoicetype'. So you get the path: 'Skyrim\Data\Sound\Voice\ASX_Spells.esp\jjsofiavoicetype\'
    3. Determine for which gender(s) you need the voice files and download them from the downloads section under optional files.
    - The voice pack names are: 'ASX - Spells v2.x - Female voices' and 'ASX - Spells v2.x - Male voices'
    4. Unpack the voice files into the folder you just created in step 3. So unpack them into the folder: 'Skyrim\Data\Sound\Voice\ASX_Spells.esp\jjsofiavoicetype\'
    5. Launch the game and have fun!
    For further info, read the readme.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    FAQ
    No sounds
    If everything works except the sound, then make sure you have Skyrim at least updated to 1.5.26.0.
    No Spells or Potions - Check if .esp file is active / Activate - Deactivate .esp file
    To make sure that .esp files are activated and are used by the game, you need to check if the menu item 'Data Files' on the launch screen of Skyrim is clickable and no longer greyed out.
    If you can't click the 'Data Files' menu item, then this means that loose .esp files aren't activated ingame. To activate the 'Data Files' menu item, follow this topic: Forum Topic - Fix Data Files Activation
    After you have this working, you can either check or uncheck the files in:
    Skyrim Launcher:
    - Click on 'Data Files'
    - Check / Uncheck the .esp files
    Nexus Mod Manager (NMM):
    - Go To 'Plugins' tab
    - Check / Uncheck the .esp files

    Paralyzed like a puppet or just staying idle after activating a spell or taking a potion?
    When this problem occurs it can have multiple causes:
    1. You haven't installed FNIS latest behavior files as is required for animations to work. You can get them here: Fores New Idles in Skyrim - FNIS.
    If you are using FNIS v3 or higher, then run GenerateFNISforUsers.exe (comes with FNIS), after an ASX installation / Skyrim Update / DLC Install (Like Dawnguard)
    2. You have mods that are incompatible with ASX mods or use a tool that's incompatible. Known problem generators: Animated Prostitution v1.9, Joshs Skyrim Behavior File Patcher (or any mod that uses this). This mod and tool corrupts the behavior files of FNIS and therefore is incompatible.

    Best Results Female animation
    Use Calientes Female Body Mod Big Bottom Edition -CBBE-
    Set the Weight sliders all the way down.
    If the animation clips, make sure your character has her weight sliders all the way down using console "showracemenu" (or some other setting you can find).

    How to get nude Female bodies
    Install one of the following nude mods:
    - Calientes Female Body Mod Big Bottom Edition -CBBE- by Caliente
    - DIMONIZED UNP female body by dimon99
    - CHSBHC - BBP - Nude and Jiggly Mod by CherryHotaling
    - Acdale EyeCandy Body ADEC by AcDale

    How to get nude Male bodies
    Install the following nude mod:
    - Better males - Beautiful nudes and faces - New hairstyles by Chris57 and FavoredSoul
    How to get NPC's naked
    Option 1: Use one of the options in the Mod configuration menu
    Option 2: Pickpocket the NPC's clothes.
    Option 3: 
    - Bring up Console (~)
    - Click on the NPC (Make sure that you see the identification number on screen, this means that you have selected the NPC)
    - Type 'unequipall', without the quotes
    - Press Enter
    - Close the Console (~)
    Option 4: Use the 'Let's get naked!' sentence through dialogue from the: Lets get naked mod by voidtarget.
    Option 5: Use the Strip spell from the: New Spell - Strip NPCs mod by Anon1Anon.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    TEAM
    RainOfChaos: Lead Developer, Scripter, Animation Implementation, Sounds, Voice implementation
    Voice Actors
    eaving
    anreciel
    TheMook
    Isinsocal
    cherry
    Ex Members
    Messenjah: Lead Level designer, Modeller, Quests, Sounds, Voice implementation
    Tr1dae: Founder of the Mod, Animator, Modeller
    theru: Animator, Modeller, Animation Implementation
    Shade: Animator
    Persacom: Animator
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    CREDITS
    - Fgem - Creator of: Potions of Lust (Origin of ASX - Potions)
    - Fore - Creator of: Fores New Idles in Skyrim - FNIS
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    DISTRIBUTION PERMISSIONS
    - Free to use everything!
    Readme.txt

