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  1. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016

    Skyrim SexLab (SSL) v1.62
    An adult animation framework  
    This version of SexLab is for LE Edition ONLY
    For the newer SE / AE version, click here
     

    ----- Description --------------------------------------------------------------
     
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
     
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
     
    ----- Frequently Asked Questions -------------------------------------------
     
    http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/
     
    ----- Requirements -------------------------------------------------------------
     
    Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER
     
    Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
    SkyUI REQUIRES VERSION 5.0 OR NEWER
    If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk.
    An actor skeleton mod such as XPMSE2 or XPMSE3
     

    Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch
    This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
    ----- Basic Installation Procedure ------------------------------------------
     

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------
     

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support
    ----- Suggestions -----------------------------------------------------------------
     

    Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.
     
    While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.
     
    There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit
     
    SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.
    A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3
     
    There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong
     
    If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf
     
    Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer.
     
    In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods.
     
    ----- Uninstalling ----------------------------------------------------------------
     
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
     

    More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master
     
    v1.62:
     
    User Relevant Changes / Additions:
    Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs.
    Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM
    The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far.
    In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.
    Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements.
     

    Mod Creator Relevant Changes / Additions:
    Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.
    Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene.
     

    v1.61b:
    FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor.
    v1.61:
    NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff
    v1.60.2 hotfix 2:
    Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup.
    v1.60.1 hotfix 1:
    Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key.
    v1.60:
    The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released.  
     
     

    ----- Modder's Guide -------------------------------------------------------------
     
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home
     
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
     
    See dedicated development thread
     
    ----- Credits -----------------------------------------------------------------------
     
    Scripting & Project Owner:
    Ashal
     
    SKSE Plugin:
    kapaer - Mfg Console
    h38fh2mf
    Ashal
     
    Animations:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Mithos
    Blac945
    Zynsch
    TDA
    Zynsch
    Bleagh
    PanicForever
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
     
    Audio:
    Lovers with PK
    Setekh
     
    Mesh/Textures:
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
     
    Localization:
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
     
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
     
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
     
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
     
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
     
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
     
    ----- Contacting Me --------------------------------------------------------------
     
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
     
    ---------------------------------------------------------------------------------------
     
    xx

    5,262,306 downloads

    Updated

  2. Follower : Shiro Ya

    Chinese name: 诗珞雅
    Transliteration: Shiro Ya
    Japanese name: 白矢
    3 kinds of powerful frost spells, 4 combat styles
    Optional
    Please see the GIF below for details
    UNPB body
    Recruitment location: Dragonsreach
    I suggest using NMM or MO to install this mod


    --------------------------------------------------------------------------------------------------------
    [3DM Forum]▇▇▇▇[天际学园]▇▇▇▇蓿念▇▇▇▇独立随从系列★★★诗珞雅★★★3种强力寒霜法术 4种攻击方式 随你选!▇▇▇▇
    http://bbs.3dmgame.com/thread-4200176-1-1.html
    --------------------------------------------------------------------------------------------------------
    Thanks and Credits
    UNPB Body ---XP32
    UNPB texture ----HelloSanta,modified by 柠珞[3DM]
    SG hair 268 ----HelloSanta
    Enhanced Character Edit ---- ECE team
    Powerful customization Frost magic ---- 2009vipjack

    --------------------------------------------------------------------------------------------------------
    Thanks
    mm777 who remind me to upload her on LL
    听歌 [3DM] who translated instructions to English

    15,783 downloads

    Updated

  3. Xenic's Convenient Saves

    This compressed file contains the following saves:
     
    Empire Campaign Complete
    Stormcloak Campaign Complete
    Empire Campaign Complete + Alduin Dead
    Stormcloak Campaign Complete + Alduin Dead
     
    I ran through on god mode (tgm console command). You will be level 1. Use "showracemenu" to set your preferred race/appearance. After you unpack the saves, place them into your Documents > My Games > Skyrim > Saves folder, or wherever your save files are located.
    I originally made these for myself. I've hit that modding wall way to many times and got tired of restarting. I'm glad so many of you are enjoying them as well. I will probably work on more saves such as the DLC campaigns. But here is the question. Would anyone enjoy a save with all of the Hearthfire homes built?
     
    I also have this on the Nexus http://www.nexusmods.com/skyrim/mods/43207/?
     
    I plan on doing more of these as time allows. Which one should I do next? and under which save?

    797 downloads

    Submitted

  4. Character Resources

    Hi,
    This is my first upload on here.
    These are high poly 3D resource files for Blender.
     
    In the RAR file you'll find two folders:
    Project1 - Project1 contains female body.
    Project2 - Project 2 contains male body.
     
    This is a BETA so there could be bugs so please let me known if you have any request or encounter any bugs
     
    Regards.

    2,862 downloads

    Updated

  5. SexLab - Warmbodies (Frostfall Plugin)

    A special thank you goes out to jbezorg for creating the script, it is safe to say that without him this mod would have not been released this year
     
     
    Description
     
    This mod merges SexLab with Frostfall.
     
    When the player character has sex with a NPC the player will receive a buff which fights the effects added by Frostfall. This is because during sex body heat is created
     
     
    Requirements
     
    - SexLab Framework
    - Frostfall
    - Quest Versioning SDK
     
    Recommended Mods
     
    - Climates of Tamriel Winter Edition - For Skyrim Winter Appearance and immersion.
    - SexLab Lover's Comfort
     
     
    Known Issues
    None so far, but expect some
     
     
    Permissions
     
    - DO NOT upload to any other sites period! Especially the Nexus.
    - NOT to be used in any other mod without my permission AND jbezorg's.
     
    Credits
    jbezorg - For creating the basic script this mod uses
    Mailamea - Most important Credit! For choosing the mod name and giving me the idea to do the mod
    Ashal - SexLab Framework

    39,744 downloads

    Updated

  6. XuNianA Standalone Follower - Hancock

    XN Workshop





    Creative Source “The One Piece” manga and anime


     
     
     
     
    and now she is coming to skyrim
     
    Please do not blame me if you don't like her.
    ==================================================
    Body: UNPB TBBP Height 1.10 Weight 100
    Location:Palace of the Kings
    Default Outfit: none
    Combat style: Default
    And I made ​​a tattoo on her back
    you cant see it unless you are Monkey·D·Luffy
    ==================================================
    Require
    XP32 Maximum Skeleton -XPMS
    ==================================================
    And any questions please ask
    ==================================================
    I'm from China , sorry for my poor English
     
    Welcome to
    http://xuniana.lofter.com
    or
    http://bbs.3dmgame.com/forum-685-1.html
    XD~
    ==================================================
    Thanks and Credits
    SG Female Textures Renewal
    UNPB REDUX PROJECT
    ==================================================
    AND Thank you
    ---------------------------------

    13,142 downloads

    Updated

  7. Rumble Rose Armor +4 Colors CBBE HDT Bodyslide Compatible + OILY Version

    Rumble Rose Armor Conversion CBBE HDT ,


     
     

    I Also Added 4 Colors



    purple, blue, teal, red


     
     

    This Was requested so here it is =) Enjoy


     

    i am fed up of doing 800 craft items in CK..
    So to get armor type in help rumblerose in console to get ID


     
     

    Requires my oily body package if you want the Oily Version


     
     

    Has Always Kawaii Dancuuuuu



    https://www.youtube.com/watch?v=BJYKWBRwkgI

     

    3 other colors






     
     
     

    Credits



    Rayne1023 for importing to skyrim


    2,507 downloads

    Updated

  8. GirlCatch

    This is largely inspired by the Gor story posted here. This mod aims to create a sporting event in which several of your captors hunt for you almost entirely by the sound you make.
     
    This update introduces a slaver camp. You can fast travel to it for testing, though I'll make you find it before it shows up on the map later. (Far east, south of Windhelm.) To start the game, talk to the guy on the far end. No need to start anything in MCM currently and the capture part is disabled for now. If the game doesn't seem to start, pay attention (and let me know) to what happens in the other cage.
     
    Next steps:
    Work on the post game scenario
    Make the camp more "lived in"
    Possibly will add S3(f) since this is a slaver camp
    Chasity bell's text is copied over from the belt. Need to rewrite it to make it more appropriate for the device.
    Current plan is once the bell comes off to leave the rings. Not yet implemented.
    The hunters remove the hoods when the game starts. Need to figure out why. (The blindness effect isn't attached to the hoods so it doesn't effect the game.) -Noticed if you stay still long enough they'll put the hoods back on... odd...
    Dual wielding hunters don't remove both weapons.
    Would like to implement optional DAYMOYL so users will be able to customize death.
    Hmm Anything else?
    Work on the first fade out issue.
    Add a condition to the chastity bell that will prevent the rendered item from showing to prevent something bad from happening if it gets put on guys/TSed folk. (So you can play the game as that if you want but the chasity bell won't render to allow SoS campatibility...)

