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SexLab Inflation Framework

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SexLab Inflation Framework Changelog

1.2.2 beta: - this version will reset bodymorph and nioverride settings - reintroduced the system to have multiple .json files, which can be switched between ingame - combined Bodymorphs.json and Bodymorph_Settings.json into a single .json and expanded it to also use the multiple .json system - added support for CBBE SE - added UUNP .jsons as proof of concept 1.2.1a beta: - added a couple of missing return statements (oops :3) 1.2.1 beta: - cha

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How to report errors for SexLab Inflation Framework (or any mod in general, except the slif specific parts)

How to report errors   1. Make sure you have at least basic logging enabled   - Enable logging in the Skyrim.ini like this (basic setup): [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 You can find Skirim.ini in the following locations: - C:\Users\Username\Documents\My Games\Skyrim\Skyrim.ini (Windows 7 structure) - in the Profiles folder for Mod Organizer users   2. Enable show debug messages in the mcm menu of my framework.  

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SexLab Inflation Framework implementation without dependency

SexLab Inflation Framework implementation without dependency       For variable names please take a look at: Sexlab Inflation Framework Implementation   The events are located in the script SLIF_ScannerAlias.psc   SLIF_Main.inflate(): int SLIF_event = ModEvent.Create("SLIF_inflate") If SLIF_event ModEvent.PushForm(SLIF_event, kActor) ; <-- the actor that will be affected ModEvent.PushString(SLIF_event, modName) ; <-- the name

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SexLab Inflation Framework Documentation

SexLab Inflation Framework Documentation       Note: Example implementations can be found at the bottom of this page, for implementation without direct SLIF dependency, please view: implementation without dependency     Important Variables: Actor kActor: The actor, who is inflated.   string modName: The name of your mod, which is also displayed in my mcm menu.   string sKey: One of the keys (for each node) defined by SLIF.

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