    34,057 downloads

    Updated

  17. MODE: Fire Dragon King

    New Voice Attack.
    AOE Fire Damage with Healing
    All undead will run away
    will make you invisible a few sec however you will be in an armor of fire.

    for min 60 seconds you will gain massive regen boost of 5000% and 5000hp
    anything within 500 range will be hit with the roars effect. and can 1 hit even a mammoth if in range.

    it can be found in whitrun in the water near the tree  just as you walk up the steps. see image.

    requires all dlc and unofficial legendary patch
     
    https://www.youtube.com/watch?v=AZHMWB386QI  

    50 downloads

    Submitted

  18. Myconjuration

    Description

    ===========  

    Complete rework of the conjuration summons and reanimation which makes being a conjurer or Necromancer fun and interesting. As requested.
     
    This mod was on Nexus until recently. I removed it because I was not going to support it anymore because I felt that fixing so called bugs would remove the freedom this mod allows the user. Use this mod wisely and it works great! Save often so if something is broken by accident you can recover.
     
     
    Requirements:

    ============  

    Skyrim.esm
    Update.esm
     
    Works with SSE!
    Details

    =======  

    Have you ever played a conjurer or Necromancer and abandoned the class because of the way it works?
     
    For example: Your pets are more or less useless because they die fast, get lost or just don't work. The reanimated turn to ash within seconds after you zone. Your prized Thrall goes poof. You know what I mean here. Well this will change the way you view conjuration or necromancy.
     
    My Conjuration key features:
     
    1. All summons level with you!
     
    Summons can become powerful allies because they stay 1.25 levels over you all the way to level 999. Not only that, but through the perk system they gain health, health regeneration, resistances, damage and speed. They ignore friendly hits and are clasified as teammates.
     
    2. Summons last 1 day and port with you across zones so no more lost pets. Since the timer is reset upon zone change the summon will last forever.
     
    3. You can have up to 6 active summons or reanimated through the perk system. HOWEVER, each active one takes away a portion of your Magicka until they die or you destroy them.
     
    NOTE: Do not use summons for inventory storage because when they die the inventory goes POOF!
     
    For the Necromancer in you:
     
    4. Reanimated get health, damage, resistances, skills and more based on YOUR level and the perk tree. This makes even a level 1 NPC useful at level 100+ !
     
    5. You can access your minions inventory! You can dress them and give them weapons YOU want them to have! You can use your reanimated as storage!
     
    6. NO MORE ASH PILES!!! NADA! ZIPPO! Ash piles have been removed from the spells so if your reanimated die just cast again.
     
    7. Each reanimation spell increases their power. So it is still advised to use the upgraded spell BUT you can pick one spell and stick with it all the way to 999 if you so desire.
     
    8. You can raise things you couldn't and some things you shouldn't! Dead dragons will reanimate but will not move. Giants and Mammoths are really hard to control in dungeons but you can use them!
     
    9. When you though you were powerful enough you learn a special spell and get a book at skill level 100, when and if, you take SoulMaster Perk! You will get a book and learn a new spell to RESURECT human NPCs (requires items). You can have up to 4 of these and they are blood linked to you. they take 20% of your damage and you take 20% of their damage.
     
    Changes to bound weapons:
     
    10. Bound weapons now last up to 10 minutes and are MORE powerful.
     
    Changes to the perk tree.
     
    (Note: Perks that affect magicka cost also affect cost to maintain summons and reanimated. The higher in the perk tree the less it costs to maintain them but 4 Magicka is minimum.)
     