    Suspected incompatibilities:
    Using this with a mod that puts a SOS on a female will cause the universe to implode. If you try it, give me a heads up so I can duck in my bunker in case the worst happens... (The chasity piercings from zarias_restraints uses the same slot as the SOS. I did some things behind the scenes to make them compatible as a female but it'll fight if SOS tries to put one on a female...)

    Requirements:
    SexLab
    ZazAnimationPack
    SexLabAroused
    Devious Devices - Assets
    Devious Devices - Integration
    Devious Devices - Expansion - Same page as Integration.
    Zarias_restraints (enabling the .esp isn't necessary...)
    (Some of these aren't actually used currently... Just a little click happy when starting... I'll clean it up later...)

    Appreciation:
    Ashal - Sexlab
    Zaz and Xaz - Zap
    Zad and Min - Devious Devices
    Redneck2x - SexLabAroused
    Magnemoe - Zarias_restraints
    Skyrimll and jbezorg - SD+ and SD (I learned a lot by poking my head in there...)

    9,681 downloads

    Updated

  9. Heels Sound

    Declaration
     
    This is a reupload with permission. The original author is my friend ybsj520. Here is the original link: http://www.skycitizen.net/post/66517
     
    Description
     
    Ever think that high heels should have their own "click" sound? Now, the dream comes true!
    This modder resource let high heels have standalone sound without replacing any vanilla sound files. Sound variants including different surfaces and movements. For now, there is only sounds for pumps.
    From now on, I take care of the updates.
     
     
    Requirement
     
    Skyrim.
     
    And of course any high heels mod.
     
    Usage
     
    Reassign the foot step set(in AA) of the high heels to "AngelFSTHeelsFootstepSet". The esp you modified will make "Heels Sound.esm" as master.
    If you are using TESVEdit, you have to right click the esp to add "Heels Sound.esm" as master, first.
     
    For newbie:
    Open TESVEdit, right click and select none. Check Heels Sound.esm and the esp you want to modify. Right click the esp and select Add Masters. Check Heels Sound.esm and click OK. Expand Heels Sound.esm and expand Footstep Set. Copy FormID of AngelFSTHeelsFootstepSet. Now expand Armor Addon branch of esp. Select the high heels you want to modify. You can see the reference tab at bottom for help. Browse to SNDD – Footstep Sound. Paste the FormID to this column. Repeat again with every heels. Close TESVEdit and click OK with esp checked.
    Credit
     
    High Heel Footstep Sounds by Indrisblake - For some sound files.
    prm399 for sound resources.

    514,712 downloads

    Updated

  10. Conversion Pack for Bisquits' Oblivion Outfits

    == About the Mod ==
    This is a conversion pack for 2 of Bisquits' unconverted Oblivion outfits: Pain Bringer (http://www.nexusmods.com/oblivion/mods/16838/?), and Priestess of Mara (http://www.nexusmods.com/oblivion/mods/38199/?) to the UNP Jiggle body in Skyrim. Due to the difference of Oblivion's high heeled feet and Skyrim's high heeled feet, I had to use Kendo 2 2's UNP Elevator feet in replace for the original heels. So, thanks a lot, Mr Kendo !
    The pack includes:
    - Pain Bringer set
    - 2 color variants (Gold and Silver) of Priestess of Mara
    - 6 colors variants of UNP Elevator using Bisquits' Dancer Pumps texture.
     
    == Updates ==
     
    v1.0: Initial Release
     
    Update 1: Fixed missing meshes for POM outfit.
     
    == Requirement(s) ==
     
    XMPSE 2.0 Skeleton.
     
    HDT HighHeels System (http://www.nexusmods.com/skyrim/mods/36213/?)
     
    == Check List ==
     
    Weight slider support: Check
     
    Clipping-free guarantee: Semi-Check
     
    == Installation ==
    Just use any mod manager to install the armor.
     
    Or manually, you can just drop everything into [skyrim Directory]\Data
     
    == Obtaining the Armor ==
     
    Option 1: Use this wonderful mod AddItemMenu: http://www.nexusmods…im/mods/64905/?
     
    Option 2: All items have the prefix "BQ. So, when ingame, just press “~” to bring up console, type "help "BQ," and add them into your game
    using player.additem [item ID] 1
     
    == Uninstalltation ==
    Deactivate in mod manager
     
    Or delete the following:
     
    Data\Meshes\BisPackage
    Data\Textures\BisDancerPumps
    Data\Textures\BisPainBringer
    Data\Textures\BisPOM
    Biscuits Pack.esp (I know, I made the typo, but please don't change it. Changing the name with the esp will mess up the texture sets. That's why I left it like that)
     
    == To-do List ==
     
    None
     
    == Credits ==
     
    Bisquits for the original meshes and textures.
     
    Kendo 2 for the UNP Jiggle body, and UNP Elevators heels meshes.
     
    == Permissions ==
     
    If you decide to make a conversion of these outfits for other bodies, please message Bisquits for the permission and credit the original authors properly. That's all I ask.
     
    == Tools Used ==
     
    3DS Max 2012 Student Version.
     
    Nifskope.
     
    Outfit Studio
     
    GIMP 2.
     
    If you have any problem with the outfits, please notify me through private message.

    10,595 downloads

    Updated

  11. Dragon Princess & Trielek armor Mix

    Description:
    Original concept was posted by archer1986@3dmgame.com, but the files was lost somewhere in the internets. So, i decided to replicate it from the screenshots that remain.
    Now in two flavours: CBBE and CHSBHC
     
    Screenshots(HEAVY):
     
     
     
    What's inside:
    Cuirass
    Cuirass with stockings
    Gloves
    Boots
    Boots for HDT HHS
    Really Awesome Invisible Helmet
     
    Heavy. Armor rating matches the one for the Dragonplate armor.
     
    Requirements:
    CBBE textures
    HDT High Heel System(optional .esp without this requirement)
    BBP skeleton.
     
    Where to get:
    Exchange your dragonplate armor for this one at Tanning Rack. No freebies.
    Or use the mighty immersion-breaking console: "help DPnTrielek"
     
    Credits:
    1) asianboy345 for importing UNP-sized Tera armors into Skyrim(go and give him some Kudos's)
    2) WarMaster09 for CBBE'ing those armors
    3) xp32 for the HDT-compatible Trielek boots
    4) HydrogensaysHDT for his awesomeness(actually, for HDT HighHeels System here)
    5) Alan of "ARROW&KNEE MOD TEAM" for BBP Armor Packs(that's where i've found that Dragon Princess armor)
    6) Luxurysky for the amazingly good Trielek retexture
    7) chsbhc(whatever this means) version brought to you by Hodoki
    8) archer1986 for the concept, and for teasing me with his screenshots and not reuploading his version. That bastard...
     
    To Do:
    1) A little clipping can be observed at the inner side of arms.
    2) I suppose i should do something to make those armors temperable?
    3) Complete the set(invisihelmet/pseudohelmet, do something so the set will be recognized by the perks).
    4) This armor is very distracting, be careful.(Can do nothing about it, sorry).
    5) Should i increase the AR of the cuirass with stockings relative to the one without?

    54,882 downloads

    Updated

  12. BeeingFemale

    Pregnancy and menstrual cycle mod that will give a complete new and better feeling to Skyrim. Just give it a try


     
     
     
     
     
     
     
     
     
     
     
     
     



     
     
     


    Version 2.8 Fix 1
    compatible with SSL 1.50+
     
    _________________________________________
     
    Download the BugFix by Bane Master
    _________________________________________
     

    BeeingFemale is a menstrual cycle simulation mod that allows female character to have a menstrual cycle and even to become pregnant.
    It's a very complex mod based on reality with a lot of realistic features like simulating the LH and FSH Hormones, sperm life-time, egg and sperm traveling duration, and way more.
     
    It's a high advanced mod with many features that won't touch other mods except you want it. It's compatible with most other mods.
    The born children will have an own leveling system, too as well as there own skill and perk tree.
    They can follow you, doing some favours and more.
     
    If you are a woman in Skyrim, after having sex you can become pregnant - depending on your hormones and your menstrual cycle phase.
    After some many days you can born a little cute girl or a strong cute boy.
    For sure NPCs are supported, too! So even when you are a Men in Skyrim, you can have a lot of fun with this mod and you will have your own child that will give support.
     
    BeeingFemale is based on reality. It was a lot to read about the menstrual cycle, birth, hormones and stuff.
     
    A few things in the .esp / .esm files are not cleared. Uncle uploaded a clean version of the .esp/esm files HERE
     

     
    Installation Guide
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body:
    1. Download the latest SKSE version
    2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like)
    3. Download XP32 Maximum Skeleton or Extended for HDT Users
    4. Download the latest version of FNIS and the creature pack
    5. Download the latest version of SexLab + some Sex Mods
    6. Now at first we will install this armor pack.
    7. Download and install DIMONIZED UNP female body
    8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too)
    9. Download and install the latest Version of BeeingFemale in this thread (OR BeeingFemale CANS Version - Only 1 of them is neccessary)
    10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe)
     
    11. In Skyrim, open the console and type "bf:test" . This will give all loaded female actors a pregnancy belly. Now you can test, if the "Node Scaling" is working
     
    Now you can start playing Skyrim with BeeingFemale
     
    How does it Work / FAQ:
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    As I said, BeeingFemale is based on reality. So it works like it does in reality. It's a bit complicated to explain how everything works - only having sex won't impregnate a woman. That's why i wrote 3 Books you can find in your inventory after starting the game.
     
    Q: The Menu is black
    A: scroll a few lines back. below the Installation guide I've wrote an "important" note
     
    Q: How does it work?
    A: There are 3 Books in your inventory. It is way to complex to explain everything in a FAQ. But it works like it does in reality - an egg is traveling thought the female body, a sperm can concive it and the woman will be pregnant.
     
    Q: What are those AddOns?
    A: AddOns are specific mods that include content to BeeingFemale. They can specificate races (changing the duration of a phase, the pain level, the kid of child that will born, and even more, adding more PMS Effects, menstrual effects, ....)
     
    Q: Where can I find a pregnancy Body / Skeleton / Clothes - and what should i use?
    A: On Lovers Lab! Depending on you body you are using, the textures, the skeleton, the physics there are diferent mods you need. But the good answer is, you can find all of them on Lovers Lab, just use the search function. The first set up of those mods can be a bit anoying but when it works it looks great
     
    Q: I've got a problem with the Body / Skeleton / Clothes
    A: I'm sorry to say that, but this is the wrong thread for that. The creater of the body / skeleton / clothes can help you way better with you problem.
     
    Q: My character is spinning when she gives birth
    A: Isn't it funny? I'm sorry i'm not an animator. Those were the best looking animations for birth i could find. If someone could create new realistic bith animations it would be great
     
    Q: Is Female / Female suported?
    A: Yes, if you have SexLab installed. Even when this is not realistic at all, i made it possible. Just enable the Female sperm effect in the SexLab MCM Settings.
     
    Q: Are creatures suported?
    A: Yes, if you have SexLab installed. Just enable it in the Beeing Female MCM Settings.
     
    Q: I had sex with a female guard / thief / ... but she won't become pregnant - why?
    A: Those are non-unique characters. There would be to many problems to make them work correctly. Non-unique characters may change there sex. Sometimes they are female, sometimes male, ... sometimes they are Nord, sometimes argonian.... and when they will respawn after killing them, they may change again. If i would store them it would slow down everything and create massive stored data. Male non-unique can still impregnate female unique.
     
    Q: Is the Sourcecode included?
    A: Yes! Except the widgets everything is included
    (A typo happend, the Source files are located in a folder that is named "Scource" - Just copy and past all files into your Source folder and you can edit them.)
     
    Q: Will the childs grow to an adult?
    A: No. This got many reasons. The most imporant is that children won't grow to an adult in just 10 days. Another thing is that this would be realy dificult to make, because of the AddOn System, and stuff.
     
    Q: I'm suffering on an infection - will my character die now?
    A: Cure it - just buy a cure potion! otherwise you will die.
     
    Q: Why the min duration of a phase is 2 Days?
    A: This was the easiest way to fix problems with the calculation and the AddOns.
     
    Q: Why are children / elder forbidden / blocked?
    A: Elder won't have a menstrual cycle anymore... same to children.
     
    Q: Are there crafts i can create?
    A: Yes. There are many crafts you can create. Contraception Fluid so you can't become pregnant, Anti Sperm Fluid (aka: Wash out sperm fluid) to wash out the sperm that is already inside you, sanitary napkins to fetch the menstrual blood.
     
    Q: The Conecption Widget says i've got 6% chance to conceive and i'm ovulating - what does this actualy meen?
    A: Such low conception chances are like 0% + tollerance. I don't think your character will become pregnant. Seems the egg won't nist in the utherus or there was no egg when ovulating or something else happend. Wait for the next cycle maybe next time it will work.
     
    Q: I've got a negative 'State Time' and it's falling even more - what can i do?
    A: This is a bug i couldn't figure out right now. It happens when the BeeingFemale Timer is resumend after a pause (disabled via MCM Menu or Estrus Chaurus Pregnancy). The only way to fix it is a reset the Player Stats using the MCM Menu. I'm still working on this bug.
     
    Q: Are you a doctor or a midwife or something like that?
    A: Ähm no, not really, i'm software developer who liked Trixy's "Procreation" and continued his work. I've asked some many female friends, reading forums, reading wikiedia with the result - really really to much informations!!! Now i know a lot about FSH Hormones, LH Hormones, even how often and how much menstruation blood drips out.... uuuuhrs.... But i think it was worth it.
     
    Q: Do you spend hours for just feeding your own fetish?
    A: No. First of all, i spend less time. Sorry for that but i'm busy with my real life as I already said. I love developing and it's better then base jumping when releasing a mod or a bug fix. I don't even play skyrim anymore. Maybe sometimes when I have nothing else to do but most of the playing is just for testing bug fixes in BeeingFemale.
     
    Q: Is it possible to keep the widgets visible?
    A: Yes, keep the hotkey pressed for 1.2 sec or longer. Press the key again to hide them again
     
    Q: Are there any console commands?
    A: Yes, there are a few. The most important is "bf:code" (without the quotes) this will display an error code that I need, for fixing some bugs. But I will ask for them, you don't need to send me the code for each request. There are a few more for healing the baby, adding contraception, give contraception bottles to the selected NPC, impregnation, sperm adding, and so on..... Maybe you will find them out sometimes
     
    Items and Crafts:
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    There are a few items you can craft.
    Using the cooker (you can find in a kitchen or a camp fire) you can create the Contraception Fluid and the Wash Out Sperm fluid.
     
    The Contraception fluid will raise the chance of contraception depending. But don't use them all at once! You must wait around 3 - 4 days till you can use the next contraception - otherwise it won't have the full effect. There is a How To note in your inventory, please read it first!
     
    Using the Wash Out sperm fluid you can wash out the sperm that is already in you so it won't impregnate you anymore.
    But beware - sperm that is to long (by default 6 game hours - can be changed in the MCM Menu) is in you, already reached the utherus and can't be washed out anymore.
     
    Then there are the sanitary napkins. You can craft them in the forge -> Leather.
    They will fetch the menstrual blood so you won't have any bloody legs anymore.
    Requirements:
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    - PapyrusUtil (or SexLab)
    - SKSE 1.7
    - SkyUI 5
     
    Optional:
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    - FNIS
    - RaceMenu
    - A SexLab compatible sex mod so you can have sex
    - Body with pregnant belly support
    - Skeleton with pregnant belly support
     
    Compatible with:
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    - Estrus Chaurus
    - Estrus Chaurus+
    - SexLab Hormones
    - Content Consumer's Alternate Start
    - Slaves of Tamriel Continuation
     
    Not compatible with:
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    - Most other pregnancy mods
    - There is a little bug with Skyrim Romance - will be fixed soon
     
    Change Log
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    2.8 Fix 1
    - De-/Buffs will now be dispelled correctly
    - The Basic AddOn file is now translated correctly
    - The MCM Menu -> Refresh AddOn List is working again
    - Extracted the BasicAddOns to the new AddOnManager System
    - The Emitters for pregnancy water breaking and vaginal blood dropping won't make blue squads anymore
    - Updated the SSL AddOn ini and the BathingInSkyrim ini so they will work correctly
    - Updated the Developer Pack (including the BeeingFemale.esp now as well as the latest scripts)
     
    2.8 (including the unofficial path)
    - Fixed mcm initialisation for new games and clean saves
    - Fixed sexlab detection
    - Fixed an number of property errors in BeeingFemaleBasicAddon.esp
    - Tampons will now only be automatically added to the inventory of NPCs
    - Fixed virility and sperm survival profile save bug identified
    - Fix for widgets displaying when pressing the information key whilst the console is open
    - Fixed a bug in the script FWAbilityBeeingFemale, that was checking breast value while inflating the belly
    - Updated beeingmale, beeingfemale, beeingbase, PMSSexHurt, PMSHurtingHeadage & BFA_AbilityHungry scripts attached to deleted forms to finish gracefully
    - Mother's Anger effect will now increase damage by 15-20% rather than 1500-2000%
    - Added (and updated patch) code to allow beeingmale and beeingfemale, PMSSexHurt & PMSHurtingHeadage scripts attached to deleted forms to finish gracefully
    - Updated BFA_AbilityHungry code to reduce script load
    - Go AWAY effect will now increase damage by 10% rather than 110%
     