    (Note: Default heal rate is 2, Heal rate is out of combat health regen so minions recover quickly.)
     
    Novice Conjuration:
     
    Cast novice level conjuration spells at half magicka. Can have 2 minions. Raises Minion health regeneration by 1.
     
    Apprentice Conjuration:
     
    Cast Apprentice level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 2.
     
    Adept Conjuration:
     
    Cast Adept level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 1.
     
    Expert Conjuration:
     
    Cast Expert level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 1.
     
    Master Conjuration:
     
    Cast Master level conjuration spells at half magicka. Can have one more minion. Raises Minion health regeneration by 2.
     
    Mystic Bindings:
     
    Bound weapons do 100% more damage.
     
    Soul stealer, Oblivion bindings, Conjuration dual casting unchanged at this time.
     
    Necromancy:
     
    Increase the minions physical damage resistance by 80 (armor rating)
     
    Summoner30:
     
    Can summon atronachs or raise undead twice as far away. Raised Minions get improved melee damage.(100%)
     
    Summoner70:
     
    Can summon atronachs or raise undead three times as far away. Summons and zombies get boost to weapon speed.(100%)
    Atromancy:
     
    Minions gain 20% crit chance modifier.
     
    DarkSouls:
     
    Minions have 100 points more health, magicka and stamina. Minions get 75% elemental resistance's.
    Twin Souls (Now called Soul Master)
     
    You can now be a real master of the dead!
     
    Spells affected in alphabetical list:
     
    BoundBattleAxe
    BoundBow
    BoundSword
    BoundSwordLeftHand
    BoundSwordRightHand
    ConjureDremoraLord
    ConjureFamiliar
    ConjureFlameAtronach
    ConjureFrostAtronach
    ConjureStormAtronach
    DeadThrall
    DreadZombie
    MGRSummonDremora
    RaiseZombie
    ReanimateCorpse
    Revenant
     
    New Spell:
    ConjureSpriggan - Almost anything can be raised but someone requested this and I removed call animals so it won't use it.
     
    A couple maintenance spells you will get at start and one special skill 100 spell which is a spoiler.
     
    Upgrading pre 1.3 after 1.2 the upgrade is automatic:
    =========
     
    1. If you want to keep your current minions, kill them and loot them otherwise go to step 2.
    2. Save your game and exit to desktop.
     
    3. Uninstall or Disable MyConjuration-Vanilla
     
    4. Reload your new save and save it again without the mod installed. (absolutely must make a clean save)
     
    4. Install the newest version.
     
    5. Reload the clean save.
     
    6. Reanimate your minions.
     
    7. Enjoy!
     
    Install
    =======
     
    Use NMM. It is better.
     
    1. Extract the files to a temporary location.
     
    2. Examine the folder structure and make corrections where necessary.
     
    3. Copy files to (install folder)\Skyrim\Data\
     
    4. Enable the MyConjuration-Vanilla.esp
     
    5. Enjoy!
     
    Uninstall
    =========
     
    Use NMM. It is easier.
     
    1. Disable MyConjuration-Vanilla.esp
     
    2. Delete the files/folders associated with the mod.
     
    MyConjuration-Vanilla.esp
    \scripts\mybloodkin.pex
    \scripts\myconapplybloodkin.pex
    \scripts\myconapplyzombiebuff.pex
    \scripts\myconkill.pex
    \scripts\myconkillbk.pex
    \scripts\myconresurrect.pex
    \scripts\myconshowi.pex
    \scripts\mypotencyscript.pex
    \scripts\mysummonbuff.pex
    \scripts\myzombies.pex
    \scripts\source\mybloodkin.psc
    \scripts\source\myconapplybloodkin.psc
    \scripts\source\myconapplyzombiebuff.psc
    \scripts\source\myconkill.psc
    \scripts\source\myconkillbk.psc
    \scripts\source\myconresurrect.psc
    \scripts\source\myconshowi.psc
    \scripts\source\mypotencyscript.psc
    \scripts\source\mysummonbuff.psc
    \scripts\source\myzombies.psc
     
    Incompatibility

    ===============  

    Any mod that affects the conjuration tree may conflict.
     