    - A complete new AddOn Manager System - This is way faster then the onld system
    - The current profile will be displayed in the MCM System Menu if it already exists
    - A Hud Profile was added, where you can set a HUD Profile (containing position, size, color of each widget)
    - Added new Misc-AddOn callbacks: OnMagicEffectApply, OnImpregnate
    - Added new SKSE Events for other Mods: "CanBecomePregnant", "CanBecomePMS"
    - Baby-Items should now have a name
    - Added new console commands "bf:unimpregnate", "bf:cme", "bf:race", "bf:addon", "bf:test", "bf:setbabys"
    - Console Command "bf:impregnate" may have a numeric argument, defining the number of babys the character will be pregnant with
    - The Developer Files are now in a seperate Archive, and now include almost everything, including the HUD and the C++ Files
    - Fixed the MCM Menu - It was possible to raise an infinity bug that spams the skyrim log file to 40gb and more
    - Fixed the "NPCs' moods change" / "NPCs get wayward" Option bug in the MCM Menu
    - Translated the Children Tab to english, in the english MCM File
    - When loading a game, the "Default"-Profile shouldn't be loaded anymore
    - Sanitary Napkins are removed now. There is no need for them anymore. They where not compatible for pregnancy belly, won't work on all bodys (only UNP all i remember) and for some more reasons
    - Edited the BeeingFemale Widget Elements
    - Added a few new Child Perks
    - Menu Title Screen will display the original Image when an adult mod is installed (including Flower Girls and Animated Prostitution)
    - MCM Menu -> System containing more "Compatibility" Mods. Therefore I made a native code inspecting the Script files. With this function, BeeingFemale will 'decompile' script files and check if they contain a specific script function
    - Added compatibility to 'Bathing in Skyrim' to wash out sperm when bathing
     
    2.7 Fix1
    - Adding String Files for Multilingual support.
    - Fixed some problems in the AddOn Manager
    - Adding console commands
    - Added new FWController Functions: SetBabyHealth and SetContraception
    - DebugInfos were added to the AddOn Manager for the bf:code console command
    - Fixed the multilignual Support for the Baby Item Name
    - Removed the FNIS Animation requirement check
    - Made even more messages multilingual
     
    2.7
    - Many Bugs I can't remember anymore fixed
    - Added Baby Sounds, the baby-item will cry, talk, ... now when you carry the baby
    - Added many many new De-Buffs to diferent menstruation cycle phases. I think it was 54 new De-buffs
    - Added the Hungry-Debugg to PMS and 1. Trimester. Now the woman will eat food she is carrying when delivering under "hungry". If there is no food, the stomach will make noices that nearly enemys may alert.
    - non-unique female NPCs may drop items now like Tampons or contraception fluid. Same to all female Guards.
    - Added an alternate Menu Title Image for non SexLab Users
    - Fixed a bug where De-Buffs won't effect the Player/NPC anymore, when loading a game
    - Added an option-INI-File for HUD Widgets where you can set the position, enable/disable, or change the alpha of any widget. (Prepared for a HUD Profile)
    - Fixed a problem, where the default profile was loaded in BF2.6, whenever you load a game so all settings were reset again.
    - Uploaded the Guids and enabled the Donations on Nexus
    - Things I've forgot
     
    2.6
    - Couple Widget can now be activated in the MCM Menu
    - Baby Item Inventory-Mesh was replaced (removed)
    - The Child Perk Menu was remade
    - The Child Perk System was remade
    - The Debug View for the Child Skill Window can now be enabled when setting message mode to "All" (Warning, this may lag alot!)
    - Tampon included in the main file
    - Estrus Chaurus Fix included in the main file
    - CANS Support for now disabled - But it will come back somedays
    - Baby Name Files fixed
    - Menstruation Blood was remade (all 3 versions)
    - Menstruation bleeding can now be deactivated in the MCM Menu
    - The Child Followers (Actor) are now less powerful
    - The Summon Enchantments the baby items can born with, are removed
    - MCM Debug Option to test all Child-Perk Files
    - Save / Load Profile option added (6 Profiles are already included, you can create your own, too)
    - You get a notification when the child levels up (and the child will glow, too)
    - Many other bugs were fixed
     
    2.5
    - Baby-Item has changed to Baby-Armor!
    - New Enchantment System for the Baby Item. Baby Item will be enchanted
    - Couple System. Couples (Husband, Affair and Friends) may have sex.
    - No SexLab or sex-mods required anymore. (SexLab userers will have some extra Features)
    - C.A.N.S. Framework Support
    - When the Player sleeps next to someone there is a Chance that they will have sex during sleeping (no sex-animations, just the normal fade in black)
    - Enable / Disable Birth animations (Default is Disabled! - You must enable it, to see the Birth Animation again!)
    - New MCM Menu Tab for impregnation (without sex-mods)
    - NPCs may have another Child-Type then the Player ( You can set, that the Player will Born a ChildActor, and the NPCs a Child-Item)
    - many Bugs were fixed
     
    2.4
    - NiOverride Scaling added (Required RaceMenu or NiOverride)
    - The children will fight now
    - Added new sounds to the Child Skill Menu
    - Added a new Child Perk - "Reflect Damage"
    - Fixed the "OnPlayerLoadGame" bug - This should fix the Timer problem where you have to reset the player stats and many many more things
    - Sanitary Napkin Widget added
    - NPC Cheats to impregnate and changing phase added to the MCM Menu (nice feature for developers)
    - OK Button in the new Info Window is fixed
    - Added a basic Script for Spells and scrols to give Orders to your child
    - Added 2 new kinds of scrolls to call your children
    - SendModEvent functions for developer (See "For Developers" for the basic SendModEvent useage)
    - Child Tab in the MCM was added (here all your childrens are listed, click on a name and the info window will open)
    - MCM Option: "Reset System" was added. This will restart all components without loosing datas (like the phase the player is in)
    - Basic AddOn Pack - Depressive PMS Effect was fixed
    - The amount of each contraception fluid was raised a lot. The small bottle gives 20% instead of 9%, the medium gives 40% instead of 15% and the Highest gives 70% instead of 40%
    For Developers: Beware, the Script Source files are now in a sub-directory. Remove the old source files in the source directory, starting with "FW.... .psc"!
     
    2.2b
    - Fixed Child Dialogue
    - Some Debug Messages were removed
    - Some Update Functions were added
    - Basic AddOn Pack is added to the main zip file
    - "German Language" Bug was fixed
     
    2.1b
    - Children Overhaul
    - Child Skill Menu
    - New Translation System
    - Using some native functions
    - Info Menu overhaul + speed up
    - Widget System redone (hold the Widget Key for 1,2sec or longer to keep them visible, press again to hide)
    - Adding some Bug Fixes
    - FWSystem fixed
    - Precreating some functions for compatibility and more
    - New birth animation (You have to run FNIS after updating!)
    - much more I can't remember
     
    1.14
    - Widgets are added
    - A calculation function that calculates the current chance you/a NPC will become pregnant when having sex right now
    - More then 1 craft result when creating a BeeingFemale item (sanitary napkins, contraception fluid, wash out fluid)
    - Childs got names
     
    1.0 / Beta4
    - many many bugs are fixed
    - info spell shows now everything correctly
    - timer has been fixed (now the characters will give birth, changeing the state when they should, and stuff)
    - added "sanitary napkin" for fetching the menstural blood
    - new MCM Tab "System" added with a simple uninstall function
    - recipes included
    - contraception "Magic effect" support magnitude now, for developers
    - more "misc addon" functions added
    - missing translations added
    - "Cycle magic effects" Addons (CME) are now combined with PMS AddOns
    - CME AddOns now got "Sometimes" effected and "Always effected" properties, for example, when you've got PMS, you will always have "Sex hurts", and sometimes you will have depresive, sometimes aggressive, ..... and so on
    - some global ModEvents are added, so other sex-mods like sexis for example could raise the "AddSperm" event
    - first try to add irregulations
    - menu added for "kind of visual scaling" added where you can set how the Belly / Breasts should grow... realistic, linear, big booms and stuff
    - Breast Scaling fixed
    - Abortus Fever fixed
     
    Translations and AddOn Links
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    - Chinese
    - Russian
    - Estrus Chaurus integration path
    - Beeing Female 1.14 Estrus Chaurus Integration Patch V1.01 (outdated)
    - Beast Baby AddOn
    - AddOn Pack 1.3 by Sleepy_Soul
    - BeeingFemale Shop by Bijapo
    - ScrollMerchant by Content Comsumer
    - RS Children AddOn by Treguld
    - [bFACCA] BeeingFemale Addon - Creature Child Actors
    - BeeingFemale Tampon
    - BeeingFemale Tampon Estrus Path
    - BF_Potions_in_Skyrim by Treguld
    - BeeingFemale 2.8 Patch V01 by Bane Master
    - RS Children AddOn by Gullu
    - Beast Baby Items by Susanoo27
    - Cleaned Master File by Uncle64
    - Bathing in Skyrim workaround by nanashi
    - PMS NoSneak (fix or remove) by asertype
     
    Guids
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    There are 4 guids planed (2 guides released, 2 guides will follow soon)
     
    - BeeingFemale Developer Guide - This guide is about creating AddOns for BeeingFemale. Race AddOn, CME AddOn and Misc AddOn.
    - BeeingFemale Perk Guide - Create your own perks for your children!
    - BeeingFemale Make your mod compatible without requirement - All you need is SKSE. There are a bunch of "ModEvents" beeing female supports.
    - BeeingFemale Translation Guide - (must be redone) This guide explain how to create translations for the MCM Menu and the game content.
    - BeeingFemale Script Guide - In this Guide i will explain how to create simple and advanced scripts for BeeingFemale... how to impregnate any woman using scripts only and what options there are.
    - BeeingFemale Modder Guide - This guide descripts how to make mods based on BeeingFemale. For example you talk to an NPC who needs help, rescue her pregnant wife.
     
    For Developer
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Beeing Female is made for player and developer!
    There are many diferent ways to make developer happy - For example the AddOn Manager. It's easy to create new AddOns like menstrual syndromes, PMS effects, and stuff. It's also possible to create race specific settings or gain access to the BeeingFemale Events.
    Another way to make developer happy is the FWController Class. You can gain access to all NPCs even when they are not loaded or never were loaded. You can impregnate a NPC with just one command, damage / heal the unborn baby, reading and writing the stats and way more.
    There are also functions included to gain access to BeeingFemale without including it to your mod, using the SendModEvent Command.
     
    Here is a short list for SendModEvent examples:
     
    FemaleActor.SendModEvent("BeeingFemale", "AddContraception", 100) ; This adds contraception to the woman
    FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) ; This will add sperm to the woman
    FemaleActor.SendModEvent("BeeingFemale", "WashOutSperm", 100) ; This will wash out 100% sperm
    FemaleActor.SendModEvent("BeeingFemale", "ChangeState", 3) ; This will change the state to 'Menstruation'
    FemaleActor.SendModEvent("BeeingFemale", "InfoBox", 100) ; This will open the info window with all informations
    FemaleActor.SendModEvent("BeeingFemale", "DamageBaby", 30) ; This will make 30 damage to the baby
    FemaleActor.SendModEvent("BeeingFemale", "HealBaby", 60) ; This will heal the baby with 60 Health points
    FemaleActor.SendModEvent("BeeingFemale", "CanBecomePregnant", 1) ; This will make the FemaleActor able to become pregnant in this cycle (0 for disable)
    FemaleActor.SendModEvent("BeeingFemale", "CanBecomePMS", 1) ; This will make the FemaleActor able to become pms in this cycle (0 for disable)
    MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) ; this is basicly the same as above, except that his is called from the male actor
    More informations can be found in the Guids i've uploaded
     
    More informations and Links
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    You can find more informations HERE , HERE and HERE
    A few helpful links:
    XP32 Maximum Skeleton
    b3lisario´s UNPB BBP Pregnant Body
    Bodyslides++
    Bodyslide UNP
    Pregnancy Scaling Body for Bodyslide2
    UNPB PSVAC pregnancy scaleable vanilla armor and clothing meshes (+TBBP)
    unpb armor conversions with pregnancy and physics support (installer)
    Pregnant-Weighted tbbp armor (Bodyslide2)
     
    More details comming soon
     
    Console Commands
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Most of the console commands may have a selected NPC. If no NPC is selected, it will take effect at the player.
    after the command itself there may follow arguments, written in angle brackets. Some of them are only numeric
    Arguments written in square bracket [<...>] are optional and can be set, or not.
     
    Some commands may take a few second!
    This meen, it will display the error message, that the command could not be found, untill the command is was done successfully.
    Just wait a few seconds
     
     
     
     
    Special Thanks
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Trixy - for Procreation
    Muon Shan - for your active help
    Huili - for your rus. translation
    Aravis7 - for your france translation and your help with the baby mesh
    xiaomiza - for your chinese translation
    jbezorg - for help with the baby mesh
    Slorm - for sharing his bug fixed FWSystem
    Leito - For the birth animation
    Corum - For the PMS "Depressive" fix
    Lactina - For the Baby-Armor-Mesh
    Vader666 - For converting the Baby-Armor-Mesh
    Vioxsis - For converting the Baby-Armor-Mesh
    Bane Master - For his BeeingFemale Patch
    Chosen Clue - For his BeeingFemale Patch
    qotsafan - For his BeeingFemale Patch
    Lovers Lab Community for the realy great support, help, bug fixing, and way way more!
    Everyone who made a donation! This is realy realy great! Thanks!
     
    Visit the BeeingFemale Blog, too!
    Here some background informations can be found.

    350,810 downloads

    Updated

  13. SexLab Dialogues (January 2022)

    SL Dialogues is a companion resource for mods that need dialogues for relationships between the player and NPCs.
     
    These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
    Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
     
    I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
     
    The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
     
    It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
     
    How does it work?
     
    SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
    After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
     
    Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
     
    Current status
     
    For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
     
    It also includes a whole side quest to become a proper Blacksmith.
     
    Requirements / Installation
     
    SexLab Dialogues requires:
     
    - SexLab (1.62+)
    - SexLab Aroused Redux
    - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
    - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)
     
    You will need SL Dialogues for the next version of SD+.
    SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.
     
    Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.
     
    Full Change Log

    535,741 downloads

    Updated

  14. NPC Private Needs

    Background
     
    After finding and enjoying richard19840706's Private Needs mod I found that what I really wanted was for NPCs to be included as well the player. Originally I was thinking that each NPC could track their needs much like the original mod does for the player. However that turned out to not really be practical as I learned more about the Creation Kit. I considered trying to add it into the AI routines but still don't quite understand Packages and ReferenceAliases enough, so in the end I had to opt for the random approach. For a while I was using a cloak spell to add a magic effect to nearby NPCs to control their needs. Unfortunately that proved to be too much for the Papyrus system and started causing major scripting delays. In the end it had to just be a single effect running on the player which would pick a random NPC at random intervals. Which is where the mod is at right now.
     
    The Mod
     
    When activated this mod causes NPCs to urinate and defecate at random intervals. They can also wet themselves.
     
    All timers, chances, animations, locations & more are all configurable via a SkyUI Mod Configuation Menu.
     
    By default it will ignore followers but this option can be toggled.
     
    It will detect if you have SexLab installed and ignore any NPCs in the SexLabAnimating faction.
     
    Also included are Powers for your character which can be used to make an NPC pee/poop/wet on command.
     
    If you want your character to take care of their needs as well then check out the original mod "Private Needs" by richard19840706
     
    Despite the title of the mod (which is based on the original) NPCs do not currently take care of their needs in private. At the moment they will just go where ever they are standing. Running to a private location is something I hope to add in the future.
     
    Requirements
     
    In addition to this mod you will also need:
     
    SkyUI for the configuration menu
    http://skyrim.nexusmods.com/mods/3863/
     
    ZAZ Animation Pack
    http://www.loverslab.com/topic/17062-zaz-animation-pack/
     
    For the defecation system a CBBE body is recommended along with custom skeleton with "SKIRT02" node.
     
    I've been testing with "The skeleton of female models By Ning (Perfect 3-2)" http://skyrim.nexusmods.com/mods/11064/
    "XP32 Maximum Skeleton" should work as well http://skyrim.nexusmods.com/mods/26800/
     
    Credits
     
    Based on, and includes code from "Private Needs" by richard19840706
     
    Poop code by pamfolette, based on work originally by jbezorg
     
    Poop meshes by pamfolette
     
    Other poop assets from the Manure mod by jonx0r
     
    Thanks to mastercchris and everyone else involved for the great Zaz Animation Pack
     
    Thanks to Deathmaw for beta testing

    20,131 downloads

    Updated

  15. New Astrid burned body texture - UNP

    Even though you only see the burnt form of Astrid's body for a couple of minutes at the end of the first half of the Dark Brotherhood quest a majority of armor and clothing mod authors use the textures as the default texture when viewed through Nifskope. - Feeling a bit bored I decided to alter it.
     
    This is for the UNP family of base bodies only.

    2,346 downloads

    Updated

  16. Let's get naked !

    Please note that this is a scripted mod, that I'm a newbie scripter, and testing has been minimal. Consider yourself warned.
     
    - Description
     
    The aim of this mod is, you guessed it, to undress people. There's some mods which already does this, but they don't have the functionnalities I wanted. To fulfill this noble purpose, three minor powers are added to the player, the first time that the mod runs.
     
    * Let's Get Naked ! (Target)
     
    Target someone and cast (shout button, default Z) and voila, the target is naked. Target and cast again and hopefully s/he should redress. Only playable races are subject to the spell (that means no elder, children, draugr, dogs or the like). Alerted actors are also immune.
     
    Items like shields on back aren't unequipped.
     
    Dress/undress state is tracked by actor. If you trade an equipable item to an actor made naked by this mod, then the actor will redress. To undress him again, you'll have to use the power twice.
     
    If left alone naked (even in another cell), actors should redress over time. The duration of the spell is 20 min, but I guess it depends of the game timescale. In my game at timescale 6, the spell lasts 2 game hours or so. To undress again an actor who dressed by himself when the spell expired, you will have to activate the power twice.
     