    (Load Order):Put this file down in the list. I have it last in the load order and it works with 188 existing mods.
     
     
    Known Issues or Bugs

    ====================  

    Sometimes (rare) the summons go aggro if you hit them to much and to hard. They are teammates so immune to damage. Use the spell to kill them or console.
     
    Summons can be used as storage but they do not drop your items! Raised dead can be looted but like mentioned summons do not drop your items. I have verified this one.
     
    Do not reanimate dismembered bodies.
     
     
    History

    =======  
     
    Version 1.4 
     
    I reworked the game esp to now include DLC so there is two versions.
     
    Updated all spells to work now as some were missed.
     
    Minion run speed was increased to reduce teleporting and minions now teleport behind the player.
     
    Adjusted the reanimation spells to actually work past level 50. In fact you can now reanimate any NPC regardless of spell at any level to 999.
     
    Reanimated that were decapitated or dismembered should now reanimate with all their body parts.

    Version 1.3
     
    4/18/15:
     
    Added an error check to zombies that if the game, for some reason decides to mark the minion for delete, the minion will be removed.
     
    Added additional checking on distance if the minion becomes stuck completely due to being disabled by the game engine. It will try to move the minion 5 times and if it fails the minion gets removed form the array.
     
    Conjuration summons now are player only. The spells used by the player are completely different than the spells used by NPCs. The NPC summons will NOT be added to the array anymore.
     
    Added auto update feature so no more need to clean save.
     
    Version 1.2
     
    4/10/15 - Expanded the array of minons to allow for necromancer and summoner pets.
    Remove an error when dispelling the zombie buff.
     
    Version 1.1
     
    4/6/2015 - Added additional error checking to the scan on Zombies to remove dead ones. This happens if you raise a zombie and it is not in the same zone and there are no slots.
     
    4/6/2015 - Fixed the reanimation spells to work properly. Seem I missed something.
    Version 1.0
     
    Initial release. Planned to do downloaded content and tweak this based on feedback
     
    Contact
    =======
    Message me here.
     
    Credits
     
    =======
    Bethesda for this awesome game.
     
    Tools Used
     
    ==========
     
    7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
    Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
     
    Licensing/Legal
    ===============
     
    You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod but do give credit.
     
    MyConjuration-Vanilla.7z
    MyConjuration-DLC.7z

    390 downloads

    Updated

  19. Blade and Soul Armor Collection - CBBE Bodyslide

    THE DOWNLOAD LINK GOES TO A MEGA DOWNLOAD DUE TO SIZE LIMITS ON LOVERS LAB
     
    This is an all-in-one download.

    The Original of this file can be found here:
    But it is in Russian, this is an English translation with Heels sound.

    Requirements:
     
    XP32 Skeleton Extended: https://www.nexusmods.com/skyrim/mods/68000
    CBBE: https://www.nexusmods.com/skyrim/mods/2666
     
    Bodyslide: https://www.nexusmods.com/skyrim/mods/49015
     
    HDT Physics: https://www.nexusmods.com/skyrim/mods/53996
    HDT Heels System: https://www.nexusmods.com/skyrim/mods/36213
     
    Heels Sound:
     

    10,420 downloads

    Updated

  20. Toggly UndressDress Key

    Use the power of your finger to remove all your cloths. Then marvel as you put them back on again with another jab at the same key. 'U' key is the default to perform this marvelous feat with MCM options for your finger stabbing pleasure.  Two versions available. One for LE and one for SSE (which is labelled appropriately).
     
    Requirements
     
    PapyrusUtils and it's requirements
     
    Acknowledgements
     
    Ashal - because...
     