    If SexLab is running, the targeted actor will play the female undress animation when undressing (even if the actor is male, but I don't think there's a lot of difference between male and female animations. Will adjust if it's the case). No animation are played when dressing, because I didn't want them to play the same animation again.
     
    * Let's Get Naked ! (Self)
     
    Unequip all your current equipped items. You can do the same manually, but it's faster this way. If SexLab is running, the player will play the female undress animation when undressing.
     
    Unfortunately the mod doesn't redress the player, you will have to do this manually.
     
    Items like shield on back or favorited weapons dsplayed by mods like Equipping Overhaul aren't unequipped by this mod.
     
    * Let's Get Naked ! (Both)
     
    Combines the previous two. Target someone and cast. The targeted actor and the player will undress. Target the same actor and cast again, and this actor will dress again. The player has to dress manually. Animations will play for both actor and player if SexLab is running.
     
    There is no hard dependency on SexLab, you can run the mod if SexLab isn't running, but you won't have any animations, just notifications.
     
    - Installing
     
    Just drop everything in the data folder, activate the esp.
     
    - Uninstalling
     
    This is a scripted mod, you probably know the risks. However, there are no quests running (except the first time to add the powers), no unupdate event, and the scripts are exclusively launched by the player. If uninstalling, and if the powers have been used recently, I suggest to wait for them to expire (waiting 24h should be enough) before removing the mod.
     
    - Load Order
     
    Should be irrelevant. Let LOOT sort it.
     
    - Permissions
     
    Do whatever you like. Feel free to expand on this if you feel inclined to. If you upload this to Nexus, just DON'T mention my user name. Take full credits (and full banhammer if things get ugly). M'kay, thanks.
     
    - Credits
     
    dkatryl (Submit, http://www.loverslab.com/topic/19709-sexlab-submit-28jun14-0825/) for the mod detect routine
    nathanlonghair (Dibellas Compulsion - Nude Spell, http://www.nexusmods.com/skyrim/mods/30072/?) for the spell conditions
    subtanker (http://forums.nexusmods.com/index.php?/topic/1081510-tutorial-by-subtanker-on-how-to-make-npcs-go-skinny-dipping/) for the method to redress npcs.
     
    - Futures plans
     
    Redress the player. May tackle this, but it's prone to error and multiple bugs, so I'm hesitant.
    Undress more than one NPC. Could be fun. No idea on how to do that, yet. Some cloak effect is in order, I guess.
    More animations. I only know of the SexLab undress animation, dunno if there are others that could be used to add a bit of variety.

    11,016 downloads

    Updated

  17. SexLab Procreation

    What does this mod do?
    As the title suggests, this is a pregnancy mod for skyrim. Currently the mod works as follows:
    If you play as a female character, you will now have a menstrual cycle that passes through 4 phases: menstruation, the follicular phase, ovulation and the luteal phase.
    This mod itself does not allow you to have sex, but when you have vaginal sex through any SexLab plugin, you will receive sperm which survives for some time.
    You can attempt to wash out the sperm. This is not guaranteed to work, although the chance can be configured.
    If sperm is present when you are ovulating, you might become pregnant.
    If you get pregnant, you will pass through 3 trimesters. Each trimester has unique spell effects associated with it (most of which are negative, but some are positive).
    The visuals (e.g. increased belly size) relies on the use of either body sliders or a skeleton that supports belly node scaling. Read more on this in the installation section.
    At the end of pregnancy a child will spawn. The child doesn't do anything at this point though, there's no follower features or anything like that.
    The duration of pretty much everything that has a duration, as well as some other stuff, is configurable in MCM (be wary though - the pregnancy duration settings are disabled when pregnant).
    Many of the durations and chance rolls are modified by both the mother and father race. This is attempted to be as lore friendly as possible. The race modifiers can be disabled if desired.

    What does this mod NOT do?
    As mentionend, the child is kinda static after birth. There's no follower features or anything like that.
    NPCs cannot become pregnant.

    Installation
    If updating from version 1.0 to 1.1
     
    Only follow these steps if you have already installed version 1.0 and wish to upgrade.
    Make sure you are not pregnant and have no active spell effects from this mod. Save your game.
    Delete SkyrimProcreation.esp and all files in the "Data/Scripts" and "Data/Scripts/Source" that are named as "ProC....psc" or "ProC....pex".
    Create a new save again.
    Copy the files from the data directory in the "Procreation 1.1 rar" file to the Skyrim data folder. Make sure to activate the SexLabProcreation.esp in MCM or the Skyrim Launcher (or the load order ini file).

    Required mods
    SKSE 1.6.15 or newer
    SkyUI 3.4 or newer (also works with SkyUI 4.0)
    SexLab Framework 1.01 or newer

    Steps
    Backup your save file(s).
    Install the required mods (including their requirements).
    Copy the contents of the Data folder in the "Procreation v1.1a.rar" file into the Skyrim Data folder and enable the "SexLabProcreation.esp" in the Skyrim launcher or in NMM.

    At this point the mod will work, but the belly size will not change when pregnant. This can be changed in two ways. They each have their advantages and disadvantages, and you should only choose one. Skeleton node scaling is the easiest, but it has no armors converted for it yet (as far as I know):
     
    Set up belly size management with skeleton node scaling
    You need a compatible skeleton, such as XP32 Maximum Skeleton. Other skeletons might work, as long as they have a node named "NPC Belly" which simulates a pregnant belly when scaled (and two other nodes named "NPC L Breast" and "NPC R Breast", but these are more common).
    You need a compatible body mesh. Currently two compatible meshes exist as far as I know (as of June 1st 2013)
    ​b3lisario's UNPB BBP mesh, which can be found in the Esutrus Chaurus download section
    zecoron's CBBE TBBP mesh

    Set up belly size management with weight scaling
    This is only necessary if you're not using the skeleton node scaling feature mentioned above.
    Install Realistic Body System or Unique Character or Custom Races. If you don't do this, all female NPCs will look pregnant.
    Install either CBBE or UNP and the appropriate bodyslider. Set up your character in such a way that you look "normal" when at minimum weight and "very pregnant" when at max weight.
    If you use Unique Character or Custom Races, copy the meshes created with the bodyslider into the appropriate folder. Check the individual mod pages to figure out where this is.
    In the in-game MCM menu, navigate to the Pregnancy section of SexLab Procreation and change the Visual Scale Type to Weight before you get pregnant.

    Conflicts with other mods
    Depending on whether you use the skeleton node scaling or the weight scaling, there might be some conflicts:
     
    Skeleton node scaling
    This mod overwrites the skeleton node scaling done by other mods, such as Estrus Chuarus or Race Menu. If you use Race Menu it is recommended that you don't use the Breast scale feature. If you use Estrus Chaurus, don't get pregnant with both mods simultaneously. Disable pregnancy with one mod when pregnant with the other.
     
    Weight scaling
    If you use the weight scaling option, this mod will conflict with any other mod that changes your weight.
     
    Uninstall
    I cannot entirely predict what will happen if you uninstall, though I recommend that you make sure you are not pregnant, and do not have any spell effects from this mod active. The mod contains the following files which should be removed:
     
    Data\SexLabProcreation.esp
    All the files that fit this description: Data\Scripts\Source\ProC... .psc
    All the files that fit this description: Data\Scripts\ProC... .pex
     
    Troubleshooting / FAQ
    My belly size doesn't increase when pregnant.
    Make sure the Visual Scale Type in the MCM menu under the Pregnancy page is not set to None. Make sure you have followed the steps in the installation section properly.
     
    I want to use the weight gain feature to manage my belly size, and I gain weight during pregnancy, but my belly still doesn't look pregnant.
    You did not setup the CBBE or UNP sliders properly. Open the sliders, set the minimum weight to the body type, size, etc. that you want when you are not pregnant. Then set maximum weight to the same settings, except with the changes you want your body to go through during pregnancy. This obviously means cranking the pregnancy slider up, but you might also want to increase the breast size or other sliders. Once you're finished setting up the sliders remember to click the "build" button. If you're using this mod, don't think of the weight sliders as representing "body fat". Think of them instead as representing "pregnancy progression".
     
    I want to use the weight gain feature to manage my belly size, but I don't see any pregnancy sliders in the bodyslider I use.
    If you're using CBBE you need Bodyslide CB++, and if you're using UNP you need Bodyslide UNP. They can be found here.
     
    I'm not using CBBE or UNP.
    Well, then you're kinda on your own.
     
    If you want to use the weight scaling feature, you need the femalebody_0.nif mesh located in "Data\meshes\actors\character\character assets" to look non-pregnant, and the femalebody_1.nif in the same directory to look very pregnant. If you have the non-pregnant and pregnant meshes from somewhere else, that's totally fine. But using the CBBE or UNP sliders is easiest.
     
    If you want to use the skeleton node scaling feature, you need to a mesh that supports scaling of the nodes "NPC L Breast", "NPC R Breast" and "NPC Belly" to simulate breast size and pregnant belly size. At this time, only b3lisario's UNPB BBP mesh found in the Esutrus Chaurus download section has this support.
     
    I want to use the weight gain feature to manage my belly size, and I installed the pregnant meshes properly and they are working, but now all female NPCs look pregnant!
    Yes. As far as I know there are three ways to solve this:
    Use Realistic Body System
    or Unique Character
    or Custom Races

    Using Realistic Body System is the easiest as it replaces the meshes for all NPCs, however, Realistic Body System isn't always the smoothest experience. It doesn't always fit the clothing to the body types it creates, which can cause severe clipping issues. It also has a tendency to translate random parts of your game into german.
     
    If you use Unique Character or Custom Races the pregnant meshes you create in the CBBE or UNP sliders should be copied to the appropriate location. This location can be found in the mod descriptions on their respective Nexus pages. After you've copied the pregnant meshes to the appropriate folder, NPCs will still look pregnant. You now need to change the standard meshes back to a non-pregnant version with the CBBE or UNP sliders. This should not overwrite the pregnant meshes you copied into either the Unique Character or Custom Races folders which you will be using.
     
    I installed the mod but nothing is happening.
    Try waiting a day or two and the menstruation phase should start. Also, you have to be female. NPC pregnancy is currently not supported.
     
    The procreation quest objective disappears after the menstruation phase... is the mod still working?
    In all likelihood it is still working fine. If the "Information Level" setting on the General page is set to LOW, then it is intended to disappear. If you are in doubt about whether the mod is working, try having vaginal sex. You should get a message. Alternatively, or if you don't get a message during vaginal sex, try setting the "Information Level" in the MCM menu to HIGH and wait a little more than the duration that your current phase is supposed to last (e.g. if your current phase is the follicular phase and it is set to last 4 days, wait at least 5 or 6 days). If you don't get any messages about anything, something is wrong. Try asking in the thread or sending me a PM with more specific information about what you did and what happened.
     
    No "SexLab Procreation" menu shows up in MCM.
    This only seems to happen with SkyUI 3.4. If you don't want to update to SkyUI 4.0 for some reason, save your game and reload. I'm not entirely sure what causes this. It might have something to do with load order but I don't know. Anyway, just save and reload and it should be fixed (or update SkyUI to version 4).
     
    About NPC Pregnancies
    I understand people want this feature, and I'd very much like it to be implemented. A lot of people are giving me ideas about how to implement it, which I appreciate, but it's not really the main issue. The issue is that implementing NPC pregnancies in a way that wouldn't totally kill performance would require either a complete rewrite of the mod or a separate mod. In either case, it would require a lot of work. I don't really have the time or desire to put in the kind of effort that would be needed to create this right now. Perhaps I will in the future.

    63,756 downloads

    Updated

  18. Lich Kings Armor - Bombshell/Cleavage BBP

    Conversion to Sevenbase
     
    Bombshell Weight Support!
    *Cleavage Weight Support!
     
    Bombshell
     
     
     
    Cleavage
     
     
     
    no panty option
     
     
    Requires:
    Lich Kings Armor
    ..and lichking 7b Bombshell or lichking 7b Cleavage BBP for panty option

    10,691 downloads

    Updated

  19. ME!ME!ME! Clothing Harness - CBBE+BS/UNP/UNBP/7B/CHSBHC

    Description
    Clothing harness based on the ME!ME!ME! animation. Item uses bipedslot 46 - meaning it can go over your main armors. Total of 81 color combinations included. Weightsliders supported. Blacksmithing/upgrading is not supported. Chest containing the items can be found on the well in Whiterun City. Search the console for "mememe harness" if you want to add items individually.
     
    Requires
    CBBE / UNP / UNBP / 7B Bombshell / CHSBHC body modifier HDT Physics Extensions Bodyslide 2 and Outfit Studio Skeleton that supports HDT - I recommend XPMSE

    Credits
    Original design ME!ME!ME! GND Object artwork by fish.boy

    Disclaimer
    LoversLab is the only place I'll be able to take feedback and post updates/fixes Everyone is free to share this mod. Please link to this page if you wish to do so. Everyone is free to alter or otherwise use this mod to their own desire. Please link back to this page if you wish to do so.

    24,181 downloads

    Updated

  20. FlufyFox SLAL Pack Update 18/12/2023

    FlufyFox SLAL Pack Update 18/12/2023
     
     
    Alright guys i just updating the link for supporting me, the new page is on, thanks for everyone taht still supporting me after all this time, nothing this would be possible without you guys. I will be making more videos and content too, will make some cool stuff for supporters

    Alright guys after my poses here some of the sex animations i made, i started at end of the 2020 animating, i start to show up in half of 2021 year with my animations, i giving my best so i hope you guys like it, you can join my discord for full link to my medias. This is more to introduce myself to you guys, so you can see what i can do now.

    Please consider on supporting me on SubscribeStar so i can improve and keep working :3

    I put the new New Discord please verify with one of the admins Thank You
     
    Creatures animations you can see in my vid Here



    Most of the human animations i made for futa at this start, femalexfuta, i have made poses too will let the previews here

     
    New Sets this UPDATE (28/08) : The Previews will be on Discord ok

    Human Sets

    Boob Rub pose (2 female or futas)
    Threesome 1 (straight, FFM)
    Threesome 2 Female Service (straight, FFM)

    Creature Sets

    Riekling Cunnilingus
    Riekling Service
    Female Falmer Cowgirl (Femdom, creature x male)
    Falmer Cowgirl
     
    Human Stuff:
     


    This is the last time i think i going to post the previews here, now its just on my discord or if i found another place more easier for it to do.
     
     
    Creature Animations (All these ones are ABC)

     
     
     
    Requirements:
    Sexlab Framework
    Sexlab Animation Loader
    More Nasty Critters SLAL Edition
    Animated Beast's Cocks(ABC) For users
     
    Recommended:
    SexLab MatchMaker
    FootIK OFF Spell
     
    About the FootIK, we animators place the command at the first stage of the animations but Skyrim is Bugg as you know :v so to make it work and animation work properlly just rotate the Scene with the rotation hotkey you asign in sexlab MCM menu, so this way you don need to use FootIK Spell so many times, just rotate the scene and you will be Fine i will to you in my BlowJob Aniamtion:
     
     

    uuScmdY - Imgur.mp4  
     
    Thats it guys, you can join my discord and give suggestions, if i not super busy i could try make them, i need some ideas ^^
    I have to mention Anubis and Billy for helping with lots of tech stuff part, i wish them the best they are amazing too, Thanks my Patreons and friends that believed in me and in my potential, so thanks guys !!! You are Awesome.
     
    Credits:
    Ashal  Sexlab Framework
    Factoryclose  Animated Beast Cocks
    Orxx  Sexlab Animation Loader
    Dentarr  More Nasty Critters
    MadMansGun  More Nasty Critters SLAL Edition 
    Pornphile  Rigs

    And Everything that make this possible.
     
     
     
     

    154,338 downloads

    Updated

  21. UNPK extra TBBP

    Preview video-
     
    http://www.dailymotion.com/video/x23al6r_unpk-hdt-with-extra-tbbp-weighting_videogames
     
    Someone asked for my UNPK extra TBBP body to be posted here instead of just at the Nexus, so here it is. This has the body mesh as well as the xml file I use. If you want your body to bounce the way it does in the video you also need XPMSE and ndh's animation overhaul, as well as HDT physics installed.
     
    UPDATE-
     
    I updated the xml to work with HDT v14.28, to minimize the chance of errors.
     
    I also uploaded a version of the UNPK body with 3d pubic hair for those who don't want to download it off the Nexus for whatever reason.

    4,812 downloads

    Updated

  22. [HDT-SMP]one clothes based on new hdt Plugin

    Requirements:HDT Skinned Mesh Physics
    link:http://bbs.3dmgame.c...497700-1-1.html
    HDT-SMP:It's based on bullet not havok.(HDT physics extension is based on havok) And new plugin has new condition for collision.(HDT-PE is rigidbody.HDT-SMP is shapedatas themselves——to be precise,HDT-SMP supply a new way for collision,building rigidbody for vertex and triangle.It's all in .XML,do not need to add rigidbody in 3dsmax and export xml. Oh,the .xml it's all written by modder,not the tools like HCT.)
     
     

    3,637 downloads

    Updated

  23. Warpaints and Tats by SkyrimKnight

    Warpaints & Tats by SkyrimKnight


     
     
     
     

    :::Introduction:::


     
     
    Welcome to my mod page. Pretty much the title explains itself. I make various styles of warpaints and have also began making body tattoos as well for Skyrim. Some of you may remember my work on Nexus, however, I have left Nexus for various reasons and have been informed that LoversLab is a much better environment, so here I am. My paints and tats are now LoversLab exclusive. I do take requests on various styles that you may want (perhaps a follower mod or just something you wish to use on your own character in general. But keep the requests to a realistic number of them). I will give instructions on how to install, use them and list the required mods that are needed to use my paints and tats. I hope you will enjoy them.
     