    Problems
     
    1) My gast was totally flabbered when, after all these years, I couldn't find anything that did this, (and I needed it for Wintersun). Therefore have I cobbled something together using parts of misappropriated code. I bet there is something somewhere really obvious which does this. In which case thank you for pointing it out. grumph.
     
    2) It can be really rather slow. However it's simply threaded, so you can press the key in full knowledge that your cloths will be removed, (or put back on) while you continue other antics. If you keep pressing the key your requests will be ignored until such times its finished what it's doing.
     
     
     
     
     
     

    1,625 downloads

    Updated

  21. Necromantrix v-1.1 - UUNP.BodySlide.7z

    For Necromantrix fans, this adaptation fixes some texture flaws and meshes adjustment in the UUNP or UNP body.
    It is standalone and does not require the original MODs.It is enough that you are using the UUNP or UNP body.
    The texture of the sandals was changed to match the rest of the armor, as there was much contrast to the black sandals.
     
    This MOD requires that you are using the UUNP or UNP body.

    In the case of the UUNP body, which is the best alternative, you should create the meshes on Bodyslide to fit the shapes you use.

    Installation

    Unzip the content to your "Data" folder and add the file "Necromantrix.esp" at the start of your Skyrim.
    Or use a MOD manager like Vortex for example

    How to get the armor

    Open the console and type:

    help necromantrix

    You will see the IDs of the armors and then just add them with the "player.additem".

    Oh, and sorry for my English, I'm Brazilian.
     
     
     
    Credits (files are not required)
    Conversion to UUNP of the original Necromantrix MOD.
    http://wtfuun.tumblr.com/post/139165196150/necromantrix-uunp-bodyslide-hdt-needed

    Necromantrix UNP (Lovers LAB)
    https://www.loverslab.com/files/file/2405-necromantrix-armor-for-unp-jiggle/

    Original Necromantrix (Game Oblivion)
    https://www.nexusmods.com/oblivion/mods/42856/?

    633 downloads

    Submitted

  22. horns 2

    Horns
     

    650 downloads

    Submitted

  23. Naked Magicka Regen

    What does it do?
    Invisible armor piece (slot 32 Main Body) that gives 150% magicka regen
     
    How to get
    open console and type: help "naked regen"
    then you know the drill. player.additem xxxxxxx 1
     
     
    Made this because I couldn't find anything simple like it although I'm sure something like this is out there in other mods.
     
    I felt like if my character wasn't wearing any main armor then she should have some sort of a buff.
    That's all there is. No big deal, easy to make but hope it helps with you mages out there who don't like clothing ?

    628 downloads

    Submitted

  24. FNV Alien Blaster for Skyrim (LE and SSE)

    Adds the Alien Blaster from Fallout: New Vegas to Skyrim. Functions like a staff that shoots a blue laser which disintegrates foes.
     
    To acquire the blaster, you must steal it from the case inside the dwemer museum in Markarth. It will be deactivated, but by combining it with an Alien Power Cell at the forge you can restore its power.
     
    It can be recharged with normal Soul Gems, or you can use the more fitting Alien Power Cells (yes, these also function as normal soul gems. it's alien tech, I ain't gotta explain shit)
     
    More Power Cells can be crafted at the forge. How many made at a time depends on what level of Soul Gem you use. So in a way, it's an "upgrade" to your soul gems, as the power cells have the equivalent recharge power of a Grand gem but are cheaper to acquire.
     
    Included is a patch for the LE version that makes the blaster line up better in your character's hand if you're using Pistol Shooting Animations. If you're not using that mod, however, I recommend sticking with the normal version, which looks better with vanilla staff animations. Whatever animation replacer you use for staves might make the guns look odd when held, but it's fairly easy to fix in NifSkope if it bothers you.
     
    REQUIREMENTS:
    Skyrim. No other mods needed. DLC might be required.

    911 downloads

    Submitted

  25. Script Test

    What make this mod???
    None fun... I made it ONLY for answer the BIG QUESTION.
     