     
     
     
     
     
     
     
     

    :::Installation and Styles and Requirements:::


     
     
     
    The various styles of paints consist of splatter, dirt, some tribal, grunge, floral and glitter (Yes, they really glitter. Trust me, I had a lot of twilight fans come out of their holes at the other place for some reason or another when they heard glitter warpaints D:<). Now let's get to what you need in order to use my warpaints:
     
    1. RaceMenu Mod by Expired (You may also want to download his misc. files as well, such as Loose Base Scripts, DisableFaceGenCache in case you have issues. 98% of problems are solved by this.)
     
     
    2. SKSE
     
     
    Now to install my paints. Just download one of my files, open the .zip file and drag and drop the .bsa and .esp into your data folder, Steam/SteamApps/Common/Skyrim/Data then open NMM, WyreBash or whatever it is that you use and activate the .esp's. Before launching however, you will need to open your SKSE folder in your Data folder, which should be there if you have the latest SKSE. Open the folder (Do not go into the plugins sub-folder) and make a text file called skse.ini and type this text so it looks exactly like this:
     
    [Display]
    iTintTextureResolution=2048
     
    If you do not know how to do this however, I'll have the skse.ini file on the downloads section of my mod, just drop the text file inside of the SKSE folder. It is also worth to mention that the reason I have my paints split up into parts is because the RaceMenu mod can only load so many custom paints (I think it's 120 or something) and as well more than mine just being used. So it gives more room for people to use different paints rather than being forced to use only just one person's. To uninstall the paints, just delete the .bsa and .esp from the data folder. It isn't game breaking.
     
     
     
     
     
     
     
     
     
     

    :::Permissions and Other Stuff:::


     
     
     
    I do not allow anyone to use my paints on other sites, on their custom follower mods (If posted for the public to download and used by others) without my direct permission. Currently I do not have many screenshots at the moment. However, if there is folks on here that wish to make sets of shots, you're more than welcome to do so. The files I currently have up is not all of my work, I just chose the ones that were the best received and future paints will be posted here, sounds like a better deal to me.

    23,711 downloads

    Updated

  24. Minou CBBE Sweaty Succubus Skin Texture

    Here is my Succubus Skin + Sweaty normal map spec
     
    Compatible with NMM or MM but needs manual install for custom races
     
    I suggest Celestial Race mesh but it fits any CBBE Bodies
    I will release my Enb soon too, skin looks great with it has seen in pictures
     
    Here is link to my Minou Glossy ENB
    http://www.nekomods.com/mods/minous-glossy-enb
     
    If you wanna see the skin and my enb in action here's some of my dance vids
    https://www.youtube.com/watch?v=-Nj7s-coLYc
    https://www.youtube.com/watch?v=MzlceH8A6vY

    6,874 downloads

    Updated

  25. Mobile Milker Armor (HDT CBBE/UNPB Bodyslide, UN7B HDT + Vagina)

    Mobile Milking Machine


     

    This is an answer to a
    petition about a Bodyslide version of Aegis Milking machine, Aegis is the original autor of the armor meshes. I have made some minor changes to the meshes, textured and weighted them. I have also made the .esp and the Bodyslide version.
    It comes with a world model mesh for the inventory and ground object, Im quite happy with this because of the transparency look given to the milk container, like empty glass bottle.
    I also wanted to give to the suction pump a rusty and worn appearance.
    If you pay attention you can see the milk through the nipple adapter being suctioned into the tubes.

     

    UPDATE!: Added HDT SevenBase conversion plus working vagina. I have included the necesary files in the zip, If you need additional instructions about the vagina you can visit Stevierage post.
    Also, you could find useful info in my post about Trepleen HDT vagina.
     
     
     


    NEW!(1.4): I have added new spells (Milking self, Milking target) wich won't work unless you have the armor equipped. Those skills will activate some particle effects, like smoke, electricity..., fx sounds and magic effecs on caster/target.



    Said spells starts the milking process, but this is pleasing and painful at the same time. At the beginning, caster/target moves slowly and will start to loose HP/Stamina, while the time pass the effect intensifies and it becomes dangerous. After some time, the engine will overheat, caster/target will receive serious damage and may even lose consciousness. The engine will automatically disable when critical point is reached preventing death.



    I have also changed the look of the milk container, it is not full, blades removed, dirt added. Added sound effects, craft/temper recipes and books to learn the spells.



    The new particle effects are adapted to default meshes included with the .zip, said effects wont scale with your bodyslide version. You can move the NiTriShapes in nifskope, to do this, select the nitrishape - Translation property and change the value for X (left/right), Y (in/out), Z (up/down).



    NiTriShapes you would want to move:



    "IceCloakMesh" (StormFx.nif) for the pump electricity



    "SteamCenturionFXArmL, SteamCenturionFXArmR" (SteamFX.nif) for the pump smoke



    Or also the "emitters" for the Breast/butt leak


     


     
     
     



    Details:

     

    Name ingame: Milker Master Armor

    Location: Somewhere in Angarvunde
    Body: HDT CBBE/UNPB Bodyslide
    Skeleton: XPMSE 2.14
    Class: Light armor (20)
    Slot: 32 (Body)
    Enchantment: N/a
    Weight: 10
    Value: 100.000


    Crafting: Skyforge (Misc)

    Upgrade: Workbench
    Spells: Milking Self, Milking Target
    SpellBooks: Inside Angarvunde
    Particle Effects: Pump Steam, Pump electricity, Breast R/L milk leak, Butt milk leak
    Shader Effects: Pump Engine overrun (elec tric shock), paralysis/unconscious (player)
    Sound Effects: Milking (player), Milking (Machine), Overrun electic shock



    The Armor is recogniced by "Milk Mod Economy", so you can be a milk maid.
    It is optimized to work with XPMSE 2.14, I used this skeleton in its creation, It should work with other TBBP/HDT skeletons, but you may get flattened breasts/butt or torpedo breasts; dont worry, there is a fix.
    As you need HDT Physics Extention v14.28 and XPMSE 2.14 this milking armor looks pretty nice in conjunction with my custom HDT .xml (physics and collisions).

     
     
     
     
     


    Installation and req for begginers:

     

    1. Install SKSE.

    2. Install Realistic Ragdolls and Force (required for XPMS)
    3. Install XPMSE 2.14 (overwrite Realistic Ragdolls files). Overwritte all
    4. Install and run FNIS (with skeleton arm fix selected)
    5. Install HDT Physics Exentions.
    6. Install CBBE/UNP.
    7. Unrar my file (CBBE/UNPB)
    8. Install Bodyslide 2(.2c) and Outfit Studio:
    - Go to \skyrim\Data\CalienteTools\BodySlide\ and run Bodyslide.exe
    - Select "MilkMovil/MilkMovilUNPBHDT" as Outfit/body and then select a preset
    - Move the sliders to your tastes for low and high weight (you can preview the changes)
    - Press "build"


    -If you dont want anal plug/labia/pubic hair you just have to open both .nifs in nifskope and delete (remove branch) each part you dislike. (UNPB version doesnt comes with labia/pubic hair)

    9. Done

     
     
     


    Animated textures


     

    Bodyslide meshes dont have animated textures, for some reason Bodyslide is not transferring correctly the Nifskope controllers and this was causing CTD if you equip the armor, so I have uploaded a separate folder with 2 meshes (Animated textures):



    -Mixing Blades: the texture simulate 3 blades mixing the milk with a rotative movement from right to left



    -Ascendant movement: no mixing blades, the milk goes upward from the bottom of the container



    Instructions:



    The meshes (MilkMovil_1 and MilkMovil_0) I already included in each .rar comes with working animated textures, you can use them as template for the install.



    1.- After Bodyslide conversion, open your "MilkMovil_1" mesh in Nifskope, display "MilkInc" material, right click on "BSLightingShaderProperty"= remove branch.



    2.- Open my Ascendant/mixing blades desired mesh, go for "MilkInc", right click on "BSLightingShaderProperty"= copy branch.



    3.- Go again for "MilkMovil_1", right click on "MilkInc" material= paste branch.



    4.- Repeat for "Leche" material



    5.- Go for Ascendant/mixing blades mesh, right click on "BSXFlags"= copy branch



    6-. Go for your "MilkMovil_1" mesh, right click in "0 NiNode" at the very first of the list= paste branch



    5.- Do the same in your "MilkMovil_0" mesh.



    Captures:

     
     
     
     


    You can find the armor inside Angarvunde, but if you run out of patience you can get it by console commands:

    Open the console and type: player.additem xx000D63, where "xx" belongs to your mod order in the load list.

     
     
     



     
     
     



     
     
     



     
     
     


    Credits:
    Aegis as original autor of the materials.


    ZaZ for the milk leak effects.



    ALAN from ANK team and STEVIERAGE for UN7B plus vagina.


     
     
     

    P.D.: I wont make a copy of Aegis textures so you will have to ask him for them.


    65,187 downloads

    Updated

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