    Can a script slow down the game? Are there really "SCRIPT INTENSIVE HEAVY" mods?

    The easy answer is "YES, of course, many people have problems caused by the script".

    The REAL answer is NO, the game can run hundreds and hundreds of scripts at the same time without any problem.
     
    You have all the technical explanation in the blog
     
    I have done a mod with 4 different tests to demonstrate the capacity of the game and the results may surprise you.
    All tests work with an event system to have several runs at the same time and can start 1, 25, 50, 100, 200, 400, 800, 1600 and 3600 events of each test.
    Each event runs SIMULTANEOUSLY and you can save the game and open it with ReSaver to see that all events are in Active Scripts.

    The test begins with the launch of a voice command called ST_VOICE and runs CONSTANTLY. You will hear a sound of water every time you use the Voice Command.
    To stop the test, run the voice command again. You will receive a message indicating the duration of the test.
     
    I added a latency checker in my mod to calculate the time needed to run 5 simple lines of code.
    This special test is DIFFERENT from the latency test performed by the Elephant latency tester.
    Elephant calculates the latency of the scripts with the OnUpdate event.
    My test uses a call to the game engine that can calculate the REAL delay in the script engine.
    In this way, Elephant can say that the game has a latency of 200 to 300 milliseconds, while my test can say that it has a REAL latency of 7-10 seconds.
     
    TEST 1:
    This test performs a CELL SCAN of all nearby npc and performs some checks on each npc.
    During the execution of this test, your game should work normally and you should NOT notice that the test is running.
    This is because the test has a large number of external calls that suspend execution many times at the cost of more execution time.
    But this frequent suspension allows other scripts to be executed and for that the game can run 3200 events of this test without any problem.
     
    TEST 2:
    This test executes a MATHEMATICAL operation without stopping and only makes a call that can be suspended.
    Each event of this test runs during ALL the asigned time of 1.2 or 1.6 milliseconds and can give you some problems.
    While running this test, your game should work normally without losing any frames, BUT you may have a slow response from other scripts, for example any MCM.
    This is because the test uses all the execution time in each event and can not be suspended because no external calls are made.
    My events are running constantly and the game may take a few seconds to find a free execution slot and that may delay the execution of others scripts a lot.
    This delay can go from 1 second to 30 seconds and YOU MUST HAVE IT IN MIND WHEN EXECUTING THIS TEST because that delay affects my own test.
    The game may take a long time to display the message box to stop the test.
    Then, when you press the voice command button to stop this test, WAIT for the message to appear.
     
    TEST 3:
    This test only have ONE line of code and is:
    Game.GetPlayer().QueueNiNodeUpdate()
    This line of code force the game to recompute all the mesh of the body of the player character and the game need a bit of time for made it.
    This test is locked to ONLY 5 events for prevent CTD.
    When i run this test with one event my frames down to half. If i launch 5 events my frames down from 60 to 5.
     
    TEST 4:
    This test is compatible with the other tests and I did it ONLY to demonstrate the capacity of the game and the priority system.
    Enable a magic filter in each npc and show in the GAME CONSOLE how many magic effects are thrown in each npc in the cell.
    If you enable the debug log in Skyrim.ini, you can see all the magic effects that are thrown on each npc.
    You can activate test 4 and start any other test CONCURRENT, but to stop test 4 you MUST first stop the other type 1 or 2 tests and then stop test 4.
    Of course, this filter adds load and may increase latency.
     
    Final note:
    When you want to STOP the test, use the voice command AND WAIT WAIT, WAIT, WAIT AND WAIT.
    The mod works and the test stops and the message box appears, but it may NEED A LONG TIME.
    ATTENTION: The game may need 1-3 minutes to stop 800 mathematical type 2 events.
    ATTENTION: The game may need 1-6 minutes to stop 1600 mathematical type 2 events.
    ATTENTION: The game may need 1-10 minutes to stop 3600 mathematical type 2 events.

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